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Zero_Soulreaver

Member Since 20 May 2012
Offline Last Active Dec 31 2012 05:56 PM

Posts I've Made

In Topic: Is this game for me?

23 December 2012 - 01:00 PM

It may be for you, it's hard to tell. I'm not gonna tell someone who is semi-interested not to try it out.  Many people of different playstyles enjoy the game and many don't so it's kinda impossible to tell.

-You say you don't like leveling, well leveling in GW2 is easy going.  As you progress the leveling doesn't get harder, it kinda stays the same.  If you focus on the main story quests and side events it goes by really quickly.

-Endgame is the same as the stuff you do during regular game.  It's really not a focus point in gw2.

-Dungeons are ok, but someone coming from a game with raids it's not really the same. (Note: I haven't done Fractals)Dungeons are a lot easier and shorter than say raids in other games.  Not sure if you'd like it or not.  Yeah they can be messy but it all depends on your group mostly. They are not like raids where you have so much going on in the background that is depending on how the battle goes (dots,decurses etc).  They are a lot more easy going than raids and not really as intensive.

The harder explorable dungeons usually last an hour or 2.  It's really not that long and if you have a good team it can be even shorter than that.

In Topic: Senseless Boring

22 December 2012 - 01:46 PM

Many people have experienced this and it is why so many have quit. It's not rushing at all to play a game you enjoy a lot.  Early game is enjoyable and very easy to get into. The gameplay becomes so repetitive once you hit 80, if you have already been doing the content at lower lvls not much is really new.

You don't have to even focus on leveling to level, you gain so much exp from literally doing nothing.

If everyone has to "quit til they add new stuff" every single time they are gonna be quitting monthly, which is pointless.  This is a small part of the reason why I quit along with so many others, among many other reasons.

In Topic: The Effect of Quasi-Living for the Success of an MMO.

20 December 2012 - 03:11 PM

I honestly always wanted to try out Rift.  If it goes free to play I will give it a shot for sure.

View PostSheepski, on 19 December 2012 - 08:21 PM, said:

Many MMO's focused on the content and forgot about creating an awesome world, and thus suffered declining subs and player base. However Gw2 has one of the best ambient environment, landscapes, use of space/land mass and living cities/outposts etc of any game I've played. A-net can improve the content available to satisfy the player base (assuming you believe there's anything wrong) but if a game lacks the environment, there's not a lot you can do, besides completely re-design it.
The thing is its still debatable if this "awesome world" is enough and if the content GW2 has at the moment is currently enough also.  I think the content is really lacking at the moment. To each their own.

In Topic: GW2 as intended is very fun!

20 December 2012 - 02:46 PM

View PostXPhiler, on 20 December 2012 - 09:17 AM, said:

I think you're reading too much into this... You're behaving like people want to force you to play the game their way but these kind of posts dont have the malice you're assuming they have. This isnt a stop playing your way and start playing my way.

This is more a I understand the issue you're having but I avoided that by playing like this. Why not give it a try and see if it works for you too ?

Like you correctly say, it will definitely not work for everyone. Not everyone enjoy the same things. That being said, is there any harm in trying?
No I'm not, I'm just reacting to silly comments from people who still believe having no grind or progression automatically= fun.  Some people enjoy having goals and enjoy some sort of grind.  I don't know why everyone assumes that if you just play with no goals you know how to play the game for fun.  Not everyone enjoys that.

Also people don't get that GW2 "as intended" is not grindless or goal-free.  The game was always goal oriented and grind oriented to an extent.  You can believe your manifestos and all that other crap all you want, but I still believe it was just to promote and not their true "intent".

In Topic: GW2 as intended is very fun!

19 December 2012 - 09:30 PM

View PostKymeric, on 19 December 2012 - 08:38 PM, said:

Fair enough.

I tried to make sure not to put any "Anet said" in my post, because I was talking about my perceptions of the game design, not what they said in a manifesto or blog post.

You clearly subscribe to the philosophy that it is impossible to know the intent of any creator.  There are plenty of art and literary critics who base their approach around the same idea, so you have plenty of company in that.  The idea goes that intent is always obscured to the point that the only thing that matters is the relationship of audience and work.

It's a pretty bleak idea from the creator's viewpoint, that we can never actually have an intent that gets communicated... perhaps it's pure self-willed blindness that makes me think otherwise.

It'd be interesting to see the results of a poll that tried to figure out how goal oriented players are and  how much they liked GW2.  Maybe it would show no correlation at all.

Too bad the thread title wasn't something different, since the body of the OP didn't indicate anything about "intent".  Then we could have avoided this cul-de-sac, and just talked about the experience of playing the game without trying to find the most efficient route to specific goals.

What are you even talking about? Lets stay on topic here I am talking about Anet not "every creator". I think people get way too hung up on  trying to uncover true meanings of things that don't need to be uncovered.  My point is that you say you play to the intent of Anet like their are guidelines.  If you want the reality, the "intent" of Anet was for the fans to play how they see fit.

I think people give Anet way too much credit and honestly they didn't know what to even expect.  What they thought the game was going to be and what the game actually is today are completely different.  How can I say this?  Just look at how the game has constantly changed due to fan input.  If it were all about Anet's intent the game wouldn't have been altered the way it has been.

The fans are the one's who broke the game down in a few weeks and Anet just went by what we found in it.  I believe a lot of people misjudge the GW2 fanbase and think they are the worst people ever.  It's quite sad that people see Anet as being some sort of wizards for making the game, but shit on the fans by trying to blend everyone together so easily.