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DahkMember Since 23 May 2012
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Posted Devourerofmemes on 20 May 2013 - 03:29 AM
Thief - Jim Battlemaster http://intothemists....45;1G3G3G3G35Bp
Elementalist - Selthorn http://intothemists....LJ;4G3G3G3G33Bi
Mesmer - Zorbl The Mesmer http://intothemists....0U;1Ewk2Ewk25Bd
Ranger Moar One Spam http://intothemists....77;1Rk06Rk069cn
Guardian - Guardian Of Pish http://intothemists....k6;2Uwl6Uwl63Ni
Elementalist - Wanabe Thief http://intothemists....AU;5Uwl6Uwl63NA
Thief - Jexster http://intothemists....V4;2KJG4KJG45BU
Guardian - Tage http://intothemists....0U;1ZF18ZF189RT
Warrior - R O M http://intothemists....0L;1KJG4KJG45Bi
Mesmer - Illusionary Purie http://intothemists....0U;1Ewk2Ewk25Bc
Engineer - Purie http://intothemists....-1;3Cok1A7W32VM (used on foe fire)
Elementalist - Phantaram http://intothemists....LJ;4sV2DsV2D4BD
Guardian - Azshene http://intothemists....64;1ZF18ZF183Ni
Engineer - Teldo http://intothemists....Tw;4hoHAhoHA2VN
Mesmer - Xeph http://intothemists....0U;1Ewk2Ewk25Bc
Ranger - Niah http://intothemists....78;1nBnBnBnB9cG
AKGL Phantom Team
Thief - Monkeycrafty http://intothemists....W4;2G3G3G3G35BI
Mesmer - Phantom Purple http://intothemists....0U;1Ewk2Ewk25Bc
Ranger - Thrul http://intothemists....6E;1nBnBnBnB9cO
Guardian - Phantom Xttra http://intothemists....64;1ZF18ZF183Nf
Ranger - Sir Battosal http://intothemists....17;2KJGAhoHA1Fn
Made in Meta
Mesmer - Azani http://intothemists....0U;1Ewk2Ewk25Ba
Guardian - MIM Sam http://intothemists....0U;1ZF18ZF183NV
Engineer - MIM Mouby http://intothemists....0o0-AgV3HJG42Vm
Elementalist - Ultima http://intothemists....N0;3nBnBnNYC9Rs
Thief - MIM Suldaris http://intothemists....V4;2KJG4KJG45BX
The Civilized Gentlemen
Mesmer - Lord Helseth http://intothemists....0U;1Ewk2Ewk25BM
Elementalist - Denshee http://intothemists....LJ;4Ewk2Ewk24BS
Guardian - Mr Danto http://intothemists....1U;1ZF18ZF183Nf
Elementalist - Hyxorcisten http://intothemists....UV;4Uwl6Uwl63NV
Thief - Ivanishyouwipe http://intothemists....V4;2G3G3G3G35Bk
Updating list of tournament builds HERE
Posted Xsorus on 18 May 2013 - 02:35 PM
Guide I made discussing the build
Posted Loperdos on 10 May 2013 - 09:24 PM
Seriously though, the build does look fun. I'll have to give it a shot (pun intended).
Its posts like these that make me wish I could like posts multiple times. I lol'd. Hard.
Its totally great, just like what Phenn mentioned, you can run a perfectly solid melee build (S/D, most likely) off the same trait setup that I have on my ranged build, its just a matter of swapping out a couple major traits here and there, depending on your situation. The versatility that comes from a thief is awesome. Once I actually get some cash together, I'm going to pick myself up a Zerker Sword and Dagger so I can play with S/D on my ranged build if it comes down to it, hanging onto it in my pack so I can switch when needed.
Posted dulfy on 07 May 2013 - 05:50 PM
Posted Loperdos on 09 May 2013 - 09:51 PM
Glad to hear feedback, and that you enjoyed playing it.
To be completely honest, going into thinking up this build, I had no misconceptions that it would be an extremely high damage build. I knew it would be able to hold its own, but just by the simple fact that its a ranged build, I knew the chances of it doing really high DPS was pretty low. I was more curious if a build like this would work, IE have value both within the group I usually run with and the pugs that I do from time to time.
That being said, I've been running this build a lot (not quite as much lately, as I am sorta taking a thief sabbatical to play my Ele) and one of the things that I keep noticing when I'm running it is that it is just SO much fun to play. The mobility on it is intense. I actually ran it just the other day in the MF dungeon as well, and paired with one of my anchor guardian buddies we were able to keep retaliation up on him 100% of the time while we were fighting. Between that and the ranger and ele that we ran with, the blast finishers on the SB was invaluable.
The other thing that I'm constantly surprised by is just how much damage Unload does with the P/P side of things. Again, its not going to be doing as much damage as any of the melee setups, but for a ranged weapon, its burst potential is up there. I think this is also one of the things that I'm enjoying about this build, that every time I use it in a different situation, I'm discovering different ways of doing things. On the final bosses, the SB and Shadowstep was insanely useful because it made moving around and out of the red rings of death a breeze.
