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Member Since 07 May 2012
Offline Last Active Yesterday, 12:57 PM

Posts I've Made

In Topic: (How) Would you recommend GW2?

27 August 2014 - 05:44 PM

I agree with Miragee. Leveling alts in the conventional way is such a chore. It's also so counter intuitive and annoying: you get weaker when you gain levels due to how the scaling is implemented. This can be avoided if you always buy the best green gear avaible to your level, but this is pretty meh as well because then you can't keep your good looks without burning transmutation stones.

Fortunately the game offers alternatives to traditional leveling as you can pvp for level up tomes, buy levels through crafting or use the lvl 20 scrolls if you are a seasoned player.

Personally I loved the model of factions and nightfall where levels existed to keep the noobs in the noob island while they learn the basics of the game. Indeed, I believe that in a good game the levels must serve a purpose. In traditional rpgs the purpose often comes from the progression itself. Say Might and Magic series are all about slowly turning your party of pathetic weaklings into gods. In Eve online the character skills exist to define player roles, to give advantage against other players and to guide rookies.
In Guild Wars 2 however, I really do not know what purpose the levels serve. Leveling past 30 does not really teach you anything new. There also isn't any interesting character progression tied to the levels. I know that people generally like the "leveling experience" itself, but I do not believe that the levels themselves truly contribute to this experience. What if there was some other force than the "will to level up" to drive you to do the events and explore the world?

In Topic: (How) Would you recommend GW2?

24 August 2014 - 11:17 PM

View PostI post stuff, on 24 August 2014 - 10:57 PM, said:

It stopped being skill based in GW1 then went on to become potato based in GW2. There's hardly any difference between the two top tiers of gear, the lesser of which is extremely easy to obtain.

This game is not skill based either.

I have no idea what it's based on.

It is mostly time based, at least when it comes to rewards and loot.

In Topic: A Rewrite. Because it Needs it. Yesterday

14 August 2014 - 02:05 AM

I agree. Your version makes more sense and shows wisdom. Not that Trahearn had any of that, of course.

In Topic: 2nd Anniversary Predictions

10 August 2014 - 05:05 AM

View Postdakka dakka, on 10 August 2014 - 03:03 AM, said:

in terms of complexity GW2 is much larger simply because it is a multiplayer game.
This is definitely irrelevant when you are adding just new skins. There may be some extra work that has to be done in order to get the skins online, but most of the work should still go into the skins themselves. In fact, a dev said that they prefer adding helmets and gloves because "they take less resources to create".

In Topic: 2nd Anniversary Predictions

10 August 2014 - 12:45 AM

View Postilr, on 09 August 2014 - 09:31 AM, said:

Still waiting on that patch that makes Ranger Not-Terrible at everything else that isn't Conquest mode
(yeah it's hell of a longshot, I know)

Have you ever actually built a 3d object from scratch, textured it, rigged & optimized, and then tried to cram it into a game engine across multiple bipeds without retesting and re-attempts?  ...I'm guessing you haven't

It's been pretty obvious at the rate it comes out, that the majority of their resources go into Gem shop stuff.
(or the events in-game that helps promote it .. they're copying the good old "Merchandising" tactics of Yore).
Well if fans of Skyrim can add tons of items to the game during their free time, then I don't really see why professionals have so much trouble doing so during their work hours. If creation of new skins is very time consuming then perhaps more people should be hired to make these skins, assuming that they have high demand?