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Graka

Member Since 18 May 2012
Offline Last Active Yesterday, 08:00 PM

#2211534 I miss the Gear Treadmill

Posted Trei on 15 June 2013 - 12:55 AM

View PostRelentless Raven, on 12 June 2013 - 06:08 PM, said:

-snip-

Am I wrong?
Nah... just crazy.


#2208332 now that we're getting a LFG tool...

Posted Tranquility on 01 June 2013 - 12:56 AM

View PostDasryn, on 01 June 2013 - 12:39 AM, said:

i dont agree with an ingame lfg tool.  i like gw2lfg you can specify whether its going to be a speed run etc etc.

Yeah, pretty much.

The only people who actively pursue a LFG tool that automatically finds a party for them are the kind of people that nobody wants to play with anyway. Whether they are obnoxious, ignorant, or just awful at the game.


#2197346 Is the April 30th Update "make or break"?

Posted Specialz on 01 May 2013 - 03:49 PM

View PostMazingerZ, on 29 April 2013 - 04:30 PM, said:

It's not going to "break" GW2.  There are still plenty of fanbois (as prven by this forum) who'll continue to play the game and if ArenaNet's current offerings do not entice people to buy, then it'll continue down the slippery slope to full blown Asian F2P MMO.

At this stage, I don't give them any money.  They haven't earned it.  
If it makes you feel any better they don't actually need everybody to spend just some people to spend.

All I see in this thread are people that hate the game but wont admit it to themselves. There is nothing wrong with simply saying "hey this game isn't for me and just move on". But i suppose players like you would rather just keep complaining than accepting the reality. I doubt very few fans of the game, thinks it is perfect or w/o any significant flaws. After months of pounding your head trying to change the game to suit your needs, most rational people probably would have given up. If it make you feel any better, keep up the pointless battle against the "fanbois of guild wars 2".  Also it is hard to take anyone POV seriously, when they start a discussion by insulting everyone that doesn't agree with their views. That might work with people that agree with you, but I doubt it will work with the people you are trying to convince.


View PostDraino, on 01 May 2013 - 02:46 PM, said:

Suddenly I realize: we need the hated gear grind, or a skills grind, or something. We seem to be creatures that need the nearly unattainable goal, to stay interested.



I hope your WE does not include me. Anyways, this mentality exist because A LOT of MMORPG  players only play one game or stick to one game and or they treat MMO like a time sponge, instead of playing simply to have fun. Maybe you should consider sticking to games like WOW that does give dangle the carrot like or treat you like a hamster, like you implied.


#2181384 One sentence that defines GW2

Posted Chaos on 20 March 2013 - 02:03 AM

Just another reason for trolls to be trolls and fanboys to be fanboys, while most casual gamers just enjoy themselves and the more hardcore gamers move on.


#2173917 Exposing the Truth, Past and Present.

Posted Trei on 03 March 2013 - 04:19 AM

View PostEntombed, on 01 March 2013 - 05:39 PM, said:

.... I have taken careful consideration to keep this post from being incendiary ...
Yet you saw it fit to start your post with

View PostEntombed, on 01 March 2013 - 05:39 PM, said:

Purpose:  In effect, what I intend to do is expose ArenaNet of lies, deceit, and otherwise facilitating or spreading  false information f..

:|


#2129900 Looking For Groups is Seriously Lacking

Posted Zero Fox on 28 December 2012 - 11:09 AM

This website has a nice alternative, the trick is to make the website famous so more people will use it.
http://www.gw2lfg.com/


#2048692 Waited for hours...and...crash

Posted Al Shamari on 28 October 2012 - 08:35 PM

Oh no, a crash! Those never happen! Except in Guild Wars 2, it must suck, they don't have their shit together obviously! No other server crashes ever! Never!


#1755974 Guesting not a "launch feature"?

Posted Edwidget on 17 August 2012 - 09:38 PM

View PostLethality, on 17 August 2012 - 09:33 PM, said:

The only way it will work is if the "free" transfers are attached to the account, not the launch of the game.



Not everyone shares your sentiment.

Yes Lethality, everyone is aware by now that you prefer focusing on the tiniest negatives under the banner of pointing out areas of opportunity.


