Jump to content

  • Curse Sites
Help

Silent The Legend

Member Since 24 May 2012
Offline Last Active Jun 21 2013 01:25 PM

Topics I've Started

Best PvP Game?

12 April 2013 - 06:22 PM

So after searching for a while I couldn't find any good PvP game. It seems that PvP is often ignored in PvE centered games, and there arent many PvP centered games. Im really trying to find a very addictive and hardcore PvP game that can keep me entertained for ages, but every time I google the same "Best PvP game" and everytime Im stuck with the same bad choices over and over again.

So, thinking that someone may be interested too, I posted this question here.

What is the best PvP game right now?


P.S.: I already own Team Fortress 2 and Planetside, and those are great, but I would like an actual RPG with swords and magic. No more shooters please!
And no LoL, even though I believe its a great game, I dont like it, at all.

GW1 Refugees - A new home?

26 January 2013 - 01:46 PM

Hey everyone,

as we all know we GW1 players dont like GW2, and that is a fact. But Im not here to talk about how bad GW2 is compared to the original: I want to talk about a new home for GW1 players.

What if we all leave and find a nice game to play together? Since I guess gw2guruers who hate GW2 know each other a bit because of their posts, I think it could be a fun and entertaining experience. Maybe we can become gaming friends, maybe we can create a guild, or maybe nothing will happen at all, but who knows?

So, have you any suggestion of games as interesting as GW1? Here's my selection(Just first draft):

Path of Exile: suggested by I'm Squirrel here, it has my attention now. It seems like a good title, even though I didnt try it out by myself and I didnt look up for too many info, but it seems a nice and tactical RPG if you watch some videos on Youtube.

Dota 2: more of an hardcore experience, it offers unparalleled tactical combat and infinite skill ceiling(Actually, Im wondering if this or GW1 is the most difficult PvP game ever). Small team sizes and more difficult combat, no PvE, but pretty damn fun.

Planetside 2: I know, it is not as tactical as GW1, and its not even an RPG, but it feels like it could be absolutely awesome with the right amount of people talking together on Skype or whatever.

Many could be added, and since Im not a super hardcore "game-buyer"(I barely own about 15 games on my computer, and play like 3 every week at most), suggestion are appreciated. If youre a guest or so but you wish to join anyway, my email is chonsythebest@yahoo(dot)it

Cheers :D

Gunnars Hold Reborn

02 October 2012 - 07:28 PM

Introduction

Hello Gunnars Hold WvW players,

Lately there has been a lot of hate between [KISS], which is one of the biggest, if not the biggest, guild in the Gunnars Hold server, and the <INT> alliance, which is probably the biggest WvW alliance in GH. This general flame war has brought nothing but lack of organization and utter failure in the WvW environment, leading GH to defeat against Desolation and Augury Rock, and now leading the server to failure again against Elonas Reach and Kodash. The answer is... do you really want GH to fail in WvW? Is that what you want? Losing against low-ranked servers because of arguments between guilds?

The "KISS attack" problem

In the thread I linked above, theres a piece of the main problem in the server. Long story short, Disaproval(Leader of KISS), after arguing in-game with some leaders/players of INT guilds(Of which you have a shot in that thread), came in the thread pointing out that the INT alliance is full of trolls and people who insult others and rule the WvW of the server. In exchange, INT members on the forum started arguing(and many times flaming) Disaproval and KISS in general, which degenerated in an amazing flame war. Now, the point is, youre all wrong. First of all, noone is trying to be the king of GH. Ive been told KISS used to be tyrannical in some way during the first times in GW1, I dont know if its true or not. I can tell its not anymore, because Im a KISS member, and the most "tyrannical" act Disaproval have done is to want all the high grade people to be on TS everytime. If Disaproval is trying to be "tyrannical" is because hes trying to achieve victory. On the other hand, Disaproval stating that INT want to be the "king" of WvW is just plain wrong and I dont know where it came from.

Secondly, youre acting like kids, both of you, and Im not joking: you argued and you dont want to play together. After you argued, you keep arguing about nonsense. On the first hand, Disaproval has blocked all the Leaders of the INT alliance, and doesnt want to work with them anymore.

View PostOlgit, on 28 September 2012 - 06:05 AM, said:

@Disaproval, This message you've written here, is long winded and designed to stab at Syndic. To be fair, you came across as someone seeking approval of his peers, even though you acted like a small child with his toy's taken away. I don't mean to be cruel, but your better than this. Shrug it off, breath... clear your ignore list and come back to the table.  No need to stoop to a level that even you won't recover from.  I know you have a lot to contribute and it's time to show us an earn that respect.

