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Anzuri

Member Since 20 May 2012
Offline Last Active Jan 18 2013 06:44 AM

#2136125 Why no exotic culturals?

Posted kaldemeo on 06 January 2013 - 12:08 AM

Tran$mutation stones


#2128449 Class Balance Philosophies

Posted Aneu on 26 December 2012 - 01:08 PM

Simple fix to stealth. Any damage recieved by a thief means their stealth breaks. If they have a dot on them when they go into stealth, if that dot ticks they break stealth, if they recieve fall damage, their stealth breaks, if they walk into an aoe and take damage, their stealth breaks.

Implement a 1s stealth debuff between stealths and double the init cost of heart seeker (or make it put a debuff on the thief which halfs their init regen for 5s stacks on duration) - job done.


#2128382 Class Balance Philosophies

Posted Red J on 26 December 2012 - 09:55 AM

View PostAnzuri, on 26 December 2012 - 05:02 AM, said:

The biggest issue that most have (and I share - never thought I'd ever say a class was OP) is stealth. Yes thieves have high burst at a cost of health and toughness but they can stealth. Poof and zoom around you and sta you in the back, or zoom a way, regen do a /wave then hit you again which is absolutely bs.

Thieves can be countered with aoesand ccs? Yes but only if you can hit them. Once they become invis they have so much mobility you have a ridiculously low chance of getting a aoe hit unless you have an interrupt like guardian shield 5 bubble. Same thing with ccs and conditions you (usually, some skills are the exception) have to land a hit for it to take effect, and then you have to take the thief down quickly or he will simply poof invis, run away heal and /wave. CCs and aoes are usually on the highest cooldowns (some classes have it worse than others) so with your very low chance to hit, if you do miss your usually dead. This is why it tends to take 2 or more to take down a thief.

Don't get me wrong I think it's great to have a stealth class, but in its current form I think the class benefits way too much. And the biggest culprit is how stealth works.

IMO:

1) thieves come out of nowhere and hit you, and if they fail there are no consequences. Only if they hit you in stealth do they get a penalty. If they fail to kill you, poof disappear and come back again, and again, and again. They simply have too much stealth. I've been out of gaming for a while but have never seen a class that can stealth for this long.

2) You never know when you hit - you simply do not know when you have hit a thief as no numbers pop. Unless you are playing something such as a warrior with an adrenaline bar to monitor

3) There are no stealth breakers. This is the one that gets me the most. Almost every other cause and effect in the game has counters. Ying and Yang, except for stealth.

Damage is mitigated by protection, aegis and invuln which are usually short duration bursts and can have long cooldowns. Aegis is only a1 hit block, and protection can be removed by boon removers. Invuln is very short most classes having only 3-5 seconds with a very long cooldown on the skill.

CCs are mitigated by stun breakers, stability and condition removals, also usually on high cooldowns

Conditions are mitigated by condition removals

Stealth is mitigated by ??? Hit blindly into the air, run, sit there and pray. You could use invuln, aegis etc but using those usually have no effect on a thieves stealth (whereas on things like ccs and conditions they still go through their high cooldowns - especially if they are long duration ccs and conditions). Even if the thief hits you whilst invuln or using aegis, its gone very quick, and the thief only has a stealth handicap if it attacks whilst in stealth which most would be smarter not to do. And then you will be stuck as they will simply continue dancing around you and stealthing.

It beats me why there are no stealth mitigating skills / items similar to condition removals and invulns etc that have high cooldowns.

That imo is why most are annoyed at the mechanics of the thief class.

Hundred times this.

My suggestions:
- Make stealth end on attack, not successful hit.
- Introduce a stealth breaking skill and give it to ranger. Right now they are just cannon fodder. It would make them useful at least.
- Increase the duration of "revealed" to 4 seconds


#2128305 Class Balance Philosophies

Posted Nalano on 26 December 2012 - 05:40 AM

"But what is the thief contributing to the team?"

Little. I agree. In WvW especially they're an annoyance at best, because nobody flies solo in WvW and domination isn't governed by 1v1s on the open field.

That said, a better question is,

"But what is the thief contributing to the fun of the game?"

As it stands, this whole 1v1 skirmisher motif basically pigeon-holes the thief into a troll class. Annoy, escape, annoy, escape, annoy, escape, aggravate on a level outsize to one's actual battlefield effectiveness. They kinda remind me of people who camp as snipers in BF3. The only person more aggravated than you when you're picked off by a guy from half a mile away are that guy's teammates because they're down a man when they're making a push.

But that's pretty much always the case with rogue/assassin/thief archetypes in these sorts of games. I don't understand why developers make the same mistakes over and over: It's very hard to balance stealth when said stealth is relegated solely to one class. Every other ability is shared among multiple classes, rewarding people for countering them: They're generally useful. But then you must treat thieves as their own thing, separate from all else, and thieves must play differently, separate from all else. There is no anti-stealth mechanic, and even if there was, we'd all have to use them just to deal with one class specifically.

It's not unlike ranger/hunter/sniper archetypes where developers make the initial mistake of tying their damage with pet AI, knowing full well that AIs are dumber than a lump of jello and might as well be written off. It took Blizzard three years and Trion six months to discover that you're gimping the hunter class until pets can survive combat. God knows when they'll fix stealth classes.


#2128212 Class Balance Philosophies

Posted The Comfy Chair on 26 December 2012 - 01:01 AM

Did anyone else feel that they knew everything that the developer said because that's what the classes feels like to them anyway?