#1720826 If Guild Wars 2 had monthly fees....

Posted wildkytten on 12 August 2012 - 09:07 PM

Not sure if the question can be answered.  Keep in mind, Anet in the design asked themselves why do sub MMO's do the things they do and tried in a lot of ways to do the opposite.  Sort of hard to wonder if you would pay a sub fee for a game that was designed to be the anti-sub game so doesn't have the elements in it to sort of entice keeping paying a sub fee.


#1722814 I feel not being on steam yet is not an amazing move...

Posted wildkytten on 13 August 2012 - 03:51 AM

View PostThe Comfy Chair, on 12 August 2012 - 10:18 PM, said:

I dunno, once people know they can get peggle on the cheap...

I mean, there's quite a lot of people with abysmal PC's on steam (far from the majority, but a good few million) who can't be 'hardcore' gamers :P No-one tries to play 'hardcore' games on a integrated intel laptop from 2005.

Of course, GW2 can't be played by 'casuals' anyway, it's too demanding. So the Steam crowd in general is a good market to target for any game like this.
I am still trying to look up the information, but I remember a few months ago when Steam changed some rules about DLC's and cash shops being done by games that use the Steam service.  This is what caused the conflict between EA and Steam a few months ago.  That things on a cash shop are considered DLC so Steam takes a cut.  Existing games were grandfathered in already, hence why GW1 is still on it.

But if I remember correctly, and I will still continue to look, then that would be a very good reason.  For example using some hypothetical numbers, let's assume that Anet expects to sell 5 million copies, and believes they will make X amount of dollars.  Well, let's assume that if they use Steam they may sell an additional 1 million copies for a total of 6 million, but Steam's cut makes it so Anet makes less money.  Business wise that makes no sense to do.

Now I don't know if that's the issue or not, but I would think that the cash shop would be the case.

EDIT: In what way is GW2 to demanding for casuals?  While the Ascalon Catacombs weren't a a steamroll (no pun intended) as say Wrath heroics in WoW, it still in no way needed a group of people to be highly coordinated to finish, say like using vent.


#1687421 Should Legendary items have unique abilities?

Posted Rune100 on 06 August 2012 - 08:46 PM

It should be cosmetic only. The weapon should look awesome and could add some special effects to certain combo moves, such as Blast.


#1687428 Should Legendary items have unique abilities?

Posted wildkytten on 06 August 2012 - 08:47 PM

View PostLethality, on 06 August 2012 - 08:32 PM, said:

Or, perhaps, some players like meat on the bones of their game of choice.

Simple button mashing by players with nothing else to do, who are easily distracted by a "shiny" is not the kind of game I'm looking for. It's not fun, it's just lowest-common-denominator.

I want goals. I want thinking. I want strategy.
Then I guess you don't like WoW as there is no meat on that bone and there certainly is no strategy.


#1677262 Anyone else angry about gem to gold trading?

Posted Verene on 04 August 2012 - 04:16 PM

I honestly think that most people who complain about being able to convert gems to gold simply don't know how the system works. I know I disliked it back when it was first announced, until I read up more about it and then went "oooohhhh that's actually pretty neat".

Yes, they'll likely have a pool of gold available for right away, but for the most part? If you're converting gems to gold, you're not buying gold from ANet. You're buying from another player who's put up money because they want some gems. This isn't just creating gold out of nowhere, it's just circulating around gold already in the system, while taking out a small amount in the form of a listing/transaction fee, so ultimately it winds up being a bit of a gold sink. Just as every time you sell something on the trading post and have to pay a small listing fee.

Some of the gold people get using gems will be used on the trading post, which just circulates it around more, while taking a small amount out of the game. Some will be used at NPCs, which takes it out of the game entirely. This isn't just some open faucet pouring gold into the system.

I didn't like it at first, but then I educated myself on how it actually worked, and I quite like it. I work full-time, which means I don't have endless amounts of time to game, but it also means I have a bit more disposable income to play with. I've already got a nice amount of gems sitting on my account from BWE3, and yes, some of that will be traded for gold for things like buying a specific armor skin early on (as my main will be a sylvari mesmer and I hate how the light starter armor looks on them). Doing that doesn't give any sort of advantage, unless you think having a specific cosmetic appearance is an advantage in the game.


