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Isarien
Member Since 16 May 2012Offline Last Active Nov 02 2012 09:21 PM
About Me
-----> I took a wrong turn at Albuquerque.
-----> Is this the lavatory?
-----> Your profile page has been foreclosed on.
Game IDs:
GW1: Basilius Adamantis
GW2: Tyresion.2601
Community Stats
- Group Members
- Active Posts 737
- Profile Views 2158
- Member Title Sylvari Specialist
- Age 21 years old
- Birthday September 17, 1991
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Gender
Male
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Location
Tyresion.2601
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Interests
MMOs, Game Music, Techie Stuff, WvWvW
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Server
Isle of Janthir
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#2058453 The new endgame dungeon on 15th Nov.
Posted
clipbord
on 02 November 2012 - 06:52 PM
#1979230 Social Failure?
Posted
Wordsworth
on 29 September 2012 - 01:32 PM
You should try it out sometime OP.
#1982108 HoD vs SBI vs JQ (Week 3)
Posted
Jackiepro
on 30 September 2012 - 07:25 PM
MaddBomber83, on 30 September 2012 - 04:49 PM, said:
Looking at a lot of the scores in other brackets, this is rarely the case. The top ranked match HODvSBIvJQvET is actually the most well matched of anything.
All the other matchups (for NA) often show the 1st server having more ppt than the other two combined. That's just not fun.
No idea how to fix it, and that may be a bit to far off the topic for this thread. At the end though, I'm happy to be in the top bracket because it does have good fun most of the time, vs being in the lower brackets and just getting owned or spawn camping.
The way to fix it is to promote a method of comeback instead of linear point gain. Notice how the first 2 days of any match up are super exciting, then afterwards it dies out. This is because people stop bothering once a match up is decided and from there it snowballs. You can never have competitive pvp where the scoring is linear, there needs to be the potential of comeback, done through more than just staying online 24h a day.
#1982338 HoD vs SBI vs JQ (Week 3)
Posted
Jackiepro
on 30 September 2012 - 09:44 PM
MaddBomber83, on 30 September 2012 - 09:21 PM, said:
The match up is NOT decided in the first 2 days. We'll take the very simple example that HOD was in last place until Tuesday, that's 3 days.
HoD is an exception to the rule because to HoD it doesnt matter whether its a weekend or weekday, they have enough players to cover all the BLs at any time and day of the week. For all other servers, the weekend presents the most active part of the fight and when each server can put out most force, after that if a victor is taking a lead the other servers get demoralized because they have less play time and are already behind, this snowballs to less players queing which causes 1st place keeping 1st place to become a self fulfilling prophecy.
It isnt a myth its a reality of linear scoring. Why do you think competitive games have dynamic game objectives? Think LoL or GW1 GvG, the ideas are that any given moment an entire fight can change. In WvW this isnt the case, a fight can only ever change because 1 server plays more actively than another, that is the ONLY reason HoD come comeback over the weekdays. Do you think if SBI and ET kept up the same pressure up all week as they did over the weekend that HoD would have come anywhere but last? Its not like HoD found some magic formula to win the 2v1, they simply had more coverage. So yes for every server but HoD the match is decided by the weekend.
The idea of playing worse or better isnt very applicable because the match goes over 1 week. There is no 1 key mistake or turning point that happens, not with equal play time amongst servers. If 1 group of players does something really good at a given hour for their server, the likely hood of this advantage being maintained isnt as high because if the following players to come were very good as well that server would not be losing in the first place. Over 1 week it all averages out such that there is very little "good or bad plays" that can tilt a match over.
Contrast this to 1 untimely wipe in any other pvp game mode, which can single handedly turn around the match. There is no single turning point in wvw which makes it linear.
#1980735 Current State of the Game. Fun? Population? Will you continue to play?
Posted
BloatedGuppy
on 30 September 2012 - 02:38 AM
Aventurian, on 30 September 2012 - 01:09 AM, said:
Appeal to authority. It's completely irrelevant what you do for a living.
