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Dahk

Member Since 23 May 2012
Offline Last Active Aug 18 2014 06:07 PM

Topics I've Started

Fractals: Thief vs Mesmer vs Guardian

16 September 2013 - 04:00 PM

I've finally decided to work on hitting the higher level fractals with a dedicated group (a bit late in the game, I know, lol) and am currently running consistently with a group that consists of an Ele, Engi, Ranger, and a Thief.

I have been running as a Thief myself as well, but as we get higher and higher, I'm starting to think that things may go much smoother if we had more utility such as reflects and stability.

Because of this, I want to get some feedback from other experienced fractals runners to help decide if it would be worthwhile to start running the fractal group as a Guardian or Mesmer instead.

Currently, I'm still leveling my Guardian, and it would take the longest to get him ready to join in.  However, my Mesmer is already 80 and has a good set of gear ready to go.  As it stands now, I'm sure the Guardian would be the ideal replacement, but with the changes in October coming up to give Mesmers more utility (AoE cleanse and stability), I'm wondering if that would work just as well.

What say you?  Stay with the Thief, go Guardian, or go Mesmer?

June 25 Leaked Patch Notes

21 June 2013 - 03:37 AM

** I cannot vouch for the validity of these notes **

So, apparently these were posted on a thread in the Ranger forums:
http://pastebin.com/2rrFg9pS

While "leaked" patch notes should be taken as a grain of salt, everything here looks very legit compared to ANet's style of balance so far.

Here are some of the main points that stuck out to me:

- Sword is getting nerfed by having a cost of 2 for Larcenous Strike and having the stunbreak removed from Infiltrator's Strike's return.  I don't think this will break the weapon, but it will be sad particularly to lose the stun break.

- Shadow Trap got a big buff since it will teleport you stealthed with fury and 10 stacks of might to the target when tripped (offset with increased cooldown).  I'm not sold, but it could be fun for WvW.

- Skale Venon will inflict Torment, the new condition.

- The range on cluster bomb was nerfed to 900 yards.  This hurts.  =(

- Signets of Power got a decent buff by doubling the duration of the might.

- Merciful Ambush now stealths you and your target for 2 seconds.  This may be decent, but the duration is really short.  It could prevent a stomp at least.

Rangers Out DPS Warriors?

24 April 2013 - 01:43 PM

This claim was made on the Ranger forum, but I think it would be productive to get some Warrior insight on this discussion.

http://www.guildwars...s/#entry2194921

**Also, if you do post here, let's keep the discussion civil.  There have been threads about DPS comparison closed in the past, but I don't want to see that happen here.**

Highest theoretical dps weapon set?

22 April 2013 - 07:03 PM

I've been reading through a lot of PvE thief builds lately and it seems like there are a lot of viable builds for most weapon sets.  However, I have a few questions:

1 ) If you were to build with the purpose of maximizing damage in a dungeon setting, what weapon set would you use?

2) What build would you use with this weapon set?

3) Is there another build you prefer to use in dungeons instead of this?  Why?

2 engineers in a party...

20 April 2013 - 01:03 PM

Ok, so here's a question.  If you were to have two engineers in the same party, what builds do you think they should use?  

Grenade builds with conditions seem to be the best way to go in PvE, but with two, I'm sure you would run into wasted bleeds and/or vulnerability.  How would you get around this?