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Saviour_Angel

Member Since 04 May 2012
Offline Last Active Jan 18 2013 09:16 PM

#1437643 Elementalist trait/build discussion

Posted Vanillea on 12 May 2012 - 11:20 PM

@Kaithe: To be more tanky, you have to either sacrifice power or precision. Though, if you like a glass cannon build, I think with enough practice you can make it work. However, if you are new to sPvP, a glass cannon can be really hard to control well. At mid-level glory when people know what they are doing, 11k hp will be bursted in a matter of a few sec XD.

@Sokkie: lunar really confuses me sometimes....That is why i prefer the other sites for build even thou lunar has a really nice interface. Sry about that.

@Saviour: It is nice to see that you invest time to make your build with such detailed xD. For the PvP support thou, I would consider Focus offhand. Both Dagger and Focus have wonderful control but Focus is more defensive. I would also consider Glyph of harmony instead of Signet of Restoration. They are both really nice but the boons from Harmony can be really helpful. Another reason I want Glyph because i would also consider Rune of Dwayna. With that high healing, and a short CD of GoH, you will be a really nice off-heal support like Guardian. Actually. just take a look at this support build. i think you will like it:
  http://www.gw2builds...8.5.11.3.10.7.6


#1419803 Why does the Elementalist not have a second weapon slot?

Posted goxy89 on 07 May 2012 - 12:29 PM

View PostHopeless, on 07 May 2012 - 11:47 AM, said:

I am not being greedy just want to make my class more fun to play. So because we suggest a simple change to elementalist which would make the game better for the players, all people bashing the idea must have a very strange view of games in general.

So just because a class can get one good thing added, they should not UNLESS other classes get it as well?? I wasn't aware we had so many immature people posting on a thread which they clearly have not read properly.

Yep, the amount of people willing to speak against this suggestion because it doesn't benefit them while arguing greed on the elementalists' part is mind boggling.


View PostTzantza, on 07 May 2012 - 07:43 AM, said:

You really arrent all that bright huh ?.

did you happen to read. like. anything?. at all?. or did you skim through it. like all the die-hard-elementalist fans who wants their way or the highway ?.

dont compare CONVENIENCE <- (key word GET IT STRAIGHT KID.) With ACTIVE weaponsets. a warriors TWO weapon sets. are ACTIVE. not NON active. they MAY be used DURING combat. a warrior does NOT have 1 2 or 2397856289765 OTHER weaponslots for OUT OF COMBAT swapping. so get this shit straight already im sick and tired of you diehards being blind beyond belief.

I apologize for being rude. but fact is fact. you guys are avoiding the facts - ACTIVE weaponsets are NOT the same. as non active. PERIOD. you want convenience ? fine. get it for EVERYONE. not just yourselves. Greedy ******s..

Yes, I'm perfectly capable of understanding what you mean by sets of weapon sets. My point was that the ` function denied to ele/engi currently serves a double function for the classes that have it. My point was until they implement something like gw1's system, or the game ships and mods like equipment manager start popping up (providing of course arena net plans on supporting mods), they can use the feature already in the game to improve the quality of life for ele/engi without affecting balance, or anyone else for that matter. My point was that if you think that someone else getting something you already have (if in part) should not happen unless you get something too, you should stop to reconsider your outlook on life and maybe ask your parents what the **** were they doing when they were supposed to be teaching you this stuff.


#1419728 Why does the Elementalist not have a second weapon slot?

Posted Hopeless on 07 May 2012 - 11:47 AM

View PostTzantza, on 07 May 2012 - 07:43 AM, said:

You really arrent all that bright huh ?. did you happen to read. like. anything?. at all?. or did you skim through it. like all the die-hard-elementalist fans who wants their way or the highway ?. dont compare CONVENIENCE <- (key word GET IT STRAIGHT KID.) With ACTIVE weaponsets. a warriors TWO weapon sets. are ACTIVE. not NON active. they MAY be used DURING combat. a warrior does NOT have 1 2 or 2397856289765 OTHER weaponslots for OUT OF COMBAT swapping. so get this shit straight already im sick and tired of you diehards being blind beyond belief. I apologize for being rude. but fact is fact. you guys are avoiding the facts - ACTIVE weaponsets are NOT the same. as non active. PERIOD. you want convenience ? fine. get it for EVERYONE. not just yourselves. Greedy ******s..

I am not being greedy just want to make my class more fun to play. So because we suggest a simple change to elementalist which would make the game better for the players, all people bashing the idea must have a very strange view of games in general.

So just because a class can get one good thing added, they should not UNLESS other classes get it as well?? I wasn't aware we had so many immature people posting on a thread which they clearly have not read properly.


#1418985 Why does the Elementalist not have a second weapon slot?

Posted goxy89 on 07 May 2012 - 03:51 AM

View Postabr4, on 06 May 2012 - 05:22 PM, said:

But that's wrong, no class in the game can change sets of weapon sets out of combat with the click of a button.

