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Member Since 26 May 2012
Offline Last Active Dec 02 2013 08:37 AM

#2262944 Fractals: The source of the problem

Posted Maldeus on 23 November 2013 - 07:18 AM

View PostAKGeo, on 22 November 2013 - 10:51 PM, said:

As for missing living story content...oh well. If you weren't around for real world events, you should be content with simply hearing about them. The Living Story is meant to mimic that concept:

And dear lord has it failed. The living world isn't even remotely similar to the temporary nature or real life events. Real life events are caused by chaos, ended by chance, and replaced by something that has been shaped by how people reacted to the original event. Real life events are happening constantly, in all places, at all times, everywhere. Real life events can be created, affected, and ended by the people who are a part of them. The "Living" World is such a pale imitation of how events occur in reality that I'm almost insulted when people try to use realism to defend the Living World.

The Living World is completely artificial. It's a scripted series of attractions. It is identical to the Personal Story in all ways except that it is temporary, and its temporary nature is known to be an undesirable quality amongst general markets. Yes, known. I'm not talking about looking at forums and making guesses, I'm talking about DVD sales and Netflix's entire business model and the fact that vast swaths of the television world have converted to making shows that are sold by the season in box sets, and offered an episode at a time on television as an afterthought. I'm talking about how abc.com offers the past four episodes of Once Upon A Time so that people can get caught up if they missed one, and they offer it for free. I'm talking about Netflix television shows being produced and released exclusively for Netflix, where they are archived forever. If you think that what the people want is fixed, static content exactly like the Personal Story (or any other linear game) that also goes away after two weeks, then there are entire businesses founded on nothing but the fact that you are wrong. The market has spoken and it hates you.

If you wanted a genuine Living World, Guild Wars 1 and 2 both have examples of how to do that better. GW1 had Alliance Battles, where players fought to actually change the territory controlled by different factions on the map, with significant (though not redefining) changes to the affected areas. GW2 has dynamic events, where the success or failure of the players actually changes the map for a short while. The Living World isn't like that. It doesn't matter how many people beat the dungeon, fight the invasions, or gain the achievements. If, for some reason, everyone woke up when the Toxic Alliance content was released and decided they just weren't going to run any of it at all, ever, the plot would've moved forward in exactly the same way as if every single player had played it for 12 hours straight every day it was available. There's absolutely nothing living about Scarlet's story.


Fractals are random by design...it represents the instability and unpredictability of Dessa's fledgeling experiments. Anyone anywhere near a scientific profession will understand and immediately relate with this.

This argument is so feeble it borders on the disingenuous. If the Fractals must be random to reflect scientific experimentation, that means Fractals are the wrong way to reintroduce content. As a writer of fiction, you command the world in its entirety. Pretending that ArenaNet just had no choice but to put this in the Fractals is just bizarre. Of course they did. They could have had some Durmand Priory guy build a historical simulation chamber. Or just a library, and have the playthrough of the content be a metaphor for researching different primary sources to build a unified historical perspective of the situation, which is basically what GW1's Bonus Mission Pack already is. Or they could have derandomized the Fractals with the explanation that Dessa's experiments are complete and now produce repeatable results, which would have ruined things for the Fractal fans but would still have been a perfectly sensible in-universe explanation for having non-random reintroduction of previously temporary content.

#2261222 Fractals: The source of the problem

Posted Baldur The Bold on 19 November 2013 - 10:24 PM

View PostAKGeo, on 19 November 2013 - 10:08 PM, said:

Your attitude is unfounded. I'm not an elitist, I'm simply stating facts: it's impossible to get most BIS items from fractals. The only easy-to-get BIS items from fractals can also be easily obtained outside of fractals. The backpiece can be had simply by playing level 1 fractals exclusively, which are stupid easy, a proven fact considering upleveled level 2s have done it, without the best utilities or elite skills. His entire argument was that you NEEDED TO DO FRACTALS to get BIS items. You can get every other BIS ascended item (besides the backpiece) faster than doing fractals. It takes 10 days of fractals after already getting to level 10 in order to get a guaranteed ring of your stat preference. That's probably the only thing that's easier in fractals than elsewhere.

