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Jump_N_Move

Member Since 26 May 2012
Offline Last Active Dec 02 2013 08:37 AM

Posts I've Made

In Topic: Fractals: The source of the problem

01 December 2013 - 06:49 AM

This thread is no longer about fractals. I wanted to comment after reading page 1 and yet now I don't even know where to start, but I'll try anyway...

First off almost everything the OP bulleted is incorrect. The only thing right is that it was supposed to be the endgame farm land. FotM doesn't segregate anyone. The players do that themselves. The 'need for gem-store items to be successful" idea is so laughable that it needs no rebuke. And invalidating crafting. Sigh.

If you want to talk about 'source of the problem' and 'where it went wrong' you can start with their delusions about monetizing this game through gem-store only sales and temporary content. Its been a year and the most permanent additions to the game have been 2 random side dungeons, 3 extra fractals, a new weapon/armor tier, some guild missions, and some mini-games. That's pretty bland for a themepark MMO.

The entire game has sat stagnated for an entire year. The PvP is no where near professionally competitive or even eSport worthy. WvW is a sad AB knock-off that is plagued with population imbalances, bugs, and lag. And PvE is in desperation-please-don't-leave mode with 2-week temporary and largely irrelevant content. Which is exactly where we were at beta launch last year before the 2 week LS cycle started.

Whatever it is though, Fractals are not the source of the problem.

In Topic: Interesting Analysis of the Personal / Living Stories and Its Flaws

01 December 2013 - 05:20 AM

It would definitely bring the lore back into the game. But without any combat mechanic changes its still going to be the same ol' spam skills and dodge fest.

In Topic: What Happened to the Direction of ANet?

21 October 2013 - 06:55 PM

They are willing to act like its hard to conceptualize in order to stall their customers because it would be the ultimate proof that Conquest is not the best game mode for GW2. The only thing truly preventing them from releasing GvG would be proper maps, otherwise the concepts haven't changed much since GW Prophecies. They just don't want to give it to us. That's why they have a ragin' hardon for Conquest and craptastic maps.

In Topic: WvW Mesmer - Season 1

20 October 2013 - 01:40 AM

Aye the Celestial is wasted on the mesmer. If you stick with GS/s+f with Knights go Zerk trinkets. If you want to run Conditions rethink this entirely. Your losing ~200attack, 30% crit damage, 15% crit chance, for an extra 1k health and 200 toughness, healing, condition dmg. The Runes are whatever you want to run personally IMO. I know why they run the Mel runes but they aren't necessary.

The extra damage is worth the loss in toughness to me. I feel you shouldn't be leading the charge as a mesmer unless portal-bombing which you won't be leading for long. So really you should prioritize clean-up and support from the mid-rear levels. If you want to be in the fray, I'd go more condi-heavy and tanky. maybe full rabid with a few cavalier trinkets. and go 0/0/25/25/20 with the mass condition spam, reflections and blind from glamors.

In Topic: What Happened to the Direction of ANet?

20 October 2013 - 01:01 AM

View PostRobsy128, on 19 October 2013 - 09:22 PM, said:

The direction of the game is very dependent on player feedback. Without that, they have no game.

We must be playing two different games. From Day 1, we've only been able to play how Anet want's us to play, in a tiny little box.  What's the first thing people scream about? Living Story sucks and no GvG. A year later and what do we have? 2 week rotating Living Stories and still no GvG. They've completely abandoned competitive formats and sold out to the cash flow. WvWers and PvE Casuals with too much IRL money.