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Member Since 16 May 2012
Offline Last Active May 23 2013 05:31 AM

#2058453 The new endgame dungeon on 15th Nov.

Posted clipbord on 02 November 2012 - 06:52 PM

Make boss battle more engaging!, Cause apparently Anet's idea of a hard boss is just giving it a trillion health and kills you in like 2 hits.

#1979230 Social Failure?

Posted Wordsworth on 29 September 2012 - 01:32 PM

I find saying "Rub rub rub" while reviving someone is a good icebreaker.

You should try it out sometime OP.

#1980735 Current State of the Game. Fun? Population? Will you continue to play?

Posted BloatedGuppy on 30 September 2012 - 02:38 AM

View PostAventurian, on 30 September 2012 - 01:09 AM, said:

Fun fact: I used to work as a senior engineer and project lead at a major game dev house.

Appeal to authority. It's completely irrelevant what you do for a living.

View PostAventurian, on 30 September 2012 - 01:09 AM, said:

Two million licenses is nothing, it won't offset production costs for GW 2. Also, in the spoiler note I provided all the numbers you need.

Irrelevant to the post you are quoting, which was rebutting your nonsense assertion that they hadn't reached 2 million in sales. Now you're just shifting the goalposts and arguing a new point.

View PostAventurian, on 30 September 2012 - 01:09 AM, said:

Feel free to make up your own facts.

They're actually posting easily verifiable facts, not inventing numbers for the purposes of a diatribe.

View PostAventurian, on 30 September 2012 - 01:09 AM, said:

Doesn't change a thing: GW 2 is not selling enough, and the user base is not growing.

Attribution? Link? Can you support this with data? I'd love to hear it.

View PostAventurian, on 30 September 2012 - 01:09 AM, said:

I take it that you have your own sources to refute my facts, right? Right?

I'm sure you know what burden of proof is, and why it's yours in this particular circumstance, right? As a senior engineer and product lead, you should be an educated guy. Which makes your bizarre fact-free, rambling discourse about the imminent doom faced by the game really puzzling. Because that kind of crap is usually the province of teenaged internet trolls, not adult professionals.

Honestly, I have no idea how well the game is selling right now. The last data point we have is from 2 weeks ago, when the game passed the 2 million mark you studiously asserted it had yet to reach. It could be closing in on three million, or it could be at two million and one copies sold. I have no idea. Which is why I'm not going to be giving lectures on the subject on internet forums. I recommend you follow my lead in this regard.

If and when more data becomes available that demonstrates the game is under-performing...and I mean actual data, not airy speculation...then you can unleash as many grim jeremiads about the financial future of the game as you please.

#1950583 Anyone else feel like Trahearne is a bit contrived? (Spoilers maybe?)

Posted Konig Des Todes on 20 September 2012 - 04:25 AM

View PostDoki20, on 10 September 2012 - 01:46 PM, said:

Erm.. you know that he was studying Orr for at least a decade? This, and the fact that he had the whole Durmond Priory at his disposal to fill him in with any other Orr knowledge they have found.

If you put these together, then it's not that "magical" that he had this sort of information.
Two and a half decades. He's been studying Orr - not just the risen but also the land, the history, the nation, the people, everything - since he was born.

Personally, having done the whole story, I don't see the problem - outside some returning characters not knowing who you are even if you dealt with them (this is likely an oversight and irrelevant to Trahearne). Trahearne gives you the choice for how to tackles each and every situation. You choose how to further invade Orr. Everyone's relying on you for the major push. Trahearne's the brains, and you're the might and magic - the arrowhead to Trahearne's bow. Trahearne decides from the information he's given and knows what's the best next target, and he wants your opinion on how to proceed - and this stuff is so important he wants you to do it while everyone else is fighting against all the grunts. Grunts fighting grunts, and commander fights the Mouth, Eyes, and risen princes.

So how is that not your personal story? Yes, he's your leader, but you know what? Let's take a look at the beginning of the personal story:
For humans, Logan tells you the options that can be taken (sometimes Anise).
For charr, Rytlock does.
For sylvari, Caithe.
For norn, Eir (sometimes Knut or someone else).
For asura, Zojja.

During the Orders, your mentors give you options for how to proceed and it's up to your opinion on how to do it.

From beginning to end, you're the one finding the issues (it's you who first encounters the Eye of Zhaitan and Mouth of Zhaitan), and you're the one choosing how to confront these issues, and being the main powerhouse behind solving them.

So where does it "stop" becoming your personal story? I'm not seeing it. How is Trahearne contrived? I'm not seeing it.

Yes, his wording can get annoying from time to time, but that's true for everyone. The only bad part about him is that he gives up too damn fast when his first ritual to restore the lands fail.

#1921363 Every single name is used. Literally.

Posted Verranicus on 12 September 2012 - 07:26 AM

View PostKaiarra, on 12 September 2012 - 07:22 AM, said:

And that's the problem when you make names game wide... always thought it was a stupid idea.

You could try adding accents to some more uncommon names, as some of them are allowed. Otherwise you're pretty much out of luck at this stage; personally I made placeholder name alts the first day of headstart because this issue was so predictable.

Or you could be more original and not desperately cling to a few names.

#1907382 Anyone else feel like Trahearne is a bit contrived? (Spoilers maybe?)

Posted Doki20 on 09 September 2012 - 07:46 PM

View Postmoomooo1, on 04 September 2012 - 08:26 PM, said:

I agree that the story telling could've be done better(the Master of Whispers identity reveal was atrociously bad, but had promise had they done it right). The character itself I can *see* what they were trying to get at. The timid type who can summon a lot of courage, more than he himself knows. This is a very common and likeable hero in all our media.

