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RandolfRaMember Since 07 May 2012
Offline Last Active Mar 02 2013 07:40 PM
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- Age 22 years old
- Birthday August 25, 1990
Posted Trei on 07 February 2013 - 04:39 PM
LFM except mesmers guardians and warriors.
That'll show em.
Posted Hep on 18 December 2012 - 03:35 PM
Posted MaZt on 26 January 2013 - 07:07 PM
And also given that there are no real other games they can go to at the moment.
Lets be honest in here, even if Anet puts a PvP patch that fixes some of the PvP major problems(Matchmaking,Balance,Rankings) don't expect people to be like "OMG Guild Wars 2 is gonna be an Esport now, lets hurry up get back to it".
In order for a game to grow as an Esport both the devs and the players should do their part and that means the devs to provide the tools and the players to promote the game through their channel. Even with that it will take a long time for people to start watching GW2 PvP matches and then for companies like MLG or ESL to take notice.
There are many other PvP oriented games that their goal is to become an Esport out there and PvPers will focus on those while they're early in their development so they can learn the ins and outs of those games and grow up their fame through streaming them,coming back to GW2 after god knows when the tools would be ready will not benefit those PvPers one bit cause they will have to start from square one again.
Posted Red_Falcon on 27 January 2013 - 06:26 AM
People play WvW for no reward beside the satisfaction of killing players and stealing their keeps.
Other people play Fractals to lvl 50+ even though they aren't getting more stats or anything; reward is the fun to challenge hard content.
GW2 only needs two things:
1) More quantity of fun.
2) More variety of fun.
Entertaining activities are all a game needs.
Enslaving people into obsessive-compulsive chasing of fake goals is just a way some MMO-creating companies decided to leech money off people - sure as hell such behavior is not the definition of entertainment.
Posted Shiren on 21 January 2013 - 04:20 PM
I am the hero of my story. I am the hero of Tyria. I'm the dude who stopped the Lich, I'm the dude who killed Shiro, I stopped a freaking god for crying out loud. Now I'm taking out dragons, elder dragons. When I play the hero of my story, I'm not a scrub, I'm not wearing rags, I'm wearing the best gear you can get. I'm as powerful as you can get. Is it because I need +100 awesome to defeat my opponent? No, I could slay the undead in my underwear. I wear the most powerful equipment because that's what my character is. It's powerful, not some scrub walking around in greens or yellows.
I ran through most of the game with gear 20 levels lower than me, most of us did - the TP was constantly down and unless you were grinding a lot or getting lucky with level appropriate drops, you made do with what you found. I killed Zhaitan in greens and blues. I ran my first dungeon (TA) in the same armour. I could have completed the hardest content in the game (probably Arah at the time) with the crappy underlevelled, weak tier gear I had on. Why do I still care about best in slot gear, despite being able to complete all the content in the game (aside from high level fractals) without it, despite hating gear grind? Because my character isn't just another warrior, it's not just another face in the crowd, it's a top tier hero that can up against the biggest threats and compete just as well or better than anyone else. The noticable performance difference is also important.
The person with the wrong thinking is you, for claiming I think ascended gear is required for any content other than fractals, I said no such thing. I said regardless of whether it's required or not, best in slot is always going to be a default expectation of a gamer. It has a foundation in performance. You can do things in ascended gear you can't do in masterwork, bigger crits, higher condition ticks, take less damage from attacks, have more health. These things matter and will have a noticable impact on your performance. It could be the difference between killing the enemy players in WvW, nuking the zerg running through that doorway, surviving that thief that tried to gank, living long enough to revive a downed ally in a dungeon, pushing all your stats far enough can take on more mobs in Orr than you could before, last longer alone against that dungeon boss when the rest of your party wiped. Ascended gear helps you do all these things. When players are building their characters and decide what they want at level 80, very few of them say they want to be second rate. I like to be the best I can be, to do that I need ascended gear. I can still access all content without it, I can perform well in every dungeon, event or WvW without it, but I will perform better with it.
It's inevitable that when you raise the ceiling on gear stats, the majority of players will strive to reach that ceiling again, not because they enjoy grinding but because they enjoy being the best. They have that before you raise th ceiling, you just made them grind again (illusion of content) to get back to the same place they were at before, only now they have to use more transmutation stones and other resources.
