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Member Since 26 May 2012
Offline Last Active Apr 30 2013 10:11 PM

#2183555 One sentence that defines GW2

Posted Pyrea on 25 March 2013 - 12:38 PM

A beautifully crafted game that is still waiting for the "best elements" that Guild Wars 1 has to offer


#2183543 One sentence that defines GW2

Posted Perm Shadow Form on 25 March 2013 - 11:52 AM

Wasted potential.


#2183263 One sentence that defines GW2

Posted Sparrow on 24 March 2013 - 01:06 PM

This game is the kool-aid flavor I drank for its color as a kid.


#2183166 One sentence that defines GW2

Posted deluxe on 24 March 2013 - 02:05 AM

A massive PvP disappointment after looking forward to it for years.


#2181957 Should more professions be added in the future?

Posted Fenice_86 on 21 March 2013 - 12:28 PM

what's the point of adding new professions? they would all do the same boring thing: dps, a few support, self heal.

they need to add new skills and increase the possibility to focus more on specific roles.


#2181621 Should more professions be added in the future?

Posted Feathermoore on 20 March 2013 - 05:11 PM

There is no benefit to adding more classes. Expand the existing classes and at the most (yes the most meaning this isn't even necessary) add a new race.

Hopefully Anet hasn't forgotten ALL they learned from GW1 and doesn't shoot balancing in the foot by adding more classes.


#2180006 Quantifying fun: Checklist vs. Experience

Posted infisio on 16 March 2013 - 04:17 PM

That video was quite educational - that's for posting it!

View PostUhhsam, on 16 March 2013 - 04:17 PM, said:

I think the emphasis on map completion plays into it a bit.  In GW1, map completion was only necessary for titles that few people really cared about.  In GW2, it's required for making a legendary and you get reminded that it's something you should do with every loading screen and visit to the world map.  That it's featured more prominently in the user interface and overall game experience than even the main story line makes completing the map checklist seem like the primary goal for GW2.

I think it's important to remember that intrinsic vs. extrinsic can be quite subjective.  I found world completion very intrinsically rewarding (until I got to the WvW part).  I really enjoyed exploring every part of the world and seeing what the developers had created.  So the 2 Gifts of exploration I got for completion were intrinsic rewards 'for me.'  If I wanted to make a 3rd Legendary and had to do world completion all over again, then it moves into the extrinsic realm.  

After watching that video I realize that there is a good portion of both I and E rewards in the game for me, but my I satisfaction outweighs the E.


#2179145 Taking the R out of RPG

Posted El Duderino on 14 March 2013 - 01:00 PM

View Postpumpkin pie, on 14 March 2013 - 12:12 PM, said:

I read what you typed. If you are doing it correctly, you know you are suppose to heal and do dmg at the same time. you watch my back i watch yours. But no, you want to have a healer follow you everywhere to heal you (or vice versa) so unless you don't know how to heal yourself or you don't know about it,.. see how I am getting at you are playing the game wrong? Look at your surroundings too, if you see a healing circle, step into it, if you need healing, and look at the text that pops up too. healing is there you have got to do it yourself while you do dmg.

You have failed to see that GW2 is design Not to be played like GW1. In GW2 we have many roles.

So, even if I am playing this game the way you think I am (which I'm not) if the game lets me play it that way, how am I playing it wrong? But that is really a discussion for a different thread. By the way, I am a mesmer and I play in WvW and I don't play unlike any other player in the game in that regards. So, if you want to tell me I'm playing wrong, then I guess every mesmer in WvW is playing the game wrong.

If, however, you disgree with why I think this game is porrly designed, then you say it. Saying I'm playing the game wrong is just plain stupid.

So, here is where I show you why you are wrong. You think that having a single heal on my skillbar (we had this in GW1 too FYI) is sufficient healing in this game, then you are wrong. It isn't. And the problem is that without sufficient healing, you have multiple problems, which are facts in this game:

1) Content is stupid easy. If you think any part of this game is hard you are playing it wrong or you suck at MMO's. This is perhaps the easiest MMO ever made. The difference between most mobs and bosses is hitpoints.

2) There is no other game mode except for capture points in PvP. Why? Because there isn't suffiecent healing to have any other game mode because people kill eachother too damn quick

3) There is no strategy to the game. Now, before you talk about dodging and crap like that, those are called tactics, not strategy. The reason there is no strategy is because everyone dies too quickly and the game is too easy to need strategy.

Here is why all of this happens: because no matter what you think - THE ABSOLUTE FACT is that healing in this game is not powerful enough to keep a party alive in the middle of battle for any sufficient length of time.

There is nothing in this game to mitigate damage enough to have interesting combat.

So, if you want to come back and say I'm playing the game wrong - go ahead. You are missing the point completely and being naive about why this game lacks interesting and strategic combat.

If, however, you like playing a game on super easy beginner mode and don't like to be immersed in the world around you and generally don't care about feeling like you've accomplished something relative to its difficulty - then yes, this is the perfect game for you.