Only... they didn't show us any of that. You're right. He went from useless NPC informant to leader. I don't know. I definitely think they could've worked on that. Plus, the bond between you two. When he appointed me second in command I couldn't see why...

I disagree. Not sure because I had a sylvari character (thus met him early on and bonded with him), but I actually felt good when he actually appointed me to Commander. Later on as well, when he asked my opinion and when he tried to cheer me up after certain events, it felt that he actually cared about my character.

My only problem with the storyline, that when Calys and the other sylvari woman showed up with the
they didn't recognize me... even though I saved their lives more than once in the early sylvari storyline and even had a big adventure with them.. they told those events like I wasn't even there..

Not a major thing, but it would have been really nice of Anet to actually care about such little details (and should have made a new cutscene for that option just for sylvari)

edit.: Just as Isarien said in the post above me. Only difference that I went with Hylek and the one I befriended showed up with his patrol instead.

#1821877 PvE Kind of Boring?

Posted pumpkin pie on 26 August 2012 - 08:11 AM

there are so many things to do in one game , i am overwhelmed .... haven't a clue what or where to start, i often find myself heading to point A after an hour, finding myself ending up at point Z , totally carried away doing something other than what i headed out to do.... its the opposite of boring in my humble opinion, but i think that is thanks to my inability to concentrate on one task at hand, must do many things  :P. anyway, i am taking a break from the game to do some cycling, otherwise i think my skin is starting to graph together with the chair's leather.

#1795604 Zhaitan spotted!

Posted Vryllia on 23 August 2012 - 12:00 PM

View PostMizzory, on 23 August 2012 - 11:18 AM, said:

Is there a bigger image?

I want to use it as my background

Hello all!!! Long time lurker and first time poster... :)

I know it's not perfect but you can use this one (1920x1080) http://i.imgur.com/9OKSw.jpg

#1792810 No real viable ranged weapon as Guardian

Posted Nox_Aeterna on 23 August 2012 - 03:14 AM

People who come here and complain that guardian is a strong profession and thus have no need for a viable ranged weapon should first understand what is this game proposition.

It is not about making a OP class that can hit only melee or that can only support or even that can only do ranged damage, it is about making every class capable of doing all of those things in a good but not OP way.

Guardians have all right to complain they deserve a ranged dps option , that is promised on the game design , and thus is a flaw.

If it is an OP profession or not has nothing to do with the matter and should be considered on balancing , not game design.

#1793793 Post your character? [Image Heavy]

Posted Kaguchan on 23 August 2012 - 06:10 AM

View PostIsarien, on 22 August 2012 - 07:50 PM, said:

This is the final revision for my Guardian from yesterday's stress test. I'm quite content with how he turned out: Posted Image

I was attempting to mimic the blue leaf birch trees from Saphery, a region in Warhammer lore, and it like it seems to match almost perfectly.

Posted Image

I really love that, its really looking excactly like those trees!

#1789906 Dagger/Dagger - Stress Test 8/22

Posted Slazapuss on 22 August 2012 - 08:49 PM

Go dammit man the stress test was 8/21. You just made my heart jump.

#1782549 Sylvari skin colors

Posted Xairi on 22 August 2012 - 02:38 AM

View PostIsarien, on 22 August 2012 - 02:29 AM, said:

Dat smile! So photogenic!
I know, right? XD

Posted Image

#1782434 Sylvari skin colors

Posted Xairi on 22 August 2012 - 02:27 AM

Posted Image

#1766163 Male or female mesmer

Posted Defora on 19 August 2012 - 05:44 PM

I will roll human female, would feel weird to play male... to think about it, I haven't never actually tried to play any male toon.

Off topic, kind of funny. Don't take it too seriously, just roll what you want. ^_^
Reddit: How I feel about Choosing a Character as Male Mesmer...
Posted Image

#1763565 Why Guild Wars 2 Has the Potential to Re-Shape the MMORPG Market.

Posted Krazzar on 19 August 2012 - 06:20 AM

View Postdreighver, on 19 August 2012 - 05:52 AM, said:


Let me put it this way. GW2 is a bicycle; you get on and ride around, take in the scenery, maybe do something exciting, and at the end of it you're in the same place you started. The experiences you had while riding is what is important. WoW is a jet; you get on and loathe the time you're there, wishing you would arrive already while daydreaming about how great it will be when you finally get where you're going. By the end you're in a different place, the destination is all that matters, and once you get there you start thinking about the next destination.

EQ was also a jet, WoW did wonderful things to make that trip relatively more comfortable or appealing, like larger windows or more destinations, but in the end it's still a jet. GW2 can't improve on the jet because it's a bicycle, it's the best bicycle out there, but it still doesn't operate as a jet. The problem is people are setting the bicycle and jet equal to each other and picking the criteria that would most help their argument. That leaves the decision of "best" up to personal taste and what criteria are important to you. If you like a game that provides meaningful experiences you'll probably go with GW2, if you want a Massively Mundane Occupation you'd probably go for WoW.

GW2 may bring a rise of games that are structured similarly (which is hard to distinguish because there are already many games like it in terms of basic structure), or other games might use some of the systems superficially, but it can't kill the commitment-based games. There are far too many people out there that feel like they need the constant stream of "achievement" to get through the days, weeks, months, and years (that's why people allowed WoW to "destroy their lives", for example lose a significant other, job, family ties, ect, because the commitment to WoW was greater than all the other aspects of their lives to the point of replacing and ignoring them completely). The good news is Anet doesn't have to make sure everyone is playing GW2 and only GW2, it can exist sucessfully while other games exist as well, that way they're competing with GW2 but GW2 isn't competitng with them.