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Silent The Legend

Member Since 24 May 2012
Offline Last Active Jun 21 2013 01:25 PM

#2212042 Effigy Lighting Ceremony - June 18th

Posted KlaatuZu on 18 June 2013 - 04:14 AM

At this stage of the game, and I'm assuming if you read this forum you know why, GW2 is casual only.

People who complain, safe a few exceptions, do it out of passion for the games potential, and frustration by seeing it go down this path.

It is a shame what is happening, and you have to get out to see the big picture.

This game would be perfect if it was actually growing: GROWING in size, diversity and polish!!!

..... Not with these invisible increments, only noticeable on the gem store and L.A. fireworks.

Like fanboys will say, just don't play it, it's p2p bla bla "casual-player-cliche-sentence" bla bla "casual-player-cliche-sentence" bla bla.... Thing is, if we all leave, who is going to play with you?


#2209936 Do you still play GW2, and why?

Posted Specialz on 07 June 2013 - 07:01 PM

I still play but not as much. however I think that is mainly because I am beginning to move away from the genre in general. I just cant lie to myself how substandard the genre is when compared to the SP version of the games. I remember doing a closed beta test and I just remember thinking, "sooooooooo an hour to level up and I have to repeat this shit 50+ times while am I killing 10 rats and 4 cats for some odd reason".


#2209875 Do you still play GW2, and why?

Posted Sir_Iceman on 07 June 2013 - 03:11 PM

Yes, I still play GW2. Why, because it’s paid for!

No I’m not a cheap SOB. But fast tracking the mortgage, HD payments and private school for our daughter eat our funds.

For a few months at the start, GW2 wasn’t too bad. Never did get over the fact that GW2 <> GW1. But I realized I’d have to live with that fact. Should have known something was up when the Beta kit was full price of the game. GW1 was only $15 refundable “IF” you chose to by the game after testing. In GW2 I had fun leveling my character, doing dailies with my 4 alts. But slowly the novelty started to wear off. I’m finding it harder and harder to get motivated to play. The replay ability of GW1 was fun and never dull. I managed 5 years of nightly enjoyment before it became a grind. I’m already bored and uninspired with GW2. My play time if & when I log in is slowly being reduced. Initially, I’d hoped for 5 more years of nightly fun. Not looking like that will happen. GW1 only became a grind when I needed to pimp out my Wife’s HoM, her Sister & Husband’s and her close friend’s HoMs. Otherwise it remained fun. Even solo farming was profitable for a non Power Gamer like me. GW2 is the 1st game I’ve ever played where 6 months in I wasn’t financially set. Then again, there's not much worth buying in this game anyways.

The content in GW1 was 90%+ doable & re-doable without the need other players. So on non-Guild Nights I could amuse myself without the need for build snobs and twits telling me how I should play. At the moment my main GW2 character is a level 80 Guardian. I have Exotic Armor, Sword & Shield. Yes, I like Sword & Shield. Too bad the skills that go with it in GW2 are less than stellar. In GW2 after the basic PVE romp to 80, it’s either:  (1) Slow Grind Farming for a pittance, (2) Imposed Grouping for Dungeons or Fractals and even the 'Personal Story' (3) Follow the masses in the Penitent Path slaughter fest. ARE WE HAVING FUN YET?

The Daily stopped being useful and the Crab Toss is F.....g stupid! Tried that because it’s now “imposed” for the Daily. Had some smeg head yanking me around with the fishing pole. There’s 5 minutes of my life I’ll never get back.

If you are wondering what happened to my guild: My wife’s Monk is dead in GW2 so she didn’t follow along. The rest just weren’t inspired by what they saw when testing on my account. None of the 7 others of the guild followed to GW2. Reason: GW2 <> GW1, that’s all I can say :(

To those out there who like this game and are still having fun, I’m jealous and I’m happy for you. Keep at it.
Sir Iceman


#2209799 Do you still play GW2, and why?

