Jump to content

  • Curse Sites


Member Since 07 May 2012
Offline Last Active Private

Posts I've Made

In Topic: [Build] Bionic Boom - Non-Healing Shout Greatsword

07 March 2013 - 07:40 PM

Your skillbar shows the second hit of Axe auto.
Next time don't make it so obvious.

In Topic: Warrior Builds: Success and Failure

06 March 2013 - 06:14 PM

View PostIoflux, on 25 February 2013 - 06:31 PM, said:

There are A LOT of effective builds I can think of off the top of my head thats certainly fun and hilarious to run dungeons with.

Truth is "Very effective =/= optimal". I could say running 5 ele's in full cleric auto attacking water jets healing for ~2000 hp/s and say its optimal cause no one is at risk of dying. Many people are "followers" and very few are willing to be pioneers or innovators. They will rather go lookup a guide and follow it than put thought into coming up with their own and evolving from there. I'm all for taking a step back from "optimal" to potentially find a more optimal setup. I don't mind doing something inefficiently in an attempt to figuring out better situations. Breaking away from the meta is the only way to create a better meta. There is also a difference between doing it for the sake of science and finding a better outcome compared to being stubborn and settling for "it's fine as is." I personally want to always find better and faster ways and willing to be proven wrong, but without visual proof past theorycrafting, it's hardly reliable.

Personally, I don't like most of strife's builds, but it just happens to be that alot of the skills/traits that are top notched overlap with his setup. I even remember the days I cringed at him for not using walls of reflect and shield of avenger in fractals.

My main gripe with shout healing can be summed up in 3 points.
Point 1: Endure Pain alone prevents more damage than healing shouts can recover, so not having it is a major survivability and staying power loss.
Point 2: SIO is useless in the majority of situations. In the wide and wilde majority of endgame conditions are trivial, let alone that you steal conditions other players could convert to boons (Guards/Necros).
Similarly, OMM is totally useless in any team that already offers 25 stacks of vuln (necros, rangers etc)
Point 3: Less effective than banners when taking into account real in-game situations. Reasons:
A) Banners offer a major damage increase shouts can't offer.
B ) They don't lock your utility set. They still allow you to slot utilities that are much more needed (bolas to lockdown bosses, EP to prevent tons of damage, balanced stance where knockdown is prevalent etc)
C) They heal more than shout healing when you consider out-of-range shouts and overhealed shouts. Banners have 900 radius and the stacked regen stays with you if you happen to go out, therefore never missing to heal like shouts and can't be "wasted" like shouts.

Anet needs to change shout healing to give 3s protection 3s regen per shout.
Due to 30% boon duration they would last 4s thus offering your team 12s prot 12s regen out of 20s.
Until it's changed, shout healing is simply inefficient in PvE.

But in other situations like WvW mass PvP situations it isn't bad at all.
The problem is most Warriors use it in PvE.

In Topic: [Build] Bionic Boom - Non-Healing Shout Greatsword

06 March 2013 - 05:52 PM

Personal preference I guess.
I prefer 10% duration on all boons rather than 20% on just might.
The day Anet decides to fix the goddamn superior sanctuary runes it'll be 15% so it'll be an easy decision.

I'm too tempted by Knight's armor but the loss of crit and possible aggro increase makes me somewhat skeptical.
Of course I'll end up trying it (can't get enough of min/maxing lol) but I'm worried the results might not be so appealing... we'll see.

In Topic: [Build] Bionic Boom - Non-Healing Shout Greatsword

06 March 2013 - 05:45 PM

View PostNinja Battle Lion, on 05 March 2013 - 06:22 PM, said:

Weren't you the one waddling in disbelief at bog standard 2K Axe AAs?

How is this related to my post in any way?

And btw the guy was claiming to hit 2.9k dmg on the first axe autoattack hit with 8 might only, and that is simply false.
I have a set with 7005 effective power and the first hit under the same conditions deal 2k to 2.3k.
People tend to lie a lot about their damage.

In Topic: My Final Axe/Mace DPS Dungeon Build

06 March 2013 - 05:41 PM

View PostRahlek, on 05 March 2013 - 08:39 PM, said:

Better than the alternatives? Not necessarily. It depends on what you're doing and how you're playing.

For healing they are mathematically the best.
If you do the math omnom pies are still healing more than mango pies even if you only trigger then once every 4s all the time, aka you're spending 75% of your time not DPSing.
A Warrior spending 75% of his time not dealing damage is a living failure obviously.