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ShirenMember Since 02 May 2012
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Posted Shayne Hawke on 23 March 2013 - 10:01 PM
"We want each character to have a unique experience in WvW, so World Ranks and WXP are all character-based values rather than account-based." - Apparently, everyone's WvW experience now is the absolute same and the only way they can make sure that it's unique is to hope people pick WvW skills in different orders on different characters.
"We believe that in the long run, this will actually help incentivize players to experiment with various different ability builds for each character." - The builds won't matter if everyone eventually reaches the same full set of skills, but I'm sure that wouldn't happen, because then people would be done with their progression and, by your standards, have nothing left to do there. Having all the same builds will also mean that a person's experience really isn't any more unique than before when everybody had no WvW skills.
"It also creates a long term goal for players of multiple characters, as they can strive to rank up multiple characters to help show off their dedication to WvW." - Progression being character based makes it impossible to show any sort of "dedication" while playing other characters. Also, it seems you haven't gotten the message that players with multiple characters aren't looking to have more progression to look forward to for every one of their characters. It's like outfitting multiple characters is in itself not a long term goal to any of you.
"One of the goals our team set for ourselves with the WvW progression system was to ensure that it could be expanded in the future. In fact, we’re already working on additional abilities that we plan to release in the future, and we’ll increase the amount and variety of abilities available for purchase in future updates." - In other words, like I said before, you're very open to the idea of giving everyone more progression to work on if players somehow run out, because it would be too dangerous in your mind if for some reason players started doing something in the game that wasn't for the sake of chasing progression.
Posted Knuckledust13 on 01 November 2012 - 03:54 AM
Posted Global_GW2 on 25 January 2013 - 05:32 PM
Meh, what can you do. On the whole, we're up against greater coverage, greater numbers, larger guild swarms, and a larger concentration of organized WvW guilds. After the additions SoS, and particularly JQ received this week, I'm actually pleased with our performance, which has been recognized and given kudos by a few of our opponents. Sure we can always improve, but we're simply up against stronger forces. I believe this will be the situation for some time to come. The behemoths of SoS and JQ battling it out, with the scrappy Red server trying to make a fight of it. I have a lot of respect for SoR on the whole, but I believe it will be a similar experience for them as well. I guess we'll see in about a week.
I guess SoS and JQ will have to get used to a two way fight for 1st, and they'll probably develop ways to neutralize that annoying Red server that keeps effing up their plans. For awhile anyways, until attrition takes hold, and the balance of power eventually changes. Who knows when that will be though, and who will be the ones who care when that time comes.
In the meantime, if you don't give two shits about the scoreboard, and enjoy going out and fighting other players on a mass scale, there will be fun, loot, and maybe even some chicks for the nightly after parties.
Posted Ritualist on 21 January 2013 - 08:28 AM
But then I loaded up GW1, did Vizunah (which is one of my favourite GW1 missions) and it was superb to have a game where you could travel around the world map, not being limited by waypoint fees and have on-demand content ready. I thought the hardest part would be to find interest in GW1 combat after experiencing the more action oriented one in GW2, but the ability to create your own bar just completely negated that nagging feeling - I actually had a smile on my face when I had to design a new build for Gwen! You can't swim, you can't jump, you can't move while activating skills and you barely move during combat - but the freedom to create your own bar just negates all of that. And since you are playing with heroes, you get to make 8 bars and it's just so good.
And cutscenes! A decent story! Amazing classes! Non-existent vertical progression! Districts! Being able to observe GvG! And not just having an observe mode, but actually watching interesting PvP!
I was reminded why I wasted 10k hours in GW1 and why I'll never waste that much time in GW2. I just wish the game wasn't dead.
Posted Wickity on 20 January 2013 - 05:40 PM
Every mmo player needs something to push them forward and distinguish them from another one. Wether it's the strength of gear, the looks of it, or other relevant achievements. It's what drives the mmo community in general, because competition, even between friends and per se raiders/dungeon groups, is the main(not only)motivating factor.
So what do you do when you realise that you've done countless and countless dungeon runs without any large step forward in your finances, and the dungeons themselves are becoming a drag. What do you do when you up front knew that playing the trading post is your least favourite aspect of the game, and you would rather be rewarded for your personal efforts rather then depend on others? What do you do when after playing 500 hours the way "you wanted to", you see a player who played 200 hours, but is bragging around with his legendary that he earned through his credit card.
You get tired...and you have every right to do so. Both me and my girlfriend stopped playing Gw2 due to this perticular reason, we, who have always been more then patient when it comes to earning anything.
Nobody likes to hear it, fans will up frot deny it, but the fact remains. Gw2's "endgame" is the Black Lion Trading Company. Period.
P.S. In every other aspect, a beautiful game, but as it stand now, i doubt that will be enough.
