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RighteousMember Since 02 Dec 2009
Offline Last Active May 22 2013 08:18 PM
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- Member Title Sylvari Specialist
- Age 100 years old
- Birthday January 1, 1913
Posted Khlaw on 14 November 2012 - 02:48 AM
Posted AureliusRex on 13 November 2012 - 05:33 AM
Nothing good will come of this.
Posted IsThisNameTaken on 13 November 2012 - 05:04 AM
The thing is, the power creep is barely there. Three gear slots are getting 13 extra attribute points per slot, Total of an extra 39 points, it's not even a 1% increase in stats(per slot). The main reason the new gear is desirable is because it counters agony, which is worthless so far as character power goes, but allows you to progress deeper in the dungeon.
That's why it's called creep--it starts off as "barely there". Plus this new agony condition is a horrible idea simply due to this: "LFM new dungeon, MUST have X agony resistant gear". Basically, access to the dungeon is limited to gear. Yes, dungeons aren't as difficult as they once seemed. But added a silly mechanic such is agony is hardly a solution to delivering harder content.
Posted Graystone on 05 November 2012 - 03:53 PM
I love GW2 because:
-I have other hobbies to occupy my time. Online games at launch only have so many hours of content to go through, it's easy to burn ones self out on an MMO, and even easier to do it when there is limited content.
-Going for a legendary weapon seems almost impossible, even without the precursor exponent. The good thing about this is that no matter what you do in level 80 areas, the rate of gold/hour is roughly the same, which means that I am free to do whatever I want without feeling like I could be doing something better somewhere else. I will continue to farm for my legendary and leave the precursor for last. Hopefully by then they will have made it significantly easier to obtain. Rome wasn't built in a day as they say.
-WvW is fun! I always hated pvp, until now. Granted it can get pretty stale when two teams are @ population capacity and the third team is nowhere to be found, but that one con pales in comparison to the many pros.
-Dye system keeps me entertained when I'm idling. I have over 130 colors to play with. This is the first MMO to really do the dying system the right way.
-There is only one AH for all the servers. What a brilliant idea! The only people who really benefited the most from this were the ones who played beta/head start, but if you're that hard core to get to a point where you have beat the launch zerg, you deserve this kind of a perk. Once again the pros outweigh the cons in my opinion. This was a great decision on behalf of the devs.
The point is that if you need this game to fill a void, no game can do that. You need multiple hobbies if you rarely work or have no RL friends. Either that or a psychiatrist.
Watch this post fall off the front page of general discussion without a single reply.
Posted Princess Fatora on 02 October 2012 - 09:03 PM
It's not: They never said they would remove long term goals. On the contrary, they said they wanted a lot of them.
You are the one that MAKES them into grind.
You can turn ANYTHING into grind if you are stupid about it. The most beautiful activity in the world can be turned into a grind by focusing on one aspect and repeating it endlessly because you convinced yourself that that way should give the best rewards (as opposed to enjoying the whole thing and being rewarded by having fun).
And THAT the grinders are butthurt about. Not that "grind is punished", but that they cannot stay in one spot mindlessly and get the best rewards the fastest. People that put in more effort, play more of the game, get more. Working as intended.
Posted Alemoot on 02 October 2012 - 03:27 PM
Posted TheHanzou on 22 September 2012 - 04:18 PM
If you know any other PvE group endgame content than raids let me know.
I think what needs to be understood is that when we say endgame (PvE) content, we actually mean 'group content', as in dungeons/raids.
Because most people that play MMOs dont asociate solo content with endgame content. Solo content, as in achivment farming or map completion farming, is just a grind, it has no substance, its just artificial prolonging the gaming experience, might as well play offline singleplayer and you would not notice a difference. Most people refuse to aknowledge solo content as real endgame content in an MMO (Massive Multiplayer).
They said the 'whole game' is the endgame. But thats not true, the whole game 1-80 is solo content, thats true. But when you dont play MMOs for the solo content, what is there left in GW2? MMOs are not about solo content. Well, exept most new MMOs, which is why they fail and people go back to WoW all the time.
If you look at this perspective then GW2 has no content. Theres no raids, Group events are easy and monotonous designed, no challenge there. Dungeons are not only boring, but they offer basically no rewards and the whole gamedesign ( no holy trinity) lends itself to a system where there is no barely any teamplay.
