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Member Since 09 May 2012
Offline Last Active May 04 2013 07:59 AM

#2198304 Why GW2 Feels so Grindy

Posted Arioch on 04 May 2013 - 07:08 AM

Your statement that this is why Guild Wars 2 feels more grindy is... not entirely correct.

First, realize that the skinnerbox theory works with almost all RPGs and stuff beyond, including (if we are to believe the video, Solitaire) However, we're playing an (MMO)RPG, so we should discuss it relative to other MMORPGs.

Now, compare GW2 to WoW, when I played WoW I felt the compulsion to continue way after it's fun. The game is positively built around behaviorism theories. Arenanet consciously went away from these theories and made a more honest game. That's why it's a lot easier to stop content in GW 2 after it's stopped being fun. Me and my friend have had breaks, sometimes days, sometimes weeks sometimes months. We hop from one kind of content to another depending on what we find most fun at the time.

Since we're talking relative to MMOs and WoW is much grindier then GW 2, we must conclude that Skinner Box cannot be a satisfying answer. I would give an alternative one, I would suggest that GW 2 suffers from a similar problem as Dungeons & Dragons 4th edition. The monsters HP are simply bloated. I encountered this both as a player and as a GM. I solved it by mentally decreasing the monsters HP by a certain percentage and increasing their damage by another. The players were ecstatic, they didn't understand why but they found the combat to be not just faster, but also fun exciting and challenging.

Now, when 5 people who are playing Heroes (and yes, all our characters are supposedly heroes) spend a full five min pounding on a lieutenant of a gang (not their leader, no, a mere lieutenant) it can feel a bit grindy. When you mindlessly go around, without any real challenge and start discussing dinner plans next Saturday while pounding a boss, it can feel a bit grindy.

#2198280 Why GW2 Feels so Grindy

Posted Gerroh on 04 May 2013 - 04:09 AM

I'll agree it's present in GW2, but I won't agree with the people who'll inevitably come in here and say this is all GW2 is.

#2194502 Details on Upcoming Custom Arenas & Spectator Mode

Posted Lordkrall on 23 April 2013 - 02:24 PM

View PostEl Duderino, on 23 April 2013 - 02:22 PM, said:

This Pay to Play model with cash shops is starting to look really bad IMO. I'd rather pay a sub than get nickel and dimed everytime I want to play a game that is supposed to be free after you buy it.

So, what parts of the current game are you locked out from if you don't pay?
Funnily enough even sub-based games requires extra money for certain stuff.

Oh kitten it, you only want a reason to hate ArenaNet and will not see reason, I give up.

#2194465 Flame & Frost: Retribution Updates, Guild Missions, WvW Abilities & N...

Posted FoxBat on 23 April 2013 - 01:28 PM

Elisabeth Cady said:

You can also get "back banners" that display your guild's logo. I'm not certain how a back banner differs from a cloak or cape, but apparently it does. My personal bet is that these back banners will be on the higher end of personal rewards. My other personal bet is that, sans substantial evidence that they're truly different from cloaks, the name of back banner will not stick around long in player parlance.

Posted Image

That is a "back banner" (sashimono.) As you can clearly see, it is neither a cloak nor a cape.

#2194935 Frost and Flame Finale - Why a Dungeon?

Posted Dasryn on 24 April 2013 - 07:13 AM

i support dungeons.

not just because i love them, but because it forces players to group up and complete content!!!

this is an mmorpg afterall, i fully support the idea of forcing players to group up and complete content together

#2194939 Frost and Flame Finale - Why a Dungeon?

Posted blackthornarrow on 24 April 2013 - 07:40 AM

My god people can complain , be glad you get free content , they worked hard on this so be happy or leave the game if the only thing you can do is complain about arenanet that they "so called" Havent learned anything. play it and then give feedback dont start by saying stupid stuff before you have tried it

#2190566 Flame and Frost: Retribution

Posted Beta Sprite on 11 April 2013 - 07:20 PM

It's going to be a kom-pew-something.  It destroys its opposition by pulling the heroes into a game where they are saving a fantasy world from an alien threat unlike anything they've ever encountered in their real lives.

Inside this game, there is a Super Adventure Box, which pulls your characters into a virtual world of retro-fantasy modeled in a 3d world.

Within that box is another box, which houses an 8-bit world in 2d.

Within that box is another box, which contains a 4-bit world in 1d...

#2189035 New Shirts and Vests in the Gem Store

Posted Khalija on 08 April 2013 - 05:38 PM

View PostKumori Tensei, on 08 April 2013 - 05:32 PM, said:

Same company, and as such the priorities are not where people want them. NO ONE should be working on town clothes...ugly ones at that whenever you have much more pressing issues like say, events not working, anything halting progression, broken mechanics, broken skills, you know important game stuff...but hey if you do preface your posts, I bet you will hear less opinions, so have at it mate :D

Now if town clothes was allowed to be worn as armor, there could be a ton happier people with releases of new town clothes and stuff

Sorry, but this line of thinking makes no sense. I'm pretty sure the people designing town clothes don't have the same skill-set as those working on other things, hence why they are on the "design" team and not the "game bug" team. And I seriously doubt me prefacing the articles would prevent people from voicing their opinion. My comment was geared more toward the unnecessary whining and ranting.