Once again, really glad you liked the build. The other main idea that I had about the build that sorta unveiled itself during the course of testing was that I really wanted a build that I felt was fun to play. As I play more and more, enjoying what I'm doing and how I'm playing influences my attitude towards the game.
On a slightly unrelated note, I actually did some farming for the first time in my time playing GW2 with this build, and because I was having so much fun with the build, the farming didn't seem tiresome, a grind or anything like that at all. I started, and two hours later I was like..."wait...what just happened? Where did those 2 hours go?" which surprised me, because I generally find farming quite boring.
Posted Kattar on 09 May 2013 - 10:06 PM
Math is absolute, when the equations in math say something is equal that is totally irrefutable. However math uses assumptions to allow it to be irrefutable. When you make these spreadsheet calculations you are also making assumptions. Probably very reasonable assumptions. However the real world is chaotic, things change rapidly they do not remain the same. The same is true for the GW2 world.
When you make these calculations you then need to test them and see if your assumptions hold up. You are not doing that. In the game world people are moving to get out of AoEs, latency is slowing your rotation down, people some times just screw up and all these little conditions (or assumptions) start to fall apart.
It is not possible to stay on a flank 100% of the time, no matter how good you are at managing your pet it WILL die sometimes. Same with spirits, they will die sometimes (I would argue most times).
Theorycrafting is JUST THAT the crafting of theory. This theory must then be tested. You are only halfway there and those who have tested your theory have found that it falls apart in the game... Its not shameful when a theory falls apart you just then have to pick up and try again. Brilliant scientists have spent their whole careers working on theories only to see them disproven. That doesn't take away from their work, becuase a lot of meaningful discussion happens along the way, but you are just taking this too far. Your theory has been disproven, and the meaningful discussion that happened along the way was long ago and has now devolved into a flame fest.
Just stop beating your dead horse and move on.
This is me helping everyone move on.
Posted Mootillay on 08 May 2013 - 07:30 PM
Sorry guys, but no.. just no, no.. zip it.. no. Make a warrior and enjoy dps on that character.
Posted Devourerofmemes on 06 May 2013 - 05:04 AM
TP vs IRON
MiM vs TMO
Harl vs IDL
Builds and Comps
Team Paradigm EU (5/5/13)
Warrior-Hman (Subbing for Phantaram)
Guardian-Azshene (Running Sanctuary)
Thief-Jim (Sword Dagger)
Guardian-Ghnoy (Running with a scepter)
Elementalist-Vexeus (Running D/D)
Warrior-E R O M E
Ranger-Battosai (Running Double Drake)
Team Paradigm EU (5/4/13)
That's so Pish (5/4/13)
Updating list can be found here
Shout out to Android for getting me these!
Posted Phadde on 27 March 2013 - 12:48 PM
Conquest is great, but as the only game mode? The map designs are great, but the secondary objectives isn't enough variety to make it interesting.
sPvP feels like a mini game. I don't really care about how much GPs I've. I don't care for the (sub)randomized items that we're rewarded with. I miss working towards that shiny set of armor, or that sword with the slight glow-effect. I miss playing organized PvP with Guildies while everyone is uptight, trying to ensure a victory. What tension is there if I don't care if I win or lose?
Does anyone agree? Will this be solved and what could be done to do so?
(Please, no unnecessary comments about how I should just get back to WoW, stay in PvE, WvW or that I should stop whining. English is my second language so there will probably be a few grammatical errors etc.)
Posted matsif on 05 May 2013 - 07:08 AM
the pet microing isn't really as big a deal as people make it out to be. Now that pets get equivalent agony resistance and got a vitality and some toughness boost, and the new AI that tries to keep them behind the enemy if the enemy is not targeting them, their survivability shot way up. If you can play a heavy kit switching engineer build, or a heavy attunement swapping ele build, microing your pet isn't a problem at all. The problem with the pet is it can't cleave, dodge, or evade anything, so essentially it is the dps of a bad thief on 1 target that dies when a boss drops a heavy PBAOE skill, not the micromanagement of the pet's skills or the pet AI itself. If the pet did a dodge roll every time the player did or something, then it wouldn't be such an issue.
But the only reason rangers are in the conversation right now is because of a master level trait that got buffed to make frost spirit actually worthwhile to take for a team. The spirit itself still dies fast, even with the extra hp from the lower level trait you would take if you wanted to get Spiritual Knowledge, and in many fights there is nowhere to hide the spirit so that it both buffs your party and can not die before it's recharge. And, if the fight lasts longer than a minute, then as a ranger you have to drop your personal DPS to go replace the spirit in that safe spot.
If I did do speed runs, I would never take a ranger right now even after the buffs. 20 points down a horrible trait line for offense to make the one skill that keeps rangers in the dps conversation viable is laughable to me. I'd rather take a 3rd warrior with a defensive banner, or a dps guardian, or an engineer, or an ele, etc. and so forth. And until there is video proof of an organized team doing a faster run with 1-3 rangers instead of 1-3 warriors, I'm not sold that the spreadsheet numbers (which are theoretically and mathematically correct) work in practice. I just don't see the theoretical numbers being true when you have to use the 2/3 skills to keep you alive while your endurance bar/healing spring regens, and there are way too many situations where keeping the spirit alive is just too complicated to make the benefit worthwhile over just taking another warrior.