On the other hand, the INT leaders on the forum have replied with nothing but polite insults and accuses, and, although they claim theyre trying to make KISS join the INT, theyve done nothing but continously stabbing Disaproval in the thread. Stop arguing and try to help the relationship instead of constantly worsen it.

Gunnars Hold Reborn

Here is my proposal: reset everything, and start a new gigantic WvW alliance in Gunnars Hold. In case you think its impossible to cohabit with someone youve argued with, its not, trust me. Ive got a GW friend with which I have argued three-four times, and know I think hes one of the best people in this planet. Its not so hard to get on well if you reset everything because you want to get on well. Aristotle said: "Anthropos zoon politicon", man is a social animal. Ive never met someone who doesnt want to get on well with someone else just because they argued about such a stupid reason as "Get on TS" followed by completely senseless flame. So, again, forget everything and start again. Noone is trying to be the king of the world, arguing about nonsense wont bring anywhere, and will just serve to flood the chat.

The final alliance would be composed by over 30 guilds, and the amount of players involved in this alliance would be about 4000(!!!)total people, and the active people would be around 800-1000, which is way more then enough for WvW. The alliance would bring two major improvements to WvW: Coordination, which is(As everyone knows) very important, but which is EXTREMELY important in the current state of GH's WvW, and numbers, since we will need people on everytime we can, especially during the night. Also, people will start working as a team, not as a random group of people which zerg around with randomers.

Links and contacts

Youll need to talk with leaders to get an agreement. To provide a better conversation which may lead to an alliance, Ill put some links and contacts which will help both parts:

KISS forum

Darkreaver(INT) forum

Xentric on the KISS forum has done a Reddit about GH Unification: Link

You can ask any KISS for our TS3 IP if you want to conversate with us.

KISS contacts: Disaproval, Qilaxu, Rheas Metalworker, Flear, Majuub, Ashanti The Good.

My IGN is Silent The Legend.

Conclusion

If you keep arguing in this way, Gunnars Hold's World vs World will slowly die. Continously arguing about nonsense wont bring anywhere, and you know it. On the contrary, if you will join together, the alliance will be so big and organized that in a while we will be able to compete with Vizunah Square and Far Shiverpeaks.

Ive not made this for KISS, nor for the INT alliance. Ive made it for Gunnars Hold.

So, will you keep acting in this way while GH's WvW slowly collapses, or will you join together and become one of the leading WvW server?

For Gunnars Hold,

Silent.

It seems that GW2 makes my computer explode.

13 September 2012 - 05:47 PM

This is the fact.

My computer is awesome. It has always run everything I needed to run, super fast downloads and loadings etc. Problem is, Idk how but I got several viruses from unknown sources. I managed to remove them with Adaware and everything was almost the same. But my computer started blocking itself when I loaded many things at once after I had just turned my computer on. This problem started getting worst and worst. All was going well, btw, I just had to wait 10 mins after turning on to do things. All was going well, but three days ago I got 18 (!!!) viruses from another unknown source. It messed everything up and the computer is really damaged. And here's the point. My brother still does things, everything, after waiting for 10 minutes like the first time my computer got viruses, and there are no problems at all. However, after 5 minutes at most, GW2 crashes horribly with all my computer. I tried to reinstall because there were some "Corrupted data" in the GW2 folder (Probably caused by viruses). Worked for one day, then all the same. So here are the questions:

What's the problem here? Why does GW2 crashes when everything else works? Is it because its heavy? But if it is about heaviness, why can my brother play Minecraft(Very heavy game in case you dont know. In case you know the game and youre sceptical about it being heavy, check some sites out) with Steam and internet on while I cant even turn GW2 up? Can I fix the computer or should I dig a grave and put it there?

Silent's Ultimate WvW Professions Guide

23 August 2012 - 04:10 PM

Hello guys Im Silent and Im a WvW addict. Being the avatar of arrogance, Im gonna be doing a guide about all the professions in WvW. Enjoy! :D

Oh its W.I.P., obviously.

4 September: Added Guardian.

9 September: Added the so-much-wanted Warrior.


ELEMENTALIST

The Elementalist is the nuker in WvW. It gives you tons and tons of AoE damage and average AoE CCs, as well as support from Water magic and Glyphs.

