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Aaron Demonsniper

Member Since 23 May 2012
Offline Last Active Nov 10 2015 04:43 PM

#2359721 The Druid; ranger is dead to me.

Posted Feathermoore on 28 September 2015 - 01:31 PM

You have to remember that the GW2 Druid is based off of the Tyrian Druid. Even with that said, the druids that we are familiar with outside of the game were famous for their astronomy and the moon/stars played pivotal roles in their development and beliefs. It is this idea that ANet seems to be playing with.

The Druids of GW2 were all about restoration and preservation of the immortal self (and the Maguuma). There can be no regrowth without destruction or destruction without regrowth and stuff like that. They used the waters of the Maguuma to perform healing rituals and shed their mortal forms in order to become closer to nature by becoming spirits. The skills play with the idea of balancing regrowth and destruction as a single entity.

So ANet has decided to tweak that background a bit (it seems) and liken/equal it to the original Weh No Su of Cantha with Celestial Forms. Which actually makes sense. The Celestial Forms are supposed to be the spiritual essence of the stars while the Druid spirit is supposed to be the spiritual essence of the original Druids who believed that the flesh was an illusion that detracts from the self. GW Druids are literally all about abandoning the self.

The theme makes sense when you take Tyria's history into consideration and still ties in to the real world druid mystic. No, it is not the stereotypical Druid from RPGs, but that is ANet's cup of tea after all. GW2's Druid seems to be much closer in theme to "real" druids than the standard Druid from other games ever was.

Personally? It absolutely screams Druid at me. The moon, sun, and stars are just as much nature as plants are. If you were to ask me to describe a Druid in a video game I would have gone with two options. A class that can shape shift as multiple animals, or a healer with a nature motif. Got there.

#2359664 The Druid; ranger is dead to me.

Posted Arkham Creed on 25 September 2015 - 08:01 PM

View Postdavadude, on 25 September 2015 - 07:24 PM, said:

It seems to be, essentially, a healer.

Its a monk. That's what it is; a monk. It doesn't even follow the nature theme. The only thing "druid" about the druid is one staff skill and that one grandmaster trait. Everything else has nothing whatsoever to do with the druid and certainly not the ranger. I mean that celestial form crap? What is that? Nature damn it; plants, animals, is that so hard? Freaking Angelina Jolie's rendition of Maleficent is a better druid than this crap. It is a monk, straight up, full healer white magic monk. And frankly a spit in the face to ranger players, if you ask me.

"Ooh ranger, a nature based survivalist and hunter character; pets, bows, traps...its like the ultimate guerrilla warfare fantasy class that could even exist in real life! I'm going to level one of these in hopes that one day I can completely abandon the nature theme to be a back line healer with star magic! Because those two things are totally related."

The Druid, according to Arena Net:
Posted Image

#2351410 Revenant Worries; GW2 Worries: The Good and the Bad

Posted Hobbesqt on 20 February 2015 - 01:44 PM

View PostDoof, on 20 February 2015 - 06:05 AM, said:

Slow.  Just because combat is a visual mess that resolves more rapidly than anyone can properly narrate even in a mere 2v2 situation doesn't mean you need to add a new condition to slow everything down for you.  Slow down the combat.  Don't add more passive effects (which probably trigger instantly/nearly instantly too) to do it manually.  Slow it down at its core.  Just by adding more directional skills and delayed cues, this issue can be resolved.

Resistance.  See above except it's conditions this time.  GW2 conditions are a DoT effect that manage to deal lethal spike damage if someone doesn't have the right button to press that instantly saves them (skill and esports™ and all that).  That's not proper.  Instead of relying on more rock-paper-scissors, just reduce condition spam.  Load dangerous amounts of conditions into directional/delayed attacks.  Punish enemies and reward players for landing condition bombs as one would direct damage instead of making conditions something that stack miles high while you press all of your easy rotation buttons.  Moreover, it's not like condition cleansing will be removed.

Not gonna happen. No sense in even debating if it is a good idea or not.

View PostDoof, on 20 February 2015 - 06:05 AM, said:

Taunt.  This better be PvE only, that's all I'm saying.  I'm also calling a rune or trait that makes players passively deal +300% damage while taunted because anet is probably silly enough to do that.  They love their passive esports™ procs after all.  Instant/near instant "reverse fear."  Gotta be kidding me.