#1661359 Crafting Stations = Banks... was this helpful to you?

Posted wildkytten on 01 August 2012 - 05:35 AM

View PostTrei, on 01 August 2012 - 03:57 AM, said:

You need to read my post again.
I shall assume you misunderstood it somehow.
No, I understood it, but here is the part I disagree with....

All the more reason to split banking from the mats tab.
As it is, the functionality is already different: I still needed to go to a bank physically to bank my non-mats items compared to just deposit mats from anywhere.


Leave the mats tab in the crafting station, that's fine with me.

Bank in Tyria = Bank in real world for me in this case simply because they are both the place to do banking.
If Anet wants more accessibility to banks for players, I'm all for it if it is introduced appropriately.

Just don't tell me its accessible from a crafting station, or a water well, or something else similarly silly and unrelated.


One of the things a lot of people complained about in "another game" was the busywork associated with crafting that was not really directed at crafting.  People also wanted more bank locations.

As Colin said, they ask themselves one question, "is it fun" as game players.  Keep in mind, they have said in their manifesto they want to attract a more casual crowd.  They want to attract that potential customer base that tried MMO's and hated them.

Bank access in every outpost was something very popular in GW1.  Didn't matter the size, there was always a Xunlai agent.  I can understand your point of view as a personal opinion, but in mine, this actually fits in rather nicely.  Other people have said they wouldn't have wanted even a banker unless it charged for access to it, in other words, restricting access.  That's not what Anet's philosophy is with GW2.

Now ok, would I prefer a banker myself?  Sure, from an aesthetic viewpoint, but the result is the same so it's no big deal.

Also, keep in mind a lot of crafting mats do not have tabs in the mats tab.  Insignias as well as rare crafting materials had to go in regular bank space.

View PostBondageBill, on 01 August 2012 - 05:28 AM, said:

@Lethality:

Can you help reconcile your stance on this issue with your stance on Vistas?  As a proponent of separating the bank and crafting stations, you have argued that traveling between the bank and work stations is good because it increases required effort in crafting, and, therefore, increases earned value.

However, in a recent thread on the addition of vistas in GW, you stated, and I quote:
It's not difficult... it's a form of a grind to extend your time in game.

If walking between point A and point B to engage in inventory management increases the effort requirements and earned value of crafting, then, likewise, walking between point A and point B to engage in world discovery must increase effort and earned value in world completion.  Surely, vistas increase the value of all world completion activities, and, therefore, are a quality addition to GW2 by your own logic.

Conversely, if walking between point A and point B to engage in world discovery is a grind only intended to extend your time in game, then walking between point A and B to engage in inventory management during crafting must be an artificial and unnecessary grind as well.

So which is it?
That is a very interesting contrast.

I guess it's a waste of time only if there is no economic threat to him.


#1657217 Skimpy armor and finding a solution.

Posted wildkytten on 31 July 2012 - 05:55 AM

View PostOconnell, on 31 July 2012 - 05:45 AM, said:

I really enjoyed your post, not because you were mostly agreeing with me but because you could explain most of the things that I didn't want to mention in the original post because then it'd end up in a debate about sexism and the sort (which unfortunately has ended that way anyway), and also because of my lack of english skills. Thanks for the message I agree with the armors being different for females being a move I don't like at all. Most of the armors or clothes that people show to me and say they're ''modest'' in the case of females have a little opening in the chest to show the neckline and only to show the neckline. Where the male counterpart doesn't show anything. This bothers me the most, and since the topic has gone off 7 pages ago, I don't care anymore.

From this message on, I won't bother replying to you because you're incapable of understanding something as simple as me, asking for something for my character that doesn't affect others, isn't me trying to control others.
Yeah, you want them to change what you consider to be skimpy armor to suit your needs.

The point is, if you hate the armor, how do you like it and how do you know if you liked it if it were changed?  As others have pointed out, this isn't a game like WoW.  Armor is not just tattooed on to the player character's model like it is in that game.  It would require a major.

You have been given a lot of choice in this game as we all have.  Stop trying to take it away from other people.