Then what happens when you press ` out of combat as a warrior? I'm telling you the attunements are not the same thing as weapon sets no more then Death Shroud or steal are. For out of combat purposes enabling the ` key would change nothing balance wise. Other classes lose nothing by ele and engi gaining this. If you're only argument is "but then this gives other classes nothing" then say it outright. Say "I don't want you to have this because it does nothing for me. Because I don't get anything out of it." Then let's see how many people are prepared to argue that, as opposed to claiming balance issues and citing unrelated stuff like combat swapping. But if you're going to say that then at least contribute something. Give us some solution that benefits everyone, don't just shoot down a suggestion because it does nothing for you.


#1418521 Why does the Elementalist not have a second weapon slot?

Posted saelfaer on 07 May 2012 - 12:49 AM

This thread needs a new title.
Most of these - pitchfork in hand, obviously not elementalists themself - users in the thread here, read a title asking for a second weaponswap slot, and ignore 6 pages of perfect argumenting (including 5 of them raging ogres) just to say the obvious.

Yes, we all know you think we want extra skills, guess what, you are wrong. we don't.

Should this Topics title include the magic words (convenience, or 'out of combat')?

On topic:
  • There are actually 2 benefits from such an extra weaponset (being out of combat that is).  You can swap weapons more conveniently, yes hitting H and swapping manually can become a bit of a drag (especially since we elementalists need to unlock more than 4 times as many skills are you guys, and no i am not unlocking them in a certain order, i like to swap playstyle once in a while just to find the perfect fit.  So yes having a 1 button swap, even being out of combat, does save me some time.
  • Second of all, and i don't see it mentioned in here all that mutch, 2 extra inventory slots! I'm not sure how GW2 will do with inventory space. but in GW1 I had quite often problems having to salvage or drop items because my inventory was full. so an extra weaponset gives me 2 spots to put items in, (yes weapons only, but it's better than nothing)



#1417037 Why does the Elementalist not have a second weapon slot?

Posted Grubb on 06 May 2012 - 05:20 PM

View Postgoxy89, on 06 May 2012 - 04:47 PM, said:

You will of course use a different attunement for different situations but you can't change your effective combat range. That's the gimmick. Switching attunements alot and using a lot of skills to take advantage of their cooldowns is one way to play and spec for. A hotkey for weapon swapping out of combat doesn't mess with that gimmick in any way shape or form.

The same way other professions use different weapon sets for different situations. It's true that if say a Warrior has a rifle in one weapon set and a hammer in another he can effectively swap his combat range during combat, but at the same time you could say an elementalist gets 10 extra skills to make up for not being able to swap his combat range during combat. From what I have seen the dagger/dagger setup for example gives an elementalist a lot of mobility whereas a warrior might need some quickness to get around from his horn, which can't be used during combat if it's not part of one of his weapon sets.

These comparisons can be made all day and it comes down to the following. In combat it will be balanced around elementalist with their 20 skills from their 4 attunements and other professions with their 10 skills from their 2 weapon sets. Their weapon sets might allow for a more varied style whereas the 10 extra skills for the elementalist should make up for it.

Now before someone says 'but this is about OUT OF COMBAT' I figured I'd mention the above since people state that other professions already HAVE the weapon swap and that it's not fair when out of combat.. yes they do have weapon swap since they need it to be effective during combat.
Personally I don't mind giving the weapon swap on out of combat for elementalist aswel, given that measures are taken so it can't be abused ofcourse, especially since the mechanic is in the game, and it might well be altered and just put in there for Elementalists (and Engineers) since 'it's already there'. But I do understand where people are coming from when they say but hey if they go around and make this for elementalists then we want to be able to swap our 2 sets out of combat easily aswel. I rarely felt the need to do this so far and I can imagine that for an elementalist the need to swap is a bit higher if that is really all you can do to effectively change your combat range, since I don't know all elementalist skills in depth I don't know.

Regardless of personal opinions, what it comes down to is 'if you get it, I want it aswel'. If an elementalist gets a way to unequip a weapon and equip another weapon out of combat easily and thus allowing them to swap from an arsenal of 20 skills to another 20 skills out of combat, the other professions will want to be able to unequip weapon sets for other weapon sets to swap from an arsenal of 10 skills to another 10 skills out of combat aswel.


#1416938 Why does the Elementalist not have a second weapon slot?

Posted goxy89 on 06 May 2012 - 04:47 PM

Wow two more pages of the same back and forth garbage. I'm f****** amazed. First, to the person who said:

View Postabr4, on 06 May 2012 - 01:28 PM, said:

Did *you* read the rest of the thread? Plenty of people discussing why the elementalist doesn't have access to an additional weapon set *in combat*.

As for asking for out of combat weapon swap. Why would anyone ask this for the elementalist specifically? It should be accessible for everyone anyway regardless of class.


Wow. Just wow. Weapons grade thread derailment right there. Regardless of how many people don't get the OP and are discussing something absurd and completely irrelevant to the topic, THE THREAD IS ABOUT OUT OF COMBAT WEAPON SWAP FOR ELE AND BY EXTENSION ENGINEER.