#2189028 New Shirts and Vests in the Gem Store

Posted Khalija on 08 April 2013 - 05:26 PM

Geez, maybe I should preface every post like this with how ArenaNet has different teams for different aspects of the game. :\ The people designing town clothes are not the same people responsible for bug fixing and other gameplay issues.

#2186888 The Top 10 Things Guild Wars 2 Needs to Improve

Posted Lordkrall on 02 April 2013 - 10:37 PM

View PostKaaboose, on 02 April 2013 - 10:34 PM, said:

To clear up the confusion on using the word NEED, over WANT:
Anet's ultimate goal with GW2 is for it to become the Number 1 MMO.
In my opinion for this goal to be reached they NEED to make these changes.
I tossed up a lot of differnt titles for this video/project such as "The Top 10 Thing GW2 Needs to do to become the number 1 MMO" But they seemed to contrived and less eye catching then what I settled on.

So, if they follow your opinions the game would be the number 1 MMO?
Why would your opinion make the game better than my opinion? Or their opinions for that matter?
The fact that the game have already sold much more than they ever though (in the short time since release) should be a rather good indicator that they are actually doing it right.

#1297106 Neverwinter

Posted Jerakor on 09 April 2012 - 04:40 PM

Perfect World and Cryptic together have been doing some great stuff.  I am a big fan of how Star Trek Online has been handled and this looks fantastic for Neverwinter.

I just hope they have some kind of hook to get me to play other than it being free.  Campaign creation would be fantastic.  The ability to DM a zone would be even better.  Otherwise it will just be another solid F2P title from PW/Cryptic which isn't a bad thing but we'll have GW2 by then hopefully so...

Edit: I found out they are going to have their Foundry from STO in at release.  So you will be able to make your own campaigns and run them with friends.  That alone makes this a day one download for me at least.

#2179864 Too Many Waypoints

Posted Corsair on 16 March 2013 - 05:56 AM

View PostEl Duderino, on 15 March 2013 - 06:33 PM, said:

Do you not thing there is any benefit in putting a degree of difficulty between you and a rather good reward or do you not think that adding the need to travel through mobs will add a degree of difficult to reaching the reward? Or both?
There is already a degree of difficulty in place. A minimum effort requirement for the reward and the content itself is more difficult and actually require more people than the 'grassroot' events. They don't scale, in my opinion, well enough for the numbers they accrue. What removing waypoints will do is increase the inconvenience of joining in. It does not make the content more difficult. Making the mobs have more cc will, again, not increase the difficulty of these events. It's an inconvenience players will try to circumvent.

If you want players to participate in more 'grassroot' events, you need to incentivize them to split up. But this also encourages anti-social gaming tendencies where anybody above a perceived optimal amount will be ostracized away. Which is, I might add, one of the things GW2 set out to fix about MMOs.

Either way, removal of waypoints only serves to frustrate players and doesn't treat the problems you see.

#2175128 Interview with GW2 Dungeon Designer Robert Hrouda by Guild Wars Insider

Posted Lordkrall on 05 March 2013 - 06:43 PM

View PostJump_N_Move, on 05 March 2013 - 06:28 PM, said:

Lol. Except those people are the ones that care about the game the most and want to improve the game.

Ah yes, all those: OMG THIS GAME SUCKS ARENANET ARE THE WORST PEOPLE EVER!!!!! sure care about the game, right?

The people that would actually care about the game don't feel the need to behave as 5 year olds that lost their candy. We simply report bugs we find, and post though-out and informative posts.
The vast majority of the forum posts are not like that though.

#2175141 Interview with GW2 Dungeon Designer Robert Hrouda by Guild Wars Insider

Posted Lordkrall on 05 March 2013 - 07:12 PM

View PostMoon Electric, on 05 March 2013 - 07:01 PM, said:

I believe this was more directed at the offical forums rather then GW2Guru. I'm pretty sure most would agree that any official forum for a game is not a good barometer by which to judge a game.

Indeed, some people funnily enough seems to assume that just because I argue against whining I think all criticism is wrong.
And apparently you are allowed to whine and post the kind of posts as I talked about above, but going against those posts are apparently not okay.

Ah well, at least someone understood what I meant.

#2175253 Interview with GW2 Dungeon Designer Robert Hrouda by Guild Wars Insider

Posted infisio on 05 March 2013 - 11:34 PM

View PostAl Shamari, on 05 March 2013 - 06:57 PM, said:

Quite honestly, I think you're taking posts in the wrong light. You come into threads and feel the need to defend every aspect of the game and point out those criticizing it as the "enemy" in your crusade to defend your gold standard.

Wow, I actually think LordKrall is one of the more reasonable and rational voices on this forum.  

I, too, get tired of much of the negativity (granted, there is much more constructive than negative on this forum - I enjoy being in this community).  It's not that people's concerns with the game aren't valid, or that I think the game is perfect because it's not, but some people... 1.) just don't have the communication skills to get their point across without it sounding like just pure bashing of the game, and 2.) some people hammer on the same points over and over and over, and don't "attempt to see opposing points of view" that it just gets weary.

Just keep in mind that some of the more positive people on the forum aren't on a "crusade," just a little tired of some other's tirades.