Glyphic Fire Nuker Elementalist

Usage

Boost your allies speed with Windborne Speed while out of combat or at the beginning of a battle.

Camp fire attunement during combat situations. Nuke everyone down, following the targets the leaders give you. Glyph of Elemental Power->Static Field->Fire Attunement->Lava Font->Flame Burst->Meteor Shower is the way to go. Use Burning retreat to boost youre allies skills with burning(Combo field). Use Glyph of Storms if you need another AoE skill to finish off enemies.

Switch to Water if you need support(e.g.: the team is losing a big battle). In that case land Geysers and Healing Rains wherever you can, as well as AoE chill for a bit of defense.

If the team is losing hard, the team leader may call a more defensive setup. In that case, switch to Air, cast Static Field->Windborne Speed->Healing Rain->Geyser->Magnetic Aura->Unsteady Ground, and then camp earth set casting Shockwave and Stoning on everyone. It should support the team very well.

Your glyphs utilities are very strong. Your Glyph of Elemental Harmony heals you for a good amount of health, gives you a useful boon and recharges in 20s, thanks to Quick Glyphs, which is surprisingly strong. Try to avoid Fire GoEH: 1 stack of might is ridicolous. The best boon you can get is Regeneration, so try to cast is while in water attunement. If youre under heavy spikes, use it while under Earth attunement, and it will give you 3 seconds of Protection, and you can defend yourself thanks to earth spells, too. Instead, if youre retreating/running away/getting chased by an enormous zerg while youre all alone, try to cast it while in Air attunement. 10s of swiftness+Windborne+Condition removal from Water is enough to flee.

Your Glyph of Storms is a good additional AoE skill that will help boosting damage, and supporting your team, too(Through earth storm which blinds foes in it).

Glyph of Elemental Power has its own special usage. It gives you a random chance to inflict a condition based on you attunement. It will inflict the same condition even if you change attunement(e.g.:If you use it while in Water and then you switch to Fire, it will still inflict chill). This can be really tricky to use because its all about situations. During spikes, Fire is better, because of your runes and traits. Air is better if you need support. Air is better during retreats. Earth is better if the enemy team is retreating. Water isnt really that strong compared to the other conditions, randomly getting 2s of chill can be really useful, as well as useless, and tbh I wouldnt use it at all.

As if it isnt enough Glyph of Renewal has its own special usage, too. This is, tbh, really strong, and I can smell Overpoweredness in WvW from a mile away, so try to use it as its best, and it will be a pain in the ass for the enemy team to deal with. When youre dying, the best attunement is Fire for sure. Theres nothing better than getting you AND your ally revived. Try to precast it if youre sure youll die, so that youll get a lower CD. Water is good at the beginning of the battle when you lose less people, or when you have single downed players scattered around the maps. In that case, getting a new player back is really really strong. Also, if your happy warrior rushed in the middle of the enemy army, and he died, I would let him there. However, if you need to resurect him, for reasons unknown, use Water attunement and youll have a new fresh meat shield that will absorb damage for a while. Air is useful if your team retreated a little and your midline is in enemy army's midline. In that case, run like Road Runner and res people with the Air GoR, but never ever use Air Glyph of Renewal unless youre in this situation. And last but definitely not the least, Earth GoR resses THREE PEOPLE. Yeah, you read well it arent blind because of fa*s. Theorycrafting a bit, a full army of elementalists with Earth GoR can res themselves forever.

And the elite skill: Conjure Fiery Greatsword. I'll tell you this: TWO Badass gigantic fiery swords that inflict 6 stacks of burning with 5s of recharge, AoE 5s recharging Cripple, create a Combo field every 10 secs, and Meteor shower every 15 seconds. Why not Glyph of Elementals? Because try to avoid your unmanageable elemental from getting in AoEs in the middle of gigantic WvW battle.

Runes and equipment

Runes of Flame Legion give you power and boost your burning A LOT. I wouldnt recommend using something else. Sigil of Superior Fire for more AoE damage. Full Berserker's for more power as well as precision as well as vitality as well as critical damage.

Secondary Builds

This is a more supportive build with 10 more points in Water Magic to support your team very well and Tornado as CC instead of the big damage of FGS, at the expense of bigger AoEs.

Glyphic Fire Support Elementalist


THIEF

The Thief is the condition spreader in WvW. It gives you lots of AoE conditions and awesome CCs thanks to its Venoms.

