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Member Since 01 May 2012
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#2038223 ANet's handling of Halloween has been nothing but disappointment

Posted RivenVII on 23 October 2012 - 08:25 PM

Reposted from the R and D thread on Black Lion Chests since it wasn't 100% on topic so I brought it here.

This thread is to discuss the way that ANet has handled this installment of Halloween, most notably what they have done with Black Lion Chests. These are my thoughts.

So I had a bit of a flame battle in /map last night in LA over Halloween skins costing ridiculous amounts. Essentially the argument that: "If you don't want it, don't grind for it." is being used rampantly.

This is fundamentally wrong. Legendaries are a legitimate grind. This is HALLOWEEN. It is supposed to be a fun community oriented event. No one, save those people who do nothing but PvE and farm 8 hours a day can reliably afford these skins.

In case you missed it, what ANet did was inflate the economy so that gems trade for more gold. This combats gold sellers with a more competitive price from Dollars --> Gold but it makes the exchange for Gold --> Gems completely absurd. The problem with this is that it blew the economy up overnight. Any player who is not spending money on the game post-purchase is negatively impacted by this event because you can no longer buy gems with gold for any semblance of a reasonable amount.

If they really wanted these skins to be difficult to obtain, in a community event, mind you, they should have made it so you had to complete a certain amount of events or get "Halloween Tokens" which are awarded based on your participation in the actual event.

The real problem with them being in Black Lion Chests is that in 330 hours on my character, I have gotten 3 keys, ever. This is including the personal story. I've gotten one from a drop maybe one time. The amount of keys that you get in this game is probably a ratio of 1 key to 100 chests. The idea that not only are keys almost impossible to get in a drop, but because they are in the trading post, gem prices exploded because they make an insanely rare item put in a chest that is insanely hard to open. It's exponential, if you didn't realize.

These skins aren't account bound like EVERYTHING else you get from a chest. So people who are lucky enough to make it out of the flawed system, turn around and make the economy explode even more charging 40g for a skin driving 99% of the population who can't afford the skins to try and buy just enough gems to open a couple chests and pray that the astronomical odds work in their favor.

If anyone is going to argue that you can "Just roll a new character and get the key from the story quest." There is a serious problem. There should not be people having to grind outside of the Halloween event to get anything involved within the Halloween event. The ANet marketing team and their e-conomists seriously dropped the ball on this.

We, as a community, cannot let them think that this is ok. If the only argument that can be brought up is that if you want it, grind for it just like a legendary, or to take advantage of story quests by re-rolling characters in order to get keys that -never- drop otherwise, this is fundamentally wrong.

This is a community every reward/item should be available within the parameters of the event just like the legacy left by GW1's holiday events has established. I am incredibly disappointed by the way this marketing ploy was designed.

*This is a marketing issue, not a content issue, to be clear. I have thoroughly enjoyed the other content in this event. I have not tried to open chests and I do not plan on it. I also have not bought gems or bought a skin with in-game gold. This is outrage based on principle and what has happened to others. I have not been cheated in any way, but ANet needs to know that this is wrong.

EDIT: I have received a lot of hateful comments on account of my opinion. I have even received private messages from individuals (who obviously made fake accounts just to cuss me out [wow]) insulting me in any number of ways. I made this post to take a public stand against something ANet has done. I played the original Guild Wars and the debacle with the chests is just horrendous compared to the legacy GW1 has left.

Let everyone remember that this is a forum for shared ideas, not insults. If you are toxic to the conversation, you will be reported. Do not think that you are so pretentious that you are allowed to insult other posters. If you feel that you need to insult others, go play Xbox Live or League. I have a lot of respect for members of this community, but if individuals continue to insult, berate, and degrade, I will begin to feel sorry that I ever stood up for this community to begin with.

EDIT #2: ANet has provided a solution to the issue.

#275 is my response to the semantics behind the word chance and SEVERAL possible solutions that ANet could use in the future or could have used now. (substitute "Wintersday" where appropriate)

#1956630 CoF still being farmed...

Posted Naginto on 21 September 2012 - 09:13 PM

View PostKormir Died For Your Sins, on 21 September 2012 - 08:56 AM, said:

Ahh entitlement, the age old brethren of gaming. You could just fortify your backbone and do it the proper way instead of trash talking normal human beings who work to create an art that people enjoy. It's exploiting an unintentional mechanic of the game and is and always should be ban worthy.

