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Member Since 01 May 2012
Offline Last Active Jan 04 2013 08:24 PM

#2106337 Vote Guild Wars 2 !

Posted Shayne Hawke on 03 December 2012 - 10:46 PM

View PostRickter, on 03 December 2012 - 09:59 PM, said:

looks like GW2 is losing to. . . Dishonored. . . really?!

Dishonored doesn't have Ascended armor.  I'd vote for it.

#2106290 Vote Guild Wars 2 !

Posted Bloodtau on 03 December 2012 - 10:03 PM

Voted for Dishonored....
Sorry but it's a great game.

#2101555 After playing GW2, I decided I'd prefer a sub fee over any cash shop

Posted DuskWolf on 29 November 2012 - 08:06 PM

I don't think this proves what you think it proves at all, OP.

What this proves is that predatorial, exploitative, insidious business models can exist in both pay-to-own and subscription models. What we have to watch out for in the future isn't the financial model, but whether any of the people involved have acted like sharks. I know I won't trust an NCsoft product ever again. Blade & Soul, WildStar, and any future titles are all off my list solely because they're NCsoft. With NCsoft being obviously owned by Nexon at this point, it's clear that future games will only be more predatory, not less.

And I'm not the kind of sheep who'll roll over and take bad punishment up the butt. I actually respect myself enough to not stand for that. So NCsoft isn't getting any more of my money. So long, ArenaNet. It was nice knowing you when you were you. Back when you were the ArenaNet that put together the likes of Prophecies, when you actually believed in your passions, rather than the shameless construct of exploitation you've become today.

#2094641 Where has everyone gone?

Posted Plasticblanket on 24 November 2012 - 06:14 PM

I left because of the ascended items and am not returning.

#2098635 Why a linear leveling curve is actually worse than an exponential one

Posted Craywulf on 27 November 2012 - 07:35 PM

* leveling...They should've done away with it all together. It's a relic from the old AD&Ds days that really has no business in a computer game. All the math can be done behind the scenes and players can still feel progression without seeing those fancy numbers. Just look at the way GW2 PvE downscaling works, your level is pretty much a non-issue.

#2100253 Anet on why there is vertical progression

Posted DuskWolf on 28 November 2012 - 09:13 PM


Why do people 'keep playing' ME3? They want to get better at the various maps and AI on offer. They don't do it to grind, they do it because they want to trim time off the last run. It's pretty great to get through waves faster based purely on your own skill, and to know that you're getting better. What ArenaNet needs to do is stick to the power plateau and provide real challenges, and to try and add more challenges (even if smaller ones) to keep the variety up.

And the main priority is for them to work on the AI in PvE and to provide more locales and diverse objectives in PvP. Even a small thing like a new objective in PvP can elongate the game, because people want to get better at doing it. You don't need new armour with increased stats to keep people playing. Games never did.

In fact, think about it. Did Bomberman need that to keep people playing for years? How about Counterstrike? Did people play Counterstrike to have a gun or whatever with better stats? Noap, that was never what it was about. It was about doing better at the content on offer. This iswhy speedruns exist. If a game is fun, you'll want to get better at it regardless. All they need is better AI and to introduce new objectives on a semi-regular interval.

If the game is fun, people will keep trying to improve their ability to play it. No carrot is needed.

#2100743 Anet on why there is vertical progression

Posted Baron von Scrufflebutt on 29 November 2012 - 07:20 AM

View PostVar, on 29 November 2012 - 07:04 AM, said:

As for the notion to which I refer, it is the one that people often quote here: "I could have logged in after 7 years of not playing GW1 and still be the on equal footing" or some other variation, usually concerning armor/weapons but always, likely out of convenience to the fact that it shreds the whole argument, ignoring the fact that said person would be hopelessly inferior to someone with all the expansions, all of the PvE skills ground out, and all of the consets and jellybeans to speed clear the halls of a high school during lunch break.

It took multiple expansions and a bunch of REALLY dumb ideas for GW1 to get there.
GW2 is in that place from the start.

I think this is what people are trying to say - mistakes will be made. But you need to recognize those actions as mistakes, hopefully learn from them and try to not make them again. In GW2 though, the actions that folks consider as mistakes, A.Net considers as ground blocks to build their game on.

#2098926 AMA Post-Mortem Discussion, What You Got Out of It

Posted Corvindi on 27 November 2012 - 10:25 PM

View PostRunkleford, on 27 November 2012 - 09:55 PM, said:

This is why I hate analogies in arguments. Everyone can come up with one to fit their argument and then the counterarguments have their own analogies. It never serves to convince anyone.

Well that and now I want cheesecake....