So, please, do me a favor and read the thread before you tell me I'm playing the game wrong and actually try to further the thread with intelligent discussion instead of derailing it with boring rhetoric.


#2178657 Taking the R out of RPG

Posted El Duderino on 13 March 2013 - 03:11 PM

View PostFoxBat, on 13 March 2013 - 03:08 PM, said:

Yeah, that mode with all the boring stalemates and VoD gaming I was referring to? I'm pretty sure it was called GvG. Warriors running flags for 28 minutes is not "advanced strategy and tactics." Nor are games with relatively fast respawn automatically devoid of such.

What you might want to say is that it's hard to have a sustained face to face team battle with the current mechanics, which is quite a different issue. And something as simple as nerfing stomping would get back that stalemate mechanic fairly quickly.

So you think GvG was boring? I know a few people that would vehemently disagree. Although, VoD was yet another bad idea by ArenaNet.

Methinks you never played competitive GvG.

Also, warriors weren't good flag runners.


#2178561 Taking the R out of RPG

Posted raspberry jam on 13 March 2013 - 12:50 PM

View PostXPhiler, on 13 March 2013 - 12:05 PM, said:

Using your argument I can state that gw2 is an fps just because it has shooting in it. But one element is not enough to satisfy a definition, other important elements, things such as the first person part chief amongst most perhaps is lacking thus saying gw2 is an fps would be incorrect. Likewise the holy trinity isnt the holy trinity unless all characteristics of the holy trinity are present. You cannot simply claim a game follows the holy trinity just because of some common elements in the game design. Like I said even a racing game could be classified as a holy trinity game if all that it took for any game to be classified as such was to have damage, tanking and support mechanics.
I think you are being obtuse.

What people mean is that the trinity is at its foundation a set of roles in the party. Instead, you hold it to be certain capabilities in the classes of the game. That is, though, not true.
A racing game is not a team game and therefore I don't see how it can be a trinity. Team games, though, profit greatly from having roles. And almost always, three roles is the magic number for exciting gameplay. This is because three roles let you bring out not only the bait and the switch, but also the counter.
Let me explain: in your typical MMO trinity, you have the bait, which is the tank. His job is to attract the game's representatives of challenge - the mobs. Having done that, the switch is brought in: the DPS. Damage is applied on the mobs until they are dead. However this makes for boring play, so a third role exists: the counter. The game's representatives will project challenge - damage, that is - on, if things go as they should, the bait. But damage kills you. In a team game, the cohesion of the team is the thing being challenged, so the survival of the bait is up to the counter, which is the healer.

That is the MMO trinity explained, and nowhere in all of that does it say that the bait, switch or counter need to be special classes. They just need to have the capacity to fulfill their role. Of course some games place such capabilities with certain classes, but that is specific to the game. It doesn't have to be like that.

To return to racing games: you could create a team-based racing game with bait, switch and counter, and it'd be the trinity.


#2178611 Has 'Guild Wars 2' Become Too Complicated? | Forbes

Posted FoxBat on 13 March 2013 - 02:26 PM

I get the point about currency multiplication, but If GW2 as a whole is "too complicated" for an MMO, I may have to give up all hope in humanity.


#2177940 What to do with ascended rings?

Posted MisterB on 12 March 2013 - 12:06 AM

View Postmdapol, on 11 March 2013 - 11:31 PM, said:

I have a hard time with this. So you're basically saying you have -so- much of the nBiS gear that you have to contemplate throwing it away...   Like the millionaire who complains that he has so many spare Lambourginis, Ferraris and Porches sitting around that he doesn't have enough garage space...  Yeah...   I feel so...sorry... for you.

Lamborghinis, Ferraris, and Porsches may all be resold for a significant portion of their original value.


#2178181 Taking the R out of RPG

Posted Rukioish on 12 March 2013 - 03:40 PM

View PostXPhiler, on 11 March 2013 - 11:08 AM, said:


I dont think it was the only reason at all. Without a trinity there are many advantages. For starters you're not forced into a specific class for example. If I want to play a healing role while playing with my friends in most MMOs that means I need to play a priest. It also means that solo PvE with that class will go super slow cause my damage will be really low.  If I want to change play style now and then I need to level alts of different classes. With no classes I can adopt as the circumstances demand and personally I love that freedom alot.  In my opinion its a lot more enjoyable when in combat you have to decide your course of action exclusively based on your situation rather then based on your situation and on your class. If I am a warrior in a generic MMO I can essentially never run away if I am close to death because as a warrior I cannot crowd control and thus have no way of running away. Why isnt running away a viable strategy for warriors but it is a viable strategy for a support class? In Gw2 I can choose to run away from a fight with my necro but I know I will killed if I dont address the situation while running away. That could mean many things, blinding the mobs, fearing the mobs, dead shroud whatever, it up to me how I react but at least I can react, in most MMOs being out classed damaged wise with a large mob means certain death.

