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Anzuri
Member Since 20 May 2012Offline Last Active Jan 18 2013 06:44 AM
About Me
Previous mmos i have played (not many) are Ragnarok Online - a fan server back in 2004 I think (first time I played an MMO). Then Rose Online a few times. After that was 9dragons of which the story and setting fascinated me but not the grind. Tried GW1 at the start of the year to build up honour points but got bored and was in the midst of writing a thesis. Looking forward to gw2.
I also have a passion for food and exercise having being involved with bodybuilding for quiet some time. If your curious check out my new blog www.foodforfunction.com where I talk about my passion of using food to help the body - and play guild wars better
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- Active Posts 309
- Profile Views 1698
- Member Title Vanguard Scout
- Age Age Unknown
- Birthday Birthday Unknown
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Gender
Male
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Location
Australia
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Interests
Philosophy, learning, bodybuilding, motorbikes, games, more philosophy. Food! If you ever want to learn about my obsession with food check out my blog www.foodforfunction.com
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Guild Tag
HIRE
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Server
Ehmry Bay
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#2136125 Why no exotic culturals?
Posted
kaldemeo
on 06 January 2013 - 12:08 AM
#2128449 Class Balance Philosophies
Posted
Aneu
on 26 December 2012 - 01:08 PM
Implement a 1s stealth debuff between stealths and double the init cost of heart seeker (or make it put a debuff on the thief which halfs their init regen for 5s stacks on duration) - job done.
#2128382 Class Balance Philosophies
Posted
Red J
on 26 December 2012 - 09:55 AM
Anzuri, on 26 December 2012 - 05:02 AM, said:
Thieves can be countered with aoesand ccs? Yes but only if you can hit them. Once they become invis they have so much mobility you have a ridiculously low chance of getting a aoe hit unless you have an interrupt like guardian shield 5 bubble. Same thing with ccs and conditions you (usually, some skills are the exception) have to land a hit for it to take effect, and then you have to take the thief down quickly or he will simply poof invis, run away heal and /wave. CCs and aoes are usually on the highest cooldowns (some classes have it worse than others) so with your very low chance to hit, if you do miss your usually dead. This is why it tends to take 2 or more to take down a thief.
Don't get me wrong I think it's great to have a stealth class, but in its current form I think the class benefits way too much. And the biggest culprit is how stealth works.
IMO:
1) thieves come out of nowhere and hit you, and if they fail there are no consequences. Only if they hit you in stealth do they get a penalty. If they fail to kill you, poof disappear and come back again, and again, and again. They simply have too much stealth. I've been out of gaming for a while but have never seen a class that can stealth for this long.
2) You never know when you hit - you simply do not know when you have hit a thief as no numbers pop. Unless you are playing something such as a warrior with an adrenaline bar to monitor
3) There are no stealth breakers. This is the one that gets me the most. Almost every other cause and effect in the game has counters. Ying and Yang, except for stealth.
Damage is mitigated by protection, aegis and invuln which are usually short duration bursts and can have long cooldowns. Aegis is only a1 hit block, and protection can be removed by boon removers. Invuln is very short most classes having only 3-5 seconds with a very long cooldown on the skill.
CCs are mitigated by stun breakers, stability and condition removals, also usually on high cooldowns
Conditions are mitigated by condition removals
Stealth is mitigated by ??? Hit blindly into the air, run, sit there and pray. You could use invuln, aegis etc but using those usually have no effect on a thieves stealth (whereas on things like ccs and conditions they still go through their high cooldowns - especially if they are long duration ccs and conditions). Even if the thief hits you whilst invuln or using aegis, its gone very quick, and the thief only has a stealth handicap if it attacks whilst in stealth which most would be smarter not to do. And then you will be stuck as they will simply continue dancing around you and stealthing.
It beats me why there are no stealth mitigating skills / items similar to condition removals and invulns etc that have high cooldowns.
That imo is why most are annoyed at the mechanics of the thief class.
Hundred times this.
My suggestions:
- Make stealth end on attack, not successful hit.
- Introduce a stealth breaking skill and give it to ranger. Right now they are just cannon fodder. It would make them useful at least.
- Increase the duration of "revealed" to 4 seconds
#2128305 Class Balance Philosophies
Posted
Nalano
on 26 December 2012 - 05:40 AM
Little. I agree. In WvW especially they're an annoyance at best, because nobody flies solo in WvW and domination isn't governed by 1v1s on the open field.
That said, a better question is,
"But what is the thief contributing to the fun of the game?"
As it stands, this whole 1v1 skirmisher motif basically pigeon-holes the thief into a troll class. Annoy, escape, annoy, escape, annoy, escape, aggravate on a level outsize to one's actual battlefield effectiveness. They kinda remind me of people who camp as snipers in BF3. The only person more aggravated than you when you're picked off by a guy from half a mile away are that guy's teammates because they're down a man when they're making a push.
