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Lurker14ownz

Member Since 30 Apr 2012
Offline Last Active May 19 2013 11:12 PM

Posts I've Made

In Topic: Why Minionmancer is never going to get "fixed"

05 May 2013 - 05:05 PM

Necromancer, and any pet, will be useless as long as their AI says its ok to stand in the red spots on the ground. This is where they take huge damage and become useless in any boss fight.

In Topic: Neverwinter

28 March 2013 - 08:10 PM

At the moment if you switch skills in combat it gives them a 10 second cd before you can use them. I could see a system where you had two set ups available that could instantly switch and put switched skills on a 10s cd being fair. Then you could still use skills that weren't changed and have some situational flexibility, or even the convenience of switching for pve to pvp.

In Topic: Pile of Crystalline Dust... The New To Go Profitable Item?

18 March 2013 - 01:41 AM

Never understand why people post possible money making ways on the forums. When I see this I think someone is just trying to play the market or is a complete newb to mmo economics.

In Topic: Neverwinter

18 March 2013 - 01:37 AM

View Postdhatcher1, on 13 March 2013 - 10:36 PM, said:

The thing that killed Neverwinter for me was the console game movement.  Pressing "A" and seeing my character turn and move left feels like an arcade game and just destroys my immersion in the game world.  Might as well go click to move.  For me anything but WASDQE (ad turn, qe sidestep) feels awkward in an MMORPG when running around exploring the world, not even considering the combat difference.

I love D&D and Forgotten Realms so I might play some for the story if its any good, but the basic movement is as dated as the graphics.

I am not sure but there may be a way to set A & D to strafe like first person shooter controls since it uses an action combat system. This is something they should add if you can't but I forgot to try it during beta.

Overall it was a good game. I loved the clerics damage / healing ability. Seemed the main heal was keeping the debuff on the mob so when an ally hits it they would get a small heal. Its similar to GW2 where you should avoid the damage by dodging, getting out of red stuff, or by blocking (tank.)

In Topic: Neverwinter

07 March 2013 - 01:51 AM

The game looks great, dodging of GW2 (or some avoidance mechanic depending on class) and action combat of Tera. Oh.. .and the best part... Healers!!! So miss being a healer lol  I hope they do a good job with the game, looks like it could be good. I will also be in the beta this weekend..