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Roth

Member Since 19 May 2012
Offline Last Active Dec 19 2012 01:03 AM

#1815426 People are far too impatient and demanding about the headstart.

Posted Hermos on 25 August 2012 - 11:19 AM

What did you expect? It's a headstart. The official launch is on the 28th. ANet gave you the chance to participate in the Beta events, which everyone did, without much of a fuss.

Changing from small BWE's to a full scale practice release is a rather large jump to achieve without some glitches, bugs and problems to fix. We've all seen Arena Net's dedication to fixing bugs and improving small faults, so why are people still complaining?

We've seen the same issues from GW1's beta's and launch. It happened, they fixed it.

They've given you your money's worth. In fact, probably a little more.

Why do people feel the need to complain about a company that actually keeps on giving more than they probably should?

I know we paid for the game, but we're not even really paying for their maintenance services.


#1817321 Power leveling: "Lettuce leveling" - the fastest and most efficient way

Posted Generic Fantasy Name on 25 August 2012 - 01:01 PM

Lettuce onto the game servers so we can try your method.


#1759443 Nicolas Cage in GW2 [Screenshots]

Posted ArmoryGW2 on 18 August 2012 - 02:23 PM

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#1663450 Early Access Launch Time?

Posted neonshock on 01 August 2012 - 05:39 PM

8am GMT. Waking up to GW2 is gonna be immense.


#1621002 Typical pest - Foreign languages on international servers

Posted drkn on 23 July 2012 - 07:07 AM

English is the contemporary lingua franca of the world, and especially on the internet. GW2Guru forums are international - would you like us all to speak our native languages instead of english?
I have predicted this problem, but got bashed for pointing it out early on; now it really is a problem, with all the non-english chat flying around on /map and /team.


#1566726 Alliance - moving from gw1 to gw2

Posted shanaeri rynale on 02 July 2012 - 02:43 PM

This issue is the #1 risk to a sucessful launch atm. Now while we don't know much about guild caps, chat improvement and alliances the time is very rapidly approaching where we need to

I'm not often blunt and to the point , but having to 'earn' more guild spots is possibly the most retarded move ArenaNet has made in GW2.

Why is it moronic and retarded?

Well what in hell are your friends, possibly of many years going to do while the rest of you 'earn' whatever you need to to make space for them?

It doesnt matter what the resource is you need, at launch you'll start from zero so will need to do something while someone else waits while you do

You cant really shove them into an overflow guild, as there is no direct communication between guilds and besides, they'll spend however long it is feeling second rate.

I really, seriously hope it's nothing to do with a cash shop to raise guild caps. That would be a really unforgivable
asshat move as the only way to get all your friends in, on launch day would be for someone to pay REAL money.

Having to earn stuff, just so your friends can be in your guild is NOT fun and IS disasterous for the community. Both of which Arenanet say is their main purpose.

You also cant add this sort of thing post launch, as by that time guilds etc will have already been formed, alliances and friendships splintered and fragmented all over the place. It has to be in place AND published BEFORE launch.

The ONLY option that will avoid this spintering and forced divorcing of alliances is
  • Larger guild cap from day 1, No screwing around with trying to earn stuff - This is for guilds that want to be one large guild
  • Alliances - This is for guilds that want to retain their identity yet be part of a larger family
  • Custom Chat - For groups of friends who want to converse no matter the guild(or otherwise) they are in.
The game is called Guild Wars. Not Twitter wars, or teamspeak wars or 'lets chat outside of game wars'...

This whole topic is quite worrying, as we have seen NOTHING on it and we only have 7 weeks to go.


#1536056 GLF guardian for combs need 200+ tokens

Posted RabidusIncendia on 20 June 2012 - 02:43 PM

View Postdss_live, on 20 June 2012 - 02:37 PM, said:

I kinda hate this mentality that somehow having those things proves anything. It doesn't show how skilled you are or how you even got them. no idea where this all started, but however started it , is seriously a moron.

It's actually reinforced by design.

Dungeon-

hard? Check
Must be completed succesfully many man y times? Check

Desire to not be dragged down by a noob who has no idea what they're doing when you have 50 more times to go? Friggin high.

This kind of crap is an MMO standard because of the standards of MMO


#1535332 Black Sheep

Posted Lewis B on 20 June 2012 - 07:01 AM

Just to give a little detail, it is actually 2 interviews.  One with Jon and one with Colin, each interview around 15-17 questions in total.  With Jon specifically, I've asked 3-4 questions relating to the Engineer.


#1524720 Speculative Release Date Thread: The Ninth Part

Posted Kasern on 16 June 2012 - 01:00 PM

Look, I've got no problem with paying for a game 6, 12 or even 24 months in advance. I really don't. But I do tend to expect something more concrete than an entire year of possibility.

Hell, there were plenty of games announced at E3 for next year that have more specific dates. The Elderscrolls MMO I believe is slated for April 2013. And take Halo 4, while a single-player console game, it has a massive multiplayer component and the weekly episodic missions sound like a crap ton of work, yet we've had the November date since last month. It's not unreasonable to expect a date at this point. It really isn't.


#1487527 Confirmed: Tiered Traits AND Utility Skills

Posted Ruien on 02 June 2012 - 03:45 PM

This system is exactly what Rift and many other MMO's have done in the name of balance. All this does is restrict the possible number of good builds. With this system its also going to restrict weapon choices as well. people will be forced to play a weapon because the trait system will force them to take certain traits if they want to maximize their potential. this kind of system LEADS to elitism and the demand to have certain builds or risk being excluded from the activity.

Its happened in every game for the last 8 years. 6 months before release of Rift, there were multiple builds for rogue. At launch there was only 1 that did max dps with the other builds being far behind it. You could not play a rogue how you like you were forced into taking mostly sab.

This is a bad bad way to go for balance sake or even to help less experienced people  pick good builds. This will lead to FOTM builds all over again like wow and only certain builds being viable.


#1486886 Confirmed: Tiered Traits AND Utility Skills

Posted Amon on 02 June 2012 - 08:48 AM

A tiered system that every other MMO is doing. Great...

I think devs are too keen to forget what made them successful in the first place.