As for asking about the ele spacifically they ask for this reason: The elementalist and engineer, being unable to switch between weapon sets in combat, have no ` key to use out of combat and must manually change weapons from the inventory or hero screen. They are asking for a quality of life improvement where they would gain the option to use ` to change weapons WHEN NOT IN COMBAT. I think a much better design choice would be to give them the same key, but lock it down in combat. That is all. They weapon switch icon would grey out in combat and would be unusable. You of course, never having played an ele have no clue why they would ask for something everyone should have access to. ITS BECAUSE THEY DON'T HAVE ACCESS TO IT WHILE EVERYONE ELSE DOES.  

Look: To the people chanting "class gimmick! class gimmick!" get this through your heads - weapon swapping in combat is not a class gimmick of any class, its what 6/8 or 75% of the classes use, and just 2 have their class gimmick revolving around a different way of changing skills. Everyone has some version of this. The ele should be the most obvious, their gimmick is to trade versatility as regards to range (no swapping in combat) for a lot more skill options for the weapon they choose. Someone commented that eles really have 4 weapon sets and compared it to having shortbow, longbow, sword and dagger. This is top notch b*******. It's nothing like that - for example dual daggers has a close range autoattack on fire, water, air and earth. The difference is that fire does more damage when you're right in front of your enemy, water inflicts vulnerability fast, air cleaves and earth stacks bleed. You will of course use a different attunement for different situations but you can't change your effective combat range. That's the gimmick. Switching attunements alot and using a lot of skills to take advantage of their cooldowns is one way to play and spec for. A hotkey for weapon swapping out of combat doesn't mess with that gimmick in any way shape or form.


#1414105 Why does the Elementalist not have a second weapon slot?

Posted S T E L L A R Arrow on 05 May 2012 - 07:42 PM

View PostTzantza, on 05 May 2012 - 04:29 PM, said:

Then swap ''out of combat'' liek everyone else.

No. No, just no. I can not believe how ridiculous everybody in this thread is, and how un-intuitive some of you are being. Obviously you wouldn't just add that extra UI feature without adding some sort of
Spoiler
Over the feature while the elementalist is in combat. If they try to click it? Red text on the screen saying that they can't do this in combat. Nobody would be confused, and anyone that does get confused probably shouldn't be playing this game to begin with.

I'm sorry, but 99% of the people against this idea need to learn how to read and understand what the OP is saying, and the other 1% need to stop kidding themselves with proclamations of how this feature would be anything other than a mere convenience factor for engineers and elementalists.

View PostDammam, on 05 May 2012 - 06:27 PM, said:

Stop saying this is about out of combat.

But this is about out of combat. Honestly, are you this hard headed? Instead of pushing out these walls of text that are rather drab to read, maybe you should come to terms with the fact that there is absolutely nothing involved here save for a minor convenience? I'm losing faith in humanity every second this thread goes on.

View PostDammam, on 05 May 2012 - 09:32 AM, said:

Wait what? Other professions can't swap out their sets without going into the hero panel either. They can only use the ~ key to swap between whichever two sets they've already chosen, nothing more. The ele and engi can't equip more than one set by design, as in they have other features to make up for that, so why should they have faster access to their inventory items when other professions do not?
Other professions can swap out between two sets by the very feature you just mentioned, while in combat and out of combat. Elementalists and engineers can't swap out during combat by design--but while they're out of combat it is a pain in the arse for them to swap it out juts like any other class would be able to. And this has nothing to do with design nor balance.

Take the paper bag off of your head, good sir. I can't tell if you're intentionally being this stubborn or simply don't understand the premise of the OP.


#1413349 Why does the Elementalist not have a second weapon slot?

Posted Oduru on 05 May 2012 - 03:47 PM

View PostFrozencow, on 05 May 2012 - 03:25 PM, said:

It would be so retarded to give Eles a secend weapon slot, then you are giving them 20 more abilites, that can be used in a fight. I don't get why people would want this, it would be the most unbalanced thing ever. Come on, 40 abilites, try to count the number of stuns you could fire off, due to the fact there are no global cooldown.

As has been stated multiple times within this thread, we're talking about OUT OF COMBAT.
Is it that hard to... read?


#1413188 Why does the Elementalist not have a second weapon slot?

Posted goxy89 on 05 May 2012 - 02:42 PM

I'm kinda bored with this thread swinging between people asking for a quality of life improvement and other people basically saying "STFU, working as intended." Then of course the people that want the change explain again that it's not a balance but a convenience issue and so it goes ad infinitum.

The feature that the elementalists are requesting is already present in the game.

Every class except ele and engineer has the ` key which swaps between 2 active weapon sets. These 2 professions have no use for this key. Other classes can use it in combat with a cooldown and at will while out of combat. The only adjustment needed here is to simply enable weapon switching for ele and engi and just have it locked down in combat for those two classes. Issue cleared up.