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beadnbutter32
Member Since 27 May 2012Offline Last Active Today, 12:06 PM
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- Member Title Vanguard Scout
- Age 63 years old
- Birthday September 27, 1949
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#2200584 Why hasn't Anet addressed the current zerker or gtfo pve endgame?
Posted
chullster
on 10 May 2013 - 11:30 AM
Trying to think of a way to fix it? I can't, it seems to be too embedded in the game now.
So far in PvE:
DPS is everything
Healing is useless
CC is mostly useless
condition damage is useless
pets/minions pretty useless
hardly any interupts/shutdowns so mesmers are for gimicks and rangers are ultra useless
Good luck with that anet......
#2150662 So mesmers start to shine at level 40?
Posted
TGIFrisbie
on 25 January 2013 - 02:23 PM
When I say Flexibility I mean things like Utilities. One of the least flexible for me is Ranger, I just feel to many of their utilities are either meh or just crap, atm.
#2201016 Why hasn't Anet addressed the current zerker or gtfo pve endgame?
Posted
Bloodtau
on 11 May 2013 - 04:41 PM
I also made a post addressing something like this a few months back, only to get flamed to hell by the white knight fan boi's.
Oh how times change....
#2200979 Why hasn't Anet addressed the current zerker or gtfo pve endgame?
Posted
Red Intensity
on 11 May 2013 - 02:27 PM
Plus, ANet has yet to even figure out how to balance the classes so that anything that isn't the unofficial holy trinity of warrior/guardian/mesmer could get through the presented content.
#2200943 Why hasn't Anet addressed the current zerker or gtfo pve endgame?
Posted
Snapalope
on 11 May 2013 - 12:13 PM
Also to the people saying thieves can outdamage warriors in dungeons, I seriously hope you're joking. I want to see a thief cleave an entire group of stuff for 30k+ frontal burst damage, and 15k+ damage from one attack to a a single enemy at full health. Thieves are just gimped warriors that have a fancy gimick known as stealth. When you compare the pure damage output, warriors just win. Also warriors wear heavy armor and has the highest base health, which is another plus.
This is how to fix this:
1. Buff utility and healing, and stop nerfing the crap out of them.
2. Make stuns and crowd control skills actually useful.
Because they got rid of the trinity, the game turned out like this. Think about it, support is almost not viable in this game because how nerfed and ineffective it is. The only way of actually makig progress is turning mobs into giant red numbers.
#2200907 Why hasn't Anet addressed the current zerker or gtfo pve endgame?
Posted
Rhomulos
on 11 May 2013 - 07:28 AM
Kichwas, on 10 May 2013 - 04:09 PM, said:
That's only one dungeon out of a whole world of content.
All they need to do is patch CoF path 1.
Anywhere else you need a well balanced team to do things, made all the more obvious by the many threads posted by 'zerkers' on forums about how this or that area has too many vets or champions or mobs that hit too hard (such as assorted complaints after the last patch's changes to Cursed Shore). People on balanced builds / teams have no problems with that stuff - but zerker's can't glitch it, so complain its broken...
Patch CoF Path 1, watch the zerkes light up the forums in rage, but the rest of the game community will be better for it.
That's not true, i run full zerker guard and engi alongside full zerker everyone else in just about every dungeon i play. it's always the same thing; put up projectile defense and aoe everything down. i've never needed a balanced team for anything, and I'm sure a lot of us here can say that we could probably even solo a lot of the group content if we truly wanted to.
#2200874 Why hasn't Anet addressed the current zerker or gtfo pve endgame?
Posted
Dasryn
on 11 May 2013 - 02:25 AM
#2200873 Why hasn't Anet addressed the current zerker or gtfo pve endgame?
Posted
NatasMC
on 11 May 2013 - 02:20 AM
When something is interesting they nerf it instead of buffing everything else that suck.
And those boss that down you with one hit mechanic even if you stack all HP and toughness i gotta say that show how lazy and short sighted the anet devellopers are.
This game is dying anyway less and less peoples are playing everyday cause Anet is not fixing the true problems of that game.
Gw1 was a superior game in every aspect. The whole gw2 design is flawed the down mechanic is lame, the waypoint system every inch on the map is lame, the story line is beyond lame.
#2200871 Why hasn't Anet addressed the current zerker or gtfo pve endgame?
Posted
draxynnic
on 11 May 2013 - 02:17 AM
ArenaNet's aim was to replace it with a new trinity - DPS/support/control. In principle, that should work (essentially, it's really a rebranding of the existing trinity - tanks are a form of control, healing is a form of support). The actual problem is that they've then gone and created a PvE endgame where in most combats where playing to your best really matters, one of those legs (support) is lamed and another (control) is pretty much disabled entirely.
