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Ian42onGuru
Member Since 09 May 2012Offline Last Active May 04 2013 07:59 AM
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- Member Title Asuran Acolyte
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- Birthday March 3, 1978
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#2198304 Why GW2 Feels so Grindy
Posted
Arioch
on 04 May 2013 - 07:08 AM
First, realize that the skinnerbox theory works with almost all RPGs and stuff beyond, including (if we are to believe the video, Solitaire) However, we're playing an (MMO)RPG, so we should discuss it relative to other MMORPGs.
Now, compare GW2 to WoW, when I played WoW I felt the compulsion to continue way after it's fun. The game is positively built around behaviorism theories. Arenanet consciously went away from these theories and made a more honest game. That's why it's a lot easier to stop content in GW 2 after it's stopped being fun. Me and my friend have had breaks, sometimes days, sometimes weeks sometimes months. We hop from one kind of content to another depending on what we find most fun at the time.
Since we're talking relative to MMOs and WoW is much grindier then GW 2, we must conclude that Skinner Box cannot be a satisfying answer. I would give an alternative one, I would suggest that GW 2 suffers from a similar problem as Dungeons & Dragons 4th edition. The monsters HP are simply bloated. I encountered this both as a player and as a GM. I solved it by mentally decreasing the monsters HP by a certain percentage and increasing their damage by another. The players were ecstatic, they didn't understand why but they found the combat to be not just faster, but also fun exciting and challenging.
Now, when 5 people who are playing Heroes (and yes, all our characters are supposedly heroes) spend a full five min pounding on a lieutenant of a gang (not their leader, no, a mere lieutenant) it can feel a bit grindy. When you mindlessly go around, without any real challenge and start discussing dinner plans next Saturday while pounding a boss, it can feel a bit grindy.
#2198280 Why GW2 Feels so Grindy
Posted
Gerroh
on 04 May 2013 - 04:09 AM
#2194502 Details on Upcoming Custom Arenas & Spectator Mode
Posted
Lordkrall
on 23 April 2013 - 02:24 PM
El Duderino, on 23 April 2013 - 02:22 PM, said:
Funnily enough even sub-based games requires extra money for certain stuff.
Oh kitten it, you only want a reason to hate ArenaNet and will not see reason, I give up.
#2194465 Flame & Frost: Retribution Updates, Guild Missions, WvW Abilities & N...
Posted
FoxBat
on 23 April 2013 - 01:28 PM
Elisabeth Cady said:

That is a "back banner" (sashimono.) As you can clearly see, it is neither a cloak nor a cape.
#2194935 Frost and Flame Finale - Why a Dungeon?
Posted
Dasryn
on 24 April 2013 - 07:13 AM
not just because i love them, but because it forces players to group up and complete content!!!
this is an mmorpg afterall, i fully support the idea of forcing players to group up and complete content together
#2194939 Frost and Flame Finale - Why a Dungeon?
Posted
blackthornarrow
on 24 April 2013 - 07:40 AM
#2190566 Flame and Frost: Retribution
Posted
Beta Sprite
on 11 April 2013 - 07:20 PM
Inside this game, there is a Super Adventure Box, which pulls your characters into a virtual world of retro-fantasy modeled in a 3d world.
Within that box is another box, which houses an 8-bit world in 2d.
Within that box is another box, which contains a 4-bit world in 1d...
#2189035 New Shirts and Vests in the Gem Store
Posted
Khalija
on 08 April 2013 - 05:38 PM
Kumori Tensei, on 08 April 2013 - 05:32 PM, said:
Now if town clothes was allowed to be worn as armor, there could be a ton happier people with releases of new town clothes and stuff
Sorry, but this line of thinking makes no sense. I'm pretty sure the people designing town clothes don't have the same skill-set as those working on other things, hence why they are on the "design" team and not the "game bug" team. And I seriously doubt me prefacing the articles would prevent people from voicing their opinion. My comment was geared more toward the unnecessary whining and ranting.
#2189028 New Shirts and Vests in the Gem Store
Posted
Khalija
on 08 April 2013 - 05:26 PM
#2175139 [Opinion] Empty and Boring PvP
Posted
Dirame
on 05 March 2013 - 07:02 PM
#2186888 The Top 10 Things Guild Wars 2 Needs to Improve
Posted
Lordkrall
on 02 April 2013 - 10:37 PM
Kaaboose, on 02 April 2013 - 10:34 PM, said:
Anet's ultimate goal with GW2 is for it to become the Number 1 MMO.
In my opinion for this goal to be reached they NEED to make these changes.
I tossed up a lot of differnt titles for this video/project such as "The Top 10 Thing GW2 Needs to do to become the number 1 MMO" But they seemed to contrived and less eye catching then what I settled on.
So, if they follow your opinions the game would be the number 1 MMO?
Why would your opinion make the game better than my opinion? Or their opinions for that matter?
The fact that the game have already sold much more than they ever though (in the short time since release) should be a rather good indicator that they are actually doing it right.
#1297106 Neverwinter
Posted
Jerakor
on 09 April 2012 - 04:40 PM
I just hope they have some kind of hook to get me to play other than it being free. Campaign creation would be fantastic. The ability to DM a zone would be even better. Otherwise it will just be another solid F2P title from PW/Cryptic which isn't a bad thing but we'll have GW2 by then hopefully so...
Edit: I found out they are going to have their Foundry from STO in at release. So you will be able to make your own campaigns and run them with friends. That alone makes this a day one download for me at least.
#2179864 Too Many Waypoints
Posted
Corsair
on 16 March 2013 - 05:56 AM
El Duderino, on 15 March 2013 - 06:33 PM, said:
If you want players to participate in more 'grassroot' events, you need to incentivize them to split up. But this also encourages anti-social gaming tendencies where anybody above a perceived optimal amount will be ostracized away. Which is, I might add, one of the things GW2 set out to fix about MMOs.
Either way, removal of waypoints only serves to frustrate players and doesn't treat the problems you see.
#2175128 Interview with GW2 Dungeon Designer Robert Hrouda by Guild Wars Insider
Posted
Lordkrall
on 05 March 2013 - 06:43 PM
Jump_N_Move, on 05 March 2013 - 06:28 PM, said:
Ah yes, all those: OMG THIS GAME SUCKS ARENANET ARE THE WORST PEOPLE EVER!!!!! sure care about the game, right?
The people that would actually care about the game don't feel the need to behave as 5 year olds that lost their candy. We simply report bugs we find, and post though-out and informative posts.
The vast majority of the forum posts are not like that though.
#2175141 Interview with GW2 Dungeon Designer Robert Hrouda by Guild Wars Insider
Posted
Lordkrall
on 05 March 2013 - 07:12 PM
Moon Electric, on 05 March 2013 - 07:01 PM, said:
I believe this was more directed at the offical forums rather then GW2Guru. I'm pretty sure most would agree that any official forum for a game is not a good barometer by which to judge a game.
Indeed, some people funnily enough seems to assume that just because I argue against whining I think all criticism is wrong.
And apparently you are allowed to whine and post the kind of posts as I talked about above, but going against those posts are apparently not okay.
Ah well, at least someone understood what I meant.
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