Posted NuclearDonut on 03 May 2013 - 04:41 AM
But that its also an stalemate, we can't discuss further, unless new information is provided, in this case, a video. Theorycrafting is too short in this matter, it doesn't matter if in the numbers a ranger appears to do some insane DPS, in the practice that doesn't happen, so many factor play a role in the outcome, and the only thing we need is one person, in one video, showing that a ranger can do it better (or equal), then we can theorycraft again and understand why.
But it really isn't a stalemate.
Warriors provided X amount of theory and X amount of proof to back it up.
Rangers provided X amount of theory and no amount of proof to back it up.
By these simple terms, Warriors are the victors right now. If the world ends right now and no one ever posts in this thread again, then Warriors will out-DPS Rangers.
If and when GK gives us a video of Rangers matching Warrior DPS in the given circumstances, then:
Rangers will have provided X amount of theory and will have also now provided X amount of proof.
THEN it would be a stalemate.
If GK provides a video of Rangers actually out-DPSing Warriors, then Rangers will be the victors. Once Warriors can match Rangers again, it'll be back to a stalemate.
As it stands, it's been long enough that it can no longer be a stalemate
Posted Kattar on 02 May 2013 - 11:23 PM
If you wish to have a discussion about the moderating practices of the staff here, we will do that elsewhere. Further discussion on this topic, or behavior of a similar nature will not be tolerated.
Posted Epitaph_Blade on 02 May 2013 - 10:51 PM
I'm sorry, but I don't believe you.
The fact that Strife offered him 100g, and you 20g or 40g, is not because you want to encourage him to actually succeed, but because you don't expect him to, so offering 100g or 1000g is the same, you expect him to fail, and therefore, you use the gold as a way to lure him to a situation where he will be ridiculized. "GK" never asked for any form of reward for sharing his information, and the only proper reward he can get is respect if what he claims ends up being true. If not, then its the same respect he will lose, because of the numerous claims he'd made.
Now, I don't expect that you or anyone here to be generous or philanthropic, but don't be cynical trying to show that act as an act of generosity.
On the other hand, I seek the same you do, but with different motivation, I don't expect to ridiculize anyone, I want the video too, but I'm asking it in the most honest way I can. If he doesn't succeed, I find it okay too, I only care about the information, not feeding egos. I value the fact that he tries, where others just take other's opinions as facts.
I still want the video, because I don't have the time or resources to prove it myself, like most players, nor do I have the interest in the ranger class to make one and try it, but the information can be useful when grouping with rangers.
@dahk: Im sorry dahk, I meant groups in this "efficiency" fashion, I assume we are talking about, I know rangers, as any other class, can beat content, but right now, they are not desirable because of the mechanics of the class, and the general opinion about their performance.
Posted NuclearDonut on 02 May 2013 - 03:47 AM
Let's take Time Warp aside for now, and Whirlwind, Eviscerate, and my pet utility skills out of the picture, because that makes this too complicated, and they normally aren't a significant part of overall DPS output anyway. Also, they don't actually contribute that much to overall DPS. Getting an 18k crit with Eviscerate at the end of a one-minute fight where you've potentially done millions of damage, for example, isn't a very big difference.
His warrior gets 38k from HB (4s channel) then Whirlwind for 18k, so that's 56k over 5 seconds. However, that means he's now stuck on auto-attack for 6.4 seconds, which we see dealing about 4.8k per swing. GS auto is .83s per swing so he's getting about 5.8/s on his GS auto. That means that over 10.4 seconds, he gets 5800 x 6.4 + 38000 = about 75k. Divide that by 10.4 and you get about 7.2k/s.
On the other hand, if you look at my video, I'm hitting about 3k average on each hit on my auto-attack chain (there's so many numbers popping up so it's hard to tell exactly which hit is what), so a full chain gets about 9k. Sword chain is 1.8s (it's fast, which is what makes it so strong), so it's hitting about 5k/s. Meanwhile, my pet is hitting about 3k average per hit, and felines attack every 1.2s, so 2.5k/s. That means my sustained DPS is 7.5k/s. Also note that while Strife's group maintains 25 might and vuln for the entire burst, my group doesn't; we're fluctuating from 20-25 might and 10-15 vuln, which means I have at least 10% more potential damage. Making a conservative estimate, I can probably hit 8.2k/s pretty easily.
These aren't "spreadsheet" numbers. It's basic addition straight out of the video. Basically, warrior damage "bursts" upward then dips downward, while ranger output remains stable and never gets quite as high as what warrior gets at its peak, but is higher on average.
This is some nice math but we literally have proof of a Warrior taking down a boss in less than half the time it took you. Do we really need any more hypothetical numbers? I just don't understand why this is still going on.