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#2151397 Pokemon X & Y

Posted WinterSnowblind on 26 January 2013 - 04:31 PM

View PostRobsy128, on 25 January 2013 - 06:40 PM, said:

Continuing on with Edge's argument, you don't really have that 'rare' factor with the newer Pokémon. They're all really obvious to find and you can get them with one battle. I remember playing Red and Blue and desperately trying to find Mewtwo. I'm sure I had to jump through hoops to get him. I never caught Mew or Celebi, though. They were practically impossible to obtain. Yet in the new games - everyone has a legendary (and by everyone, I mean players).

I disagree with these points completely.  Yes, you are always given the "main" legendary from each version as part of the story, although capturing it is rarely vital, but the others are still optional sidequests, some of which are far more difficult to locate than they were in the original games.  Look at the Regi trio for example, which involved working out a series of fairly complex puzzles by deciphering clues that were only given to you in braille.  Each one of the recent games have also had a set of Pokemon that "run" and can only be found by specifically cornering them into sections of the map (or by random chance).

Mewtwo may have seemed more difficult to obtain back in the day, simply because the internet was still in its early days and the locations of Pokemon were only passed around playgrounds as idle gossip, along the lines of "I heard if you do this and then go to....".  Even then, it's not like kids couldn't figure out how to find Mewtwo or at least one of the birds.  I don't think there was ever a time when Legendary Pokemon were uncommon and the ones like Mew, Celebi and more recently, Vicinini, are still hard to come by, due to the fact they rarely distribute them.

If anything, it's harder to locate them now (ignoring ones that have story points centred around them) and there's even a lot of non-legendary Pokemon these days that can only be found by evolving others in very specific ways, during specific seasons/days or in certain hidden areas.  There's a lot more complexity and nuance involved, the fact the information about them is so much easier to come by is not the fault of the games.

#2116154 Do MMO players demand too much?

Posted Own Age Myname on 12 December 2012 - 10:28 PM

View PostSwoopeh, on 12 December 2012 - 08:28 AM, said:

Informing us of their vision for the game doesn't equal a promise. And did they really go back on that vision with the changes they made? People have just been extrapolating possible scenarios of what *might* happen were they to keep adding new tiers and reacting as if that had already happened. But we've gone through this sort of argument over and over and, even though Anet has given a perfectly reasonable explanation for the extra tier, people just refuse to not make a huge deal out of it because, ya know, internet.

Just because "it was a vision" means I should accept it when they do a complete 180 on major design philosophies? Their reasoning has nothing to do with it, it's the fact that I bought their product on the notion the gear grind would be similiar to GW1, hell it was already pushing it with exotics. But no, I'm some ungrateful kid who makes a big deal because "internet"? No, I've just been a very loyal customer for ANet for the past 7 years and spent 60$ of my already small budget at the time on this game. The way they are changing the direction of the game is going to kill it, if you want to let that happen and white-knight our valid opinions..well...

#2119771 The Elder Scrolls (Single-Player Games)

Posted XgreatArtist on 16 December 2012 - 07:56 AM

View PostMilennin, on 14 December 2012 - 03:31 PM, said:

So what are some of the popular visual mods to use? The ones to improve landscape graphics. I think I wanna get back to Skyrim this weekend, but want to go in with improved graphics. Also what is the best mod for balancing destruction magic? I remember being severely disappointed in destruction magic with the original game (like master spells being practically useless). There seems to be a whole bunch of mods that boost destruction magic. Anyone could give me a recommendation?

in case u want an enb, i found one enb that only reduces 5 fps maximum and totally turned the whole game into awesomeness.
Well, download climates of tamriel first, then,
http://skyrim.nexusmods.com/mods/23035 <--reimagined enb
the screenshots may look not as good but i guarentee you, i was on the hunt for good performance enb with absolute graphics for more than 2 weeks and every enb that i used, either is pretty but fps killing, or the other way around. This enb has dark nights, slightly dark dungeons, perfect daytime and good colours.

Landscape graphics: if you got a beefy gpu with a lot of vram, go for skyrim 2k(as usual), vurt flora, static mesh, and real ice.

the whole magic school was buffed by quite a number of mods BUT, this mod redo the entire skyrim. Google up Skyre(skyrim redone). It is the best overhaul skill mod and it actually let you rethink attacking strategies. I cannot just sprint into a group of bandits at lv 50 and then 2hko them at master level with dragonbone gears. No, it is basically like lv 1. So destruction is part of this. In fact i went for a full destruction build and i was enjoying my time frying the enemies into pancakes.

And my personal recommendations, vilja in skyrim. also, some of the best mods are not on skyrim nexus, but are on other sites(e.g. personal blogs, and 2nd major mod site loverslab). Thank the japanese because they remade skyrim into one of the best games ever. And they make cool armors!