Aventurian, on 30 September 2012 - 01:09 AM, said:
Irrelevant to the post you are quoting, which was rebutting your nonsense assertion that they hadn't reached 2 million in sales. Now you're just shifting the goalposts and arguing a new point.
Aventurian, on 30 September 2012 - 01:09 AM, said:
They're actually posting easily verifiable facts, not inventing numbers for the purposes of a diatribe.
Aventurian, on 30 September 2012 - 01:09 AM, said:
Attribution? Link? Can you support this with data? I'd love to hear it.
Aventurian, on 30 September 2012 - 01:09 AM, said:
I'm sure you know what burden of proof is, and why it's yours in this particular circumstance, right? As a senior engineer and product lead, you should be an educated guy. Which makes your bizarre fact-free, rambling discourse about the imminent doom faced by the game really puzzling. Because that kind of crap is usually the province of teenaged internet trolls, not adult professionals.
Honestly, I have no idea how well the game is selling right now. The last data point we have is from 2 weeks ago, when the game passed the 2 million mark you studiously asserted it had yet to reach. It could be closing in on three million, or it could be at two million and one copies sold. I have no idea. Which is why I'm not going to be giving lectures on the subject on internet forums. I recommend you follow my lead in this regard.
If and when more data becomes available that demonstrates the game is under-performing...and I mean actual data, not airy speculation...then you can unleash as many grim jeremiads about the financial future of the game as you please.
#1950583 Anyone else feel like Trahearne is a bit contrived? (Spoilers maybe?)
Posted
Konig Des Todes
on 20 September 2012 - 04:25 AM
Doki20, on 10 September 2012 - 01:46 PM, said:
If you put these together, then it's not that "magical" that he had this sort of information.
Personally, having done the whole story, I don't see the problem - outside some returning characters not knowing who you are even if you dealt with them (this is likely an oversight and irrelevant to Trahearne). Trahearne gives you the choice for how to tackles each and every situation. You choose how to further invade Orr. Everyone's relying on you for the major push. Trahearne's the brains, and you're the might and magic - the arrowhead to Trahearne's bow. Trahearne decides from the information he's given and knows what's the best next target, and he wants your opinion on how to proceed - and this stuff is so important he wants you to do it while everyone else is fighting against all the grunts. Grunts fighting grunts, and commander fights the Mouth, Eyes, and risen princes.
So how is that not your personal story? Yes, he's your leader, but you know what? Let's take a look at the beginning of the personal story:
For humans, Logan tells you the options that can be taken (sometimes Anise).
For charr, Rytlock does.
For sylvari, Caithe.
For norn, Eir (sometimes Knut or someone else).
For asura, Zojja.
During the Orders, your mentors give you options for how to proceed and it's up to your opinion on how to do it.
From beginning to end, you're the one finding the issues (it's you who first encounters the Eye of Zhaitan and Mouth of Zhaitan), and you're the one choosing how to confront these issues, and being the main powerhouse behind solving them.
So where does it "stop" becoming your personal story? I'm not seeing it. How is Trahearne contrived? I'm not seeing it.
Yes, his wording can get annoying from time to time, but that's true for everyone. The only bad part about him is that he gives up too damn fast when his first ritual to restore the lands fail.
#1975759 WvW Adjustments: Concept Discussion
Posted
Kyzr_Relax
on 28 September 2012 - 03:35 AM
-Foreword-
I chose the word 'adjustment' specifically, because I don't think WvW is broken, but certainly not working as intended. The first step in fixing a problem is recognizing there is one. Population is an issue. However, focusing on HoD's population is the wrong way to look at it; Instead, ask how do you further encourage more people to WvW?
The suggestions and their explanations are my own, but meant to encourage constructive discussion about improving WvW for everyone, not a soapbox to complain about night players or HoD. Constructive feedback is greatly appreciated.