Posted gungfu on 07 June 2013 - 08:11 AM

Quit playing quite awhile back. I can't point to any real reasons, though. Going through all the betas, I couldn't get near enough, and each time it shut down I would go straight into withdrawals. Hehe. That said, after the game came out I played for about four to five months before I became less and less enamored with the game. Nothing I can point to for the loss of my enjoyment of the game. I just found myself unable to log in anymore. Simply put, I just don't find the game fun any more. That said, I'm not playing any MMO's at the moment. Could be that I'm just burnt on MMO's all together.


#2209754 Do you still play GW2, and why?

Posted BnJ on 06 June 2013 - 11:24 PM

Seems a few of us are still hanging around simply because there's just no other alternative to play.  That doesn't really bode well for the future of GW2, although it seems the no subscription fee sways people to come back for another try, even if only for another short stint.

I still play, mainly due to one of my mates still logging in and also because I still enjoy WvW.  But the moment another MMO more suited to my tastes hits the market, see ya later!


#2198442 Why GW2 Feels so Grindy

Posted Wickity on 04 May 2013 - 04:25 PM

I actualy find myself refreshed when reading posts from El Duderino or I'm Squirrel. Not because they are always right(mostly in my perspective), but because it's associated with the truth which apparently the Guru community fears above anything else. It's as if they are still stuck in the trailer videos long before gw2 launched and are now desperatly trying to justify the shortcommings of this game. You can see it(feel it) in every second post. That subtle hint of disappointment coupled with overexaturated praise...it's just so blatently obvious.

Like this:

View PostDarkobra, on 04 May 2013 - 04:03 PM, said:

You're absolutely right! In all of the above, I can get to level 20 in a day!
...As if the level speed has anything to do with what the author of this post was trying to say, or even with the general grind all together.


I agree that the grind in this game is ridiculus at points. Far far far beyond what WoW had/has. The sheer fact that any real material like lodestones can not be gathered while just doing the casual farming here & there. The carrot on the stick legendary which is the actual gw2 end-game, and again the depth-lacking monthly updates, which while cute seem to be there to divert the attention from the real issues and break the monotony of this game.


#2199343 New Gem Store Items

Posted madmaxII on 07 May 2013 - 03:25 PM

YES! Finally new gem store stuff! Even better, a new limited mini pet! And wow, new town clothing. That's by far the most important aspect of the game. I am so glad that Anet knows how they have to use their resources to keep players interested.

/rant


#2191416 When will GW2 get real PvP?

Posted Timperium on 14 April 2013 - 12:56 PM

With the removal of the "trinity", PvP will just not be anywhere near as tactical  as it was in the first game.

GW2's concept of PvP was great; jump-in, jump-out arenas. That would be fantastic if this were just one type of game-mode - like the Random Arenas of GW2.

But the removal of GvG was simply the worst idea Anet made and even if it somehow gets put back into the game GW2's combat just doesn't seem to work in that context. No tactics, just a zerg.

In GW1 were there was a frontline, midline and backline and where everyone had a role to play, and if someone on your team went down it was a huge deal, was just amazing.

ANet completey dropped the ball on PvP, which is weird because they made the best PvP experience I've ever had (better than any MOBA too) so I presumed they would know what they're doing.

Hell, even the varied gamemodes in HA were great (even you remove the crazy egomaniacs that used to reside there, SLASHRANKSLASHRANK). 3 teams facing off against each other? Hell yea.

So in conclusion, if you're hoping that GW2 will be anywhere close to the awesomness that GW1 PvP was, you're going to be waiting a loooooooong time (i.e. never gona happen).

If they would only release GvG/HA mode for GW1 as a f2p project to gain the interest of real PvP players, that would be amazing.


#2191520 The Elder Scrolls: Online

Posted Al Shamari on 14 April 2013 - 06:29 PM

View Postborovnica, on 14 April 2013 - 05:52 PM, said:

http://www.pcgamer.c.....<br /><br />Will seel because it has Elder Scrolls in it. Combat looks clunky, but beta is beta :D
Yeah, a beta is a beta. Not an alpha. Beta is not the time to entirely optimize your combat system and refunction the character animations to do so.


#2191142 Guru - [sPvP] State of the Game on April 26th

Posted rukia on 13 April 2013 - 09:27 AM

Just remove pvp already, or take it seriously. My thoughts on the matter...