The argument that fractals is required to do anything else in the game is flat-out wrong. In fact, the opposite is true. It's required to do guild missions and daily/monthly achievements to advance past a certain point in fractals, as those are the only methods of obtaining amulets and earrings. So saying that fractals ruined the game is ridiculous. Fractals is completely stand-alone, and ascended gear was going to be introduced regardless of its existence.

YES, THE HAVE-NOTS NEED TO LEARN TO PLAY AND IMPROVE AT THE GAME. It's not elitist to demand that people strive to better themselves. Seriously? That statement is the product of the trophy-for-trying attitude that people have been fostering in society. If you do not possess the skill to achieve a goal, you don't get the rewards. Period. So your choices are to A: achieve that skill, learn to play, and earn your rewards or B: refuse to better yourself, sit down and whine about not getting what that person who put in the effort to obtain did.

If you want to play with experienced players, but do not possess the skills necessary to hold your own, then you need to find a group of those experienced players who are willing to carry you through high-end stuff or teach you the mechanics in lower-level tiers.These people do exist, and they're not very rare at all. Join a guild that runs fractals...the members are going to be more than willing to train new players in order to get a deeper pool of potential teammates for their runs in the future. I already said that I'm willing to do that, at times. But demanding that I willingly take an unskilled newbie along when I'm looking for a completion quickly before I have to log off? Please, give it a rest. And if your experiences show that experienced players have shrugged you off after trying to teach you how to do the dungeons, perhaps you need to evaluate your own progression and think that maybe you're showing yourself as unwilling to learn or adapt to the style demanded by the play mode.

Thankfully though, Fractals are not required for anything at all significant in this game, save for aesthetic rewards and maybe some bragging rights. Because it's definitely not monetary rewards or BIS items.


#2263172 Interesting Analysis of the Personal / Living Stories and Its Flaws

Posted Azure Skye on 23 November 2013 - 07:00 PM

There we go the most of it.


Greetings and salutations.
I come to you today with a comment about the Living Story’s direction, though I know those are in abundance these days. What I’d like to do is hopefully a bit different. I would like to describe what the game would need to do in order to smoothly transition back to the war against the dragons. At present, that is impossible due to an incompatibility between players starting the Personal Story and those who have finished it, and conundrum which can be solved in a single sentence.

To make the Living Story flourish, the Pact must be destroyed.

…Bit of an attention getter, I hope. Allow me to spell on the argument; why the personal story has impersonal problems, what the living story is currently doing wrong, how to fix the two to the benefit of both, and what the results could be for an entire year’s worth of content. I can be a bit overly verbose, so I’ve condensed them into four JPG files for easier reading. Feel free to skip through it if it drags on, but please scroll through the NextYear file to consider what the Living Story could become.

Here we go. The Time Capsule method.
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#2248838 Does GW2 need damage meters?

Posted raspberry jam on 22 October 2013 - 04:25 PM

View PostMazingerZ, on 22 October 2013 - 03:39 PM, said:

There are target dummies and dummy golems with some AI in them in the Mists.
Aren't those other players?

#2251937 Update Notes for October 29th

Posted Phenn on 29 October 2013 - 10:52 PM

This particular change has me royally pissed:

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The dyes are the same and in the same slots, but the texture on the "new" version of the T3 armor is totally gone. And the dye slots no longer correspond to the same place on the armor. All this was changed because someone in the Official Forums said they wanted more "glow" coming from the armors. I. Am. Not. Pleased.

#2251847 Update Notes for October 29th

Posted Baldur The Bold on 29 October 2013 - 07:02 PM

Don't worry I wont be playing this LS or any other until Anet wakes up. We have a flurry of new games out now and they will invest my time more and more.