-WvW Adjustments-
Commander's Badge - I've long hated this item. A great concept turned vanity item. The primary advantage of the badge is the ability to create groups larger than 5 people. But let's be honest; That's not a problem for organized guilds utilizing VOIP. The demographic that most benefits from the Badge's advantage are PUGs, to whom it is prohibitively expensive. ArenaNet would do well to take a page out of Planetside in better implementing this item; Here's how:
- Groups larger than 5 should be a basic option in WvW; 10 is a good starting point. Alliances saw little to no benefit in the badge itself, as there's no current in-game tools the badge provides that is better than the instant communication of VOIP. PUG heavy servers (Blackgate for example), are already missing the advantage of VOIP, making bigger WvW groups only helps them organize better, without hurting Alliance Servers.
- Commanders should instead get the ability to place icons on the map visible to the entire server (tagged to their respective Commander). A symbol like the shift-click ping, but permanent, and multiple of them. Attack Here! Defender Here! Supply Here! Siege Here (with an arrow pointing)! These could add bonuses to the successful taking/defending of objectives, so the Commander provides actual incentive to follow orders.
- Instead of groups of 10, Commanders should create secondary parties for squad leaders (say, up to 5, for a Commander group max of 41). These squad leaders head their own 10 man groups, but are simultaneously in a party with a Commander with special Command Chat only they can see (and can be specifically filtered). This is a command structure, which is a basic military concept, and allows the GUI to help players multi-task, instead of hindering them.
WvW is a specific game mode, like PvE or sPvP. The boosted stats of a <80 are in a word; Terrible. My Lv8 Thief can get 250-500 AoE Shortbow #2 hits, while a guildmate's Lv80 can get 3k ones. Largely due to traits, but also due to under-powered boosting; sub-80s feel like (and sadly, are) a liability. This is a huge untapped potential boost in population. As it stands, I would not WvW on an alt; Here's how to fix it.
- WvW Gear Vendors: Free Lv80 Rares (WvW only, non-salvageable). Everyone has a different playstyle, so just boosting stats can't add +CritDMG, or +Healing. Obviously should be as generic looking as possible, and still weaker than Lv80 Exotics. This one change alone could potentially fix WvW Population issues, while still positively affecting Alliance Servers.
- WvW Traits: sPvP has it, and with the above fix, this would bring every WvW member to a near-80 par, which would increase participation in only good ways. Not having access to these traits (and the above gear), means you're only at your most effective when using Siege weapons, which are fairly expensive for sub-80s.
- Remove item wear from WvW. While the cost isn't overly damning, there's a psychological component that can't be ignored. If the intent was to prevent repeated zerg attempts at attacking/defense, it's failed in that regard. Furthermore, it encourages the losing teams to just give up, because there's an added cost for failure. While losing a good/close fight can still feel good, getting steamrolled makes item wear a slap in the face.
- Mercenary Queue: What if the Overflow system was applied to WvW? While you're in WvW queue, you could opt to join a match in different bracket. You get to WvW right away, while a server with a population disadvantage gets some additional people. You could even have a different name: "Isle of Janthir Mercenary" surrounded by "Dragonbrand Invader".
Population Balance - A lot of people are saying that paid transfers will be the best fix. While obviously a good idea, the way it's implemented could have the opposite effect. If populations were suddenly "locked" as is, the gap between the top servers would stall. ET, SBI, and JQ would never be able to compete with HoD on it's current level. At that point, it would be a race to see if HoD burns out before their competition does, which is both unlikely and a lose/lose for the game.
- When paid transfers come, it should be tiered, starting with HoD alone. Free transfers off, 1600 gem (I think that was the initial idea) transfers on. You could even "reward" gems to people leaving HoD to other servers to encourage the move ("Well, I never get through the queue anyway, I'll take the gems and head to SBI for 400 gems, or Yak's Bend for 800, etc.)