Oh and please buff bunker ele they are way underpowered...


#2090358 FFIV: A Realm Reborn - And thus Dalamud fell

Posted Tellia on 21 November 2012 - 03:39 AM

i really wonder if they can salvage this game WITH its sub fee. isnt it asking too much for people to give this a proper go again, after an epic failure, and pay the sub fee? imo a f2p model would suit it more and not only get some old players back to see whats what, but also get some new ones in who knew better than to touch ffxiv at all the 1st time around. its going to be difficult for them to give it a second chance i think, and f2p would have helped. i cant see the sub fee helping this game in any way and if it doesn fail spectacularly, itll probably end up going f2p eventually anyway.


#2175018 Anyone else slightly disappointed with the story in GW2?

Posted Lunacy Polish on 05 March 2013 - 03:32 PM

Basically it is like this.  Meet Dave.  Dave is an expert bartender who can tell you everything you ever wanted to know about any *tail imaginable or any beer wine or spirit.   But he hasn't worked in six years and lives in his mom's driveway in a 1974 Ford van.

You are moving a couch one day when Dave says oh hey let me help you with that all I do is live in a van and I know a lot about booze but I don't actually do anything.  And he says it with a really nasal lisp.

Then suddenly the heavens open up and a beam of light shines down on Dave and gives him the power to shoot lightning bolts out of his ass.  He uses this amazing new power exactly once to save a kitten from being baked into a pie.  The three largest governments on earth are so taken with Dave they dissolve their laws and pledge allegiance to him.

And Dave decides he likes you so now every soldier in the world is told you are Dave's personal slave.  Dave makes you clip his toenails and pick up his dry cleaning but h also makes you solve world hunger, cure AIDS, end racism and regulate the temperature of the planet.

With each assignment completed everyone talks more about how great Dave is and he becomes king of earth.


#2174967 Anyone else slightly disappointed with the story in GW2?

Posted Resolve on 05 March 2013 - 02:17 PM

View PostAdul, on 05 March 2013 - 02:02 PM, said:

It's kind of hard to criticize GW2 on the personal story front in good conscience, because I can see that they tried really hard. They were willing to devote a lot of resources, try daring new ideas, trash out old iterations in favor of new ones, etc., but I still feel it wasn't enough. Maybe they stopped trying too soon, and a few more changes could elevate the story to those epic proportions they aimed for. But as of now, it all feels kind of hit and miss.

Really? Because it sort of seems like they didn't try at all.


#2179954 Quantifying fun: Checklist vs. Experience

Posted Desild on 16 March 2013 - 02:04 PM

I wanted to do dungeons for fun. Yeah. I remember doing stuff for fun in Guild Wars. But that was when I was decked with everything my heart desired and could focus on the things I enjoyed, and do everything there was to be done (often with stupid handicaps, like, using balanced teams or protection monks).

But now? I have to constantly be counting money, count my laurels like they were pennys to save them for gear I don't even need but should. Or working painstakingly for cosmetics that have insane requisites beyone my meager ability to gather currency. Would I really stop playing if I got my Foefire weapon a month ago? Or did I really had to do Arah twenty six times to deck myself in the coolest armor ever, when I could do it in six and continue running for the heck of it, like I'm doing right now? And do Ectos all have to come from stupid items that sometimes refuse to drop?

Wha happened to Anet I loved and cared for? Where did they go? And who are those imposters that took their place...


#2179940 Quantifying fun: Checklist vs. Experience

Posted El Duderino on 16 March 2013 - 01:43 PM

So, I had this thought in another thread and though it deserved its own thread. I suggested many waypoints be removed (which isn't the point of this thread) and people said they wouldn't be able to get as many things done during their limited time in game.

Furthermore, many people have likened their experience in GW2 to a giant checklist, which means that they keep trying to figure out how fast they can get things done.

So, my question is this:

Doesn't it seem strangle to quantify our fun in a game by the number of things we can do rather than the experience we have doing those things?

Basically, if you log in to have fun - and the content you play, regardless of how much you can do in a session, is fun - then isn't that good enough?