Venomous Thief

Usage

Your main objective is to spread CC conditions. Period. You arent a good AoE spiker, nor a supporter(Deception skills are ridicolous, if you want to play support play Guardian which is 1000 times better). Dont even try to spike people down, because you just cant spike them, you dont have the damage output to do so, you can spike one person down and then youll be out of initiative and in the middle of the enemy team, which isnt good with the paper forged armors thieves have. But, as condition spreader, youre probably the best in the game.

Shortbow is strong because it gives you AoE Bleeding and Blind AND Poison AND Damage AND The Almighty And Terrible Disabling Shot. The first must-use skill is Cluster shot, which is AoE damage and 3 stacks of bleeding. It is good to pressure enemies, but its flight time is terrible and you just cant be in the middle of the enemy army spamming Cluster shot because its like shouting: "Hey look, right here where you see things exploding, its me, a thief, in the middle of your army, easy kill!!!". The best you can do is to 1) Use it in close-quarter combat, in that case its really useful 2) Use it on stationary targets (Melees or Noobs) or 3) Use it and pray God that it lands on someone, and Im not even joking. When the battle has been going for a while, the enemy team will start suffering AoE pressure. That's your chance to shine. Mash that 4 button harder than any thief has ever done. AoE Poison(And Lotus Poison's Weakness) or Poison Combo field, both are good and very situational, use the best and youll see your enemies dying slowly and with terrible pain. Infiltrator's Arrow is good for movement(Around the map and around the battle) and its good for AoE Blind on balled warriors, but dont use it to jump in the middle of the battle because its like youre trying to use melee CBomb(See above). Disabling shot is good if youre under heavy spikes(3-Dodge-3-Dodge-3-Cya) or if youre being chased by melees. Trick shot is a decent AoE damage... and its everything you can do when you dont have initiative, right?

Your second weapon set is just for self-support. It gives you Stun breaker, cond removal, Boon removal, AoE Cripple and Stealth. Not a very good weapon to use, but its the best you can get, all the other weapon sets are SO weak in WvW that I dont even know how to use them. Dancing Dagger is good to cripple group of Melees. CnD is good if youre in the middle of the enemy army, for any reason, in that case CnD-Dodge-Dodge-Shortbow-Disabling Shot-Disabling Shot is a ridicolous combo that can save your life. All the main hand weapons left were horrible so I took the best I found. The sword gives you a cond removal and stun breaker and the Flanking strike removes one boon, but I wouldnt really use that skills unless youre in a 1v1 situation.

Steal is very good in WvW. You might want to steal from Rangers(Always steal from rangers first, if you can, their marijuana three is an AoE heal and removes 2 conditions every second. Sadly, rangers and their longbows are always on the other side of the map) and Necros, but almost everything that deals AoE damage/Inflicts AoE conditions/Supports allies is good, so study Lowell's Thief Guide.

Talking about the utilities, Signet of Malice is incredibly strong while using AoEs. It heals you everytime you HIT something, and in WvW everyone and everything is balled, and with CBomb+300 Compassion you can get infinite heals. If youre dying, dont use it, Ill explain why later on.

The venoms are the second soul of the thief. They synergize EXTREMELY well with CBomb and they are really strong because of Venomous Aura, which applies all the venoms you use on yourself AS WELL AS your allies. In WvW youre gonna be with large armies 90% of the times, so you can expect you+5 people with Venoms. Also, Leeching Venoms affects you AND your allies, so you can expect mad heals and damage. You need to cycle your venoms so that Leeching affect you 4 times, which is great. No need to say that Residual venom+Venomous Aura is great.

Try to precast your venoms before a battle, so that you can cast them again in the middle of it, getting 2 cycles of venoms instead of one, for more initial spike power.

Your first venom is Spider venom, which allows you to stack EVEN MORE poison on enemies, which is amazing.

Your second venom is Ice Drake Venom, which isnt very good by itself, but that, with a well placed Venomous Aura, will snare many people and increse enemy army's CDs.

Your third, and best, Venom is Devourer Venom. With a well placed VenAura you can Immobilize a S**TLOAD of people. This means that with a good guild leader youll have 1) 20000000 stacks of Immobilize on a single part of the battle(Easy kills) or 2) Enemy army will have strange lag spikes, because "We were moving a second before and then whats up now  move out of the AoEs I cant" etc. Which leads you toooo...