Posted raspberry jam on 21 January 2013 - 11:40 AM
In GW2 I think 30-40 levels would have been sufficient, especially as everything above lvl30 (when you unlocked your last slot) doesn't really add anything to your abilities or brings anything new to the gameplay - except dungeons, which require a totally different playstyle than open world content and adds lethal red circle carpets in confined spaces. Which I found rather unintuitive, both for the difference with the other content as as game mechanism itself.
Also, having 30-40 levels would enable the developers to make the rest of the areas into some end-game content, which would have made GW2 into a totally different game with (potentially) much more populated areas.
GW2 isn't that complex compared to many other games that just let you have the entire cake all at once. Take a game of Civilization V for example (one can discuss how good it is compared to earlier games in the series, but it is the most recent). You can play a full campaign from start to end, featuring every aspect of the game, in maybe 10 hours. I'd say that Civ V is no doubt more complex than GW2. And you are expected to learn everything, at least well enough to finish the game, in 10 hours. In reality you are able to learn it all in much less than that. Of course, to become an accomplished player, you need to spend much more time than that with either game, but to get a handle on the basic mechanics of either GW2 or Civ V, you'd need 1-2 hours at most.
The reason it is not done is a cheap trick - having you start with arbitrary gameplay X and then shifting to arbitrary gameplay Y, which is not really any more complex than X is, makes you feel like you are "playing in the big leagues now". Instead of just creating interesting gameplay and giving that to the player right away. Sad, isn't it?
Posted MisterJaguar25 on 24 January 2013 - 01:18 AM
You should probably ask yourself, if the game you're playing does not have enough replayability (as in, content that is fun enough for you to keep playing it multiple times without tiring) to keep you entertained without a gear treadmill, is the game really worth your time and money? The mentality that you need a stat treadmill to enjoy a game is a peculiar one in my opinion. Video games are designed around being fun, something that's an entertaining experience (at least the vast majority of the time) from begging to end, not something you do just to get rewards to feel "awesome". I've actually spoken to a guildy years ago during WOTLK I believe in a raid guild I was in who told me the only reason to play WoW is to get gear. That's it. I also read a forum post on the official WoW forums some time ago where a WoW player outright said that the content is "garbage" or something along those lines, and that the gear is why he plays. He forces himself through game content that he finds unenjoyable to just to get better gear. That just boggles my mind.
My point is, video games are meant to be played because you actually enjoy the game itself, not only a reward that it gives you, but the actual freaking gameplay is enjoyable. Sure, you can play for rewards, like collectables, achievements, but shouldn't you have an enjoyable time doing it? It's like a job, something you don't really enjoy (at least not enough to do it x amount of hours per week without a paycheck) that you do only because you get rewarded for doing it, and if they stopped giving you your reward, you'd stop doing it. Why? Because you don't truly enjoy it, or else they wouldn't need to give you an incentive to do it, you'd just do it because you like doing it. Like art, I like to draw, I could have a job as an artist, and if they stopped paying me, I'd still keep drawing. Why? Because I actually like drawing, and I don't need a bloody incentive to do something I enjoy. I do it because I actually like doing it for the pure sake of doing it.
If the game itself is not enjoyable enough for you to play simply for that reason alone, and you need some meaningless incentive to keep playing the game, it's either not a good game, or you've simply burned out from it and need to give it a break (perhaps a permanent one).
Posted Spearcrusher on 26 January 2013 - 12:23 PM
Isn't that the best answer you can get ? I mean that's the point of the game ?
Posted raspberry jam on 25 January 2013 - 03:16 PM
Posted Arquenya on 25 January 2013 - 02:25 PM
It's not just about stats, you know ...
Posted Di-Dorval on 23 January 2013 - 05:15 AM
I played GW1 since launch and I think it's just a truly amazing game. I loved the storyline and I feel like it was just a really epic game all round. The world felt massive and sprawling.
But the way it's presented to the user you actually felt like this epic and integral part of the storyline. GW2's storyline, if I'm being honest feels like it revolves around Trahaerne and not my character. Which is extremely problematic in a game which advertised itself heavily with the tag "What is your story?!" xD
I completely agree. I really felt invested in GW1 stories while I just didn't cared about GW2 one. GW1 was this epic journey while GW2 was all those randoms tasks with some dragon at the end.