I think i have barely talked to anybody and i got 2 lvl 80s. Noone asks for groups, noone talks when you do DEs. Feels very empty even tough theres a lot of players around. There is no reason to group up or talk to anybody, unless you go out of your way and search for contact without a reason. Noone plays with each other, you more or less play alongside each other, but those might as well be NPCs.
Gw2 doesnt promote socializing and that is a BIG mistake in an MMO.
Cross post from another because i think its relevant:
In the early years of both EQ and WoW, socialization was pervasive, required, and desirable. All of the above. You chatted by typing or Vent/TS with your group, guild and surroundings a lot. It is the very definition of an MMO. Everyone bonded, helped each other, and new lots of folks by character name and reputation in no time. There was active sharing, not just all passive sharing. Soloing was not prevented, but you faced an uphill battle in many aspects of the games if you didn't want to group.
- In GW2, like most other newer MMOs, there is little to no actual communications to cause bonding to the game or other players. It is mostly a single-player game in a crowded setting. Some of you call it "MMO progress"; I call it a big reason no one sticks with these games for long. When you make a game playable without communicating, guess what most of your population will do? Even WvW removes socially hating your enemies, because they are on a different server and keep changing. Compared to DAoC, this is just ... nevermind, that's a whole other post.
EQ and WoW gameplay mechanics weren't twitchy to the point of making you feel exhausted after a few hours. Your energy was directed at strategy, timing and coordinating with others, like a choreographed dance.
- In GW2, all the swapping and dodging is more like a FPS, so it wears you down more. MMOs are not sprints, they are most definitely marathons. GW2 makes you sprint. Your energy is in a FPS console or arcade action mode, like Jennifer Beals sprinting in place in Flashdance. Pretty exhausting, while not particularly getting anywhere.
EQ and WoW had enormous progression layers, even from the start. Their difficult leveling content bought them time to flesh out even more end content. The feeling that the progression was an ever-expanding tree of tangible improvements in both skills available and gear, as well as the learning of how to combine new skills with and against other players, was a consistent "upper" that kept the interest high. You felt the growth in your character's power, appearance and reputation.
- In GW2, a lot of what used to be branching complexity is now flattened. You can WvW at 80 the moment you start playing; there is no mystery in what it would feel or look like to be 80, to strive to reach it. You have all your skills in a few levels; there is no feeling of "growing up" into your character. Gear isn't the web of strengthening by progression that it is in those games. Encounters are not epic or different enough to feel there is a layer there either.
EQ and WoW have designed interdependence on roles and interplay/cooperation amongst them. Players have bufs to help each other, and skills whose purpose is to help in a team setting. A team is always stronger together than the sum of its parts, and content is crafted with complexity and nuance to make you take advantage of the myriad ways of cooperation they know you can use. Interdependence + roles + challenging content = highly interactive groups. The art of team challenging content was able to draw on a huge variety of colors from the crayola box.
- In GW2, you don't have much interplay or support in defined roles. The norm is either not to group, or group in an anonymous uncommunicative way (i.e. DEs) with no roles and the concommitent interplay of strategy that brings to literally every fight. A team is merely the sum of its parts. Btw, Rift did a much smarter thing for roles and needing the "Holy Trinity": they let you vary your role to adapt and fit a need, not remove the need for roles. Because there are only shades of grey in the crayon box, the art of content is more limited to nice pencil sketches.
GW2 has excellent art and graphic design. But it suffers (imo unnecessarily) from the above complaints. If it had addressed those complaints, WoW would truly be worried.
Posted TheGizzy on 08 September 2012 - 03:45 PM
Fact: If you skip massive amounts of content in a rush to reach level 80, you will have to settle for sub-optimal gear...etc. etc. etc.
Fixed that for you.
I'm currently level 41. I've just now finally started exploring the Kessex Hills, a 15-25 area. I got to level 41 by exploring the cities and exploring the 5 starter zones. I don't just mean getting 100% on the maps - but also doing events and talking to NPCs to see what neat little stuff they had to say... and by finding a really cool & rewarding little cave maze thing in Queensdale (in addition to two in LA). I still have to do the one in Metrica Province and poke around further in the other starter areas to see if I missed any more of those puzzles.