Basilisk Venom, which, with a ridicolously well placed VenAura will freeze enemy computers for a while.

A thief has an hidden utility skill called: "Chuck Norris and thieves dont really die, they just go in downed state". Yeah, you got it. Thief's downed state in WvW is RIDICOLOUSLY POWERFUL. A good WvW thief might die at most 50 times in his career. Why? Because you can shadowstep in the middle of your team and youre untouchable. You can go in stealth and be untargettable and invisible to enemy radars. Unfortunately, long range heat seeking missiles dont exist in GW2 so downed stealthed thieves in the middle of their team are almost unkillable. So dont use Signet of malice unless youre overextended and you cant really teleport to your teammates.

So remember to cycle you venoms AND use your venoms near other people, and, even if rather weak overall, your build will be really effective. This build is all about balled people.

Runes and equipment

4x Afflicted + 2x Orrian because, summed to Expertise and Potent Poison it gives you +100% Poison Duration, 45% Bleed duration and condition damage. Full Sigil of Superior Doom because NEED MOAR POIZON, with the current setup its very very useful. Full Carrion because it boosts Cond Damage, Power and it gives you some points in Vitality which are very useful to the Thief since its base 12000 hp.

Secondary Builds

A thief can even use its extreme mobility to run supplies and, being almost untouchable with 30 trickery, this is the best profession to do so.

Dodge Viper Runner Thief

The optional skill is very situational and its your very own choice. The basic skills should be Tripwire or Caltrops. However, if youre being chased by a "projectile profession"(e.g.:Engineer), the best skill would be Smoke Screen. If youre with other supply runners, Signet of Agility is GREAT. If youre being chased by a CC profession Roll for Initiative might be better because of his CC breaker.

Traits cannot be refunded in the middle of combats, so this thief is worthless in battles. If youre stuck in a big battle, your objective is to... troll people. No, its not a joke. Get in the middle of the battle jumping from the wall, and start dodging like you never did before, lurk around for a while, and people will start attacking you, which will draw everyone's attention

Also, this thief is the master of scouts, since it can scout the area around, collect useful information and gtfo untouched by everyone.


GUARDIAN

The Guardian is the master of support, and the support it unleashes is awesome. Monks in GW1 would be very happy to play it.

Healing Support Guardian

Usage

Your main objective is to heal and support people. It isnt to kill people. If you want to kill people, play something else. Seriously. You have the most powerful support skills in the game, youre a profession MEANT to be a support profession. Why should you even bother playing damage builds?

There's no real main set with this build. You should cycle your sets so that you always support your team instead of pressing 1.However, the Mace/Shield set is more for combat, when youre in the frontline, while the staff is way more supportive.

The Mace/Shield set gives you tons of healing and support thanks to... Well, all its skills. The Auto attack HEALS ALLIES. /gasm. Symbol of Faith is a 4s lasting 8s recharging AoE (4 Stacks of) Regeneration as well as AoE damage, which is surprisingly powerful. Protector's Strike and Shield of Wrath have a pretty much straight forward use, just strike clusters, use Protector's Strike before Shield so that you dont waste seconds of protection because of block and use them wisely (Dangerous enemy AoEs, Beginning of the battle). Shield of Absorption is a Knockback and a Projectile blocker. Offensively, you should use it while youre in the middle of the enemy team. Defensively, you should use it while in the middle of your team. However, dont waste it as a projectile block, its best usage is to use it while enemies are stomping an ally. 4 Seconds of almost-total immunity is enough to ress the fallen ally.

