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Celestial_Rabbit
Member Since 11 May 2012Offline Last Active Dec 20 2012 10:25 PM
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#2065587 Your most Random complaint about PvE
Posted
Al Shamari
on 06 November 2012 - 08:39 PM
#2052064 Quotes from ArenaNet: World Transfers Will Be Limited to Once Every 7 Days
Posted
Strawberry Nubcake
on 30 October 2012 - 08:39 AM
#2030321 Where are Weekly Events? Mad King won't cut it!
Posted
Arys
on 19 October 2012 - 09:05 PM
#2030319 Where are Weekly Events? Mad King won't cut it!
Posted
RDarken
on 19 October 2012 - 09:03 PM
I am definitely not disappointed.
#2005562 Europeans going NA servers? Why?
Posted
Eon Lilu
on 09 October 2012 - 01:43 PM
Well because making server community's or having a sense of feeling of home servers and that you made a semi perminent commitment to that server is gone, it does not exist. Because of this everyone jumps around all over the place and guilds if they start to lose just jump to another server.
It's killed all balance in WvW, it's killed all wide scale teamwork in WvW, and it's killed server balancing and increased exploiting. They have damaged alot of servers now, those that have dropped in points are starting to become lower pop servers because of this.
Noone is willing to fight to win or stick with there server through the good times and through the bad times anymore.
The only way they can save servers from becoming dead in WvW is to put a stop to this free server transfers *****sh*t, start charging for it and put a limit on it for only one transfer per account per month.
If they do that, players will be more invested into there own servers, they will fight for them, they will group up and help each other more and there will be more organised pvp in WvW, players will invest more time, gold, blueprints and effort into fighting in WvW as they won't be jumping server the minute we start losing.
They need to get rid of free 24 hr server tranfers and they needed to do it weeks ago. The damage has been done they need to start fixing it now before it becomes half the servers are dead and the other half are maxed out.
#2026517 Abyssal Scepter Recipe Bugged, A-Net says "oh well"!
Posted
Red_Falcon
on 18 October 2012 - 01:04 AM
Being a dick is infracted in the official forums, it seems you're meant to act like an adult there.
#1968321 How is Mesmer in PvE
Posted
phillukin
on 25 September 2012 - 08:26 PM
Maker, on 25 September 2012 - 03:45 PM, said:
Bad players think they are bad, good players find them one of the best support classes in the game.
-tons of reflects
-best support elite skill in the game "time warp"
-incredible survivability
-best aoe group res "illusion of life"
tons of others that i don't need to mention, if you are a fairly competent player you will get alot out of playing a mesmer.
BTW my team has cleared all of arah explorable, including the super "impossible" priest of dwayna.
our group:
1-mesmer
2-warrior
1-thief
1-guardian
#1955050 Unneeded (armor) Censorship?
Posted
ogrejd
on 21 September 2012 - 11:44 AM
Lyenyo, on 21 September 2012 - 11:13 AM, said:

I still want to obtain the set but I just find it odd as to why they would censor it?
My guess is that it's the hand grasping the otherwise naked breast that's the problem (as opposed to grasping the armored one - yes, there would indeed be a ratings difference because of that in many countries).
#1948993 I guess that's why it doesn't have a subscription.
Posted
Stallarius
on 19 September 2012 - 07:10 PM
Crystal Desert. Isles of Janthir. Maguuma Wastes. Ring of Fire. Far Shiverpeaks. Strait of Malchor.
These, and several others I can't name off the top of my head, are all zones that are currently not open and available to us, all zones that will most likely have level 80 content and dungeons as Arena.Net continues to expand upon the game through content updates.
Perhaps if you didn't try to devour everything in the game within a week of its launch, like you were some kind of starving locust swarm, you wouldn't be complaining now of having nothing to do.
Clearly patience is a virtue lost on today's bitter and angry little gaming generation.
#1934226 Bring back the subscription fee
Posted
Kurosov
on 15 September 2012 - 12:36 PM
As with gw1 most players who use the in game store will likely only buy more character slots, which sub games also charge for.