But that's pretty much always the case with rogue/assassin/thief archetypes in these sorts of games. I don't understand why developers make the same mistakes over and over: It's very hard to balance stealth when said stealth is relegated solely to one class. Every other ability is shared among multiple classes, rewarding people for countering them: They're generally useful. But then you must treat thieves as their own thing, separate from all else, and thieves must play differently, separate from all else. There is no anti-stealth mechanic, and even if there was, we'd all have to use them just to deal with one class specifically.
It's not unlike ranger/hunter/sniper archetypes where developers make the initial mistake of tying their damage with pet AI, knowing full well that AIs are dumber than a lump of jello and might as well be written off. It took Blizzard three years and Trion six months to discover that you're gimping the hunter class until pets can survive combat. God knows when they'll fix stealth classes.
#2128212 Class Balance Philosophies
Posted
The Comfy Chair
on 26 December 2012 - 01:01 AM
Well, they do to me
#2127664 Class Balance Philosophies
Posted
Atticus
on 25 December 2012 - 02:06 AM
Quote
So this has convinced me that the Developers don't really play this game... at all. They also apparently don't listen to those of us who do, The fact that they think it's completely okay that thieves have the best resource system in the game, the best class ability (stealth), the highest burst, the most mobility and the most "oh shit" buttons and are still somehow "balanced" because they can be caught in aoe or are subject to condition damage is beyond inane. Honestly I have no idea why the Developers refuse to listen to the massive amount of negative feedback on how the class operates in spvp and wvw and go around patting each other on the back thinking they've achieved anything resembling balance in this class.
#2114888 Can we return to the old lore?
Posted
white_migraine
on 11 December 2012 - 06:32 PM
#2114887 Can we return to the old lore?
Posted
Gilles VI
on 11 December 2012 - 06:30 PM
I for one find the GW2 stance on Charr much better than in GW1.
In GW1 they were just the bad guys, while in GW2 there are differences.
Charr are a society, where different people have different opinions.
What feels better?
1) A pure good/bad portrait like we had in GW1. Charr were evil that killed the good humans.
or
2) A more variable society, where some Charr are hostile to almost everything (flame legion), some only accept the peace treaty with the humans, and where some charr just live among other races.
This feels much more realistic/mature to me..
#2105040 DAS MDK Wv3 Video.
Posted
DAS MDK
on 02 December 2012 - 08:24 PM
#2097327 WvW vid, GS/Rifle
Posted
Sanny_
on 26 November 2012 - 10:18 PM
i run gs/rifle
specs used in the video
20/20/0/0/30 – http://www.guildhead...FnmGG9MxVsVkcak
20/0/30/0/20 – http://www.guildhead...FnmG0x0GVsMRbca
0/0/0/0/0
im fully geared in glass cannon exotics and run divinity as my rune set.
reason why i deleted my ranger was due to the fact i like playing high ST burst rdps, the ranger just doesn’t offer it. warhammer i played a sorc, rift i was a mage, swtor i rocked a commando ect.. this is also the first mmo where im playing a primarily mdps as a main.
ranger was 350+h before deleted
warrior is currently 460+
total /age is over 960h
comment/like/sub/! and enjoy the vid.
#2097832 Chris Whiteside "Ask Me Anything" Highlights
Posted
Coren
on 27 November 2012 - 07:48 AM
#2097324 Chris Whiteside "Ask Me Anything" Highlights
Posted
Greibach
on 26 November 2012 - 10:16 PM
#2108122 My thoughts: reasons to play or not to play GW2, after 2+ months.
Posted
Coren
on 05 December 2012 - 01:02 PM
Mouse1981, on 05 December 2012 - 12:52 PM, said:
Every time I read a post like this, I always wonder why you stick around this forum to tell us you dislike the game. Your opinion won't change the minds of the ones who do like GW2. Wouldn't you rather hang around a forum for a game you DO like?
#2107204 For Christmas this year... buy GW2 for people you know...
Posted
DreadlockrastaGW
on 04 December 2012 - 06:27 PM
#2107826 Boring WvWvW - a flashpoint
Posted
MrZero
on 05 December 2012 - 05:07 AM
Gerroh, on 05 December 2012 - 05:03 AM, said:
Most of those are in no way significant. For example, right now we have 6% increased gold drop. Nothing in this game really drops gold. Hell, most things don't even drop multiple silver. For every 1 silver that drops, I get 6 copper. What the hell am I going to buy with 6 copper? That is how a person looks at it when you try to use those buffs as a reason to get them into WvW.
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