The Staff is a more supportive weapon set. The Auto-attack is a rather weak AoE. Orb of Light is a small AoE Heal and Damage; always detonate it for maximum effect. Symbol of Swiftness is a good launch platform at the beginning of the battle because of the AoE long lasting Swiftness and decent AoE damage(place it on the enemy frontline so that you damage foes and buff allies at the same time) and Combo Field for your frontliners. Empower buffs your allies thanks to 6 Stack of AoE Might (210 more Power/Condition Damage) which is good chained with Symbol of Swiftness at the beginning of a battle. The choke-point-choker Line of Warding has its very own usage. You can use it defensively and offensively. Defensively its uber-strong. One Guardian who knows how to use its LoW can stop an entire army for 5 seconds. Place it in choke points and youll stop everyone. Otherwise, with good coordination between other Guardians, you can place it in large battles to stop an enemy charge (You can isolate your team for a few seconds) or cover your retreat. Offensively, its even more powerful than defensively, if youre good at it and a little lucky. A(Or how many you need. Coordination, coordination!) well placed LoW in a choke point means the enemy team will crush on it like waves on the riff. After the enemy breaks the gate of your fortress or in general choke points, it doesnt matter, but if the enemy team crushes on it... AoEs, here we come! Enemies will be clustered like immigrants on a ship and a (Many is better) well placed Static Field with AoEs will wipe the enemy team, or at least will deal very high damage on everyone in there, which will lead to a wipe anyway. Unfortunately, many teams are not so stupid to crush on it even when they know it is there. So, timing is everything, and placing it in a choke point right when the enemy is passing should do its job. You could also try to box people between two series of LoW. If you ever manage to, its tons of lulz and an almost certain wipe. Praise the Line of Warding.

The healing skill is Healing Breeze to heal allies as well as yourself. With your high Healing Power, its awesome, nuff said. Just remember the cone AoE.

The shouts give you amazing AoE support. Save yourselves draws all the conditions in range and gives you all boons, useful to cleanse your whole team and super-buff yourself. Stand your Ground is very useful at the beginning of the battle or when your team is stuck in the middle of AoEs (Retaliation screams n eye for an eye). Hold the Line is just another good AoE buff.

Why Shouts instead of Consecrations? First of all, standing still somewhere in WvW is just retarded, someone who notices your consecrations will roflAoE you to the ground. Also, Save Yourselves wins compared to Purging Flames, Stand your Ground is 5s of Stability AND Retaliation AND Stun Breaker with a 35s CD compared to 10s of Stability and a 80s CD, Sanctuary is the smallest AoE ever and Wall of Reflection only defeats PvE mobs and retards. In case you need them, replace Hold the Line with Wall of Reflection OR Stand your ground with Hallowed Ground.

Tome of Courage is you retarded OP elite for AoE heals and CCs and MAX AoE HEALTH. Be sure to mash the 1 button and, in this case you can really say as fast as you can, because its a ground targeted AoE and you need to mash it. Purifying ribbon is your second skill of choice, along with Pacifism. Protective Spirit has a cone AoE so that it is difficult to get someone, but if you manage to, its great. I dont even need to explain Light of Deliverance.

Runes and Equipment

I choose Runes of the Monk because of the buff to Healing Power and Concentration and the AoE Aegis when using an healing skill which synergizes well with the traits. Full Sigil of Water for an additional (Something like 1500 AoE Health per second is not enough, man)  AoE Heal. Cleric's Amulet, 3 Cleric's Jewels and 2 Soldier's Jewel to buff your heals as much as possible as well as compensate the weak damage and Toughness you have.


WARRIOR

The Warrior is your favourite tank in WvW. Its the only profession worth taking to frontline because of its high base toughness and vitality. The Warrior's main objective is to soak up damage, deal nice AoE damage and inflict pesky AoE conditions, while slightly supporting your team trough your utilities.

Adrenal Shouts Warrior

Usage

The Warrior is probably the only profession worth taking to the frontline, coupled with Guardians because they have over nine thousand!!! heals and they can support them very well. Because of this, the warrior is probably the most difficult profession in WvW. The reason is: being in frontline means youre  the target of everyone, and youre the target of everyone means youre the target of an army. Youll have to deal with all the AoEs they will throw at you and all the dangerous CCs around. Dodging skills are a must-have if you want to play a warrior: you should dodge every dangerous CC, especially those from eles.

Your main weapon is the Hammer. It gives you nice AoE disables trough Hammer Shock and Staggering Blow, and very good single target damage thanks to all its skills. Your auto attack is a one target smash combo with a tiny AoE at the end. Fierce Blow inflicts a single target Weakness for 8s and its rather useful to disable one enemy for a while. Hammer shock is an amazing AoE cripple which will help staying in touch with enemies. Staggering Blow is an AoE Knockback, but unfortunately its AoE is small and its animation is easy to see and dodge, but if you manage to land it on more enemies, its a very good disable, and its also a combo finisher. Backbreaker is a single target knockdown which will help disabling for a while those who annoy you with CCs. Earthshaker is the best skill of the hammer, and its the skill the build is all about. If you manage your adrenaline very well, youll have 2s of AoE stun every 8s. No need to say that this is awesome, and with other warriors and good coordination youll be able to chainstun your enemies for a while, at that point your eles will steamroll your enemies with AoEs and gg.

