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Member Since 02 May 2012
Offline Last Active Feb 26 2015 10:42 AM

#2183098 World vs. World: Introducing World Ranks and More

Posted Shayne Hawke on 23 March 2013 - 10:01 PM

"The goal for this system is to ensure that players always have something to constantly work towards." - You mean grind for.

"We want each character to have a unique experience in WvW, so World Ranks and WXP are all character-based values rather than account-based." - Apparently, everyone's WvW experience now is the absolute same and the only way they can make sure that it's unique is to hope people pick WvW skills in different orders on different characters.

"We believe that in the long run, this will actually help incentivize players to experiment with various different ability builds for each character." - The builds won't matter if everyone eventually reaches the same full set of skills, but I'm sure that wouldn't happen, because then people would be done with their progression and, by your standards, have nothing left to do there.  Having all the same builds will also mean that a person's experience really isn't any more unique than before when everybody had no WvW skills.

"It also creates a long term goal for players of multiple characters, as they can strive to rank up multiple characters to help show off their dedication to WvW." - Progression being character based makes it impossible to show any sort of "dedication" while playing other characters.  Also, it seems you haven't gotten the message that players with multiple characters aren't looking to have more progression to look forward to for every one of their characters.  It's like outfitting multiple characters is in itself not a long term goal to any of you.

"One of the goals our team set for ourselves with the WvW progression system was to ensure that it could be expanded in the future. In fact, we’re already working on additional abilities that we plan to release in the future, and we’ll increase the amount and variety of abilities available for purchase in future updates." - In other words, like I said before, you're very open to the idea of giving everyone more progression to work on if players somehow run out, because it would be too dangerous in your mind if for some reason players started doing something in the game that wasn't for the sake of chasing progression.

#2147192 What do GW1 players think of GW2?

Posted Baron von Scrufflebutt on 21 January 2013 - 08:28 AM

I started playing GW1 this weekend again and it's such a revelation. I stopped playing it a year ago after burning out, then did the GW2 BWEs and thought I'd never be able to get back to it - GW2 just seemed much more advanced.
But then I loaded up GW1, did Vizunah (which is one of my favourite GW1 missions) and it was superb to have a game where you could travel around the world map, not being limited by waypoint fees and have on-demand content ready. I thought the hardest part would be to find interest in GW1 combat after experiencing the more action oriented one in GW2, but the ability to create your own bar just completely negated that nagging feeling - I actually had a smile on my face when I had to design a new build for Gwen! You can't swim, you can't jump, you can't move while activating skills and you barely move during combat - but the freedom to create your own bar just negates all of that. And since you are playing with heroes, you get to make 8 bars and it's just so good.
And cutscenes! A decent story! Amazing classes! Non-existent vertical progression! Districts! Being able to observe GvG! And not just having an observe mode, but actually watching interesting PvP!

I was reminded why I wasted 10k hours in GW1 and why I'll never waste that much time in GW2. I just wish the game wasn't dead.

#2095017 Hey Ascended Haters, What's Your First Ascended Item?

Posted Corvindi on 25 November 2012 - 12:58 AM

View PostGileas898, on 25 November 2012 - 12:54 AM, said:

250 ectos for every new tier of Fractal Backpack.

That's not a grind, it's retarded.

What is retarded is that people are still willing to chase this gear knowing what it takes to get it.  They're sending a terrible message to these devs.  One that makes gamers in general look really dumb.

#2094962 Hey Ascended Haters, What's Your First Ascended Item?

Posted Daesu on 25 November 2012 - 12:17 AM

None, since I am an Ascended hater, why would I have an Ascended item?

I will always be in FOTM level 1 as I have stopped playing FOTM altogether.  I will be forced to quit this game sooner or later as I have decided not to participate in their gear grind.  Bring it on, ArenaNet!

#2094907 Hey Ascended Haters, What's Your First Ascended Item?

Posted TGIFrisbie on 24 November 2012 - 11:30 PM

Torchlight 2.

#2076890 Manifesto In Flames - What Can Be Done?

