Anet is a large company with regulations, guidelines, procedures etc. They probably have to deal with heaps of reports on daily basis, some of which are probably false. This is why it took them 10 days of constant complaining. I don't think they can just go "LOL BANNED" on a whim.
Which is why they should close the exploits in one way or another. There is currently no anti cheat feature at all.
In the official forums people complained about this particular hacker for 10 days or so until he finally got banned. He was from some less popular server, I don't remember which one, but this allowed him to reset most of the keeps and towers in his WvW match up when it wasn't prime time.
Personally I don't much value in that youtube video. I'd rather have Anet close the exploits and ban the rest of the hackers as well. There are still plenty of speed hackers roaming free in both pvp and wvw, and the less experienced eye probably can't even tell when a thief or mesmer is actually being aided by a hack. The invulnerability hackers who plagued WvW matches last year, by the way, still aren't banned.
I wouldn't be too suprised if this "public execution" was just a cheap way to cover the fact that Anet is unable to patch the vulnerabilities these hackers exploit. The fact that it took 10 days of constant complaining in the forums and apparently hundreds of reports to even catch this particular hacker, is already embarrassing enough. This youtube video is full of hypocrisy considering how Anet has previously given infractions to those reporting hackers in the official forums in addition to deleting their posts.
Honestly, the engine still struggles when it comes to the z-axis. Inconsistent teleports, arbitrary AI resets, random falling damage, unbreakable midair immobs... Even the old good random "obstructed" is still there to piss off projectile users.
raspberry jam, on 25 November 2014 - 01:57 PM, said:
Well. I didn't mean "put this new currency into GW2", I meant build a new MMO around this concept. There would just be that one currency, or maybe one currency that you could save up and another that was lost when you died. The point would be that you couldn't really save up the one that you lose, which would make it possible to use both to "force" (read: engage) the players to play the content, and make the game more exciting. The only way to keep it would be to invest it, increasing the value of the items you invest in (both because you'd value them more because of the investment, and because in order to make the game feel right, they'd have to be actually useful!).
Eve online is pretty much like that. You can lose your ISK investments but practically can't lose your skill points.
There were a lot of players in GW1 to which I think that this would appeal.
Personally I could find a game like that interesting. But only if the concept would add actual depth to the game. What you have for example in Dark Souls, is just a gimmick. The game would be almost exactly the same without any death penalty. You'd just play less carefully and try more "stupid" things. Eve online however, could never work without it's risk vs. reward structure.
In any case, I would not want this kind of stuff to be part of Guild Wars. I always thought Guild Wars as a game that is all about playing some part of the game, and not about analysing if that part of the game is worth doing.