Talking about adrenaline, this build is all about it. You have 30 points in discipline, for instance. Remember that thanks to the trait Heightened Focus youll gain more precision the more adrenaline you have, so, dont use your burst skill as soon as you have adrenaline if you have other skills you want to use. Weapon swapping is also essential to this build. You gain 4 stacks of Might and 5 adrenaline when switching weapon sets. This is indeed awesome, thinking that your weapon swap CD is 5 seconds, and I would consider this as an additional skill. Swap to rifle as soon as youre out of adrenaline and skills on the hammer and swap back as soon as you can. Youll get at least 15 adrenaline thanks to piercing bullets and the trait which gives you 5 adrenaline when weapon swapping, 8 stacks of might and all your hammer skills will hopefully be recharged. Start mashing hammer skills again, and so on. The burst skill you should use is situational. If you need support, Earthshaker is awesome; if you need damage, Kill Shot is awesome.

The rifle is all about the trait Crack shot: every rifle skill pierces targets. This is indeed awesome but difficult to use(As if warrior wasnt difficult enough) because you must be really precise to get the AoE, since the piercing bullet has a really small hit radius. Talking about the skillbar, you have a spammable bleeding, cripple, vulnerability and an high damage skill(Volley). Go with Brutal->Aimed->Volley->Bleed spam. Rifle butt is useful to disable pesky CCers or stop a single stomp on an ally. Kill shot is like Earthshaker's bad brother. Instead of CCing, Kill shot is a pure damage skill. With the attributes you have, Kill shot will deal something like 5000 damage to enemies while annihilating eles and thieves with one shot. Sadly, it has a very long and particular animation which will make it easily dodgeable, but if you manage to land it, gg(Again).

Your Healing skill is Mending, because of its condition removal. Remember to use it when youre under a CC condition, not to remove 2 stacks of bleeding or other stupid conditions that wont hurt your war.

Your utility bar is composed by shouts. For Great Justice will overpower your(And your allies') damage so that youll always hit for a critical and youll have 11 stacks of might so that your enemies should just flee from you in that situation, or get over 9000 damage every hit they take. Shake It Off is an emergency AoE condition removal that also breaks stun(Useful vs Static field or other Earthshakers), and Fear Me is a very useful AoE Fear which will make you lol everytime you use it(Remember its very small AoE). Also, thanks to the Inspiring Shouts trait youll get adrenaline everytime you use one shout. Just remember this trait and dont use them while at full adrenaline.

Your elite skill is the mighty Battle Standard. It gives AoE Fury, Might and Swiftness. But this is not the best part. Battle standard resurrectes every ally in its range. Awesome. You can use it offensively, just to boost you and nearby allies(For example, when youre shooting with your bow not in the frontline) or defensively, just to res people(And boost them afterwards).

Runes and Equipment

I choose Runes of Divinity because it gives a boost to every attribute, offensive and defensive ones, it gives you +12% critical damage, and the critical chance loss isnt very high(With fury and Heightned focus you have something like 90% btw, who cares), while the damage rises trough power and defense rises to help surviving in the slaughter. Sigil of Battle on both weapons because weapon swapping is pro on wars and with two sigils of Battle you will always end up having 8 stacks of might, which is a super boost to damage. Berserker's amulet to boost damage and prowess and vitality as well.

Secondary Builds

The Warrior's main support skills would be banners, and it would be a shame not to take them in WvW. However, this is slightly inferior to the other build. Also, warrior players want to smash people, not stand in the backline with a lame ranged weapon which fits horribly on a warrior. However, this build is still worth taking, even if you should not flood your team with Banner warriors(Take 3-4 Banner warriors at most).

Banners Res Support Warrior

This build is focused on supporting the team, trough defensive banners and revivals. Yeah, surprisingly enough, warrior is the best resurrector in the game, thanks to its tactics trait line. Coupled with Runes of Mercy, the warrior can revive people 20% faster, takes something like no damage while reviving, you revive them with 20% more health and when you revive them, you give AoE Might to allies around you. Coupled with a guardian guarding your ass while resurrecting, this is orgasmic indeed. The Rifle is your main weapon and, thanks to the trait Crack Shot, it should deal pretty good AoE damage as well as inflict annoying conditions to enemies. The sword is just for single target damage and disables, warhorn supports your team very well.