Posted Bennyandthejets on 13 November 2012 - 04:14 PM

As of Yesterday


"This is just the beginning. In November, we’re only adding the first level of Infusions and Ascended Rings and Back slots, so that leaves us a lot of room to build upon these levels of Item progression in future content.  As we release more new end game content in the future, you’ll see more Infusions and Ascended item types being added to the game.  Eventually, you’ll be able to kit yourself out with a full set of Ascended gear and high end Infusions to help give you the edge in end game content."   

- Lindsey Murdock, Game Designer   

3 Months Earlier


"Here's what we believe: If someone wants to play for a thousand hours to get an item that is so rare that other players can't realistically acquire it, that rare item should be differentiated by its visual appearance and rarity alone, not by being more powerful than everything else in the game.  Otherwise, your MMO becomes all about grinding to get the best gear.  We don't make grindy games -- we leave the grind to other MMOs."

  -Mike Obrien, President of Arenanet


While it is pretty clear of what Arenanet has in mind going forward, many of us want to know "What happened?"  One does not simply decide to simply build a MMO claiming to "defy all existing conventions" & 2 months down the road completely change ones business practices & betray its playerbase without reason.

Some speculate "No endgame, not enough micro-transactions, player activity declining" & well I have a opinion on those matters which I will share, but none of these issues should have been addressed with a gear treadmill/power creep.  This is one of the milestones Arenanet promised its playerbase which made it unique in the MMO industry & now threatens to go back on.

No Endgame:

While I am sure to get opposition on this, I happen to agree on this matter.  GW2 is very limited on endgame.  Here is #1 reason.  Players are limited to 2 Zones.  We have a MASSIVE world out there & only 2 zones are populated.  Why has this issue gone overlooked.  Currently the majority of the 80 population is found in 1 of 3 areas.  Lions Arch, Orr, Frostgorge.  Why?  There is no incentive/reward for players to be active in the other zones.  T6 crafting materials, exotic/rare drops, higher exp/karma/silver for participating in dynamic events.


Zaishen Daily Dynamic Events - Each day 1 zone is selected (Outside of Orr/Frostgorge).  For the first completion of every dynamic event in that zone the player would be rewarded a large % increase to Dynamic event rewards.  Significantly higher than that of Orr/Frostgorge.  For example:  Orr/Frostgorge reward something like 378 karma for completion.  ZDDE would reward 500.  Once every dynamic event in the zone was completed the player would be rewarded with a 20-30 T6 mats of their choice & a fair sum of silver.  ZDDE applies to 80's only.  (Yes, I'm aware it would have to be affiliated with some other organization, just using Zaishen as a GW1 reference)

Not Enough Microtransactions:

This is 100% on Arenanet.  Currently there is nothing in the gemstore that appeals to me as a player.  I do not speak for everyone but I think many would agree that items such as Black Lion Keys are not a viable purchase.  I conducted a study on these very forums & the numbers speak for themselves.


The probability of a player getting a desirable item such as the permanent bank/trader is likely less than 1%.  When Black Lion Keys are going for roughly 1G which equates to $2.00 US Dollars, its hard to justify such a gamble.  


New additions need to be added to the gem store more frequently & not just during holiday events.  Additions such as unique emotes, musical instruments etc.  Black Lion Chests need to have a much much more appealing drop % for desirable items.  5-6% would be more realistic for items such as permanent bank/trader etc.

Player Activity Declining:

I don't necessary agree with this.  I will say that of my 6 friends who started playing GW2, I am the only one continuing to do so but my inner circle is not indicative of the games population as a whole.  GW2 is unique in that there are no monthly fees.  So one has the freedom of coming on & playing when he/she chooses.  I think we will always see a increase in activity during event weekends & lulls when there is not.  I feel GW2 is fine, but when one fundamentally changes the games core philosophy with additions such as the one that is coming it is very possible that players will move on/leave.  After all, "No grind/No treadmill" was one of if not the main selling point of this franchise.

