Jump to content

  • Curse Sites

Requiem For Dawn

Member Since 18 May 2012
Offline Last Active Jan 27 2013 05:49 PM

Posts I've Made

In Topic: Mad King - Dont forget your chest at the end

28 October 2012 - 11:09 PM

I'm starting to get the feeling that I'm cursed in this game...
I've killed him with my party about 6-7 times and all I've got was greens while my guildies got exotics and black lion salavge kits
Not to mention that another guildie linked Arachnophobia that he got from the chest

I'm all MF gear and always with peach tarts, wtf am I doing wrong :qq:

In Topic: Guild wars 2 Gold to Chat

19 October 2012 - 05:59 PM

View PostGrandmaFunk, on 19 October 2012 - 05:53 PM, said:

I don't really get the use of sending a formatted link for a gold value to chat?

how does it differ from just typing out "2g 12s 4c"?
it doesn't, it's just the outcome of me being bored and away
then my guildies were all like "HOW YOU LINK GOLD!?!" so I made this :)

In Topic: TA Explorable Forward - Up path seems too hard after recent update

11 October 2012 - 04:54 AM

View PostShiren, on 11 October 2012 - 04:32 AM, said:

The fight has changed, but when

You're such a helpful and valuable member of the community.

The encounter was changed with the last patch to make it harder, but as others have said, when done a certain way it's not that bad.

If your party can't manage to take out two or three silver mobs with about five of the hatchlings, you're going to have a hard time. Personally I don't think it's that hard and when I see people struggling with the spiders, it's because they aren't focusing them down and for some reason approaching the adds differently from how you would any other encounter.

You used to have to clear the first few mobs in front of the tree and from then on you could AFK it. The recent patch caused more spiders to spawn and attack you in the tunnel regardless of what you do. There is also the tree bomb skill. There is one bomb for each ally, if you all stand in the same place you are all hit by each other's bombs. This causes everyone to be downed, so spread out and dodge roll when you see the tree slam its fist down and start to shake.

Just stand at max range like before and kill the spider adds as they come to you. If your party is decent they should be able to DPS the spider adds without leaving the room and letting the tree reset. If your party struggles, you will constantly reset the tree, however there does seem to be a cap on the number of spider adds he sends after you so even if you reset him multiple times, eventually you will kill all the add spawns and can essentially auto-attack him and only have to worry about the egg skill. I read that if five people are hit by the egg bomb skill he will throw spiders at you. I've seen my whole party downed by that skill and no spiders spawned, so I don't know how true it is, but there is incentive to dodge the egg sacks.

Don't let the spiders overwhelm you, focus them down and use AoE to take care of the hatchlings. If your party can't handle a few hatchlings and three silver spiders, you need to work more on your skills because it shouldn't be that hard.

Also you have to monitor the tree's attacks.
Every 2nd time he attacks (smacks the ground) he will shake and drop some sort of aoe from the skies where you stand (you don't have a red circle beneath you) and you'll have to dodge it because it can easily get you downed

In Topic: Fastest way to level

02 October 2012 - 01:51 PM

you get roughly 10 levels from crafting from 0 to 400 -> buy \ gather shitloads of mats and add crafting booster (optional)

you can level any character from 1 to 80 with about 50g or so without leaving the city \o/

In Topic: Never make A Norn...

02 October 2012 - 08:09 AM

My char is max size Charr and I almost lost it yesterday while trying to complete Malachor's Leap JP.
It was a disaster I just couldn't see where I was jumping since my camera was stuck behind my back or sometimes through my char.
Also, unlike norn, charr's running animation can cause the "jump now!" moment to be a little tricky.

Anyway I've completed about 95% of the game JP and 90% of the vistas didn't had that much of a trouble, vistas are easy as pie, the JP are a bit of a headache sometimes.
I suggest a simple solution:
Shrinking potion at the entrance. Simple as that (Also the mechanic exists in for instance Box of Fun). When you enter the JP you can choose to drink a shrinking potion that shrinks you to a size of an asura (which shouldn't be effected).

Bottom line Charr/Norn max size = JP Hard mode! xD