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Member Since 07 May 2012
Offline Last Active Today, 10:22 PM

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In Topic: Thoughts on the September Feature Pack?

Today, 06:46 AM

View Postdavadude, on 01 September 2014 - 05:07 AM, said:

It's easy to be petulant about the lack of visible progress but that doesn't mean nothing's happening behind the scenes.

Aye, but in the end a customer is only interested in the actual product and how it compares to other similar products in the market. Whatever internal problems a company may have aren't relevant to the customer. If your services suck, they suck. In the long term it doesn't matter why.

For example in our context, I could care less how updated and streamlined the code base of the Guild Wars 2 client is. I care solely about what I experience in game.

In Topic: Thoughts on the September Feature Pack?

Yesterday, 05:27 PM

View Postdavadude, on 31 August 2014 - 12:19 PM, said:

One of the developers on Reddit (I think?), claimed something as simple as a party votekick number change (in other words, kicking requires three or four players instead of two), was a big deal and was being worked on for the end of this year or 2015.  With that in mind, the engine may be a bit more difficult to use than we think.
Yes the vote system can be difficult to change as it may take some low level changes. The vote system could be something that was coded to the game during early development. The fractal drops however could be fixed by just altering the way certain vendors behave. Editing vendor tables probably isn't difficult as Anet does it fairly often.

In Topic: (How) Would you recommend GW2?

27 August 2014 - 05:44 PM

I agree with Miragee. Leveling alts in the conventional way is such a chore. It's also so counter intuitive and annoying: you get weaker when you gain levels due to how the scaling is implemented. This can be avoided if you always buy the best green gear avaible to your level, but this is pretty meh as well because then you can't keep your good looks without burning transmutation stones.

Fortunately the game offers alternatives to traditional leveling as you can pvp for level up tomes, buy levels through crafting or use the lvl 20 scrolls if you are a seasoned player.

Personally I loved the model of factions and nightfall where levels existed to keep the noobs in the noob island while they learn the basics of the game. Indeed, I believe that in a good game the levels must serve a purpose. In traditional rpgs the purpose often comes from the progression itself. Say Might and Magic series are all about slowly turning your party of pathetic weaklings into gods. In Eve online the character skills exist to define player roles, to give advantage against other players and to guide rookies.
In Guild Wars 2 however, I really do not know what purpose the levels serve. Leveling past 30 does not really teach you anything new. There also isn't any interesting character progression tied to the levels. I know that people generally like the "leveling experience" itself, but I do not believe that the levels themselves truly contribute to this experience. What if there was some other force than the "will to level up" to drive you to do the events and explore the world?

In Topic: (How) Would you recommend GW2?

24 August 2014 - 11:17 PM

View PostI post stuff, on 24 August 2014 - 10:57 PM, said:

It stopped being skill based in GW1 then went on to become potato based in GW2. There's hardly any difference between the two top tiers of gear, the lesser of which is extremely easy to obtain.

This game is not skill based either.

I have no idea what it's based on.

It is mostly time based, at least when it comes to rewards and loot.

In Topic: A Rewrite. Because it Needs it. Yesterday

14 August 2014 - 02:05 AM

I agree. Your version makes more sense and shows wisdom. Not that Trahearn had any of that, of course.