- Merge EU and NA server lists for WvW. Ping might be an issue, but right now there's an even larger issue in having 4x Tier1 servers, in that the Tier2 groupings get obliterated as Server #4 cycles out. Blackgate's population was decimated by being in an un-winnable tier week after week. Each of these brackets desperately need another #1 competitive server.
- Allow Guild transfers. There was a great post on reddit the other week about how the queue graphs had made their point about the population on HoD, and that the guilds would love to leave if it didn't mean starting an influence grind over again. As far as I recall, those guilds haven't left HoD yet for this exact reason.
-Addendum-
Thanks for taking the time to read. If you were looking for the "tl;dr", it starts at the top with the first sentence, jerk.
Regardless of what you agree or disagree with, it's OUR constructive feedback as players that will give Guild Wars 2 the staying power we all want it to have. WvW is fun, but pretending it's not without it's faults is being dishonest and dismissive of legitimate complaints/concerns, even if they're not always eloquently stated.
#1968159 IoJ vs SoS vs FA
Posted
Mif
on 25 September 2012 - 07:38 PM
#1963950 IoJ vs SoS vs FA
Posted
G L J
on 24 September 2012 - 03:48 PM
CharliePrince, on 24 September 2012 - 07:21 AM, said:
This needs to stop - Gate of Madness, Sea of Sorrows, and now Fort Aspenwood - have all gained a 'bad reputation' from the actions of what is most likely one or two people in a population full of thousands. Yes, I deplore people that cheat. However you cannot use the actions of one person to vilify the entire server. That happened once, and we call it the War on Terrorism.
Make no mistake, cheating is obviously wrong and if I see it I will report it. However it serves no one any good to accuse an entire server of wrongdoing. Not only is this blatantly false, but it is so painfully obvious that the only result of the accusations would serve to foster bad blood.
These past few days have been amazing in terms of combat. Each side using multitudes of trebuchets, the sheer scale of the sieges and the absolutely ridiculous battles over Stonemist Castle. And yet you choose to ignore it all, simply because of one or two hackers - which will be banned.
Recently, an American Ambassador to Libya was killed. Another ambassador wrote an Op-Ed here: http://globalpublics...ters/?hpt=wo_r1
In this article, he cites the three toxic results that inevitably sprang up, the Accusers, the Apologists, and the Political Gamesters. You, good sir, are being an Accuser - whether you like it or not that is the role you are playing. Instead of moving past the action, decrying it as evil and allowing justice to be done, you are driving a wedge between two servers. An action that should not be seen with any better light than the hacking itself.
(and yes, I did just compare hacking to assassinating a US ambassador. deal with it)
#1962008 JQ vs DB vs CD
Posted
Faize
on 24 September 2012 - 12:18 AM
Pretty much what getting DB and CD to not attack each other feels like.
#1945284 IoJ need NA guilds
Posted
Ztiggs
on 18 September 2012 - 09:11 PM
tbox, on 18 September 2012 - 02:41 PM, said:
Like I said nobody wants to transfer. People on Blackgate dont want to. Brunzaga " Blackgate is our home and we are not going to leave it" and IoJ oceanics are the same way.
I am in shocked people on IoJ think its an organization issue. Its not in this matchup. Organization can always be better but you are a fool to think we can put up a fight against Eredon Terrace by being more organized. WvW is designed around a 3 way fight and right now its a 2 way if any way at all on IoJ, SoS and ET.
IoJ's unoffical strategy is to farm PvE gear or roll alts. I am looking at my guild roster lastnight and 50% of members not with us on Gates of Madness WvW vacation are rolling alts.
Thats because it is an organization issue, and the more tough matchups we get, the better. It forces us to come together and work with other guilds/alliances/servers. My major complaint in WvW has always been our organization, but lately we are working closely with each other even if its to late to win this matchup. You get better by facing tough opponents, learning from it and coming back stronger, not looking for easier matches. IoJ will only be termpered by this trial by fire, and will emerge even stronger the next matchup.
