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Member Since 07 May 2012
Offline Last Active Nov 16 2014 06:15 AM

Posts I've Made

In Topic: Gone For 6 Months..

26 September 2014 - 03:12 AM

View PostMCBiohazard, on 25 September 2014 - 04:03 AM, said:

Niche or not, there were plenty of Cassandras willing to say the sky was falling back then and they're still around. This patch is less good than the previous one but that doesn't mean the response to the previous patch was any better.
Yes, both patches sucked. What's new?

In Topic: GW2: a true successor to GW1

26 September 2014 - 03:04 AM

View PostFoxBat, on 25 September 2014 - 02:04 AM, said:

Besides, much of the time the PvE split was just to appease people whining about any nerf to anything at all. As if it was that hard to pick a new build that would still always win vs mobs. I'm glad they've moved away from that approach, if only because these mild nerfs are the only fuel for new builds with the slow pace of rebalance and a fairly static skill pool.
But no splitting also means that many skills will always be useless in pve. You can't for example buff Tactical Strike so that it becomes useful in pve without making it overpowered in pvp. Same for things like Phase Retreat or Chaos Storm. This is simply because mobs play with different rules than players.

In Topic: Thoughts on the September Feature Pack?

09 September 2014 - 03:22 AM

View PostI post stuff, on 08 September 2014 - 01:10 AM, said:

From what I see people want more frequent updates for more things.

Like a ballsy update to majority of skills for each class, updates to dungeons that change the way they are being done, new fractals, the vague and ever ambiguous "moar content" delivered in one big juicy chunk.

For someone like me, an update to TP is pretty huge but I can say with certainty that lots of people will react with "WTF, still no mounts?!".

But then again, the thing about MMOs is that no matter what you do, nothing will please the vocal community of forum whiners. Some people just play to complain.

TP update is nice but it honestly isn't worth much for someone who is simply bored of the core game. The reason is simple: the main game experience that they are bored of is not altered by the TP change. So even if selling items is now less painful, the game itself is still boring for them. Would you go back to some old mmo just because of slightly altered UI? If you would, then perhaps you shouldn't have left in the first place.

Hell, I'd be embarrassed to even ask a veteran player to return because "we have new TP UI".

I still want to add that I don't think the features of the patch are bad. It's just that they aren't going to cure people's boredom.

In Topic: Thoughts on the September Feature Pack?

02 September 2014 - 07:31 PM

View PostI post stuff, on 02 September 2014 - 05:37 PM, said:

I want that PvP armor. When this update hits, I'll be doing PvP like a maniac until I get the full set* even though I hate GW2 PvP with a burning passion.

* That's if it doesn't clip on my Guard like every single other armor.
Well in that case you can join a farm server. It's faster as well, though I believe there is a daily reward track cap for custom servers / hot join.

In Topic: Thoughts on the September Feature Pack?

01 September 2014 - 06:46 AM

View Postdavadude, on 01 September 2014 - 05:07 AM, said:

It's easy to be petulant about the lack of visible progress but that doesn't mean nothing's happening behind the scenes.

Aye, but in the end a customer is only interested in the actual product and how it compares to other similar products in the market. Whatever internal problems a company may have aren't relevant to the customer. If your services suck, they suck. In the long term it doesn't matter why.

For example in our context, I could care less how updated and streamlined the code base of the Guild Wars 2 client is. I care solely about what I experience in game.