This actually excites me. Taunt is something that hasn't been done in this way before in PvP to my knowledge. A unique mechanic for once in an MMO. And your non sequitor about the rune or trait is just obnoxious.

View PostDoof, on 20 February 2015 - 06:05 AM, said:

Specializations.  As cool as these things are, there is a forked road ahead:

1) Specializations will become meta and stock classes will be relegated to PvE-only.

2) Specializations will never take off because they may actually make players sacrifice something in order to fit into a specific play-style (like a role... in ROLE-PLAYING game). Due to this, the stock class will end up being superior in many situations because currently nobody gives up anything ever in GW2. Every skill and trait that you take is simply a bonus. There are no role-defining trade-offs in GW2 (which is why everything plays so samey in the end).

And in either case, the stock classes will simply not be getting overhauls despite numerous individual game-play issues across all of them regarding player responsibility and roles (as in there really isn't any of that which defines any given profession).  Anet seems poised to abandon them for new specializations.  Even if specializations are a great success, this just may lead to another level of tedium in GW2:  "Uugh, I have to get through leveling this awful class so I can finally specialize!"

Straw man. You deliberately ignore the goal they are attempting to hit, which is more options, and a balance all around. This is entirely possible, and your cynical attitude is pretty tiring here. The negativity is unfounded.

View PostDoof, on 20 February 2015 - 06:05 AM, said:

All in all, 3.5/10.  The good brought in by the Revenant is simply not enough to cancel out the foreboding bad concentrated in resistance, slow, taunt and the future of classes at the throttling hands of specializations.  Revenant is really, honestly, pretty amazing, though--especially considering that it came from "GW2 launch + 2 years" anet.

You should go somewhere else if you are this cynical. The expac was just announced, beta isn't out yet, and you wrote a novella on how much it is going to suck. Time to reassess your priorities.

#2204416 Dare to Criticize Guild Wars 2

Posted Kaaboose on 21 May 2013 - 10:39 AM

I'm probably going to get shot down for sharing this but:

The guy is more direct then I'd ever be in my videos but it really makes me feel better knowing there's somone out there genuinly invested in GW2 and is not afraid to show his rage at being let down by the promises that were made to us prior to this games release.
Just to set the record straight I don't agree on the endgame grind mentality of other MMO's as he does.
However I agree hand down there NEEDS to be some challening content put into this game.

#2200460 Birthday 2013

Posted Just Horus on 09 May 2013 - 11:20 PM

Come celebrate Guild Wars 2 first birthday with exciting new items in the Black Lion Chest! For just 500gems per birthday key you can have a 1 in 98634863246732864873246 chance of getting an anniversary mini or weapon skin!

#332206 Just some fan art

Posted grey_foxx082 on 05 September 2010 - 09:28 AM

My Fan Art for Guild Wars 2

Human Guardian + Asura Engineer July 24, 2012
[spoil]Posted Image[/spoil]

Dragon Battle July 20, 2012

Posted Image

Centaur Raider (Quick Sketch) Apr 17, 2012
[spoil]Posted Image[/spoil]

Engineer (Quick Sketch) Apr 16, 2012
[spoil]Posted Image[/spoil]

Charr Mesmer (Quick Sketch) Apr 13, 2012
[spoil]Posted Image[/spoil]

Sylvari Thief (Quick Sketch) Apr 12, 2012
[spoil]Posted Image[/spoil]

Sylvari Warrior (Work in Progress) Mar 12, 2012
[SPOIL]Posted Image[/SPOIL]

Norn Thief April 5, 2011
[SPOIL]Posted Image[/SPOIL]

Norn Thief Sketch March 9, 2011
[SPOIL]Posted Image[/SPOIL]

#890814 CKABEH 3BEPOB's Guild Wars Fan Art!

Posted CKABEH 3BEPOB on 31 August 2011 - 12:26 AM

I just wanted to clean up the fanart, as Overlord suggested. So here it is, my fan art of GW, hope you will like those!

