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Member Since 07 May 2012
Offline Last Active Mar 12 2015 11:01 PM

Posts I've Made

In Topic: [Living Story SPOILER] I might have found the pax announcement.

20 January 2015 - 12:05 PM

View PostImprovavel, on 19 January 2015 - 03:31 PM, said:

The engine couldn't handle a z-axis.

Honestly, the engine still struggles when it comes to the z-axis. Inconsistent teleports, arbitrary AI resets, random falling damage, unbreakable midair immobs... Even the old good random "obstructed" is still there to piss off projectile users.

In Topic: In-game currencies other than gold and karma, soul-bound items

27 November 2014 - 08:19 AM

View Postraspberry jam, on 25 November 2014 - 01:57 PM, said:

Well. I didn't mean "put this new currency into GW2", I meant build a new MMO around this concept. There would just be that one currency, or maybe one currency that you could save up and another that was lost when you died. The point would be that you couldn't really save up the one that you lose, which would make it possible to use both to "force" (read: engage) the players to play the content, and make the game more exciting. The only way to keep it would be to invest it, increasing the value of the items you invest in (both because you'd value them more because of the investment, and because in order to make the game feel right, they'd have to be actually useful!).
Eve online is pretty much like that. You can lose your ISK investments but practically can't lose your skill points.


There were a lot of players in GW1 to which I think that this would appeal.

Personally I could find a game like that interesting. But only if the concept would add actual depth to the game. What you have for example in Dark Souls, is just a gimmick. The game would be almost exactly the same without any death penalty. You'd just play less carefully and try more "stupid" things. Eve online however, could never work without it's risk vs. reward structure.
In any case, I would not want this kind of stuff to be part of Guild Wars. I always thought Guild Wars as a game that is all about playing some part of the game, and not about analysing if that part of the game is worth doing.

In Topic: Gone For 6 Months..

26 September 2014 - 03:12 AM

View PostMCBiohazard, on 25 September 2014 - 04:03 AM, said:

Niche or not, there were plenty of Cassandras willing to say the sky was falling back then and they're still around. This patch is less good than the previous one but that doesn't mean the response to the previous patch was any better.
Yes, both patches sucked. What's new?

In Topic: GW2: a true successor to GW1

26 September 2014 - 03:04 AM

View PostFoxBat, on 25 September 2014 - 02:04 AM, said:

Besides, much of the time the PvE split was just to appease people whining about any nerf to anything at all. As if it was that hard to pick a new build that would still always win vs mobs. I'm glad they've moved away from that approach, if only because these mild nerfs are the only fuel for new builds with the slow pace of rebalance and a fairly static skill pool.
But no splitting also means that many skills will always be useless in pve. You can't for example buff Tactical Strike so that it becomes useful in pve without making it overpowered in pvp. Same for things like Phase Retreat or Chaos Storm. This is simply because mobs play with different rules than players.

In Topic: Thoughts on the September Feature Pack?

09 September 2014 - 03:22 AM

View PostI post stuff, on 08 September 2014 - 01:10 AM, said:

From what I see people want more frequent updates for more things.

Like a ballsy update to majority of skills for each class, updates to dungeons that change the way they are being done, new fractals, the vague and ever ambiguous "moar content" delivered in one big juicy chunk.

For someone like me, an update to TP is pretty huge but I can say with certainty that lots of people will react with "WTF, still no mounts?!".

But then again, the thing about MMOs is that no matter what you do, nothing will please the vocal community of forum whiners. Some people just play to complain.

TP update is nice but it honestly isn't worth much for someone who is simply bored of the core game. The reason is simple: the main game experience that they are bored of is not altered by the TP change. So even if selling items is now less painful, the game itself is still boring for them. Would you go back to some old mmo just because of slightly altered UI? If you would, then perhaps you shouldn't have left in the first place.

Hell, I'd be embarrassed to even ask a veteran player to return because "we have new TP UI".

I still want to add that I don't think the features of the patch are bad. It's just that they aren't going to cure people's boredom.