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RandolfRa

Member Since 07 May 2012
Offline Last Active Today, 02:56 AM

#2318580 Unlocking traits.

Posted Improvavel on Yesterday, 08:54 PM

There is an alternative to fulfill the conditions to acquire traits, which is to pay coin and skill points.

But it seems to me Anet is trying to achieve too many things with the trait system

1) They are giving new objectives for new players - Fine.

2) They are trying to lure players in other type of game play, by dangling a NON OPTIONAL carrot - why, why?
Haven't they learned with GW1?
It is probably really annoying for developers to create content a part of the population ignores, but that is their right as consumers.
People don't want to do PvE, they will not do PvE, People don't want to do PvP, they will not do PvP. Like in GW1 people wanted to play with their heroes/henchmen and they would not play with other people.

3) They are using traits as gold sinks - it seems to target the wrong population.
Players with lot of money probably already have all professions to level 80 (or at least 60) or they are clearly stubborn or a single character and this won't help them make another.

4) They are still listening to the part of forums that will never be happy instead of improving the game for those that like the game (those that like the game want more traits to play with).

View PostDatenshi92, on 19 April 2014 - 11:32 AM, said:

Sorry to disappoint you but I'm never going to shut up about "how amazing it is", and you know why? Because it all boils down to opinions and it was one the features that I personally loved in GW1. Capturing elite skills was usually a goal to look forward to. Sure, sometimes it was a bit frustrating, as I had to travel across all the continents to capture that very specific one but the adventure for it was what made it unique. Its one of those things that I felt accomplished after getting the one I wanted.

Skill tomes were hot items, not because there was a problem with the capturing feature per se, but rather because no one has the disposition to do the same trials for the 50th time. Its also why every skill you captured was made account-bound and easily obtainable from any skill-trainer for your alts. Since the game offered you more than 2 alternative ways of (re)acquiring them, why does it matter to you whether others love capturing them or not? To each their own, choose your method and leave others to do whatever they want.

Opinions may diverge now because everyone was already used the the "old system". But newbie players will never have such "privilege", they will just think that this is how the game is supposed to be and either hate it, because the prefer the generic trait-tree, or love it because of its uniqueness.

Much more interesting than capping skills was to actually use them and try builds.

Non useful skills were ignored unless one was going for the title.


#2318292 Tera Rising & Guild Wars 2 - new classes

Posted Age on 18 April 2014 - 11:07 PM

Just bring the Monk back with free slot.


#2317897 GW2 has a content, not a feature problem.

Posted rukia on 17 April 2014 - 10:36 PM

Why produce an abundance of quality content when people will eat shit up in the cash shop either way


#2317894 GW2 has a content, not a feature problem.

Posted Beyond Freedom on 17 April 2014 - 10:35 PM

View PostMCBiohazard, on 17 April 2014 - 06:55 PM, said:

Whether or not zoned instances are an outdated mode is irrelevant, the point is that new content will tend to bleed away traffic from older portions of the game. The megaserver mitigates this tendency by allowing the entire playerbase to consolidate together and actually play with each other in places that would otherwise be sparsely populated if every server were segregated.
Those places are sparsely populated because there is no reason to be there whatsoever if you're not in the process of leveling. Even if you follow the story religiously you may never see this content since XP is handed out so gratuitously for other reasons. The megaserver is not going to solve this problem and will not solve any other problems that are basic technical failures with the game.

View PostKymeric, on 17 April 2014 - 10:04 PM, said:

GW2.  At launch, it's what I pictured based on what ArenaNet had been telling me it was going to be like.  While there were things that weren't done yet (and still aren't... polymock, shooting gallery, alignment system, etc) it was what I expected.
Polymock = moa racing, now.


#2317845 Tera Rising & Guild Wars 2 - new classes

Posted Desild on 17 April 2014 - 08:20 PM

View PostRandolfRa, on 17 April 2014 - 07:28 PM, said:

Ok make them ex-fallen guardians. Like guardians that once fell to the inquest, but when they saw how wrong their actions were, they turned into heroes. They are still forever tainted by the forbidden technology though. They are both tragical and controversial characters. Pretty good huh?

I know when someone is making fun of Warcraft in a heartbeat...


Death Knights are cool dammit!


#2317168 What happened to town clothes?

Posted raspberry jam on 16 April 2014 - 02:11 PM

View PostMordakai, on 16 April 2014 - 01:54 PM, said:

Anyone know why this was changed?
Tonic takes up a bank slot?

View PostMordakai, on 16 April 2014 - 02:09 PM, said:

Why remove features?
Because you're not supposed to use the standard town clothes. You're supposed to buy outfits from the gem store.


#2316607 Black Lion Tickets

Posted typographie on 14 April 2014 - 11:07 PM

View PostImprovavel, on 14 April 2014 - 12:33 PM, said:

My policy is having fun in game and acquiring the skins that make my character look good for my own taste even if that is wearing the starter skin.

Wait, I'm confused.. part of the game for you is acquiring the skins that you think look good, but other players doing the same are "Barbies" who just want people to look at them?