Gw2 Art

Starter Fan Art: July 31, 2011 - Ranna, Human Warrior -  http://3bepob.devian...llery/#/d48d83x

Completely forgot about Big Boss lol :) - September 09, 2011 - http://3bepob.devian...llery/#/d49bczj

Update: August 03, 2011 - Sanea Northsand, Human Elementalist - http://3bepob.devian...llery/#/d48nzzw

Update: August 13, 2011 - Raena, Human Elementalist - http://3bepob.devian...llery/#/d49pzce

Update: August 15, 2011 - Asura Guardian - http://3bepob.devian...llery/#/d49wzlz

Update: October 21, 2011 - Sylvari vs Charr - http://3bepob.deviantart.com/#/d4dfyv2

Update: January 6, 2012 - Human Ranger - http://3bepob.deviantart.com/#/d4lg0s2

Update: January 14, 2012 - Daynight Weapon Set - http://3bepob.deviantart.com/#/d4mad1n

Update: January 30, 2012 - GW2Guru Logo Contest Entry ( :) ) - http://3bepob.deviantart.com/#/d4o5t1h

Update: February 4, 2012 - Norn Ranger - http://3bepob.deviantart.com/#/d4okfxa

Update: February 24, 2012 - Norn Thief - http://3bepob.deviantart.com/#/d4qteon

Update: April 2, 2012 - Sylvari Birth - http://fc06.devianta...pob-d4uw6nk.jpg

Update: April 19, 2012 - Siege Devourer Charrmada - http://3bepob.deviantart.com/#/d4wxzag

Update: May 18, 2012 - Elementalist vs Mesmer - http://3bepob.deviantart.com/#/d50c2jx

Update: June 16, 2012 - Welcome to Lion's Arch - http://3bepob.deviantart.com/#/d53raxk

Update: July 03, 2012 - Human Warrior - http://3bepob.deviantart.com/#/d560eay

Update: July 23, 2012 - Human Thief - http://3bepob.deviantart.com/#/d58ge7m

Update: August 13, 2012 - Asura Guardian - http://3bepob.deviantart.com/#/d5b3lkd

Non-Gw2 Art

I wanted to share with you guys my non GW Art, finally have some time to put them here! Hope you will like these!

Sio - April 13th, 2012 - http://3bepob.deviantart.com/#/d4w59p0

Dyanna - April 17th, 2012 - http://3bepob.deviantart.com/#/d4wk3on

Chief Eida -  May 3rd, 2012 - http://3bepob.devian...ation-299821619

Lianna Netirian, Project Antharra - July 07, 2012 - http://3bepob.deviantart.com/#/d565iqm

Tavio Leanti, Project Antharra - August 07, 2012 - http://3bepob.deviantart.com/#/d5a9tkz

Dratt Elaydas, Project Antharra - August 13, 2012 - http://3bepob.deviantart.com/#/d5azz2w

Thanks for having patience through all this! :)

#1583042 Gold Sinks and TIME SINKS, keep one kill the other

Posted Timid on 08 July 2012 - 07:21 PM

View PostParonine, on 08 July 2012 - 06:58 PM, said:

I hate being the negative nancy on this one, but to me the armor vendor issue is a matter of "creating inconvenience to sell convenience." Armor repair kits are sold in the gem shop, so to make armor vendors easily accessible defeats the purpose of them.  While I do wish they were less of a time sink to go visit, their placement serves a purpose toward ANet's bottom line.

Not everything has to do with the cash shop, although this is a widely spread and largely unsubstaniated theory. ANet does not have to create mechanics to compel you to use the cash shop, because if you enjoy the game enough, you will. The problem with a lot of conspiracy theories is that they purposely dismiss or ignore evidence in order to create mystery and the apperance of subterfuge.

We know, with some degree of certainty, why the armor repair mechanic exists. Simply put: it is a penalty for repeated deaths that forces players to recognize when content may be beond their current skill level. Death penalty may have been rejected since it makes each successive attempt more difficult, whereas the current systm gives you a fixed amount of deaths before you are compelled to leave the area. It is a way of saying, "Maybe you should try a different zone or a different strategy, because what you're doing isn't working."

#472847 Dynamic Events - Guild Wars 2 Webcomic

Posted Doctor Overlord on 27 September 2010 - 06:20 AM

*****Updates Early Monday/late Sunday (I hope!) ******

Now most comics will be listed as direct links to allow faster loading.

Ones with longer comments will still be behind the 'Spoiler' tags.

Click the Yellow 'Resize' bar above each comic to see it full size

I decided that I'd give a shot at doing a GW2 web-comic.   I can hardly match some of the excellent examples of fan artwork seen here in the Library so don't expect much.  But I've been having fun coming up with characters and ideas.  

It's meant to be a comedy so please excuse any fourth-wall breakages or lore deviations that are taken in favor of a cheap laugh :)

The Cast

Theodore 'Theo' Thackery - A young man who just moved to Lion's Arch.   He has a family name that makes many jump to incorrect conclusions.   He's somewhat naive when it comes to non-human races.   He'll have much to learn in order to adjust to his new home.