GW1 just felt so much bigger and mysterious then GW2 imo. Maybe because I didn't had to worry about leveling.
Posted Gileas898 on 22 January 2013 - 06:14 AM
I think what you mention here is severely underrated. You can generalize and describe story lines all you want, but in the end it's a question of "Will this story line leave a memorable impression on me?" or "Will I want to come back here later simply for the story?"
For me, the answer is "Yes" to a much greater extent in GW1 than what it is in GW2. Thinking Ascalon was "it", and being surprised when you got to the Shiverpeaks, hearing all those little memorable quotes by Cynn, the epic ambient sounds in Old Ascalon, getting lost trying to reach Piken Square, chilling in Fisherman's Heaven, hanging out in the "lost" hub Henge of Denravi, getting to the Crystal Desert and hearing the gossip of how Amnoon Oasis is the last source of water for along time, thinking Thunderhead Keep was the end of Prophecies, the list just keeps going on.
All of these things made a memorable impression on me, and I have yet to say the same for anything that happened in GW2 story, apart from the Zhaitan fight which only stood out because it was so poorly designed.
Posted raspberry jam on 21 January 2013 - 11:29 AM
Thats arguable. Team play is intended, the portal skill is a team play mechanic. Its two/more players working together to make up for a deficiency of one of the team members. The same happens in all group content. Alone I cant kill say claw of jormag In a team I can. As for making money faster, for the xth time, its not making profit that makes something an exploit or not. The snowflake thing wasnt an exploit because it was very profitable per-se it was an exploit because you could repeat it and do it an infinite amount of times for essentially no cost. The Portal / JPing puzzle part is different because A. Someone needs to do the required effort. B. its limited to 1 run per day C. its very likely Whoever hitches a ride will have to pay the mesmer creating the portal essentially making it less profitable had the person bothered to do the jp themselves.
They didnt facilitate the exploit!, how can you say that? its rediculous For arenanet to facilitate the exploit they had to one know about it (already obsurd) and then make it easier for people to exploit (obsurd isnt even the right word for this). All Arenanet are guilty of is for their QA to have missed the exploit. The rules arent vague at all. If you come across an exploit report it dont exploit it. Whats vague with that? They even give the benefit of the doubt to people by allowing for a good buffer of exploit runs so that people who might have used the exploit without knowing it was an exploit dont get caught in the net by mistake. As for why Arenanet use different measures between different exploits, well its up to them to decide that. I am sure they dont like handing out bans as much as people dont like recieving them. In anycase it doesnt matter. Just cause they might decide to give a pass to some people doesnt mean everyone is allowed to exploit.
Yes I bet you're really feel that way if someone were to hack your account and transfer all your stuff to another player. I bet you'd totally agree with support when they tell you that well they didnt reverse engineer anything they just used the UI and provided Legal inputs, sorry we cant do anything for you. Be realistic exploits exist for every single MMO out there. Every single explot goind through "legal inputs". Even Botting goes through "legal inputs" should we allow it all to stand because its going through "legal inputs"?
If Arenanet released perfect software there will be no one to blame cause nothing will go wrong. One problem it is impossible to release perfect software even with unlimited QA time. Even if you write perfect code you'll get bugs when the compiler turns that to machine code. And thats not even considering that your code will be running on top of other code that you have 0 control over that will have its own issues and might interact in a bad way with your own code. Some issues arent even bugs per-se, like in this case, this was more of a design issue where as one part of the recipe which cost 95% of the total had a 80% chance of being salvaged.
Anyhow no one is shifting blame here. Arenanet are to blame for allowing the issue through. They lived up to that by first blocking the issue until such time as they fix it and then they fixed it and made it available again. They lived up to their issue. Exploiters are blamed for exploiting. Who shifted what blame onto whom exactly?
Yes, the snowflake exploit was an exploit because of the profits from it. If you could repeat it endlessly while losing money, it would not be an exploit, intended or not.
It doesn't really matter if you knowingly facilitate an action or not, you facilitate it anyway by opening the door. And yes, the rule is vague - because some exploits (defined by ANet themselves as unintended usage of the game client that gives some advantage to players) are not reported, but not punished for use, even when ANet learns of them. Example: Droks runs in GW1.