This is something I dont get, why do people have to be forced into wanting to try something new? One either wants to try a new class or doesnt want to try a new class and that desire has no bearing on class limitations, what has bearing on class limitations is wanting to play a certain role (tank/support/DPS). So what you're really saying is people who want to play a different role are forced into playing a different class. If a player wants to try out a new class in Gw2 s/he is free to do so, if s/he wants to try a different role but has no desire to change class s/he can do that and if they want to change roles they're free to do so.

In a trinity based MMO if a player wants to change role s/he has to change class there is 0 choice about it. I just dont get why people find the 0 choice path a much better path then being entirely free to do as they like honestly!

Choice =/= better gameplay.

In large part, developers get carried away with the idea of choice, and end up ruining great things. In this case, they made very shallow classes that have very little differentiation. Part of trinity systems is the feeling of importance and usefulness, the healers, dps, and tanks all know what to do, and feel like they are contributing meaningful things to groups. You can argue all you want that the gw2 system allows the same thing, but that is an illusion players cast upon themselves. Being able to be swapped out with any other level 80 player in pretty much any gear doesn't make me feel like a hero or a part of the group.

By offering this "choice" of "play how you want" they made what could have been a deep and meaningful tactical MMO into a zergfest of the same class with different skins running around doing stuff for no tangible gain.

Some will argue that the game is more tactical than other MMO's, but that is still an illusion gamers cast upon themselves. Real tactics come from players with different strengths and weaknesses coming together and fighting towards a common goal.

With no feeling of community or class differences, gw2 falls way short as a meaningful MMO game with any real goals.

I know it's hard for new gamers to understand, and your logic will dictate that everything I say is wrong, but just remember we come from different generations of gaming.


#2176057 Anyone else slightly disappointed with the story in GW2?

Posted astromarmot on 07 March 2013 - 01:11 PM

View PostBryant Again, on 07 March 2013 - 12:36 PM, said:

In each area, there's usually a handful of people you can run into with something to say. On top of that, a lot of the events get tied to quest chains with occasionally interesting results. On top of that, you can often uncover a somewhat 'secret' event by happening by an odd relic or seeking a lost shrine. All of this gives a lot of interesting depth to GW2's world that you don't often see in many MMOs. End it with a large amount of decent NPC activity and it makes the game that much more believable.

I find all of that waaaaaay way way way way way more engrossing than the personal storyline. Even with the choices I felt detached from my character shown in the cutscenes, and it all went real downhill after Claw Island - and ended with Arah's storymode. Ouch.

Some of the most interesting content, IMO, has been casually eavesdropping on the NPC dialogue that's basically just ambiance...


#2175697 Anyone else slightly disappointed with the story in GW2?

Posted Lunacy Polish on 06 March 2013 - 07:02 PM

View PostNuclearDonut, on 05 March 2013 - 08:55 PM, said:

Oh please, I don't mean to sound rude but the hate for Trahearne is so unnecessary.

Trahearne, Oh Trahearne,
It is you I spurn
And I hope you burn
Upon you I would not pee.

Hey this is fun
Look what I've done
Victory won
In my locality

Choices were made
Decisions grave
Did it my way
This story about me

Then look who's this
With spindly stick wrists
Who almosts lisps
Up alongside me?

First he follows
Through plains and hollows
Then a vision throws
Emphasis off me!

The weird plant chick
moves like a dick
and puts that prick
In charge for eternity.

The rest is a coda
I fetch him his soda
Fresca, not cola
And his bitch I must be.

The Pact sayeth
He can maketh
Me smuggle meth
This is his story.

The plot goes bare
I walk everywhere
He's not even there
For Zhaitan's expiry.

Arenanet, who
wrote a Mary Sue
does laugh at you
and counts money.

There is no arc
or any real spark
Creepy eyes so dark
No hero's journey

What I'm to do?
He can go to
Hell and screw you
That's enough for me.

But all the same
It's but a lame
Part of the game
There's more to see.

You say "Good Act!"
Like it's a fact
and I overreact
but I must be

Contrary and
take up the stand
your head's in sand
Wake up buddy

The little green twat
is a vile rat
Better than that
This stupid poem be!

Trahearne, Oh Trahearne,
It is you I spurn
And I hope you burn
Upon you I would not pee.

As for how to solve the "paradox", it's not hard at all.  If the story is about Trahearne doing things to accomplish this end, then just tell that story.

1.  Give Trahearne a character arc.  They gave Tybalt a great character arc with far less resources invested.

2.  Make Trahearne likeable or sympathetic and not a Mary Sue.

3.  Make the plot in such a way that the biggest middle finger we can give the dragon is to ensure Trahearne wins.

Use the Hero's Journey where Trahearne is the hero, easiest story in the world, already written for you.  Make the PC be the Hans Solo to Trahearne's Skywalker.  It wouldn't solve all the problems but it'd be easily done and so much better.