Well, they do to me :P


#2127664 Class Balance Philosophies

Posted Atticus on 25 December 2012 - 02:06 AM

Quote

Thieves are the masters of mobility, stealth and high single target damage. They can be very fragile if you counter their stealth with area of effects or large stacks of conditions, but they trade this fragility in order to have some of the highest burst damage in the game.

So this has convinced me that the Developers don't really play this game... at all. They also apparently don't listen to those of us who do, The fact that they think it's completely okay that thieves have the best resource system in the game, the best class ability (stealth), the highest burst, the most mobility and the most "oh shit" buttons and are still somehow "balanced" because they can be caught in aoe or are subject to condition damage is beyond inane. Honestly I have no idea why the Developers refuse to listen to the massive amount of negative feedback on how the class operates in spvp and wvw and go around patting each other on the back thinking they've achieved anything resembling balance in this class.


#2114888 Can we return to the old lore?

Posted white_migraine on 11 December 2012 - 06:32 PM

Maybe you should read some of the lore. Humans took ascalon from the charr first, they're not entirely innocent there. not to mention it was all legions of charr that retook ascalon, not just the flame legion; however, that's not really on topic. the point is, it's not bad lore at all, you just don't like it which is fine


#2114887 Can we return to the old lore?

Posted Gilles VI on 11 December 2012 - 06:30 PM

Oh so you don't like it means it's directly bad?

I for one find the GW2 stance on Charr much better than in GW1.
In GW1 they were just the bad guys, while in GW2 there are differences.
Charr are a society, where different people have different opinions.

What feels better?
1) A pure good/bad portrait like we had in GW1. Charr were evil that killed the good humans.

or

2) A more variable society, where some Charr are hostile to almost everything (flame legion), some only accept the peace treaty with the humans, and where some charr just live among other races.
This feels much more realistic/mature to me..


#2105040 DAS MDK Wv3 Video.

Posted DAS MDK on 02 December 2012 - 08:24 PM

Hi just having some fun in Wv3.






#2097327 WvW vid, GS/Rifle

Posted Sanny_ on 26 November 2012 - 10:18 PM

First gw2 vid. i tried to keep the sub 80ā€™s out as much as possible.

i run gs/rifle




specs used in the video
20/20/0/0/30 ā€“ http://www.guildhead...FnmGG9MxVsVkcak
20/0/30/0/20 ā€“ http://www.guildhead...FnmG0x0GVsMRbca
0/0/0/0/0

im fully geared in glass cannon exotics and run divinity as my rune set.

reason why i deleted my ranger was due to the fact i like playing high ST burst rdps, the ranger just doesnā€™t offer it. warhammer i played a sorc, rift i was a mage, swtor i rocked a commando ect.. this is also the first mmo where im playing a primarily mdps as a main.

ranger was 350+h before deleted
warrior is currently 460+
total /age is over 960h


comment/like/sub/! and enjoy the vid.



#2097832 Chris Whiteside "Ask Me Anything" Highlights

Posted Coren on 27 November 2012 - 07:48 AM

I love the way he said that they knew what the backlash was going to be... And yet they still did it WITHOUT any explanations that could smooth the transition. Quite funny.


#2097324 Chris Whiteside "Ask Me Anything" Highlights

Posted Greibach on 26 November 2012 - 10:16 PM

It just seems to me like they aren't sure who to target for their metrics. If you look at the players that have 1000+ hours logged already, those who may have been farming non-stop or manipulating the markets, the costs of these ascended items are high, but not compared to the wealth they have. When you compare it to someone like myself, who has about 300 hours, they look awfully steep. When I see these statements about "wanting minimal grind" after introducing items with objectively superior stats that take 300 ecto + other mats to attain each, I have to imagine that they are panicking about the number of players that are rolling in money. In my opinion, this is a poor group to look at. Those who want to achieve vast wealth will always do so; you can't keep them at bay without enacting measures that cripple anyone else, so I don't believe that they should be looking to them for what they determine as the baseline. If they want content to be virtually unattainable for the vast majority of players, that's one thing, but their stated goals disagree with that. There is a disconnect somewhere.


#2108122 My thoughts: reasons to play or not to play GW2, after 2+ months.

Posted Coren on 05 December 2012 - 01:02 PM

View PostMouse1981, on 05 December 2012 - 12:52 PM, said:

My thoughts: a boring game. All the reason I need.

Every time I read a post like this, I always wonder why you stick around this forum to tell us you dislike the game. Your opinion won't change the minds of the ones who do like GW2. Wouldn't you rather hang around a forum for a game you DO like?


#2107204 For Christmas this year... buy GW2 for people you know...

Posted DreadlockrastaGW on 04 December 2012 - 06:27 PM

Anet just needs to stop catering to WoW pve carebears, and start putting some shit in wvw. I think the only update wvw got since launch was the deletion of orbs.


#2107826 Boring WvWvW - a flashpoint

Posted MrZero on 05 December 2012 - 05:07 AM

View PostGerroh, on 05 December 2012 - 05:03 AM, said:

Uh, we already have this, is no one aware of that? It's not increased drops in dungeons, it's broader, and is a considerably big help near the end of the week.

Most of those are in no way significant. For example, right now we have 6% increased gold drop. Nothing in this game really drops gold. Hell, most things don't even drop multiple silver. For every 1 silver that drops, I get 6 copper. What the hell am I going to buy with 6 copper? That is how a person looks at it when you try to use those buffs as a reason to get them into WvW.