Those that choose to leave for "greener pastures", I hope you do have fun on your next server. Those looking at IoJ as a possible destination, you will face top tier servers in some matchups, things will be tough, we wont win all the time, but your coming into a great group of Oceanics and an emerging NA alliance. If thats what your looking for, IoJ is for you.
www.isleofjanthir.us
www.isleofjanthir.net
#1937235 I eventually think we'll see several oceanic guilds from IOJ or SoS joini...
Posted
fxfighter
on 16 September 2012 - 01:53 PM
#1936601 I eventually think we'll see several oceanic guilds from IOJ or SoS joini...
Posted
crowea
on 16 September 2012 - 06:09 AM
And really, if you want to play with oceanic types, don't wait for oceanics to move to you. You move to IoJ or SoS. Much happier communities than some of the other servers around (especially ET).
#1895334 Server Ranks NA
Posted
Talamare
on 07 September 2012 - 03:23 AM
Increased Two Tiers
Increased One Tier
Neutral
Decreased One Tier
Decreased Two Tiers
10/5 - 10/12
X Rank - Henge of Denravi
S Rank - Jade Quarry Eredon Terrace
A Rank - Stormbluff Isle Isle of Janthir Blackgate // Crystal Desert Dragonbrand Tarnished Coast
B Rank - Sea of Sorrows Maguuma Fort Aspenwood // Yaks Bend Sanctum of Rall Northern Shiverpeaks
C Rank - Gates of Madness Ehmry Bay Sorrows Furnace // Darkhaven Anvil Rock Ferguson Crossing
D Rank - Borlis Pass Devona Rest Kaineng
History
9/28 - 10/5
X Rank - Henge of Denravi
S Rank - Stormbluff Isle Jade Quarry
A Rank - Eredon Terrace Isle of Janthir Crystal Desert // Dragonbrand Blackgate Fort Aspenwood
B Rank - Sea of Sorrows Tarnished Coast Gates of Madness // Yaks Bend Maguuma Ehmry Bay
C Rank - Sorrows Furnace Sanctum of Rall Darkhaven // Northern Shiverpeaks Anvil Rock Borlis Pass
D Rank - Ferguson Crossing Devona Rest Kaineng
9/21 - 9/28
X Rank - Henge of Denravi
S Rank - Stormbluff Isle Eredon Terrace
A Rank - Jade Quarry Crystal Desert Dragonbrand // Isle of Janthir Sea of Sorrows Fort Aspenwood
B Rank - Blackgate Gates of Madness Yaks Bend // Tarnished Coast Maguuma Ehmry Bay
C Rank - Sorrows Furnace Sanctum of Rall Darkhaven // Anvil Rock Northern Shiverpeaks Ferguson Crossing
D Rank - Borlis Pass Devona Rest Kaineng
9/14 - 9/21
X Rank - Henge of Denravi
S Rank - Stormbluff Isle Jade Quarry
A Rank - Eredon Terrace Isle of Janthir Sea of Sorrows // Crystal Desert Gates of Madness Blackgate
B Rank - Dragonbrand Tarnished Coast Maguuma // Fort Aspenwood Sorrows Furnace Sanctum of Rall
C Rank - Darkhaven Yaks Bend Anvil Rock // Ehmry Bay Borlis Pass Ferguson Crossing
D Rank - Northern Shiverpeaks Devona Rest Kaineng
9/13 - 9/14
X Rank - Henge of Denravi
S Rank - Jade Quarry Stormbluff Isle
A Rank - Eredon Terrace Sea of Sorrows Blackgate // Gates of Madness Isle of Janthir Dragonbrand
B Rank - Crystal Desert Maguuma Fort Aspenwood // Tarnished Coast Yaks Bend Sanctum of Rall
C Rank - Sorrows Furnace Anvil Rock Ehmry Bay // Darkhaven Northern Shiverpeaks Ferguson Crossing
D Rank - Borlis Pass Devona Rest Kaineng
9/12 - 9/13
X Rank - Henge of Denravi
S Rank - Eredon Terrace Stormbluff Isle
A Rank - Jade Quarry Blackgate Isle of Janthir // Sea of Sorrows Crystal Desert Gates of Madness
