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Roth

Member Since 19 May 2012
Offline Last Active Dec 19 2012 01:03 AM

Posts I've Made

In Topic: Future Content Updates Discussion - What do you want to see?

09 December 2012 - 12:55 PM

I would like to see new ways to acquire unique weapons that aren't simply "Grind out this checklist and throw it in the forge". There is a huge and expansive world yet all the nice skins require a dull, repetitive grind in the same most profitable area.

In Topic: LFG FoTM (x)

19 November 2012 - 06:18 PM

View Postraspberry jam, on 19 November 2012 - 06:05 PM, said:

It's to prevent people from being, so to speak, run. Like you can join a group that takes you to level 15 the first time you're even there.

It's not the first time ANet did this, anyone remember HA in GW1? They don't seem to understand this whole rank/level discrimination thing.

I'm sure Arenanet could easily halt personal fractal progress until you complete your current level. Allowing players to join groups 2-3 levels above their fractal level will help prevent players from standing around waiting until a group for their level comes up.

Example:  Player A is at fractal level 7 but is unable to find a group to run it. He sees an advertisement from a group looking for players to do level 8. Normally, Player A would be shit out of luck and would have to accept they may not find a group that night. With the suggested method, Player A is able to join the group with their level 8 run and upon completion, remains at level 7 until they complete that particular level.

Something as simple as that would iron out some of the glaring issues the current gating mechanic has. The current method feels so outdated given everything Arenanet have done to improve the overall MMO experience.

In Topic: LFG FoTM (x)

19 November 2012 - 05:55 PM

As much as I love the new dungeon, the group design for it is abysmal. If someone at a lower level than the group joins, you should have the option to lower the level, not be forced to. Just terrible.

In Topic: Ascended Items

13 November 2012 - 10:41 AM

Quote

This extremely dangerous condition ticks percentages of player health away and can’t be cleansed by normal means. Players who wish to delve deep into the Fractals will find that Agony makes progress increasingly difficult, until they reach the point where some defense against this condition is a must.

This is my biggest concern with the update now. If I'm going to be gated by a mechanic that, given Anets track record will require players to either get lucky with RNG (drop chance, forge) or chalk up and buy resistance items at a huge cost for this new damage mechanic, I simply won't bother with it.

A harder dungeon would have been more welcome than a poor gating mechanic.

In Topic: Ascended Items

12 November 2012 - 05:42 PM

It won't be such an impact if the new "gear" is attainable for the average player. If it's a grind akin to legendary weapons then the rage unleashed will be entertaining to read.