His profession has not yet been revealed.  

Elisa 'Ellie' Thackery -  Theo's sister.  An elementalist who has been living in Lion's Arch for some time and thus she is more cosmopolitan than her brother.   Like many siblings, they may argue and fight but they really do care for each other.  

Almme (Alm-may) Bloodfeaster - A female charr ranger who has moved to Lion's Arch for her own reasons.   Theo does not realize her gender at first.  

Eddard, born of the Cycle of Night - A sylvari eager to add the experience of being a roommate to his race's shared knowledge.  

Mawfang Bloodclaw - A human-hating charr and Almme's rather protective, future life-mate.

Toll - An asura who seldom leaves his room because his research has made a sinister discovery.

Hilda - A norn.   Norn have no need for intros.  

It should be mentioned that she has more than caught Theo's attention.  

Stingy - Almme's pet devourer.   Deeply loyal to his mistress and always looking for entertaining things to do.  

S.M.A.R.T.I.E. - A golem created by Toll called the Synthetic Mental Autonomous Reaction Talisman Intelligence Experiment.   (Has a voice rather like GLaDOS from Portal).  

Gurggle - The boarding house's hylek handyman/manager.

I have an page on Deviant Art with some additional stuff but it's mostly the comics that are here on GW2Guru.   Still feel free to visit and leave a comment there!


#1506387 How to fix the tiered traits mess

Posted Garnatian on 10 June 2012 - 01:38 PM

As it is now is better. Makes the game easier to balance and makes putting 30 points into a particular trait actually useful.

#1512866 Elites are Underpowered!

Posted Alaroxr on 12 June 2012 - 05:46 PM


You think Renewed Focus... is a good Elite Skill?

Let me get this straight. Becoming invulnerable FOR ONLY 3 SECONDS, while LOCKED IN PLACE on a 180 SECOND COOLDOWN is WORSE than BECOMING A TORNADO FOR 15 SECONDS?


#1495344 Mystic forge thoughts?

Posted Colin Johanson on 05 June 2012 - 07:51 PM

View PostGilles VI, on 05 June 2012 - 02:45 PM, said:

Yep I hope the cash shop item is not a must-have item but more like a critical-chance booster.

You never need to use the mystic forge Black Lion Trading company (gem store) item, nope! You can just throw your extra items in the Mystic Forge and try and get lucky and get something better in return. Think of it almost like a bonus crafting profession of awesome, that everyone gets and can use in Lion's Arch.

I'd suggest you try it out this weekend, it's pretty fun :)

Look forward to seeing you all in game in just a few short days!

#1465645 Possible trait tiers? (Rumor mill)

Posted Volkon on 22 May 2012 - 05:59 PM

Of course, there is another option where tiers, if implemented to traits, would actually make things a lot more interesting. Imagine if it's not the access to the traits that's tiered, but the trait slots themselves. Say, for example, a certain trait extends cloaking for three seconds. Imagine tiering it such that for the 10 slot it extends it 2.5 seconds, the 20 slot for 3 second and the 30 slot for 3.5 seconds. Imagine a trait that increases healing power by 50% in the 10 slot increases it by 40%, in the 20 slot increases it by 50% and in the 30 slot increases it by 60%.

With this approach, it becomes not just a factor of which traits you pick to customize yourself, but also where you put them to enhance that customization further.

This... this idea I'd be freakin' giddy over. This would be an amazing enhancement to the system! (My opinion, of course...)

#371990 Dynamic Events - Guild Wars 2 Webcomic

Posted Doctor Overlord on 27 September 2010 - 06:20 AM

I don't know how regularly I'll be able to do these comics but I'll post them as soon as I complete them.  
Please post any feedback if you like it.  And ignore them if you don't :)

Many thanks to Konig Des Todes for copying my original post so I put the comics all on the first page!

Early notes

Sept 27th 2010
Posted Image

(Typo edited thanks Tearsdale!  I can't seem to remove the original attached file with the typo - oh well)

Konig Des Todes also suggested the comic images should be put behind spoiler tags so the first page will load quicker.  I'll do that but leave the very first one and the newest one each week out.