#1942715 >< stop running CoF and CoF only

Posted Eon Lilu on 18 September 2012 - 06:09 AM

Pretty much this is where the elitists come into the game, they want speed clears, must have 200 tokens and proof your experienced, must show gear in chat and have the exact stats we ask for, must have no magic find, must link all weapons in party chat or kick from group....

Must do everything we say or you can't join dungeon runs.

You made us 20 seconds late in completing a run your never invited again! This happend in guild wars 1, happend in lord of the rings online, happend in wow....and happend in many many other mmo's....they seem to migrate to each MMO.

Funny thing is there usually the first to cry there is no content, or a game is too grindy, or usually there the first to leave the game and jump to another recently launched MMO....I tend to just stay away from players like this and just play with my guild and friends I have met in game who LIKE TO PLAY A GAME FOR FUN.....

Dungeons are the worst thing is this game, they stink of old style MMO mechanics and a stupid grindy token system, arena net made a big mistake with dungeons, pretty disaapointed they didn't create something new and revolutionary like other things in the game. Silly old crappy mechanics and this is what it causes...

Arena Net chose this outcome...

#1900502 Anyone else annoyed and avoiding streams/forums?

Posted writethemwrong on 08 September 2012 - 01:16 AM

QQing about QQers who QQ too much? QQ

#1881265 We're a Week Into Official Release and...

Posted mentalvortex on 04 September 2012 - 11:58 PM

View PostQuietwulf, on 04 September 2012 - 11:44 PM, said:

You've taken them out of context.

If you can complete all the content in the game, with vendor whites.. they've done their job.  End of story.
Notice I didn't say "Optimal effectiveness".  I said "Complete".

For "Optimal Effectiveness", it will take work.  That's no different to Wow, except in Wow.. the gap between "vendor whites" and "Required Gear" is HUGE.

Content was "gated" all over the place.   People would lock you out of groups if your gear score wasn't high enough.

"Not having to grind to access content".  That's what ANet was getting at.   Pretty armor with slightly better stats is not meaningful content.  If I can access every piece of content in the game (gameplay wise), without having to grind to gain access, then they've done their job.
GW1 never had stat bonuses - they never advertised with the slogan "grind for the best gear - get by with decent gear". They did the opposite.


Fun impacts loot collection. The rarest items in the game are not more powerful than other items, so you don’t need them to be the best. The rarest items have unique looks to help your character feel that sense of accomplishment, but it’s not required to play the game. We don’t need to make mandatory gear treadmills, we make all of it optional, so those who find it fun to chase this prestigious gear can do so, but those who don’t are just as powerful and get to have fun too.

The "JUST AS POWERFUL" deserves focus. Their intention was PURELY cosmetic for grind - that's not the case. People aren't arguing this point because ANet did say everyone would not have to grind for max stat gear - people are simply splitting hairs what constitutes as grinding. There is a topic saying "it only took me 18 hours after 80 to get enough mats to make 4 exotics" So roughly 25 hours for a full set. And of course he grinded for these mats. People have given up saying that exotic takes no grind to get to, but that it takes minimal grind in comparison to other games. I still find 25 hours of gameplay to be a lot. Whatever.

I'll add that in between 1-80 the whole game is gated in GW2. There is level requirements to progress to the next part of the story, so "playing exactly as you want" isn't an option if you want to do the storyline.

#1872510 are the rushers complaining?

Posted Resolve on 03 September 2012 - 03:35 PM

View PostCoren, on 03 September 2012 - 08:49 AM, said:

Ok for a few days now I've noticed a lot of threads saying things like "I dont have enough money when I hit level 80", or "what at I supposed to do now that I'm level 80". I am only level 41 engineer, I started from head start and so far I haven't had money problems, maybe they will come later, who knows. All I know is that I'm taking my time finishing zones, doing DEs and the occasional WvW, crafting and I can't say money is an issue. YES it's a bigger issue than in other mmos, but not that much if you actually play the content instead of rushing through.

A guildie has been at it more often than me but follows the same philosophy and is in a good financial situation.