#1905173 The Cons and Flaws of Guild Wars 2
Posted
zeusnow
on 09 September 2012 - 07:16 AM
#1879145 We're a Week Into Official Release and...
Posted
Dove
on 04 September 2012 - 05:35 PM
Not surprising: being upset over functionality bugs, like guilds, story quests, trading post, etc. These are understandable.
Not surprising: the game not being 100% godsend savior of the world like some people apparently expected it to be. No game is perfect, but some of us built it up to be that way. Anticipation glosses over a lot of things, and now that we're experiencing all the mechanics, I'm sure there are those we like and dislike. This is natural.
But some things I'm finding really surprising, and are a failure from us as a community.
Surprising: complaining about not being able to buy things. The game is one friggin' week old. How long did it take you to collect enough for Obsidian Armor in GW1? How long did it take you to max your characters in other MMOs, regarding stats, gear, items, etc.? How much money did you have at a week? How much did you freaking expect to have?!
Look, we purchased an MMO. MMOs are supposed to take a long time to finish and obtain everything. The game is not grindy. The leveling curve is refreshingly flat. Playing the game normally, I've never found myself at a loss for cash or equipment, because I don't have this ridiculous misconception that I need the coolest stuff in the game at 7 days in. Honestly. I get the feeling these same people would be complaining about "Where's the content?" if it had only taken a week to get everything.
Surprising: the need to whine incessantly about the game overall. "This game is a failure." "RIP GW2." "Worst ______ I've ever seen." Really? That's how you feel? Okay, catch ya later. I know the tendency is for people to voice their complaints and not their praises, so the gripers are going to be making forum posts and the majority of people who are enjoying the game will be playing the game. I also understand this is the internet and somehow common sense and reasonable expectations vacate the premises as soon as the browser window opens up. But seriously. There have been some issues, yes. Some of them have been bad, yes. But we're a week into the game, and it's absolutely great. It's not perfect. It's not the savior of mankind or of the MMO genre or whatever, but it never was intended to be. It's a whole lot of fun, and it's got a lot of things that are refreshing in a game of its type.
=====================================
So, while obviously I took a bit of a look at the GW2 community and our (seemingly misguided) expectations at a week post-launch, feel free to voice your opinion on the game as a whole at this particular time in its life cycle.
#1810489 "We're finally allowed to reveal that GW2..."
Posted
John F Kennedy
on 24 August 2012 - 09:40 PM
Gli, on 24 August 2012 - 09:39 PM, said:
It'd be interesting to see a breakdown, but I don't expect that kind of disclosure.
I would seriously guess the majority is just ambient dialogue. Almost every NPC in the cities has something to say.
#1809189 Changing things after initial creation (guild leader, appearance)
Posted
Darkademic
on 24 August 2012 - 07:00 PM
#1763462 Why Guild Wars 2 Has the Potential to Re-Shape the MMORPG Market.
Posted
dreighver
on 19 August 2012 - 05:52 AM
InfiniteRetro, on 19 August 2012 - 05:46 AM, said:
theres a reason why progression is popular is because theres always something else to do. when its all made to be optional as with gw2, then people will go 'well, im not interesting in all these optional things, what else is there?' and boom, down comes the house.
hostile? sorry, im not abusing anyone, i just think people need to stop living on the Neverland cloud and realise its just a simple video game.
The only person living in "Neverland" is you. You can make GW2 sound like complete trash and in the same breath make WoW and EQ sound like the second-coming.
The point I was trying to make about EQ is that it is, as you said yourself, a very well-polished game with loads of content. Yet it took a backseat to WoW in 2004, when Blizzard released their product. What I'm getting at is that there's no reason that GW2 can't do the same thing. WoW had a different game mechanic that ultimately enhanced the user experience. They took a risk and it paid off big time. ArenaNet is doing the same thing that Blizzard did back in 2004 -- making changes to the MMORPG as we know it to attempt to create a game that breaks the mold and enhances the user experience.
We'll see how it all pans out.
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