I don't find the same zerg events challenging or rewarding and when you have a giant tower that everyone and their quaggan mini want to get into, yet find that you can't, you get disappointed.

Grind your AP through zerg.
Buy gems for new skins.....

God, they have such a fantastic opportunity to do something innovative and fun but almost always miss the target.

#2248817 What Happened to the Direction of ANet?

Posted Elcee on 22 October 2013 - 03:53 PM

I must agree with those talking about the combat system, the shallowness was a massive letdown for me. Far too dumbed down. Just look at the GW1 Mesmer vs the GW2 one. You could probably same about some other class before they got the snot nerfed out of them lol.

Yeah, GW1's build system took a while to learn and some people didn't like it. My friends used to ask me for builds for them or their heroes but it's not like I learned it all overnight or by myself. It had an amazing amount of depth and had stuff on a level GW2 will never have.

View PostDatenshi92, on 22 October 2013 - 12:25 PM, said:

I have a certain feeling that ANET is well aware of this - of the things they could have done better, but due to a schedule and other interests, it was probably more logical to split content and release in certain periods instead of all at once. I call it "EA-Maneuver" - split some content off the main game and then sell if separately as a DLC for extra income. In this particular case, ANET ins't going sell DLCs per say, but they are going to try their best to extend everything they can as a way to keep the "vitality" of the game, a lure for the players and a way to prevent the game from going "stale".

Most people assume straight away that the devs are just "ignorant" or stubborn about the situation at hand, but nowadays, moves like these aren't done with some sort of planning behind all of it. With that being said, I'm almost certain that the game will only get better with time. If it doesn't... well, something is definitely going to change.

The problem is this isn't Anet's first rodeo. They had years of experience from working on GW and spent 5 years developing the game. If they want to pull that kind of maneuver, fine, but don't expect people not to be upset and call you on it. A lot of the "soltuions" seemed like grasping at straws. For example, ascended gear seemed to create more headaches than before.

I felt like the game had been released unfinished and FAR too early. I don't just mean the avalanche of problems that plagued the early release either. (Why are there still constant "Polish" updates a 6 months to a year after release???).

Then came Halloween with some stuff that was fun but other stuff being poorly tested(the drop tables in the maze was hilariously broken giving multiple Exotics per chest, the Clock Tower had a bad case of Ass Vision if you were a smaller character and felt like it belonged on a console game), but the Mad King made up for it.

Then came the abomination of a Karka event because apparently no one thought hundreds of mobs and hundreds of players jammed into one place might not end well. That told me that Anet hadn't learned a damn thing because they were still pushing untested, buggy content and I chose to take my time and money elsewhere. Fool me once, shame on you, fool me twice, shame on me, fool me three times, slap my Yak.

People can(and often did) say "it's free content!" but A)Basically every MMO, hell a lot of games PERIOD do that nowadays unlike in GW1's era and  B)That doesn't in any way shape or form immunize it from criticism if it, you know, doesn't work. Remember the early fractals? People LFGing for individual fractcal levels? They fixed that issue later, but it was SO OBVIOUS ahead of time that I can't believe they didn't foresee it in testing.

#2248721 What Happened to the Direction of ANet?

Posted raspberry jam on 22 October 2013 - 11:34 AM

View PostCube, on 21 October 2013 - 11:03 PM, said:

You know where you shake your fist angry and think to yourself "It could have been so much better and you made this?!".
Every single time I play GW2. Not all the time, but it happens at least once every time I play.

#2248031 ArenaNet clamps down on open speech

Posted ilr on 20 October 2013 - 11:40 PM

There's also an overwhelmingly popular opinion in-game in WvW from those players "who never post", that Devon Carver is bad at his job. ...mainly b/c Devon Carver says "Numbers should matter".  Even people who never saw him specifically say that { Zerg > ALL }, can feel it every week they play the game, and they do talk about it freely in-game.   ...Here's hoping those channels aren't the next area that gets "cracked down on".  .....The lower pop servers frankly can't take anymore losses to their populations, some of them are dead already which has ruined several pre-scheduled matchups already this season and not just in Bronze League.