B Rank - Fort Aspenwood Maguuma Tarnished Coast // Dragonbrand Yaks Bend Sorrows Furnace
C Rank - Sanctum of Rall Ehmry Bay Darkhaven // Anvil Rock Borlis Pass Northern Shiverpeaks
D Rank - Ferguson Crossing Devona Rest Kaineng
9/11 - 9/12
X Rank - Henge of Denravi
S Rank - Jade Quarry Eredon Terrace
A Rank - Stormbluff Isle Gates of Madness Isle of Janthir // Blackgate Maguuma Sea of Sorrows
B Rank - Crystal Desert Fort Aspenwood Dragonbrand // Yaks Bend Tarnished Coast Sorrows Furnace
C Rank - Sanctum of Rall Darkhaven Anvil Rock // Ferguson Crossing Borlis Pass Ehmry Bay
D Rank - Devona Rest Kaineng Northern Shiverpeaks
9/10 - 9/11
X Rank - Henge of Denravi
S Rank - Jade Quarry Stormbluff Isle
A Rank - Eredon Terrace Blackgate Sea of Sorrows // Maguuma Crystal Desert Isle of Janthir
B Rank - Fort Aspenwood Gates of Madness, Sorrows Furnace // Yaks Bend Dragonbrand Tarnished Coast
C Rank - Sanctum of Rall Darkhaven Ehmry Bay // Northern Shiverpeaks Anvil Rock Borlis Pass
D Rank - Ferguson Crossing Devona Rest Kaineng
9/9 - 9/10
X Rank - Henge of Denravi
S Rank - Eredon Terrace, Jade Quarry
A Rank - Stormbluff Isle, Maguuma, Isle of Janthir // Crystal Desert, Blackgate, Fort Aspenwood
B Rank - Yaks Bend, Sea of Sorrows, Tarnished Coast // Darkhaven, Gates of Madness, Dragonbrand
C Rank - Anvil Rock, Sorrows Furnace, Ehmry Bay // Sanctum of Rall, Northern Shiverpeaks, Borlis Pass
D Rank - Ferguson Crossing, Devona Rest, Kaineng
9/8 - 9/9
X Rank - Henge of Denravi
S Rank - Eredon Terrace, Jade Quarry
A Rank - Stormbluff Isle, Blackgate, Isle of Janthir // Maguuma, Sea of Sorrows, Crystal Desert
B Rank - Yaks Bend, Gates of Madness, Fort Aspenwood // Tarnished Coast, Darkhaven, Sorrows Furnace
C Rank - Northern Shiverpeaks, Anvil Rock, Dragonbrand // Sanctum of Rall, Ehmry Bay, Borlis Pass
D Rank - Devona Rest, Ferguson Crossing, Kaineng
9/7 - 9/8
X Rank - Henge of Denravi
S Rank - Stormbluff Isle, Eredon Terrace
A Rank - Jade Quarry, Blackgate, Isle of Janthir // Maguuma, Sea of Sorrows, Crystal Desert
B Rank - Yaks Bend, Gates of Madness, Sorrows Furnace // Northern Shiverpeaks, Tarnished Coast, Darkhaven
C Rank - Fort Aspenwood, Ehmry Bay, Dragonbrand // Devona Rest, Sanctum of Rall, Anvil Rock
D Rank - Borlis Pass, Ferguson Crossing, Kaineng
9/6 - 9/7
X Rank - Henge of Denravi, Lets be honest here, they have dominated everyone who has gone up against them
S Rank - Stormbluff Isle, Jade Quarry
A Rank - Eredon Terrace, Blackgate, Maguuma // Isle of Janthir, Yaks Bend, Northern Shiverpeaks
B Rank - Crystal Desert, Fort Aspenwood, Dragonbrand // Sea of Sorrows, Gates of Madness, Sorrows Furnace,
C Rank - Tarnished Coast, Ehmry Bay, Darkhaven // Sanctum of Rall, Anvil Rock, Borlis Pass,
D Rank - Devona Rest, Ferguson Crossing, Kaineng
True Ranks
X Rank - Henge of Denravi
S Rank - Eredon Terrace, Jade Quarry, Stormbluff Isle
A Rank - Isle of Janthir, Blackgate, Sea of Sorrows, Crystal Desert, Maguuma
B Rank - Gates of Madness, Fort Aspenwood, Tarnished Coast, Yaks Bend, Dragonbrand
C Rank - Sorrows Furnace, Ehmry Bay, Sanctum of Rall, Anvil Rock, Darkhaven
D Rank - Borlis Pass, Northern Shiverpeaks, Devona Rest, Feguson Crossing, Kaineng
Arena Net Official Ratings
Official Formula
Enjoy!
