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4arsie4
Member Since 04 May 2012Offline Last Active Apr 03 2013 11:37 AM
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#2110403 Are the Servers down?
Posted
Eon Lilu
on 07 December 2012 - 05:17 AM
Anet stop using bloody facebook, twitter and reddit for all your official communications or use them but put it on the official forums and official news / info website too....
Finding info out all the time from third party websites first is just fail.
#2087312 Anyone else annoyed by short duration events?
Posted
DoctorDyna
on 19 November 2012 - 11:29 AM
This Lost Shores event, for example. Why couldn't they have made it one event that lasted a week, which you could work through, rather than releasing splinters of it that only last an hour or less.
How many players got to participate in the whole thing and didn't miss any of it?
#1835659 Karma vendor list (work in progress)
Posted
dulfy
on 28 August 2012 - 04:58 PM
GW2 has alot of leveling zone options and I am not going to be able to get them all in the first pass. However, once I reached 80 with my first character so I will go back and do the ones I missed along the way. So this list should be semi complete within the week or two. Also planning on converting the screenshots with item links to database sites like guildhead sometime in the future so you can view their stats.
This is a work in progress but I thought I might post what I have right now, enjoy!
Master List (click here to see if a zone has being added)
Zones with vendor list currently
- Queensdale (level 1-15)
- Metrica Province (level 1-15)
- Caledon Forest(level 1-15)
- Plains of Ashford (level 1-15)
- Wayfarer Foothills (Level 1-15)
- Kessex Hills(level 15-25)
- Brisban Wildlands (15-25)
- Diessa Plateau (15-25)
- Snowden Drifts (15-25)
- Gendarran Fields (25-35)
- Lornar's Pass (25-40)
- Fields of Ruin(30-40)
- Harathi Hinterlands (35-45)
- Dredgehaunt Cliffs (40-50)
- Blazeridge Steppes(40-50)
- Bloodtide Coast (45-55)
- Iron Marches(50-60)
- Timberlin Falls (50-60)
- Mount Maelstrom (60-70)
- Fireheart Rise (60-70)
- Frostgorge Sound (70-80)
#1947271 Is Magic find making other options silly in PvE?
Posted
Majic
on 19 September 2012 - 11:29 AM
But yeah, rather than having them change the way it works now, I think a change of clothes depending on the situation is a healthy choice anyway.
#1947262 Pandas Or My Little Pony.
Posted
DarkstarNovember
on 19 September 2012 - 11:27 AM
#1803868 Issues with GW2 server capacity system
Posted
dannywolt
on 24 August 2012 - 07:06 AM
darkjedipete, on 24 August 2012 - 04:53 AM, said:
At the moment, server capacity is set to limit the number of accounts that can declare that server to be their home server. That means if the limit is set to 10,000, only 10,000 unique accounts can register on that server. Here's the inevitable problem: People will eventually stop playing the game. When a server hits its full capacity, it effectively locks out other people who want to join that server. What the current system doesn't account for is that if people stop playing, will their "key to the server" be removed to open up slots again for active players to join?
In the worst case scenario, if all 10,000 people who registered for Server A decided to stop playing the game, Server A will then become a ghost town. Anet also can't remove these "inactive" players because at any time, these players can come back to play the game. Since the game doesn't have a subscription, players are free to come back to play whenever they want.
Unlike other MMOs where server capacity can fluctuate, in GW2, once a server hits full capacity, it can only go downhill from there.
There are several ways that A-Net could deal with this problem. It is likely that the server cap is calculated off of active accounts. After an account is inactive for a certain length of time it would be ignored in regards to the limit. Another less likely solution would be to remove long inactive accounts from the world entirely and require the player to re-select a home-world if he or she ever returned to play.
#1734911 Prelaunch MAY start 3 hours early
Posted
Sithaco
on 15 August 2012 - 01:22 AM
#1718412 Pve Control [Defiant & Indignant Guide]
Posted
Cali_Golemtinker
on 12 August 2012 - 02:13 PM
Pve Control
Defiant to the end.
- Introduction
- Control effects
- Unshakeable
- Defiant
- Video
- Overview
Was not sure where to place this, and I have not seen any other guides for the Unshakeable and Defiant mechanic so I thought I'd do my best and write up a little guide.
In pve, while mobs can have the boon stability often they will have Unshakeable, it is important to understand how this works, as it is vital in learning to use your CC well, and not to waste your more expensive CC based effects such as Knockdown or Stun. Keep in mind Control effects are different then conditions such as immobilize or cripple, and as such they do not effect Unshakeable or Defiant.
Control effects:
Daze, Knockdown, Launch, Pull, Push, Sink, Stun and Float. These are the only effects that will work towards removing or effecting Unshakeable and defiant, it is important to remember these. For ease of understanding I have color coded these so you can see the most important ones, try not to waste these removing stacks of Indignant (explained later) Red is the most valued while Green is the least.
Unshakable:
Unshakeable is the "Control boon*" that many champions have, as you can see in the image below, Unshakeable grants defiant when hit by control effects. It also has the passive effect of reducing the duration of blind by 90% and lowers the duration on weakness and vulnerability by 50%. So in short when you use any control effects on this target it will gain a set amount of Indignant this can be more then one at a time.
*Unshakable cannot be removed by any means, including such skills as the Necromancers Spinal shivers or traits like searing flames from the Guardian.

Defiant:
again look at the picture below, indignant causes the target to become immune to all control effects, however using a control effect on the target will remove one defiant boon, but only one not the entire stack like it would if you where removing a condition from your self. As you can see next to the defiant picture it has two* stacks of it, meaning you will need to use two CC effects to remove it to allow you to land a control effect.
*Due to updated Image there is only one defiant boon, how ever in video you can see two stacks on the target for better understanding.
**Update, The amount of Defiant stacks now depends on the amount of people around the boss within 1600 range. It adds one stack per play near by, so in a party, during a dungeon bosses will apply five stacks of Defiant.

Video:
You can see in the video when pulled the NPC gains two* stacks of Defiant.
Overview:
While this is a short guide I hope it helps you understand the unshakeable mechanic that many champions have. Control is an important aspect of guild wars 2, and understanding how it works will improve your game play. As mentioned before, immobilize and cripple both do not count as control effects, meaning you can keep a champion crippled or immobilized as much as you like.
When using actual control effects however i suggest using Launch, Push and Pull effects to remove the indignant stacks, and then use Stun, Knockdown and Daze to effect the battle in a much more meaningful way.
#1717685 damage meters
Posted
LlyranKeen
on 12 August 2012 - 10:54 AM
#1582022 Evil Asura?
Posted
Dastion
on 08 July 2012 - 11:51 AM
4arsie4, on 08 July 2012 - 01:56 AM, said:
<Picture of Pinky and The Brain>
Strawberry Nubcake, on 08 July 2012 - 03:16 AM, said:
That's where we (the players) come into play! Errr... who am I kidding? I would probably be an Asuran version of Brain if I was into roleplaying.
Fun fact: Vekk, the Asura Hero from GW1, was voiced by the same voice actor as Brain. :-)
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