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Member Since 10 May 2012
Offline Last Active Jan 30 2014 10:46 AM

#2248883 Tower of Nightmares - October 29th patch preview!

Posted typographie on 22 October 2013 - 05:51 PM

View PostMazingerZ, on 22 October 2013 - 03:34 PM, said:

Also not seeing much of a point with enhancing conditions if you're not going to focus on fixing the damage caps.  Aren't condition damage builds still the worst damage builds in the game?

I don't think anything here says players are getting access to this condition. Sounds more like something that will get used against us, at least for now.

View PostMiragee, on 22 October 2013 - 04:44 PM, said:

And from all it looks like it is through achievements and only temporary available. I praise to anet it won't be that way.......

It sounds to me like it will be permanent, at least based on this much information. They said some months ago that they planned to start adding more new skills and traits to the game in this way.


Interesting that they end the trailer with "the Nightmare Grows." That's both, potentially, a Nightmare Court reference and a plant reference, and there were clearly vines growing out of the base of the structure along with glowy purple areas very reminiscent of the Nightmare Court. I may be grasping at nothing here, but maybe it involves the unrevealed jungle dragon?

#2220595 [Looking Ahead Discussion] Crafting: Account Bound Materials & Level 500...

Posted Calypso589 on 19 July 2013 - 01:04 AM

View PostMazingerZ, on 18 July 2013 - 08:17 PM, said:

The Claw of Jormag, Shatterer, Mega Destroyer, Fire Elemental, Great Jungle Wurm, Shadow Behemoth, Tequatl the Sunless and their daily chests would like to talk to you about variety and the nature of Checklist Wars.

To me, it boils down to getting it done when you can get it done.  That's not impatience, that is efficiency, and some of us can spare more hours in one day than we can in the next, so any attempts to throttle us when we can find the time is abhorrent.

Their issue is that there are paths of least resistance in the game, and players who have an objective are going to follow those paths.  And ultimately the least resistance for them is the least grind, so I'm not sure how they can't 'truly hate grind' if they're willing to pursue the activity that's going to give them the most return.

Any good game can better obfuscate the connection between gameplay and reward.  For instance, Batman: Arkham City did a much better job hiding the Riddler trophies and making them accessible through the course of the game, unlike the first Arkham game, which had me crawling back through quiet and dead areas just to find those things.  Only when you ultimately complete the game's story and go back to gather the rest does it feel in any way grindy to do so.

Much like in this game, when I need to get X number of Tier X mats, I don't go play the game look in my bag later and go 'oh that's nice, I have this.'  I go 'why the hell do I only have one of X!?' And then look up drop rates, drop areas and determine whether it would be easier to grind the gold or farm an area for them.  The game doesn't seamlessly reward anyone for playing it.  It uses those rewards to keep people playing so that their attention is on the game when the new items get thrown up on the gem shop.

You assume a lot about other people.

Aaaaand you assume alot about games.

But then your answer would be the same as mine in response to that which is,

I only go off of what I see.

Why is anything done in the most efficient way possible?

To get it done faster.

And when the name of the game is the shiny at the end...........I call that impatience.

Efficiency and gaming don't really go well together.

Who do you think has more fun in Skyrim for example?
The guy who spends all his time just farming materials to make daedric armor, or the guy who just says screw it and heads in the general direction of where he thinks some guy in a hut might have one daedra heart but then finds a cave with a long lost scroll that leads to a bandit camp containing rare loot that leads to a quest that........etc.

You get the point.

You're meant to have fun in games. You're meant to get lost in them.

My question to you is why do you have to be efficient? Are you late for something? Are you being judged?

That's why I think it all just boils down to impatience because at the end of the day this game has no sub fee and beyond the release of the remaining ascended pieces, we're looking at some pretty straight forward horizontal progression in the form of traits and skills.

So what's with the rush to the shiny?

I mean you're criticizing the variety in this game but look at how many open world bosses you just named. There's seven of em! I mean sure they get repetitive if you're doing every single one every day in the name of efficiency but what should you do when they start to get repetitive?

Stop doing them.

Go away for a while. Do something else in the game.

Besides, you're kind of contradicting yourself when you insult the game by calling it "checklist wars" whilst at the same time arguing for completing a goal in the most efficient way possible.

Because how do you efficiently reach a goal you've set for yourself?

You make a checklist. ;)

Drop the checklist. Go have fun. It's very liberating. Trust me. The game won't seem like it's trying to fight you anymore.

If it ever seemed that way, consider it the game's way of telling you "HEY, quit treating me like a second job."

#2211615 Effigy Lighting Ceremony - June 18th

Posted Juanele on 15 June 2013 - 03:34 PM

View PostInraged Twitch, on 15 June 2013 - 07:59 AM, said:

"Dragon Bash reaches its climax on June 18 with the effigy lighting ceremony, a single-player instance called Memories on the Pyre."  Why even call this a MMO anymore.

Hope the content is fun at least


developers can't win. make it group content and people complain, make it for everyone by being solo, people complain

#2092876 Good looking Light armor sets

Posted Powerr on 22 November 2012 - 09:19 PM

This set is the combination of 3 flame legion and 3 champion. Both can be attained by being rank 50 in PvP. I just fell in love with my character from this point forward
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