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Member Since 20 May 2012
Offline Last Active Jan 18 2013 06:44 AM

Posts I've Made

In Topic: New to WvW Bunker Guardian

18 January 2013 - 06:45 AM

View PostBlasBlas, on 17 January 2013 - 01:35 PM, said:

And you can do most of this with a non-bunker build.

But how did you hold a camp against 7+ people?  A group that big would just gank the npc and use CC to keep you out "IF" they couldn't kill you.  Its not like when you walk back into the circle they loose any capture influence.

Full clerics + shouts + high boon duration. Run around like a maniac and use stun breakers. That gives you a ton a lot of survivability and some decent heals on rolls. More than 7 it gets hard and you wont last that long tho.

Getting frustrated doing this now as a lot a of the time people just don't come and help. If my guild is on and i'm in a party they will, but with a pug even if you /t for help no one usually comes lol. Had a instance where enough people came to wipe the enemy but just stood at a distance watching. Too scared to engaged I imagine.

The worst was yesterday in our BL, our entire force was attacking the SW tower. The other server had been pushed back enough that some decided to take the other exit and grab the camp next to bay. I managed to hold them for quite a while till too many came. After a couple of help requests in /t the response I got from the commander was "that camp is not important" even though they were right next to it, it was 3 mins to tick and we were trying to catch up to that server for points. >_>.

In Topic: Meditation Build in WvW @ Master Eriko build

17 January 2013 - 01:48 AM

View PostPeel, on 09 January 2013 - 09:58 AM, said:

I am tanky support AH & EM in high level fractals, but I also have a passion for WvW. In WvW, I find zerging pretty unfulfilling. I have much more fun roaming around with 1-3 other close friends and fighting small skirmishes.

Honestly, Guardians are absolutely awful at the niche I am interested. Shout support, swiftness, team buffs is not really fun or great unless you're in a larger group. Hammer is not fun at all in these small skirmishes. My friend I play with who I know irl is an axe/shield warrior with a disgusting amount of simultaneous burst and survivability. We come out on top of pretty much every 2v4 situation in WvW, but he is literally doing all the work. I soak damage while he kills everyone. If he goes down, it is completely over.

Basically, I don't want to be dead weight anymore using my fractal PvE build in WvW since it's not working at all. I want to be able to actually contribute to our fights. I was going to reroll d/d ele or thief until I found this:


It's a double meditation build by Master Eriko. I am very interested in rolling this in WvW as it seems incredibly powerful with lots of depth. It seems to fit my niche of 1v1s, 2v2s, and just general heavy aggro duelist w/ survivability. I particularly like all the stun breaking, teleporting, and instant casts. I need some advice for someone currently using this build in WvW.

My questions are:

1) Has this build significantly changed in former patches? The build was created in mid-September, and I couldn't find a site with all the guardian patch notes explicitly listed so I thought someone else could give us a hand. If it's hella nerfed I'm going to make a WvW alt.

2) The guide is aimed towards PvP, and gear is not explicitly listed for WvW. Can someone explain to me what set would be best to use? Money is not an issue. Armor set, runes, and trinkets would be awesome.

Thanks to any help -- I really appreciate it.

Have you considered that one of the main reasons your warrior mate is surviving and the reason you are winning those battles is because you are taking the agro whilst assisting his survivability through your shouts heals, condition removals etc? Just consider that when you change builds as it might affect your dynamic as a team.

Saying that though the build you linked does does look okay for some survivability though. But you are right we do lack damage and mobility.

In Topic: New to WvW Bunker Guardian

17 January 2013 - 01:37 AM

View PostWestwater, on 12 January 2013 - 04:31 AM, said:

It seems that people confuse the definition of "Bunker." a lot  Bunker is exactly what BlasBlas said.  Someone who holds a point on their own until helps arrives.  They "bunker" down and hold out until reinforcements get there.  This is kind of impossible in WvW unless you're just holding off 2 or 3 people.

You have to be smart about and cant hold a big group for very long unless you use line of sight, npcs etc etc. I have held groups of 7 and above at camps long enough for reinforcements to arrive.

Also been able to get through heavy defended assaulting forces to get to the tower and use siege thus allowing allies to run through after.

Bunkers provide exceptional front line support for large clashes - boons, wall of reflection, line of warding, sanctuary, minor heals, immobilizes etc. These things can really turn the tide of battle.

If your team is defending a tower / keep, bunkers can lure them into siege range or waiting friendlies.

Btw by bunker I refer to something that is bloody hard to take down (bunkers can still dish some damage tho if specked correctly).

I think that they are priceless in wvw. The only downsides - and to guardian as a whole tbh are:

-they are slow, friggin slow (if your team retreats you will usually be at the end and get ganked)

-no one will res you because you can go in deeper into the enemy forces than others can, and res better than they can

-damage on a guardian is not great (unless you run more zerker but then your low base hp makes it very easy for you to be spiked)

-worst of all: condition necromancers are your worst enemy as they can easily remove your boons and even worse turn all your boons into conditions and then use epidemic and spread that to 4/5 of your teammates in range...

Still fun as hell to play and enemies will start messaging you, "wtf why wont you die" haha

In Topic: WvW Armor Set

11 January 2013 - 10:59 AM

View PostG L J, on 06 January 2013 - 09:16 PM, said:

That was a post from September right as the game came out - you know, when the Altar of Melandru was bugged 100% of the time and they were still fiddling with the dungeon reward armor? At the time of the post, the information was correct. It changed a few weeks after that post.

Power toughness and vitality armour is available in the dungeons. HOTW, AC and TA (I think). I have pow/vit/tough armour from hotw on my warrior. BUT pow / vit/ tough trinkets are only available in wvw (you can get the ascended pieces from fotm though).

As a guardian you can buy the karma or dungeon healing power crit armour set which is great for crit builds such as the crit hammer build but if you want the healing power, power and toughness set you have to craft that.

In Topic: New to WvW Bunker Guardian

11 January 2013 - 10:51 AM

On the contrary, bunker guardians are very effective in wvw. Of course you vs their zerg will not work and you will get owned (such is wvw >_>). But in a large battle situation or in small group fights a bunker guardian can provide the distraction, some heals (through rolls if traited) to ease the pain (these are not full heals but 800 to 1k which can really turn the tide of battle) and boons.

Refer to this comprehensive guide for more info https://forum-en.gui...ealing-gameplay

hammer and scepter + shield is what i use for my bunker support build, but if you want to use gs and scepter torch try going for a full cleric set build with 0//0/10/30/30 for individual survivability with shouts.

Lots of info on the official site guardian page, so check that out too before making any big decisions.