#2108603 That feeling.

Posted Zhaitan on 05 December 2012 - 07:43 PM

The game lacks "The Hook" that is needed in a game for players to keep coming back for more. 250 ectos or incredible grind to get shinnies are not really the hook. This game needs a lot of PvP mini games and a WvW system that is fun for players who can jump in anytime to contribute and feel useful.

But, I think a design driven around cash shop caan't really offer what many players are looking for. I thought a lot about why ANET keeps making stupid decisions off-late. I think I am about to conclude that everything GW2 designers think to implement must somehow be themed to utilize cash shop, directly or indirectly. I believe, that's what is hurting the game and make you feel "something is missing".

#2108644 That feeling.

Posted Guest 34905 on 05 December 2012 - 08:18 PM

View PostArewn, on 05 December 2012 - 08:13 PM, said:

Agreed completely with nostalgia. Between the contents of my earlier post, and what you said about nostalgia, it pretty much covers what Jobbu said was his hook for WoW.

For me personally, nothing will ever beat playng runescape with a couple of reallife friends.
Mining together, getting killed by that random chicken, doing those complicated quests together, it was so simple and yet so satisfying..

I must say I will have some nostalgia about GW2 in the first weeks too.
Yes it had its problems (guild chat, TP,..) but the player activity, the map chat, doing DE's with 20-40 people, people helping eachother with the hard vistas and jumping puzzles.
I think I will remember that for a long time.

#2114785 Can i make human look like norn?

Posted Xephyr on 11 December 2012 - 04:34 PM

I just realised how creepy big asura are x_x

#2098130 Dye drop rate now way too low

Posted TGIFrisbie on 27 November 2012 - 01:58 PM

Did you really think the spike in dye drops were just some random bug involving dyes?  No...I contend they were setting the dye drop rates lower and unintentionally increased them.  Then in order to patch that they announced they needed to "fix" them, and thus lowered them below where they had been set since release.

At first I thought the "fix", decrease, was draconically obvious.  After a while I decided it wasn't so bad, but still I agree it is MUCH lower than from release.  So now, was the spike unintentional or intentional, covering a brief period, so they could announce a "fix" that would actually reduce the rates to lower than original?

After the "no gear tread mill" "we got gear tread mill" bait and switch, I have no faith in this company's honesty about anything.

#2106702 This would be my tattoo

Posted AetherMcLoud on 04 December 2012 - 08:30 AM

Short answer: No.

Long Answer: Nooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo!

#2098069 the mistakes Anet admitted

Posted Jason Seven on 27 November 2012 - 01:19 PM

Admitting mistakes is of no value if your playerbase is this outraged. He talks and talks about how bad they handled this basically saying that it was introduced too early yet this begs the question: Why was it rushed if they had completely different plans? It absolutely failed to satisfy any kind of audience and only ended up angering both. All this new gear did was giving ArenaNet a huge amount of bad reputation. That being said don't expect any kind of these so called fixes within at least 2 months. It'd be a miracle if they could deliver earlier than that considering how slow they work on fixing issues instead they rather introduce rushed and half-baked new content which brings only more issues to an already broken and bug infested game. Disappointing. I expected more of them.

#2085913 How are you getting ready for the Apocalypse?

Posted Haishao on 18 November 2012 - 02:06 PM

View PostArngrim Einheri, on 30 October 2012 - 11:55 AM, said:

If you became an undead being of pure hatred and madness wouldn't you attack everything on your sight?
that's what I love about risen. They sometime stop fighting you, run away and side kick a rabbit, then run back at you to continue the fight.

#2054466 Why do allies always run out of Time Warp

Posted Trei on 31 October 2012 - 03:38 PM

Before a dungeon run with a PUG, make everyone showcase their AoE spells' effects at a corner outside ;).

"Yeah, see this fountain of water coming from a rock in the ground? Its the ranger Healing Spring I will be casting."
"No... its not a bidet."

#2050310 True Grit: D/D Builds Discussion

Posted Murmer on 29 October 2012 - 01:32 PM

View PostPix0r, on 28 October 2012 - 05:18 PM, said:

I have no idea how else to spec my D/D elementalist. Maybe I'm terrible at this game, but trying to get to orichalcum ore points in Cursed Shores and Malchor's Leap is a huge problem to me when there are 2-3 risen in that area, while it's typically a cakewalk for my guardian. Would love some advice on a good spec just to farm and get past areas. I tried Brizna's build, and I still get owned when a swarm of risen come for me, like the south orichalcum locations of Cursed Shores where there is typically 4 risen that will guard that plot.

The key to surviving Orr can be put into a few words. Dodging, utility, and timing.