Oct 4th 2010

Oct 11th 2010

Oct 18th 2010

Oct 25th 2010

Nov 1st 2010

Nov 8th 2010

Nov 15th 2010

Nov 22nd 2010

Nov 29th 2010

Dec 6th 2010
This one is behind the spoiler.  There is nothing really naughty, just trying to be careful  

Dec 13th 2010

Jan 1st 2011

Jan 10th 2011

Jan 24th 2011

Jan 31st 2011

Feb 7th 2011
NFSW.  It's not that bad, but just in case.

Feb 14th 2011

Feb 26th 2011

Mar 07 2011

Mar 14 2011

March 21, 2011

April 4th, 2011

April 11th 2011

April 18th, 2011

April 25th, 2011

May 2, 2011

May 9th, 2011

May 11th, 2011

May 16th, 2011

May 23rd, 2011

May 30th, 2011

Jun 6th 2011

Jun 20th 2011

Jun 27th 2011

July 4th, 2011

July 11th, 2011

July 25th 2011

Aug 1st, 2011

Aug 2nd, 2011

Aug 8th, 2011

Aug 11th, 2011

Aug 15th, 2011

Aug 22nd, 2011

Sep 5th 2011

Sep 18th 2011

Sep 25th 2011
Wow, has it really been a year of doing this comic?   How time flies!  

Thank you to all the regular readers of the comic and everyone who has posted kind comments regarding it!     The reaction Dynamic Events has gotten has made me very glad that I decided to start it a year ago.  You folks are the reason I've been able to keep doing it for this long.

There is a one-year anniversary surprise in the works, but in the meantime here is this week's comic.

Sep 27th 2011
Special Anniversary Update!

Oct 3rd 2011

Oct 10th 2011

Oct 17th 2011

Oct 24th 2011

Oct 31st 2011

Nov 14th 2011

Nov 21st 2011
NFSW - not to get anyone shocked, it's only PG-13.   Just playing it safe.

Nov 28th 2011

Dec 5th 2011

Dec 12th 2011

Jan 9th, 2012

Jan 16th 2012

Jan 23rd 2012

Jan 30, 2012

February 6th, 2012

Feb 20 2012

February 27th, 2012

March 5th, 2012

March 9th, 2012

March 12th, 2012

March 19th, 2012

March 26th, 2012

Late April 1st Joke
April 2nd, 2012
April 9th, 2012

April 16th, 2012

April 23rd, 2012

April 30th, 2012

May 7th, 2012

May 14th, 2012

May 28th.2012

June 12th 2012

July 2nd 2012

July 7th 2012

July 16th 2012

July 23rd 2012

August 6th, 2012

August 13th, 2012

August 20th, 2012

Sept 12th, 2012

Oct 15th 2012

Oct 22nd, 2012

Nov 30th, 2012

Dec 17th, 2012

Feb 18th 2013

Feb 22nd, 2013
This won't be the normal rate for updates on these comics I regret to say. I just needed to get this done before next Tuesday and the Living Story update. I won't have time this weekend so I did the grind to get it out *grin*

And I know the analogy to those Mastercard commercials is not correct, but it's Toll podcast and he doesn't know any better.
Posted Image

#1469450 Guild Wars 2 Fatal Flaw

Posted Noxdus on 24 May 2012 - 01:58 PM

The entire OP seems to come entirely from a third person perspective, from someone who hasn't even played the game yet. MUCH of the OP is also full of false "facts" and they have apparently not done much research at all. Please actually do some reaearch and actually  play the game before making such large accusations.

1. GW2 has more PvE content than PvP content by far. (as we have been allowed to see up to this point)

2. You seem to think PvE alone is a small part of the content. This is clearly a blind statement made by someone who hasn't played the game.

3. WvW is not secondary at all, you can level entirely from level 2 to 80 and earn appropriate gear for your level without ever leaving WvW. This is NOT a secondary system.

View PostSidhardha, on 24 May 2012 - 01:56 PM, said:

If you dont see what the issues are about - pick just about any topic on those forums discussion game play mechanics or suggestions and see how people cant agree on anything since they view it from different positions.

There are 5 deviding factors atm, and each thinks game is designed for him:
- SPVP, WvW, PvE, Casual, Hardcore

Combine them in whatever combination you like and see how your perspective on different issues changes entirely. I`ll give you one noticeable example - people that want casual friendly WvW vs people that came in GW2 for WvW only
Have you ever even read any other game forums before? People argue about every little feature on every MMORPG's forums. This happens in all games. To say otherwise is pure ignorance.