Mm, well, you have a point about the password hack. That is done before the game starts, though. And no, botting is not done through the game UI! It's done by hooking into the game client message loop (that's how the bot sends input commands) and by directly peeking at the communication between server and client, and the client's internal memory (that's how it reads for nearby enemies to farm). Those things should be punishable.
I'm not asking for perfect code. I'm asking for almost-perfect code. I don't demand it, I'm just requesting it. The less bugs, the better for us players - and the best way to do that is to put profit motives behind it.
To answer your question, ANet is to blame for putting buttons in their game - the people who pressed these buttons, even repeatedly, are not to blame as much, because all they did was play the game as it is.
Possibly you have things to do that you wish would be better than replying to me.
In either case, if you don't want to discuss this, then leave the thread and let people who do want to discuss it stay here. What's it to you anyway?
Posted raspberry jam on 21 January 2013 - 08:24 AM
You seriously want me to believe that people didn't realize that a recipe that could be used and salvaged in perpetuity while being gold positive was not an mistake? Why then did they then decide to do it thousands of times in a day? The only logical reason is that they knew it was a bug and tried to make the most of it before it was patched. A/Net has already indicated that exploiting a bug is against the terms of service and will result in a ban.
Your proposal of removing the ill gotten gains, while actually costing A/Net more money than they actually made selling the game to the person, would also encourage other players to do the same thing because the only punishment is a rollback.
"You see someone lying down on a beach, dressed in a swimsuit. Do you:
1) Initiate CPR because obviously the person is having a heart attack, or
2) Take it for what it seems to be and ignore the person since she's just sun tanning like 1000 others on the same beach?"
Like I said wrong analogy. This was not a case of mistaken idenity like you're implying with this analogy.
Why is ferrying clearly an exploit? personally I Wouldnt consider it so, its teamwork. I mean the whole portal system is directly intended to ferry people around so I cant see how this is an unintended way around game mechanics. In anycase its up to ANet what corrective action they take. Even in the real world sometimes people decide not to press charges that doesnt mean that other people who do the same crimes / misdeed are excused because of it.
I dont see how changing the car which unintentionally resulted in the car becoming lethal changes the situation in anyway. So let say this evening I forget to lock my car and someone steals it, should the theif if caught walk free because I am to blame? is that what you're saying? I think you're missing a really important thing. Rules dont only apply when they're enforced. I could leave my front door open wide. If you get inside my house and steal my tv you're still guilty of stealing.
I understand what you mean, it's the exploiter's choice to exploit. But that is beside the point. The main responsibility here is ANet's, because they facilitated the exploit. Yes rules apply even if they are not enforced, that is the entire point. The current rule is extremely vague and not at all applicable for every exploit - ANet only enforces it when they feel like it.
The rule should not be needed. The game should accept any input through the provided UI as legal inputs, in every sense of the word "legal".
Yes of course, bugs happen and when they happen the bug itself is the responsibility of the developer and as such it should be addressed and they did their part in the 2nd day. They stopped the bug and eventually fixed it. Exploiting the bug is however not their responsability its the person who exploited thats to blame for exploiting.
No they didnt. The rules of the game are if you find an exploit you should report it instead of abusing it.
They didnt suffer because of someone else's mistake. For the Xth time. No one got banned for running into the bug (Anet mistake) they got baned for exploiting that bug (thier mistake)
Posted raspberry jam on 18 January 2013 - 09:32 AM
- Fix the bug (already done, I think).
- Remove the illicit profits. Of course, only from the people who actually took part. If someone created 3000 ectos and sold 2500 of them, remove the remaining 500 ectos together with, let's say, all his money, and any exotic/ascended/legendary items that he acquired after the fact. Possibly other rare materials as well, if he invested in those.
- Yeah, speaking of that, there should be a check of some kind... If removal of materials and items don't represent enough value, that player should be investigated to see what he did with the cash. If he for example bought some rare item to hide the money, that item should be deleted. If on the other hand he dumped all the cash in the Mystic Forge while not getting anything for it, then ANet should just lol because he already got his due.
- Hire some at least half-competent QA personnel (because it's all too obvious that they don't check anything more than "does this compile").
Anet did not deliberately create the bug nor announce the exploit to tempt everyone into exploiting it.
The bug would have cause nothing much if no one exploited it.
The harmful effects came from the exploiters' actions with it.
Your point is moot.