I'm not saying that prices for waypoints and repairs shouldn't be tweaked, I'm saying that if you played the game the way it's supposed to be played, aka exploring, actively going to events and not blindly going through, money isn't as big an issue in my opinion.

What does everyone think? And the ones who skipped stuff try and have an objective opinion please :)

Maybe wait until you're level 80 and then see how things are? because no one was complaining about a lack of gold when they were 40.

#1870330 what ever happened to horizontal progression?

Posted verrda on 03 September 2012 - 07:08 AM

So I've been 80 for a few days now and I have to wonder.

Whatever happened to the anti-grind everyone will be equal mantra they went on about for years?

Where are new 80's supposed to go to get their "power-plateaued" stat armor?

Karma vendors are too expensive

Order (Vigil,Priory,Whispers) were not even max stats and are too expensive now. (granted if the price is for the skin, I have no problem with it)

I've yet to figure out how to even start crafting RARE 80 gear let alone max stat gear.

Did I miss a memo?

I thought the "grind" at end-game was going to be for cosmetics

I've lost all incentive to create new characters because I know I have absolutely no hope of building them up once they hit 80 and I've lost incentive to play my 80 because I can't build him up without the most ridiculous grind I have ever seen in a game.

All this on top of waypoint costs and (i guess if you run dungeons you'll die a lot) repairs?

Where did the whole ideal of cosmetic-only rewards go, of the horizontal gear treadmill? The whole idea of not having to grind to get to the fun parts (ie end-game).

I've had a crit build planned for all of my thief when he hit 80 for months now, and if i want to use it and be effective at all I now need to grind 100's of dungeons or thousands of events and don't even know where to get the thief runes.

Forgive me but I'll wait until the game loses all this influence that screams NCSoft was calling the shots here.

Call me when then Anet I have known and loved for years is in charge again.

Damn shame too, practically everything else is perfect about the game. This is just the ONE thing I was looking forward to in GW2 though.

#1738221 The WoW tombstone

Posted Lethality on 15 August 2012 - 04:46 PM

Things like this only serve to bite you in the ass later.

#1751168 What is the biggest unexplained tragedy in Guild Wars lore?

Posted Gerroh on 17 August 2012 - 07:20 AM

I want an explanation of why Kormir stole my kill.

#1654727 "l337" name-fobia

Posted BloatedGuppy on 30 July 2012 - 05:07 PM

View PostDrunkenMadKing, on 30 July 2012 - 04:21 PM, said:

It's why I have been fighting this totalitarian thread.


I remember a naming thread re: TOR, in which a guy chose the name Bubba Fett for his character, and Bioware made him change it, because it clearly stated in their TOS that they didn't allow "humorous" interpretations of the source material as names. I don't know what their reasons for that were, but this guy wasn't having it. He had a huge fit. A multi-week battle with CS, ending in several cancelled subs and a massive tantrum on the forums. In that tirade, the struggle of Bubba Fett to hold on to his name was compared to Rosa Parks.

Ya'll need to realize that petitioning Arena Net to implement X rule or Y change in their video game is not evidence of:

- Freedom of Speech violations
- Tolitarianism
- Civil Rights Struggles

...or any of the other ridiculous nonsense people try to marry this issue to. You are not fighting the good fight. You are pitting your opinion (STUPID NAMES R FUN!) against their opinion (STUPID NAMES R DUM!). That's it. That is all you are doing. Arena Net is the only arbiter of what names we are or are not allowed to use. You have no "rights" in this regard, and it is not purely in the name of "fun". I may think the name NCSoft SUX" is hilarious good fun, but I guarantee Arena Net would not allow it. Neither will they allow copyrighted names, or names similar to their lore characters, and they'll probably filter out obscene names or drug/murder references as well, no matter how hilarious any of us think they are. OP is adding his input to an existing name filtering policy, that is all. If you think this is evidence of the birth of a Totalitarian regime, I suggest you pursue an education in what that word actually means.

In before Godwin's Law.