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Amahexal

Member Since 01 May 2012
Offline Last Active Dec 11 2012 03:11 PM

#2075161 [Movie] Power Necro versus Thief and Warrior

Posted Raggok on 12 November 2012 - 11:06 PM

This is a movie focusing on 1v1s against thieves and warriors with a power necro.  Some tips and tricks provided.



build:  http://www.intothemi...0I;1OZG5OZG55Bk


#2074809 11/15 PATCH GET HYPE

Posted Typhoris on 12 November 2012 - 08:06 PM

Posted Image


#2072167 Guild Wars 2 sPVP - The Death Spiral of Competitive Play (Analysis/Rant)

Posted GammaWolf on 11 November 2012 - 12:30 AM

View PostAodan, on 10 November 2012 - 04:47 PM, said:

There are problems with both Hot Join and Competitive play in this game but not enough to warrant a crap thread such as this.

@OP and others; you should be giving real suggestions on how to improve/help the current state not just bash it and act like it's about to die.

I think many of you will be in shock when you see what happens for custom arena's.

But my 2cents is that many a horrible players rather bash the game then get good at it. Just because you "rocked" in a previous mmo's pvp doesn't mean your half decent in GW2.

Many teams simply look to "game history" as a way to establish that you may have the communication and basic ground work to compete.

You need to open your eyes bro. I don't really care if you watch the video I made or not but I address your points, and I have had many players from the top NA teams agree with me 100%.

- 20-40 minute queue times for paid tournaments
- less than 8 'competitive' teams in NA, many of whom are having a hard time keeping a roster together
- poor stream viewership
- Mass numbers of players leaving

All these things show competition is in a death spiral.

I did not make this thread or video to bash the game. I am pointing out the problems in the hopes that Anet will push fixing the game before there is nobody left.

Also, don't even talk about getting good. Its impossible for new or average teams to consistently play against evenly matched opponents. All they can do is stomp pug groups in frees or get stomped by one the the 4-5 hardcore teams that have already spent hundreds of hours in the game. They will lose tickets and then probably just leave as most people have done.

The game needs to allow new teams and players to actually have a way to improve their skill levels. Getting stomped on the first map in a paid 5 times in a row is not helpful or enjoyable for hardcore or newer teams and the system is completely unsustainable.

One more thing, the internet tough guy act is actually quite annoying and screams out how much you crave attention.


#2062438 Backstab PvP Build 02.11.2012

Posted Krayonzzzz on 05 November 2012 - 09:49 AM

View PostAssimilateThis, on 05 November 2012 - 02:12 AM, said:

What's everyone's favorite way to counter these builds as a thief?

I run a condi dmg D/D build - keep SB and get the reticle on infiltrators arrow ready.  Soon as I see them pop up (you have to time this really well) I'll hit IArrow, followed by disabling shot.  Then will swap weaps, start casting caltrops into steal to get on top of them, spam 2-3 DBs and GTFO.

1.You dont see me pop up at 50% of the time.
2.I kill u in 1.5sec when u dont react. (U dont react if u dont see me ;) )
3.I dont got escape skills? Shadow step >shadow refuge > SB ?? If I fail a combo I can escape easy.

U can kill bad thief with your build, yes