Update:
Details have been requested so here’s the rest of what you need to understand how we’re using Glicko 2. These are fairly specific details so feel free to ignore them if you don’t get excited by math
Assume the shards are sA, sB, and sC. In order to handle a 3 way battle we treat each match as having two battles for each shard. So when calculating the new rating for sA the two battles are sA vs. sB and sA vs. sC. Likewise for sB and sC. Naturally, we do all the calculations before updating any of the data.
We use a Tau of 0.6 and a k of 1.0
In standard Glicko 2 scores are represented as 0.0 for a loss, 0.5 for a draw, and 1.0 for a win. We use a slightly modified version that takes into account score differential. I’ll explain how using the sA vs. sB battle as an example. To calculate the glicko score for sA in the sA vs. sB matchup we do the following:
sAPercent = sAScore / (sAScore + sBScore)
sAGlickoScore = (sin((sAPercent – 0.5) * Pi) + 1) * 0.5
where sAScore and sBScore are the raw scores from the end of the match.
North American World Rankings 10/5 - 10/12
2139.487 Henge of Denravi
2085.029 Jade Quarry
2027.236 Eredon Terrace
2011.719 Stormbluff Isle
1786.070 Isle of Janthir
1743.089 Blackgate
1690.733 Crystal Desert
1687.043 Dragonbrand
1666.646 Tarnished Coast
1595.670 Sea of Sorrows
1587.102 Maguuma
1586.597 Fort Aspenwood
1457.452 Yak's Bend
1449.646 Sanctum of Rall
1440.231 Nothern Shiverpeaks
1436.989 Gates of Madness
1363.606 Ehmry Bay
1340.206 Sorrow's Furnace
1336.879 Darkhaven
1129.947 Anvil Rock
1085.325 Ferguson's Crossing
1061.163 Borlis Pass
654.809 Devona's Rest
631.153 Kaineng
North American World Rankings 9/28 - 10/5
2143.02 Henge of Denravi
2047.43 Stormbluff Isle
2044.01 Jade Quarry
1987.6 Eredon Terrace
1778.2 Isle of Janthir
1736.46 Crystal Desert
1727.17 Dragonbrand
1693.44 Blackgate
1598.21 Fort Aspenwood
1595.57 Sea of Sorrows
1570.33 Tarnished Coast
1533.33 Gate of Madness
1529.41 Yak’s Bend
1447.74 Maguuma
1432.65 Ehmry Bay
1388.46 Sorrow’s Furnace
1371.21 Sanctum of Rall
1367.18 Darkhaven
1334.71 Northern Shiverpeaks
1169.81 Anvil Rock
1125.78 Borlis Pass
1022.02 Ferguson’s Crossing
723.686 Devona’s Rest
615.89 Kaineng
North American World Rankings 9/21 - 9/28
2137.173 Henge of Denravi
2029.034 Stormbluff Isle
2012.553 Eredon Terrace
1985.54 Jade Quarry
1788.191 Crystal Desert
1729.062 Dragonbrand
1691.656 Isle of Janthir
1655.74 Sea of Sorrows
1624.014 Fort Aspenwood
1613.295 Blackgate
1574.431 Gate of Madness
1568.006 Yak’s Bend
1505.579 Tarnished Coast
1490.875 Maguuma