Posted caballo_oscuro on 19 January 2013 - 03:14 PM
crafting was fun at first because it encouraged players to craft more but this just destroyed this value of crafted items in days. it's not fun when absolutely everything u make has no return on investment except edging a bar to the right.
the entire economy is geared towards players who enjoy accountancy. once that and the dull grind set in i pretty much downed tools.
now i only log in to catch up with a few friends who aren't on fb...
Posted matsif on 19 January 2013 - 03:48 PM
That doesn't make GW2's economy good. It's actually horrendously bad for anyone who doesn't like day trading while watching multiple websites and running multiple spreadsheets. Way too much RNG and horrible drop rates.
I've never played a game where it was so hard to make money from actually playing the game as in GW2. EvE you could make a good living by mining and refining on an alt that would take little time to level into a good enough role to make good returns (maybe 2 weeks play time since everything in EvE is real time training), or by running t4 missions in a battleship (maybe 1-1.5 months skill training time). General PVE play is a waste of time if you want to make money, GW1 it was decent. Dungeons are ok, but there's only so many times I can run CoF1 and AC until it seems like my eyes are bleeding, CoE and HotW rarely have people looking for groups anymore on my server unless I do a guild run, other dungeons either aren't worth it or are horribly designed. Dragon and temple events are a waste of time because despite the minuscule chance of a precursor dropping, chest drops are horrible in this game. I rarely even see a yellow gem from the dragons anymore, and outside of temple of dwayna and sometimes grenth I never see people clearing the temples in orr. What happened to chests being prestigious and worthwhile to go after? You could make a living in GW1 by chest runs in FoW. There's only so many times you can complete frostgorge, straights, malchors, and CS to get the completion bonuses, and the rest of world clear isn't great for cash. Fractals are economically no better than dungeons in my experience until after level 10, and at that point you are gated by gear due to special conditions.
tl;dr, Anet made RNG so bad that the economy is screwed up. Too much demand on specific items in horribly low supply.
Posted Corvindi on 25 November 2012 - 12:58 AM
That's not a grind, it's retarded.
What is retarded is that people are still willing to chase this gear knowing what it takes to get it. They're sending a terrible message to these devs. One that makes gamers in general look really dumb.
Posted Daesu on 25 November 2012 - 12:17 AM
I will always be in FOTM level 1 as I have stopped playing FOTM altogether. I will be forced to quit this game sooner or later as I have decided not to participate in their gear grind. Bring it on, ArenaNet!
Posted TGIFrisbie on 24 November 2012 - 11:30 PM
Posted Galandil on 21 November 2012 - 09:49 PM
The worst part for me wasn't the usual and useless blahblah of the blog post, but the intervention of the Head of Global Community. It's so unprofessional on so many levels that it seems like a post made a newbie moderator of any forum with 10 users tops.
He tells clearly not to talk about treadmill problems in that thread, asking to post about that aspect in the appropriate thread... which has been closed since more than a day ago.
It's astonishing and appalling the level of denial in which anet finds itself now.
Meanwhile, not a single word about bugs fixing. Which one would think should be the top priority for the devs. But one would be utterly wrong.
It's astonishing, too, that there're still such retarded statement on the forums. The reasons are all well explained everywhere concering why ascended items are a mistake. If you don't get them, it's a problem of comprehension of yours.
The spoiled brats are the locusts who QQ about gear progression ala WoW, who shouldn't have bought GW2 in the first place.
Posted Bennyandthejets on 13 November 2012 - 04:14 PM
"This is just the beginning. In November, we’re only adding the first level of Infusions and Ascended Rings and Back slots, so that leaves us a lot of room to build upon these levels of Item progression in future content. As we release more new end game content in the future, you’ll see more Infusions and Ascended item types being added to the game. Eventually, you’ll be able to kit yourself out with a full set of Ascended gear and high end Infusions to help give you the edge in end game content."
- Lindsey Murdock, Game Designer
3 Months Earlier
"Here's what we believe: If someone wants to play for a thousand hours to get an item that is so rare that other players can't realistically acquire it, that rare item should be differentiated by its visual appearance and rarity alone, not by being more powerful than everything else in the game. Otherwise, your MMO becomes all about grinding to get the best gear. We don't make grindy games -- we leave the grind to other MMOs."
-Mike Obrien, President of Arenanet
While it is pretty clear of what Arenanet has in mind going forward, many of us want to know "What happened?" One does not simply decide to simply build a MMO claiming to "defy all existing conventions" & 2 months down the road completely change ones business practices & betray its playerbase without reason.
Some speculate "No endgame, not enough micro-transactions, player activity declining" & well I have a opinion on those matters which I will share, but none of these issues should have been addressed with a gear treadmill/power creep. This is one of the milestones Arenanet promised its playerbase which made it unique in the MMO industry & now threatens to go back on.