What they need to do is rework how they do control protection on bosses so that it doesn't basically boil down to "it has defiant so don't bother", and rework how they do boss battles so that the best strategy in most of them is no longer "spread out so far that you can't support one another if you wanted to so that only one character can be nuked at a time". Essentially, while profession balance is an issue, what the devs really need to do is go back to the drawing board with their encounter design and start making combats that are challenging without effectively disabling support and control.
#2200861 Why hasn't Anet addressed the current zerker or gtfo pve endgame?
Posted
Dasryn
on 11 May 2013 - 01:30 AM
El Duderino, on 10 May 2013 - 01:34 PM, said:
The problem is that this game is made largely for solo play. As such, every class must be able to survive on their own. Which means that in their limited skill bar, most of the skills are related to DPS and self healing. There isn't even enough space to add things that make teamwork and other interesting gameplay viable without nerfing the ability for each class to go through their personal story and open world solo.
Of course, it doesn't help that balance is so screwed up that things like conditions don't even work as well as straight up DPS.
If you step back and take a look at what ANet was trying to do, which is create a game without the negative effects of the trinity, they did a lousy job. Mostly because they fell into the same class stereotypes that are in trinity games, and kind of rely on the trinity. Why, for example, would you roll a class with a lower armor rating and DPS than a warrior for PvE except to take advantage of a couple of really great utility skills such as the mesmer has? There is no real reason as it relates to effectiveness in PvE.
i think finally for once we can agree that there is something indeed screwed up about GW2. this whole system never sat well with me and i actually want the trinity back. it gave everyone more to do than dps and self heal. in my thread people defended GW2 by saying that there is more depth because you must dodgeand apply boons etc. thats a load of crock
#2201453 Why hasn't Anet addressed the current zerker or gtfo pve endgame?
Posted
Dasryn
on 13 May 2013 - 07:45 AM
you dont really need everyone in zerker gear to complete content in GW2. because there are no DPS counters i feel like ConD is just as effective as DD in GW2 but people favor the DD approach aka zerker because it provides reliable dmg.
you know you are going to see big numbers.
and dont tell me you can back it up with math because if that were the case then Guang would win his argumentthat Rangers out dps Warriors.
#2196755 [tPvP] State of the Game featuring Grouch, Symbolic, Caed, and devs Jonathan...
Posted
Darkobra
on 30 April 2013 - 08:59 AM
#2195962 [tPvP] State of the Game featuring Grouch, Symbolic, Caed, and devs Jonathan...
Posted
Illein
on 27 April 2013 - 03:36 PM
beadnbutter32, on 27 April 2013 - 01:47 PM, said:
As usual Arenanet antagonizes players by doing the exact opposite of what is requested.
The two devs involved obviously show enthusiasm for certain classes in PVP and their demeanor gets sullen and bored when talking about other classes,
Try this little experiment, mark down the time codes for when they talk about thief, eles, warriors, rangers ,engineers etc.
The turn off the sound and make a note of the visual cues they send during those portions. They get all animated and smile often when on the topic of thieves, eles, and warrors, and turn dour, frown, and take defensive body positions when on the topics of rangers.
They go on and on about adding more micromanagement to thieves as a good thing, while they pooh pooh a single additional improvement to Ranger pet control as too much micromanagement. That's just plain bull. Seeing those two stances so close together just illustrates how biased they are against Rangers and PVE balancing in general.
If you listen to the stream backwards it repeats "WE HATE YOU, YES YOU!" nineteen times.
#2194675 Details on Upcoming Custom Arenas & Spectator Mode
Posted
Thalrax
on 23 April 2013 - 06:08 PM
#2182941 Rifle-Greatsword Rotation question
Posted
Ship Soo
on 23 March 2013 - 10:14 AM
cold2, on 22 March 2013 - 03:21 PM, said:
This what I do. GS for the good attacks and swap to the alternate set for long cooldown use. Then back to GS
Orr is easy enough that you likely would not need rifle (or to trait for it). If you do want to run it, use it on approach.
bleeding Shot, then volley as you run in, rifle butt (swap), 1HB...most enemies are dead by the end of that
beadnbutter32, on 22 March 2013 - 04:34 PM, said:
This is a common noob behavior you see in the starter zones, players firing off thier skills in some mechanical order regardless of whether the benefit is needed at the moment (knockback, block, distance closer when your already face to face, etc.)
It's not a bad idea to practice your rotations on easy content. You don't want to be learning in P4 Arah
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