I'll assume you just have a disdain for bugs and are an aspiring game designer. That's allowed I think.

I'm not an aspiring game designer, I'm just an MMO player who remembers the open sandbox designs of games like DAOC, Ultima Online and the early expansions of Everquest. Players were challenged to find creative ways of doing things, and game company designers (back then) would actually admire the ingenuity and creativity of players using the design features and bugs to speed up progression.

If they felt their poor or unintended design gave unfair advantage..they uhhhh.*ing fixed it. They didn't punish a player base who PAYED TO BE THERE. If a bug gave out too much gold, the gold is removed, if it gave access to raid content, that raid flag was removed, if it gave bouncing pink panda minipets....they were removed.

As far as entitlement goes 1- WTF are you talking about and how is it relevant to my post? and 2- I'm a registered independent who raised two kids and have been paying property taxes longer than most players have been able to wipe themselves unaided by mommy.

Frankly this past decade of designers/parent companies leaves a lot to be desired regarding the social contract between paying customers who consume their content, and their role as the provider.
We have gold sellers running bots!?
Hey lets make it horrific for every level 80 in the game and nerf mob killing for drops and cash. Even though we designed legendary items and other rewards to REQUIRE lots of drops and gold! (Don't get me started on the gem store in relation to all this)

We have people farming DE's because..well we designed items that require a metric ton of karma?
Well we can't have that. No matter if the game design requires farming, the marketing team said no grind, so lets nerf this too!

We have people speed running dungeons because we designed rewards that take 70 clears to buy the skins?
Well we can't have that! Lets implement a broken tool to stop that asap!

The truly entitled ones are those who so glibly say, "BAN THEM!" These humorless reactive rumpswabs remind me of the uptight people that want to fire a comedian or radio DJ if they have one slip up on the air and mistakenly utter an expletive. Yea, losing their career is justified so you can feel all warm and fuzzy wrapped in your self righteousness.

As the casuals reply to every 80 when asked what to do end game....just play the game and enjoy it and stop worrying about things that will never effect you.

#1954950 Promises broken about the acquisition of gear.

Posted Xsiriss on 21 September 2012 - 10:51 AM

God the amount of whiney fanboyism is insane.

Anet have broken many promises withotu being completely open about it, usually giving some terrible PR bull****. This is something you can't stubbornly argue semantics over. Account unlocked dyes, gear importance, power plateau accessibility etc. as well as the exact point of dungeons. Anet have loudly claimed to not believe in 'end game' stuff, but then they don't want people using dungeons as a levelling tool and have made the rewards very mediocre. Now it would be okay if they offered cosmetic only rewards or the option to buy a cosmetic transmutation for significantly less but dungeon exotics offer a reliable way of getting max gear with a bit of choice on stats. Furthermore most of the only actually good looking skins come from dungeons, and sucks to be you if you actually want to mix and match because the difficulty of each dungeon is very imbalanced.

#1946295 Why change dungeon farming?

Posted Ingway on 19 September 2012 - 04:40 AM

View PostCraywulf, on 19 September 2012 - 04:20 AM, said:

So "farming" is fun? Why bother making Dynamic Events...why didn't ArenaNet just make a virtual slot machine that rewards you with loot. This isn't Burger King and "your way" isn't their idea of normal gameplay. Farming is abomination of MMOs. I do find the notion of farming to be utterly retarded because it's based on idea of grinding it out in name of efficiency.  Farming = grinding. You're doing it wrong!

I'm not saying i like grinding, i'm saying you shouldn't tell people that they're doing it wrong... you're being stupid for even thinking your style is the dominant one, people have fun in different ways.

Also, dynamic events are all basically the same... a gigantic grind fest, only with different locations, and about 80% have to do with killing stuff.

#1946212 Why change dungeon farming?

Posted Ingway on 19 September 2012 - 03:47 AM

View PostCraywulf, on 19 September 2012 - 03:36 AM, said:

Stop playing repetitively, and stop seeing everything as "farming". Play the game as intended or don't play at all. I'm tired of this crybaby shit!

Tell me sir, how am i supposed to play the game? better yet, why the hell should your way of playing be the same one as mine? There's no "correct" way of playing, everyone has their playstyle, so stop with that tired argument.