And YES, his mentality on this topic is why Bloodlust/ConquestMode was so universally poorly received... A lot of this is policy stuff is specifically being done to protect him and his team from that Accountability after one of them got caught doing this: http://www.guildwars...e-trolling-gvg/

It's funny how people who were willing to let them off the hook for that, are even more willing to let them off the hook for banning anyone who points out this continuing pattern. (not just here, but also on the officials/reddit)

#2245637 ArenaNet clamps down on open speech

Posted ilr on 16 October 2013 - 11:10 PM

Last year many folks here said their Forums were bordering on Fascism.  I continued to use them anyway because I had 10+ years of experience with Trolling and forum moderation myself (I've been an Admin among other things too).  While I wasn't writing those folks off necessarily, I just felt that I could avoid most of the "Grey Areas" that people get infracted and then eventually BANNED for.

But I won't be using their Forums anymore....  I think the evidence speaks for itself:
(funny how most threads like those were receiving massive upvoting right before overzealous mods hid them entirely)

But just incase it DOESN'T?... And I actually have to explained how what I said came true?  ... It's right there, undeniable proof that they will take GREAT liberties in defining even the most innocuous statements like the first screenshot (which doesn't actually mean anything unless the Moderators themselves are highly pessimistic and petty) ... and then use these new catch-all rules to silence and ban anyone who questions their childish and paranoid defensiveness.

Look, I DON'T want to be some poster child for this. I don't want to speak for anyone else ... I just want to log the f*** in and then zone the f*** out at 5:00 like I've always done, just to do helpful things that only an experienced player can do, to help other people on a server I enjoyed...But it had already become apparent to me over the weekend that I wouldn't be able to do that anymore.... hence this other plea to the community I made.   At this rate, I won't be surprised if I'm banned in-game too just for being vocal on my concern over what they're doing lately.   And I don't have big demands either, all I ever asked of them was to give the same attention to fixing bugs & splitting off PvE skills, that they give to the Gem Shop & GearGrind & and this living story fluff.  I don't want this.  I just want good old Guildwars1 back (hopefully I'll still be able to play that).


For SHAME Anet.  From now on I will be throwing the fLAME ram on top of the stomped bodies of all your devs who dared to tag up in WvW.  I was on their side until this happened. Maybe it wasn't apparent to them but I was a happy little fanboy over the long term.  But they picked a fight here and now instead of spending 10+ hours in-game grinding an Ascended every week, running temples, and building up Keeps in other ppl's Borderlands.... I'll now be dedicating the bulk of that time towards REALLY criticizing them....  in places other than just where us Forum NERDS congregated.  This has now become a multi-media push.  And I hope everyone else with even a shred of creativity does the same.

#2183555 One sentence that defines GW2

Posted Pyrea on 25 March 2013 - 12:38 PM

A beautifully crafted game that is still waiting for the "best elements" that Guild Wars 1 has to offer

#2183543 One sentence that defines GW2

Posted Perm Shadow Form on 25 March 2013 - 11:52 AM

Wasted potential.

#2183263 One sentence that defines GW2

Posted Sparrow on 24 March 2013 - 01:06 PM

This game is the kool-aid flavor I drank for its color as a kid.

#2183166 One sentence that defines GW2

Posted deluxe on 24 March 2013 - 02:05 AM

A massive PvP disappointment after looking forward to it for years.

#2181957 Should more professions be added in the future?

Posted Fenice_86 on 21 March 2013 - 12:28 PM

what's the point of adding new professions? they would all do the same boring thing: dps, a few support, self heal.

they need to add new skills and increase the possibility to focus more on specific roles.