Jump to content

  • Curse Sites


Member Since 11 May 2012
Offline Last Active Dec 20 2012 10:25 PM

#2065587 Your most Random complaint about PvE

Posted Al Shamari on 06 November 2012 - 08:39 PM

New complaint, "contested" PvE waypoints. I understand in WvW areas, this system makes sense so users simply can't jump right into a large battle, which would lead to easily tipping it. But, in PvE cutting off access to a waypoint because there are mobs in the area is silly, especially in such mob heavy areas as Orr. Change "contested" waypoints in PvE to "dangerous" waypoints when mobs are near, allow people to know that the waypoint they're traveling to may lead to death... but they can travel there if they so wish.

#2052064 Quotes from ArenaNet: World Transfers Will Be Limited to Once Every 7 Days

Posted Strawberry Nubcake on 30 October 2012 - 08:39 AM

We have had more than enough time to settle in and get together with our friends and guilds.  Majority of the people using world transfers right now are people that have no sense of loyalty and jump ship whenever the world they are on isn't doing so hot in WvW.  Limiting transfers to once a week is a step in the right direction, but I don't think it's going to totally solve the problem.

#2030321 Where are Weekly Events? Mad King won't cut it!

Posted Arys on 19 October 2012 - 09:05 PM

The entitlement some people seem to think they have astounds me.

#2030319 Where are Weekly Events? Mad King won't cut it!

Posted RDarken on 19 October 2012 - 09:03 PM

I don't mean to be rude, but you are expecting new content for a game that has been out for less than two months? And are disappointed that you actually are getting new content for a game that new?

I am definitely not disappointed.

#2005562 Europeans going NA servers? Why?

Posted Eon Lilu on 09 October 2012 - 01:43 PM

24 hour server tranfers basically killed WvW, why?

Well because making server community's or having a sense of feeling of home servers and that you made a semi perminent commitment to that server is gone, it does not exist. Because of this everyone jumps around all over the place and guilds if they start to lose just jump to another server.

It's killed all balance in WvW, it's killed all wide scale teamwork in WvW, and it's killed server balancing and increased exploiting. They have damaged alot of servers now, those that have dropped in points are starting to become lower pop servers because of this.

Noone is willing to fight to win or stick with there server through the good times and through the bad times anymore.

The only way they can save servers from becoming dead in WvW is to put a stop to this free server transfers *****sh*t, start charging for it and put a limit on it for only one transfer per account per month.

If they do that, players will be more invested into there own servers, they will fight for them, they will group up and help each other more and there will be more organised pvp in WvW, players will invest more time, gold, blueprints and effort into fighting in WvW as they won't be jumping server the minute we start losing.

They need to get rid of free 24 hr server tranfers and they needed to do it weeks ago. The damage has been done they need to start fixing it now before it becomes half the servers are dead and the other half are maxed out.

#2026517 Abyssal Scepter Recipe Bugged, A-Net says "oh well"!

Posted Red_Falcon on 18 October 2012 - 01:04 AM

The reason you got suspended is probably a sum of your previous infractions plus the huge amount of smack you've given them in the second paragraph.
Being a dick is infracted in the official forums, it seems you're meant to act like an adult there.

#1968321 How is Mesmer in PvE

Posted phillukin on 25 September 2012 - 08:26 PM

View PostMaker, on 25 September 2012 - 03:45 PM, said:

Hi Guys, i am clearly pvp player. But i am thinking about starting playing pve. So i have question is mesmer any good in pve ? I tried him, killed few monsters and i feel that i don´t have damage + he doesn´t have any AoE. Thanks

Bad players think they are bad, good players find them one of the best support classes in the game.

-tons of reflects
-best support elite skill in the game "time warp"
-incredible survivability
-best aoe group res "illusion of life"

tons of others that i don't need to mention, if you are a fairly competent player you will get alot out of playing a mesmer.

BTW my team has cleared all of arah explorable, including the super "impossible" priest of dwayna.

our group:

#1955050 Unneeded (armor) Censorship?

Posted ogrejd on 21 September 2012 - 11:44 AM

View PostLyenyo, on 21 September 2012 - 11:13 AM, said:

After seeing concept art for the Arah heavy set I was excited to obtain it but have found that they censored it?
Posted Image
I still want to obtain the set but I just find it odd as to why they would censor it?

My guess is that it's the hand grasping the otherwise naked breast that's the problem (as opposed to grasping the armored one - yes, there would indeed be a ratings difference because of that in many countries).

#1948993 I guess that's why it doesn't have a subscription.

Posted Stallarius on 19 September 2012 - 07:10 PM

Open up your in-game map.

Crystal Desert.  Isles of Janthir.  Maguuma Wastes.  Ring of Fire.  Far Shiverpeaks.  Strait of Malchor.

These, and several others I can't name off the top of my head, are all zones that are currently not open and available to us, all zones that will most likely have level 80 content and dungeons as Arena.Net continues to expand upon the game through content updates.