#2098800 AMA Post-Mortem Discussion, What You Got Out of It

Posted MazingerZ on 27 November 2012 - 09:02 PM

View PostDisdanes, on 27 November 2012 - 08:59 PM, said:

Asking for a refund after you've played a game is like asking for a refund after you ate a cheeseburger at McDonalds and didn't like it.

Except that while you were chewing the burger, McD's didn't teleport rat feces into the ground beef.

#2099506 AMA Post-Mortem Discussion, What You Got Out of It

Posted Serris on 28 November 2012 - 10:03 AM

View PostVar, on 27 November 2012 - 12:30 AM, said:


you keep using that word. it doesn't means what i think you think it means.

#2100699 AMA Post-Mortem Discussion, What You Got Out of It

Posted Rhydian on 29 November 2012 - 05:50 AM

Well I can clearly see whats going on with the dialogue now. The gear grinders are scared that they got what they wanted and will soon be playing in a non populated graveyard. They need YOU to keep playing and not get a refund so Raiders wont be blamed for ending what was a promising game and gear grinding without a large player base of slaves is meaningless since no one cares about your gear score, just a few months after they got what they wanted with TOR and watched that ship sink into the ocean.

Get a refund and put these bastards underneath the ocean, dont give them second or third chances you know better than that,  the only way you will get through to these developers that you don't want a Gear Grind is if the investors start losing money Period. A collective tell Nexon to go get #@$%#@%ed is in order here. Bail out with the golden parachute, and maybe after the game is almost dead and Nexon moves on to the next cash cow will things move in a better direction, hell you can always buy it again for 12 dollars when the price drops.

#2096635 Well now that Orr is dead...

Posted Evans on 26 November 2012 - 12:48 PM

Orr isn't dead, it's undead.
There's a difference!


"Death. Good."

#2098226 the mistakes Anet admitted

Posted Baron von Scrufflebutt on 27 November 2012 - 03:10 PM

View PostRobsy128, on 27 November 2012 - 02:52 PM, said:

After all, actions speak louder than words.

Posted Image

#2085242 Twinkies is no more. RIP Twinkies! :(

Posted Own Age Myname on 17 November 2012 - 08:59 PM

Potheads are crying too :P

#2084304 Ascended Items

Posted BlackBoxx on 17 November 2012 - 02:28 AM

View PostJason Seven, on 17 November 2012 - 12:39 AM, said:

Then you believed in a fleeting dream and just woken up to face reality. Like it or not, but players such as yourself aren't an MMORPGs main audience and certainly not who its developers are catering to. More damage and health, larger numbers, stronger bosses are the very point of having tiered gear. HIgher and larger numbers give players a much better sense of progression and they will always want to see higher and higher numbers as times goes on. Providing them with such will ensure players to be satisfied and keeps them playing. People need this increase in stats otherwise they will lack any kind of motivation to chase after these items. GW2 also needs players playing it, just like GW1. I've already explained by in a previous post. It basically goes back to a larger playerbase meaning more of their acquaintances wanting to play for themselves, meaning sales increase or remain steady at least. No subscription fee is a huge plus. It's true, some might just want to play through content but that's only a very, very tiny fragment of an MMORPGs audience. You can already see for yourself that this is true. Just take a look at what ArenaNet has added to the game and which kind of player this pleases the most. It's no longer about their previous players.

My goodness, you're annoying.  I can tolerate smugness from people like Raspberry Jam, who are intelligent and can actually put sound reasoning behind their posts, even if I disagree with them.  But you?  You're a broken record.  All of your bellowing comes down to one simple statement; mmorpgs are all about making numbers grow.  

That's seven different flavors of wrong right there.  MMORPGs are about role-playing with many other people in an online setting.  None of that means player characters must perpetually get higher and higher numbers on their character sheet.  Yes, the role-playing aspect of the game means there should be some sort of character development, but not that the numbers must keep increasing.  Just look at Guild Wars 1 (yes, it is an apt comparison since it's also an RPG.  the number of players able to participate in the same events at a time has no bearing on the need for bigger and better junk).  In the seven years it has been in play, not once did they add weapons with higher damage, or armor with better defenses.  They added different ways to get the maximum values, and new skins to wear, but no higher numbers.

People kept playing GW1 without stronger items to acquire.  You may not like it, but plenty of them were perfectly content to keep playing simply for different looks.  It can work.  Stat-seekers such as yourself couldn't understand that.  Worse, you wouldn't let just one game on the market be different.  You had to have your stupid gear progression, and you wouldn't shut up until you got it.  Why couldn't you just go back to the plethora of other games out there that cater to your play style?  For the novelty?  Obviously not, since you won't let GW2 be different.  The lack of monthly fee?  Not likely.  There's plenty of free to play games that go the treadmill route (Aion, SWtoR will join soon).  

People like you ruined GW2.  I hope you're happy.  Oh wait.  You got what you want.  You know how to get it again when you want more.  Of course you are!