#2316486 Why Healing Power Sucks, By WoodenPotato's (also bad mob design)

Posted raspberry jam on 14 April 2014 - 10:23 AM

View Postpumpkin pie, on 12 April 2014 - 03:52 PM, said:

personal preference. it is not what is wrong with the game

View PostI post stuff, on 14 April 2014 - 09:33 AM, said:

Everything that guy said boiled down to "I don't like it" and "It's no good for what I do"
I think that you two should understand the difference between "I don't like it" and "I don't like it because X". And then, of course, if X really is personal preference or if it is an actual argument.

I see this a lot on this board and elsewhere - dismissal of whatever a person don't agree with as the "personal preference" of someone else, regardless of whether that person made a solid argument or not. It's pretty similar to how solid science is sometimes described as "just a theory" by people who just don't want to agree with the conclusions of said science.


#2314778 How Players are Permanently Changing Guild Wars 2's Living World

Posted Mordakai on 07 April 2014 - 07:01 PM

Well, here's the problem: I don't feel like I changed anything.

Lion's Arch would still be destroyed no matter what my character did.


But if the Living Story was underwhelming, I am excited about future updates. (Even if they are only quality of life updates).


#2314793 How Players are Permanently Changing Guild Wars 2's Living World

Posted Desild on 07 April 2014 - 07:13 PM

I specially liked how I my alt could see the Epilogue of the Living Story, despite the fact she never saw those people before. Trully a life changing experience that I was in complete control.

Damned PR propaganda...


#2315278 How rare will dye drops be after the big patch?

Posted Supa_SuoP12 on 09 April 2014 - 05:13 PM

View PostSalviati, on 09 April 2014 - 09:23 AM, said:

Quick question.

Will it be better to buy a celestial & abyss dye now, or will identified dye prices stay the same more or less after April 15 patch.

Been holding out for more than a year now, hoping one will drop for me, but it seems I'm not that lucky
I would advise you to buy midnight ice instead of abyss. It is just as dark as abyss, and a lot cheaper.


#2315764 Pay-to-win

Posted Gyre on 11 April 2014 - 01:27 AM

http://www.guildwars...using-irl-cash/

Tucked away in another subforum so it didn't get a lot of attention.  Is it still easier to buy gold than to acquire it in game?  Yep, it sure is, in fact Spidy has it at 54g 96s per £8.50/$10.00 which is about a 33% increase since that post.  There isn't going to be a public admission they want it this way to rake in a profit but the higher that goes the more tempting it gets as a shortcut to in game riches.  This is as an alternative to farming, something they really didn't like in early GW1 but eventually gave up on, which is tightly controlled here.  DR and the pathetic drop rates for things you actually need all seem to only point one way.


#2315167 Pay-to-win

Posted raspberry jam on 09 April 2014 - 08:14 AM

View PostArkham Creed, on 09 April 2014 - 12:23 AM, said:

Well, in the interest of saving us both time and a headache I'll just shelve this discussion. But it would suffice to say that I fundamentally disagree with virtually every aspect of your argument for reasons I've already outlined above. And while I don't agree with your view, I respect that you choose to hold it and will not be changing it on my account. To that end, lets just agree to disagree and move on.
So you're basically saying that because there is no "You're Won Game!" screen, there is no actual win? Let's take your soccer example again. One player has been bribed to lose. "Objectively" winning the soccer match is now his lose condition, and losing it is his win condition. But you are saying that winning it is still his win condition?

No, you're saying "♥♥♥♥ logic, I am right because I want to be". You can respect whatever you want but don't expect anyone to respect your standpoint if you can't present reasons for it.


#2315172 Pay-to-win

Posted Desild on 09 April 2014 - 09:22 AM

View Postraspberry jam, on 09 April 2014 - 08:14 AM, said:

So you're basically saying that because there is no "You're Won Game!" screen, there is no actual win? Let's take your soccer example again. One player has been bribed to lose. "Objectively" winning the soccer match is now his lose condition, and losing it is his win condition. But you are saying that winning it is still his win condition?

No, you're saying "♥♥♥♥ logic, I am right because I want to be". You can respect whatever you want but don't expect anyone to respect your standpoint if you can't present reasons for it.

Now now raspberry, the man conceeded. Be a good sport. I don't agree with him anymore than you do, but the examples you both are using are getting silly.

Farmville is a much better example. I think... Is there even a winning condition? You pay money there just to gain some form of advantage over the others. Upgrades finish faster, among other things I have no idea on how they work since Facebook is the Devil's spawn!

Point is, Farmville is a casebook suspect of P2W. If Guild Wars 2 has aspects of Facebook games P2W, then by proxy, it is a P2W game.


#2315161 How rare will dye drops be after the big patch?

Posted Castaa on 09 April 2014 - 07:55 AM

The awarded unidentified dyes could be made account bound.  I wouldn't be surprised at all if this is the case.

I purchased a lot of unid'ed dyes. It seems obvious this change was made to make dyes more of a gem store purchase than before.  I also think unid'ed dyes are going to be awarded very rarely after the patch.