Perhaps if you didn't try to devour everything in the game within a week of its launch, like you were some kind of starving locust swarm, you wouldn't be complaining now of having nothing to do.

Clearly patience is a virtue lost on today's bitter and angry little gaming generation.

#1934226 Bring back the subscription fee

Posted Kurosov on 15 September 2012 - 12:36 PM

How can you bring back something that was never there?

As with gw1 most players who use the in game store will likely only buy more character slots, which sub games also charge for.

#1905173 The Cons and Flaws of Guild Wars 2

Posted zeusnow on 09 September 2012 - 07:16 AM

Not sure if trolling or for real, because all those points are invalid and highly subjective.

#1879145 We're a Week Into Official Release and...

Posted Dove on 04 September 2012 - 05:35 PM

I'm a little surprised by the popular topics on this forum.

Not surprising: being upset over functionality bugs, like guilds, story quests, trading post, etc. These are understandable.
Not surprising: the game not being 100% godsend savior of the world like some people apparently expected it to be. No game is perfect, but some of us built it up to be that way. Anticipation glosses over a lot of things, and now that we're experiencing all the mechanics, I'm sure there are those we like and dislike. This is natural.

But some things I'm finding really surprising, and are a failure from us as a community.

Surprising: complaining about not being able to buy things. The game is one friggin' week old. How long did it take you to collect enough for Obsidian Armor in GW1? How long did it take you to max your characters in other MMOs, regarding stats, gear, items, etc.? How much money did you have at a week? How much did you freaking expect to have?!

Look, we purchased an MMO. MMOs are supposed to take a long time to finish and obtain everything. The game is not grindy. The leveling curve is refreshingly flat. Playing the game normally, I've never found myself at a loss for cash or equipment, because I don't have this ridiculous misconception that I need the coolest stuff in the game at 7 days in. Honestly. I get the feeling these same people would be complaining about "Where's the content?" if it had only taken a week to get everything.

Surprising: the need to whine incessantly about the game overall. "This game is a failure." "RIP GW2." "Worst ______ I've ever seen." Really? That's how you feel? Okay, catch ya later. I know the tendency is for people to voice their complaints and not their praises, so the gripers are going to be making forum posts and the majority of people who are enjoying the game will be playing the game. I also understand this is the internet and somehow common sense and reasonable expectations vacate the premises as soon as the browser window opens up. But seriously. There have been some issues, yes. Some of them have been bad, yes. But we're a week into the game, and it's absolutely great. It's not perfect. It's not the savior of mankind or of the MMO genre or whatever, but it never was intended to be. It's a whole lot of fun, and it's got a lot of things that are refreshing in a game of its type.


So, while obviously I took a bit of a look at the GW2 community and our (seemingly misguided) expectations at a week post-launch, feel free to voice your opinion on the game as a whole at this particular time in its life cycle.

#1810489 "We're finally allowed to reveal that GW2..."

Posted John F Kennedy on 24 August 2012 - 09:40 PM

View PostGli, on 24 August 2012 - 09:39 PM, said:

I'm sure a sizeable chunk does belong to the branching personal stories though.

It'd be interesting to see a breakdown, but I don't expect that kind of disclosure.

I would seriously guess the majority is just ambient dialogue. Almost every NPC in the cities has something to say.

#1809189 Changing things after initial creation (guild leader, appearance)

Posted Darkademic on 24 August 2012 - 07:00 PM

If you're the guild leader, that means all your characters are the guild leader. It's your account that creates/joins the guild, not your character.

#1763462 Why Guild Wars 2 Has the Potential to Re-Shape the MMORPG Market.

Posted dreighver on 19 August 2012 - 05:52 AM

View PostInfiniteRetro, on 19 August 2012 - 05:46 AM, said:

everquest was and still is great. whats it got? content. bucketloads of it. a couple of shiny things aint going to fool people for very long when it comes to gw2. i loved gw1 but lets be honest, that game was a hidden cosmetic grind fest. and if you werent doing that, there was NOTHING left to do but grind up achievements. gw2, well now we can grind, and dodge. fantastic. epic stuff.

theres a reason why progression is popular is because theres always something else to do. when its all made to be optional as with gw2, then people will go 'well, im not interesting in all these optional things, what else is there?' and boom, down comes the house.

hostile? sorry, im not abusing anyone, i just think people need to stop living on the Neverland cloud and realise its just a simple video game.

The only person living in "Neverland" is you. You can make GW2 sound like complete trash and in the same breath make WoW and EQ sound like the second-coming.

The point I was trying to make about EQ is that it is, as you said yourself, a very well-polished game with loads of content. Yet it took a backseat to WoW in 2004, when Blizzard released their product. What I'm getting at is that there's no reason that GW2 can't do the same thing. WoW had a different game mechanic that ultimately enhanced the user experience. They took a risk and it paid off big time. ArenaNet is doing the same thing that Blizzard did back in 2004 -- making changes to the MMORPG as we know it to attempt to create a game that breaks the mold and enhances the user experience.

We'll see how it all pans out.