My perspective is an odd one since I didnt actually play the games in the traditional order. Nor did I really get that far with gw1 now that its fairly old in comparison.
One thing I did notice though, abeit in my short experience, was that it was quite backwards for me. I expected guildwars 2 to naturally be far better than the first and found myself really suprised that its anything but. Gw2 is just a pile of crap to be blunt.
I'm purely a PvP gamer, came from Aion; which I've played since it launched; to try out the so called 'superior pvp' in gw2.
I had high hopes but, like most of my friends, im back on aion servers.
If time frame/ratio had been different. If gw1 would have been the game they released now (a far more up to date version ofc) then most likely we would have stayed and had some really fun pvp. Gw2 was ok for a while, yet compared to any traditional mmo it takes virtually no playing ability and is just drivel as a serious pvp game. Its really nice that it caters for a new crowd and it has its pve quirks but 'IMO' comparing it to gw1 is insulting (and thats from someone who only tried gw1 for a week or so via a kind friend) Months wasted here in failwars2...pretty much sums it up.
- Viewing Profile: Posts: ErraticFaith
ErraticFaith
Member Since 03 May 2012Offline Last Active Feb 19 2013 11:08 AM
About Me
Currently playing Aion EU - Perento server. Asmodian veteran since 09.
55 sin/50 sorc - PvP only.
55 sin/50 sorc - PvP only.
Community Stats
- Group Members
- Active Posts 12
- Profile Views 418
- Member Title Fahrar Cub
- Age 26 years old
- Birthday December 12, 1986
-
Gender
Not Telling
-
Location
UK
-
Interests
PvP
-
Server
Contact Information
Posts I've Made
In Topic: Is GW2's combat system a step backwards from GW1?
19 February 2013 - 11:04 AM
In Topic: Yo, how are thieves not crazy OP?
30 January 2013 - 12:27 PM
I don't see whats hard to understand. Thief is a high damage 'burst' class. That's its role. Its what it does. Not hard to understand that in order to carry that out it needs to overwhelm a single targets defence in seconds to outweigh its weaknesses of low hp and defence.
It can lower its offence at the gain of defence but at the sacrifice of speed. Which isnt always that viable unless you have that time to spare.
Thief isnt OP, there's just too many bad's and people with the reactions of a sloth unable to counter anything faster than a tortoise. They QQ on forums, because they lack the skill to win. That's the reality.
and no. Im not a thief as main.
It can lower its offence at the gain of defence but at the sacrifice of speed. Which isnt always that viable unless you have that time to spare.
Thief isnt OP, there's just too many bad's and people with the reactions of a sloth unable to counter anything faster than a tortoise. They QQ on forums, because they lack the skill to win. That's the reality.
and no. Im not a thief as main.
In Topic: Guardian or Warrior (with 2H Sword)
14 January 2013 - 05:18 PM
bit vague lol :>
Warriors have great versatility, really good if you can play well.
Guardian is mostly trash. Great bunker or fairly good dps but nothing in between. Depends on your style and opinion but I'd say warrior.
Warriors have great versatility, really good if you can play well.
Guardian is mostly trash. Great bunker or fairly good dps but nothing in between. Depends on your style and opinion but I'd say warrior.
In Topic: Best Killer in WvWvW?
14 January 2013 - 05:14 PM
D/D ele fluctuates up and down depending on player ability, otherwise the list is good tbh.
In Topic: The Guild Wars 2 Endgame... Let's be realistic here..
13 January 2013 - 01:35 PM
Strange, I mean maybe its just me (and yeah not that smart so bare with me lol) but arent these sorts of things just obvious?
When you look at grind games - it was essential, we did it because to win, you needed those stats! and to win, for mankind - one of the most addictive elements to life. Its almost a program of sorts.
