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The_Tree_Branch

Member Since 30 Apr 2012
Offline Last Active Dec 19 2012 10:47 PM

Posts I've Made

In Topic: Forcing players to PvP for World Completion

19 December 2012 - 10:25 PM

View PostDaesu, on 19 December 2012 - 06:53 PM, said:

So my original question was that server transfer is not a proper fix, it is only a temporary workaround, and would cost 1200 gems/transfer soon.  Which part of your reply actually addressed what I just said?  You clicked on reply to my post without addressing any part of it.

My suggestion of having 2 titles (1 for PvE-only and 1 for PvP-only) would have been a proper fix.  PvE-only/PvP-only people can go for either title and people who like both can go for both titles.  That would even accommodate more players than the current system.

I'm honestly fine with having 2 tracks, PvE and PvP if the star was achieved when you did both. Somehow I have a feeling you would boohoo over that also.

In Topic: Forcing players to PvP for World Completion

19 December 2012 - 05:41 AM

View PostDaesu, on 19 December 2012 - 03:19 AM, said:

I am thinking of transferring to Yak's Bend and run naked there.  This means that I won't be able to play with my wife and my friends or help them out this Christmas since I have to wait for a week after server switch.  Too bad, this is the problem with the poor game design.

Poor game design? Rofl...no...that's the problem with you. I and many other's think its a great game design. Either step it up, or get out. It is an achievement. Defined as "something accomplished, especially by superior ability, special effort, great courage" (reference).

This is the problem with entitlement these days (see? I can end my post with an equally trite statement as well).

In Topic: They should do a buff that shrinks everyones characters during jumping puzzles

19 December 2012 - 02:03 AM

View PostBloodtau, on 19 December 2012 - 12:06 AM, said:

You can go in at any level.

But rewards are often tied to the level of the character going in. Kapiche?

In Topic: They should do a buff that shrinks everyones characters during jumping puzzles

18 December 2012 - 11:26 PM

View PostBloodtau, on 18 December 2012 - 05:28 PM, said:

Honestly, bringing a Charr or a Norn to these just shows everybody what a jackass you are.

Not everyone has a level 80 alt asura for the purpose of jump puzzles. Get over yourself

In Topic: Has anet put their cash shop before content?

18 December 2012 - 11:24 PM

How very mis-informed.

View Poststormofstatic, on 16 December 2012 - 12:35 AM, said:


keys should be able to drop of mobs or bought with ingame money not only gems

Gold --> Gems --> Keys.

You can already do it. Just like buying stuff from merchants in GW1 (ectos, other mats, etc), the price will be variable based on how many people want it.

"Oh noez, prices are higher!" you say? Well so is income. Rares are selling for double what they were a month or so ago. Rare material prices have gone up. Dungeon loot has increased. It's a lot easier to farm money today then it was at the start. It's only natural gem prices are going up when more people have more money to spend on them, and its around holidays.

View Poststormofstatic, on 16 December 2012 - 12:35 AM, said:

mini pets - a few should be quest given/ rewards for doing stuff in pve not gems only (as far as i kno not seen last patch yet)

Already possible. Do the dungeon instances for each race and you'll get components to craft the mini of your choice.

View Poststormofstatic, on 16 December 2012 - 12:35 AM, said:

also GW2 sold 2+mil copies and yet only TWO ppl work on skills balance ?!! thats prob why we have so few skills

False. The original quote was taken out of context and later revisited to explain exactly how their skill balancing works. Hard to take you seriously when you spout this.

View Poststormofstatic, on 16 December 2012 - 12:35 AM, said:

id rather they fix my necro minions(from as long as i played they were borked) than add more cash stop items
Different teams, different focus