It's a good bet I'll be level 80 by the time I finish with the 15-25 areas. Even the cheapest, crappiest level 80 armor & weapons is going to put me miles above the content I'm doing... thus making it quite easy to rack up karma & gold & mats so that I can actually buy the best armor & weapons by the time I reach the level 80 content.
You may count that as grind... I call it actually playing the game I paid for.
I don't feel lied to one bit.
Posted Aveneo on 21 September 2012 - 04:09 PM
Posted BrettM on 21 September 2012 - 01:13 PM
1. When I created my GW2 account, it forced me to use a real email address as a user ID, replacing the fake one (an "@ncsoft" address that wasn't even real email) I used for GW1. Even worse, it forced me to change it for GW1 at the same time. Forcing the use of real email addresses for IDs is just plain idiotic. Anyone who can get your email address has a head start on hacking your account. At the very least they should have given us clear advanced warning so that we would know to create a new email address somewhere just for GW2.
2. The random-words idea is great. Too bad the only instructions on the screen to change your password are "minimum of eight characters", which would make most users assume that it will only accept the type of password still in common use everywhere on the net. Eight characters, no spaces, etc. How much effort would it take to add a few lines of text to that screen to make people aware of a better method for creating a long, strong password?
Posted Proseidon1 on 20 September 2012 - 02:19 PM
I'd just like to take a moment here to say something for the silent majority.
We love this game.
We're having lots of fun.
Yeah, there are some bugs that suck, but for the most part, it's a great way to spend a few hours.
Sorry if you thought we didn't like it, but we do. Sorry if you thought ANet is losing customers left and right, but they aren't. They have us. So whine. Complain and threaten and troll and do whatever you wish. Just know that you are a minority, a hedge case, and just because you don't love this game, doesn't mean we don't.
I'm not saying this game is perfect. I'm saying that I agree with the design decisions and the direction. If you don't, please play something else, because you're going to ruin it for us.
**edit for clarity**
Posted Stallarius on 19 September 2012 - 07:10 PM
Crystal Desert. Isles of Janthir. Maguuma Wastes. Ring of Fire. Far Shiverpeaks. Strait of Malchor.
These, and several others I can't name off the top of my head, are all zones that are currently not open and available to us, all zones that will most likely have level 80 content and dungeons as Arena.Net continues to expand upon the game through content updates.
Perhaps if you didn't try to devour everything in the game within a week of its launch, like you were some kind of starving locust swarm, you wouldn't be complaining now of having nothing to do.
Clearly patience is a virtue lost on today's bitter and angry little gaming generation.
Posted Requiem For Dawn on 19 September 2012 - 05:21 PM
In fact, am I the only one who likes them?
First of all, what's the freaking rush? seriously, the game is not a month old and everyone is in a crazy haste to get everything available RIGHT NOW
You can see whiners everywhere:
"Cultural armor is so expensive it's over 250k karma"
"I need to make CoF like 25-40 times before I can get my whole set"
"Legendary items are too damn expensive"
WELL OF COURSE IT IS! IT'S FREAKING END-GAME LUXURY ARMOR/WEAPON
It has the same stats as every other level 80 exotic which is easily obtainable in the TP or simply by crafting but "noooooooooooooo we must get THAT item". and of course it's going to be hard to get, what's the point otherwise? Everyone in the map has complete [Insert dungeon name here] set with legendary weapon and the game loses it's value after 2-3 months ...
Did none of you play GW1? Did none of you get the Obsidian armor set? a freaking 1000k worth of armor. I know I did. I farmed my ass off to get this armor with what not method (FoWSC, 600/Smith , 600/SS, 55, 330Rit, SoS Rit, UW SF, Raptor farm, Glacial shroud farm...) day by day for like 3 or 4 months but when I finally had it fully black dyed with sup runes I felt godly. So maybe I'm just a bad farmer / have the worst luck but it shouldn't take anyone 2 days to get those kind of stuff
I'm not living in a fantasy world that gw2 will be completely farm-free but come on, just play the game and enjoy it, I have a level 80 character and I didn't even reached orr. I'm just having fun roaming around the world completing stuff, having fun with friends / guilidies doing jumping puzzles or whatever, leveling alts etc etc...
Posted Alaroxr on 17 September 2012 - 02:33 AM
Play around in PvE completely ignoring the mini-map. You'll see what I mean after 15 minutes.
Posted rukia on 11 September 2012 - 10:17 AM