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The_Tree_Branch

Member Since 30 Apr 2012
Offline Last Active Dec 19 2012 10:47 PM

Topics I've Started

Best sigil for greatsword?

09 December 2012 - 02:14 AM

Curious what people think is the best sigil for greatsword. I've got a 51% crit chance, so I'm thinking one of the on crit sigils as each greatsword attack has 3 chances to crit.

Right now, I'm guessing between sigil of air for large on target damage spike (5 second cd), sigil of fire (aoe damage, 5 second cd), sigil of earth (single target bleeds, though my condition damage is only 185), or sigil of strength to build up might.

Does superior sigil of strength have a cooldown between triggers (wiki doesn't say).

I had considered superior sigil of nullification, but it has a 10 second cooldown which seems a bit steep given how often I'm going to be critting.

Any help appreciated!

Mystic Forge changed?

07 December 2012 - 11:48 PM

Based on my understanding of the Mystic Forge (and the wiki), dumping 4 items into it will generate a new random item with the same rarity (or better, ~20% chance). If four items of the same type are put in, you are guaranteed an item of that type. Resulting item will be about 5-12 levels higher then what you put in.

I did not see any mention of items being dropped down a tier in rarity.

Of 12 mystic forge attempts with 4 masterwork swords of rarity 75 or higher, I got 5 masterwork  swords back, and 7 fine swords back.

I put 4 fine swords back in, got another fine sword. The last 4 fine swords I had granted me a masterwork item.

Has this how the mystic forge has always worked? Did something get bugged in the latest update?

Mystic forge is enough of a dump giving 1 item in return for taking 4 without lowing the rarity over half the time. I've not had much experience with Mystic Forge before, but from what I've read, I wasn't expecting drops in rarity.

Obsidian Sanctum alternate path

22 November 2012 - 01:27 AM

I remember seeing a couple weeks ago an alternate path that someone took through the Obsidian Sanctum jump puzzle (skipping all the middle part, basically climbing up the cliff at the start).

Can this still be done? Anywhere have the link to the vid showing how it can be done? Thanks.

Did shadow step mechanics change?

28 October 2012 - 05:39 AM

Since the Halloween patch, it seems like shadowstep mechanics have changed a little. I used to be able to set a Shadow Trap on a bridge in WvW, jump off the bridge, and get pulled back up when an enemy crossed it. I also want to say that if I was on a slight hill above people (some of the canyons in WvW), I could use steal to get to people below me (don't think I could ever do it to people higher then me though).

Has this changed recently or am I imagining things? Introduced bug, or intended fix? Not sure if Anet commented on this anywhere.

Purpose of WvW Sentry

22 October 2012 - 02:11 AM

What exactly is the purpose of the WvW sentry? I used to think it would kill enemy dolyaks that walked down its path, but I just watched it only take one to half hp so thats clearly not the case. As far as I know, they don't really do anyting to alert you of enemy troop movements.

Am I missing something? There can be a lot of interesting mechanics added to the sentry...