The cosmetic replacement - is great. Unless you only like one skin or concept. Then where is your longevity beyond having obtained what you wanted other than boredom? Its not a requirement to get them and thats an issue. Because if you happen to like the look of a lvl 35 gold you got nothing to get
Not everyone in mmo's enjoy's plethora goals. Most of us have a prefered style. I.e PvE/Craft/PvP. We aim for those. Its what I did in Aion. I wanted pvp only and indeed I dont like craft etc. So then as a individual aspect any game on launch is going to become boring (especially gw2 since its more simplistic in char design imo) because not a single one area is that deep yet... and content just doesn't keep up.
I mean look at swtor. I did a couple of instanced pvp places, 10000x over. Ofcourse I was bored
So sure games take time to develop. Yet that isnt the whole of it. Every little small thing, from needing to buy your HP pots as we did in the old days, to doing things to EARN the right to pvp created a REASON to need to play.
Without those yes its its easier effort wise. Yet some equate Achievement with hardship and difficulty (from taking time to achieve them) take those away, and you have less value in what you have. Not saying its perfect, or 100% right, just that some people see it my way. Many of my friends in fact.
Gw2 isnt bad. There just isnt anything to do (when!) you utilize your free choice and enjoy the aspect you wanted to exclusively.
People wanted this genre to be non restrictive not really realizing that over the years the simplicity. the dumbing down would come to bore them.
In times past we had stat builds, gear upgrades, grind many things. You had to make a character competitive, it annoyed some. It was a lot of work mostly based around time taken. People didn't see it as skill but what worth anything, isn't an investment of time?
Imagine how annoying it would be if every single person alive could replace you as an individual in seconds. Why train for a job?
I hate simplistic things. That is who I am. That is why I am bored.
Tell me this isnt a game for me then sure. Yet I miss the days where skill was measured just as much in how much you knew and achieved rather than how quick your reflexes were and how much you could zerg with homogenized classes. In short there was alot more depth.
When you look at grind games - it was essential, we did it because to win, you needed those stats! and to win, for mankind - one of the most addictive elements to life. Its almost a program of sorts.
The cosmetic replacement - is great. Unless you only like one skin or concept. Then where is your longevity beyond having obtained what you wanted other than boredom? Its not a requirement to get them and thats an issue. Because if you happen to like the look of a lvl 35 gold you got nothing to get
Not everyone in mmo's enjoy's plethora goals. Most of us have a prefered style. I.e PvE/Craft/PvP. We aim for those. Its what I did in Aion. I wanted pvp only and indeed I dont like craft etc. So then as a individual aspect any game on launch is going to become boring (especially gw2 since its more simplistic in char design imo) because not a single one area is that deep yet... and content just doesn't keep up.
I mean look at swtor. I did a couple of instanced pvp places, 10000x over. Ofcourse I was bored
So sure games take time to develop. Yet that isnt the whole of it. Every little small thing, from needing to buy your HP pots as we did in the old days, to doing things to EARN the right to pvp created a REASON to need to play.
Without those yes its its easier effort wise. Yet some equate Achievement with hardship and difficulty (from taking time to achieve them) take those away, and you have less value in what you have. Not saying its perfect, or 100% right, just that some people see it my way. Many of my friends in fact.
Gw2 isnt bad. There just isnt anything to do (when!) you utilize your free choice and enjoy the aspect you wanted to exclusively.
People wanted this genre to be non restrictive not really realizing that over the years the simplicity. the dumbing down would come to bore them.
In times past we had stat builds, gear upgrades, grind many things. You had to make a character competitive, it annoyed some. It was a lot of work mostly based around time taken. People didn't see it as skill but what worth anything, isn't an investment of time?
Imagine how annoying it would be if every single person alive could replace you as an individual in seconds. Why train for a job?
I hate simplistic things. That is who I am. That is why I am bored.
Tell me this isnt a game for me then sure. Yet I miss the days where skill was measured just as much in how much you knew and achieved rather than how quick your reflexes were and how much you could zerg with homogenized classes. In short there was alot more depth.
- Viewing Profile: Posts: ErraticFaith
- Privacy Policy
- Forum Rules & Guidelines ·

Find content