1455.52 Ehmry Bay
1393.529 Sorrow’s Furnace
1392.798 Sanctum of Rall
1339.878 Darkhaven
1313.505 Anvil Rock
1146.019 Northern Shiverpeaks
1056.643 Ferguson’s Crossing
1054.98 Borlis Pass
777.679 Devona’s Rest
624.327 Kaineng
North American World Rankings 9/14 - 9/21
2141.559 Henge of Denravi
2033.824 Stormbluff Isle
1976.901 Jade Quarry
1923.441 Eredon Terrace
1717.738 Isle of Janthir
1712.107 Sea of Sorrows
1696.698 Crystal Desert
1643.959 Gate of Madness
1635.193 Blackgate
1626.448 Dragonbrand
1577.574 Tarnished Coast
1520.354 Maguuma
1510.545 Fort Aspenwood
1464.862 Sorrow’s Furnace
1434.666 Sanctum of Rall
1414.552 Darkhaven
1411.704 Yak’s Bend
1399.474 Anvil Rock
1380.043 Ehmry Bay
1104.276 Borlis Pass
1080.276 Ferguson’s Crossing
1074.472 Northern Shiverpeaks
833.028 Devona’s Rest
634.207 Kaineng
North American World Rankings 9/13 - 9/14
2188.612 Henge of Denravi
2002.226 Jade Quarry
1964.446 Stormbluff Isle
1875.004 Eredon Terrace
1699.045 Sea of Sorrows
1695.069 Blackgate
1679.689 Gate of Madness
1670.891 Isle of Janthir
1636.534 Dragonbrand
1584.418 Crystal Desert
1579.227 Maguuma
1563.392 Fort Aspenwood
1506.938 Tarnished Coast
1481.493 Sanctum of Rall
1435.816 Yak’s Bend
1420.95 Sorrow’s Furnace
1419.258 Anvil Rock
1405.639 Ehmry Bay
1332.269 Darkhaven
1120.529 Northern Shiverpeaks
1115.636 Ferguson’s Crossing
1040.031 Borlis Pass
861.837 Devona’s Rest
669.879 Kaineng
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2132.171 Henge of Denravi
1952.644 Stormbluff Isle
1940.189 Eredon Terrace
1934.638 Jade Quarry
1729.114 Blackgate
1700.119 Isle of Janthir
1682.879 Sea of Sorrows
1646.364 Gate of Madness
1633.066 Crystal Desert
1564.007 Maguuma
1557.434 Fort Aspenwood
1528.095 Tarnished Coast
1521.522 Dragonbrand
1495.801 Sorrow’s Furnace
1475.709 Yak’s Bend
1453.539 Sanctum of Rall
1417.146 Ehmry Bay
1349.244 Darkhaven
1342.292 Anvil Rock
1153.872 Northern Shiverpeaks
1082.319 Borlis Pass
1079.313 Ferguson’s Crossing
917.602 Devona’s Rest
639.897 Kaineng
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#1921363 Every single name is used. Literally.
Posted
Verranicus
on 12 September 2012 - 07:26 AM
Kaiarra, on 12 September 2012 - 07:22 AM, said:
You could try adding accents to some more uncommon names, as some of them are allowed. Otherwise you're pretty much out of luck at this stage; personally I made placeholder name alts the first day of headstart because this issue was so predictable.
Or you could be more original and not desperately cling to a few names.
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