While I am sure to get opposition on this, I happen to agree on this matter. GW2 is very limited on endgame. Here is #1 reason. Players are limited to 2 Zones. We have a MASSIVE world out there & only 2 zones are populated. Why has this issue gone overlooked. Currently the majority of the 80 population is found in 1 of 3 areas. Lions Arch, Orr, Frostgorge. Why? There is no incentive/reward for players to be active in the other zones. T6 crafting materials, exotic/rare drops, higher exp/karma/silver for participating in dynamic events.
Zaishen Daily Dynamic Events - Each day 1 zone is selected (Outside of Orr/Frostgorge). For the first completion of every dynamic event in that zone the player would be rewarded a large % increase to Dynamic event rewards. Significantly higher than that of Orr/Frostgorge. For example: Orr/Frostgorge reward something like 378 karma for completion. ZDDE would reward 500. Once every dynamic event in the zone was completed the player would be rewarded with a 20-30 T6 mats of their choice & a fair sum of silver. ZDDE applies to 80's only. (Yes, I'm aware it would have to be affiliated with some other organization, just using Zaishen as a GW1 reference)
Not Enough Microtransactions:
This is 100% on Arenanet. Currently there is nothing in the gemstore that appeals to me as a player. I do not speak for everyone but I think many would agree that items such as Black Lion Keys are not a viable purchase. I conducted a study on these very forums & the numbers speak for themselves.
The probability of a player getting a desirable item such as the permanent bank/trader is likely less than 1%. When Black Lion Keys are going for roughly 1G which equates to $2.00 US Dollars, its hard to justify such a gamble.
New additions need to be added to the gem store more frequently & not just during holiday events. Additions such as unique emotes, musical instruments etc. Black Lion Chests need to have a much much more appealing drop % for desirable items. 5-6% would be more realistic for items such as permanent bank/trader etc.
Player Activity Declining:
I don't necessary agree with this. I will say that of my 6 friends who started playing GW2, I am the only one continuing to do so but my inner circle is not indicative of the games population as a whole. GW2 is unique in that there are no monthly fees. So one has the freedom of coming on & playing when he/she chooses. I think we will always see a increase in activity during event weekends & lulls when there is not. I feel GW2 is fine, but when one fundamentally changes the games core philosophy with additions such as the one that is coming it is very possible that players will move on/leave. After all, "No grind/No treadmill" was one of if not the main selling point of this franchise.
Posted Eon Lilu on 18 September 2012 - 06:09 AM
Must do everything we say or you can't join dungeon runs.
You made us 20 seconds late in completing a run your never invited again! This happend in guild wars 1, happend in lord of the rings online, happend in wow....and happend in many many other mmo's....they seem to migrate to each MMO.
Funny thing is there usually the first to cry there is no content, or a game is too grindy, or usually there the first to leave the game and jump to another recently launched MMO....I tend to just stay away from players like this and just play with my guild and friends I have met in game who LIKE TO PLAY A GAME FOR FUN.....
Dungeons are the worst thing is this game, they stink of old style MMO mechanics and a stupid grindy token system, arena net made a big mistake with dungeons, pretty disaapointed they didn't create something new and revolutionary like other things in the game. Silly old crappy mechanics and this is what it causes...
Arena Net chose this outcome...
Posted writethemwrong on 08 September 2012 - 01:16 AM
Posted mentalvortex on 04 September 2012 - 11:58 PM
If you can complete all the content in the game, with vendor whites.. they've done their job. End of story.
Notice I didn't say "Optimal effectiveness". I said "Complete".
For "Optimal Effectiveness", it will take work. That's no different to Wow, except in Wow.. the gap between "vendor whites" and "Required Gear" is HUGE.
Content was "gated" all over the place. People would lock you out of groups if your gear score wasn't high enough.
"Not having to grind to access content". That's what ANet was getting at. Pretty armor with slightly better stats is not meaningful content. If I can access every piece of content in the game (gameplay wise), without having to grind to gain access, then they've done their job.
The "JUST AS POWERFUL" deserves focus. Their intention was PURELY cosmetic for grind - that's not the case. People aren't arguing this point because ANet did say everyone would not have to grind for max stat gear - people are simply splitting hairs what constitutes as grinding. There is a topic saying "it only took me 18 hours after 80 to get enough mats to make 4 exotics" So roughly 25 hours for a full set. And of course he grinded for these mats. People have given up saying that exotic takes no grind to get to, but that it takes minimal grind in comparison to other games. I still find 25 hours of gameplay to be a lot. Whatever.
I'll add that in between 1-80 the whole game is gated in GW2. There is level requirements to progress to the next part of the story, so "playing exactly as you want" isn't an option if you want to do the storyline.