As a D/D elementalist, you *have* to know how and when to dodge. You don't have to be perfect, but you must time your dodges really well to avoid bone shattering 4k hits half the time. (Unless you're running a bit into the Earth line)

Try to post the jest of your build here so we can help you get into it. Or feel free to borrow any build you see posted/inquire more about them. I personally ended up going full out Valkyrie on my armor, then grabbed Berserker daggers and rings (Depending on your crit needs, use your trinket space to mix and match what you think you'll be needing). I went the following in my trait line.


Fire: 10 *3 might on cantrip use*
Air: 10 *I think Zypher's boon is mandatory for all D/D elementalists who go into air*
Earth: 0 *I wanted bang for my buck, Earth doesn't help me with my ideas there*
Water: 20 *Regen and vigor on cantrip use, and soothing wave for that condition removal*
Arcane: 30 *Elemental Attunment is a must, it makes you huggable in teams. Renewed Vigor, because when you say dodge, your character should ask you how many times. And Evasive Arcana, for those days when cantrips and blast finishers and sigils can't get me the might stacking a growing level 80 needs.*


Speaking of sigils, I use superior sigil of battle (3 might on attunement switch while in combat mode, with a cool down of course) and sigil of strength (30% chance to gain might on crit, no cooldown). Either of those can be switched out for a Sigil of Energy (Gain 50% of your endurance on weapon swap, naturally I believe there is a cooldown for this), which would probably be pretty cool too. However, vigor gives me enough dodge for now. But if you want more? By all means, I'd replace my strength sigil for it. Since the might from that 30% only lasts 5-6 seconds.

In terms of skills? Just to be ridiculous and because I can get away with it almost anywhere, I run all cantrips.

Cleansing Flame = Condition removal, it's wonderful in Orr/anywhere.
Armor of Earth = When you want to pull off Churning earth without the nonsense of being smacked around.
Lightening Flash = Typically doesn't help me much unless the mobs I was gunning for are already dead and I pull churning earth due to miscalculation. This can be switched out for anything. Speaking of a good contender to replace it... Glyph of storms = wonderful.

1. Flaming Greatsword: No one is going to hate you for having this as your elite. I haven't been receiving any complaints from those who pick them up. In fact, a lot of times I get requests for more of them. It can be silly running 2-3 conjure weapons due to team requests... but it's really fun anyway. They'll like you even more if you put 20 into fire and grab the 10 extra conjure weapons charge trait.

2. Glyph of Elementals: When you feel alone, and need someone to get punched instead of you, go to earth and summon. Or if you need another pair of capable hands, switch to fire. Water is pretty okay too, but that air elemental needs to go back home. Never summon in air or you will feel disappointed with this elite skill.

3. Tornado: Oh yeah, you all knew this was going to be in the top three. That's right, the one that is in 3/4ths of every elementalist build. Personally? I switch between these three depending on circumstances. But Tornado is undeniably beautiful crowd control and damage at the same time.

As an aside, those who say Evasive Arcana isn't worth putting 30 into arcane for; When in water form, evasive arcana grants you a heal, per dodge. That's highly attractive to anyone suffering from survival issues. I must say kudos to the posted video there Milennin. That is gameplay that any aspiring D/D should be looking at. Observe how the use of Evasive Arcana was utilized in providing top of the line healing consistantly throughout the fight even as Milennin dodged hits that might have been fatal. Also, the use of glyph of storms to mitigate easily 1000s of damage from mobs while taking the time to thrash them while they couldn't even hit him. Glyph of storms, in Earth attunement, blinds on every proc. And as you can see it procs often enough to be an asset to Milennin.

I'd like to thank everyone who has posted in this topic! Most of your questions are questions that possibly 100s of other people have as well. So when you post, they get answers too.

#2018233 Disappointing "Personal" Storyline (SPOILER)

Posted RabidusIncendia on 14 October 2012 - 05:45 PM

Yes.  We need a sequel, where Trahearne gets the Rurik treatment:  He dies and then hes raised so we can kill him again ourselves.

#2017895 Disappointing "Personal" Storyline (SPOILER)

Posted Hector on 14 October 2012 - 04:23 PM

He is the most annoying character since Kormir and Rurik. At least Rurik had good enough sense to die.

#1988981 Legendary Weapons Have Been Crafted

Posted abr4 on 03 October 2012 - 02:25 PM

View PostMilennin, on 02 October 2012 - 09:39 PM, said:

Still disappointing the only somewhat decent looking legendaries are the two greatswords.
Sunrise looks pretty nice, that's probably what I'll be going for for my Guardian main.

The dagger looks absolutely ridiculous, I don't know what they were thinking when they designed that one. A shame, cause I love my dagger Elementalist... Unfortunately the staff isn't much better, if at all...

I know what you mean. Sunrise is *ing awesome, but the staff and the dagger just look ridiculous.

I want pretty weapons on my ele too ;_;