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beadnbutter32

Member Since 27 May 2012
Offline Last Active Sep 22 2014 12:28 PM

#2228622 Do you still play GW2, and why?

Posted Mhenlo on 24 August 2013 - 08:03 PM

View PostLocuz, on 24 August 2013 - 07:34 PM, said:

Thats the thing with B2P games. If you asked me pre-release to give a forecast on the revenue for the coming year; I would predict exactly what is happening now. Their revenue will keep going down untill they stabilize and its 95% cashshop revenue that remains.  

Thats the thing you dont realize. Anet, like any other business makes a forecast.for a specific year. And untill you as a random person know exactly how they did if compared to their forceast and what revenue they need to sustain + improve the game your statements are random at best. For all you know they did a lot better then expected.

Wow is a p2p and LoL is a f2p game Both game have a relatively steady flow of revenue if compared to a game that relies on boxsales. And wow whent from 11 million subs in 2012 to 7 million subs now. So despite losing 30-40% of their playerbase their revenue is still "trending upwards"? If that really is the case it proves my point exactly.

Revenue is irrelevant unless it drops so low that the quality will start suffering due to lack of funding. The only things that do matter:

- Is the community in a good shape
- Do we get enough quality updates / does the game keep evolving in a good way.

You are just trying to find a way to make it sound like huge drops in revenue don't mean anything. They do. They mean that people are paying less for the game. Let's not forget that the revenue model is based more around micro-transactions than it is off box sales, or else we would be seeing news for expansions instead of news that they are not going to add paid expansions.

As far as your forecast argument, I don't think there is any company out there that forecasts declining sales quarter after quarter like we have seen the last two quarters. So, you can say that they may be meeting their private hidden forecast that no one know about, but I'm willing to bet quite a bit they are not. Of course, maybe I'm wrong along with everyone else that is basically saying that GW2's sales are stagnant and unimpressive.

Again, I would like to reiterate that GW2 does not rely on box sales as you state when comparing them to WoW and LoL. If it did, then they would be working on expansions not Living Story updates promoting micro-transactions. It is pretty much conclusive at this point that GW2's revenue model is micro-transactions and not box sales. Arguing against that is arguing against everything ANet has said up until this point and would be flat out wrong.

Also, I don't think I said WoW's revenue is currently trending upwards, but it sure as hell trended upwards for years upon years after release - which is exactly the opposite of GW2 if you would want to compare them to the same time in their game cycle.

To say revenue is irrelevant is a pretty absurd statement overall. Revenue is the best indicator we have of how well the game is going. I mean, it is nice to say that judging whether the community is in good shape matters, but how do you do that? There is no measure to such a thing without ANet telling us, which they haven't. The revenue report is the best looking glass into the actual numbers behind ANet's efforts and GW2's accomplishments. It can be directly correlated that as revenue goes down, so does the micro-transactions in the game. Therefore, either people aren't buying what GW2 is selling or they aren't playing. Either way, it is a much better indicator than anything else short of insider information which none of us have.

Last, updates also have nothing to do with it. In fact, I would say the updates are of piss poor quality and the game is evolving in a bad way - so unless you want to subject this whole conversation and the direction of ANet to personal opinion, I would suggest that maybe it doesn't matter what you think about the updates, nor I.

Bottom line is, as goes the game, so goes the revenue.


#2228104 "How Guild Wars 2 Appeals To The 'Casual Kid' In All Of Us"

Posted Baron von Scrufflebutt on 22 August 2013 - 10:02 AM

View PostCube, on 22 August 2013 - 08:58 AM, said:

I love that you can pick up the game whenever you want and that it's supposed to be for casual players. But then I don't at the same time. Because I don't feel that not logging in at all should mean you don't really miss out on anything significant. And tbh it feels like they are split, they are trying to go for casual, but then change their mind, and go for a bit more hardcore. I'm two sided about it really.

The temp content, time lock-outs and the push for achievements (including the fact that the game now throws achievement status at you at the character creation screen) really showcase that A.Net is trying to get people to play more.
Since this is an MMO, a game that only makes sense if massive numbers of folks are playing it, it's definitely lovely that A.Net is trying to create an initiative to play more. The problem is that the initiative to play more is founded in punishing the people that do not play the game the way A.Net wants you to play. As I said before: the fact that I can't do more than one CoF per day doesn't mean I'll start doing CoE. It just means I'll be forced to play less because I can't do the shit I enjoy doing and I sure as hell won't be doing the shit I hate. The fact that I can't be bothered to do a daily one day, just means that it doesn't make sense that I play more the next day because I can only earn one laurel per day. Players also can't reasonably expect to advance their achievement status unless they log in and do the LS, yet the game pushes AP more and more.

There isn't a problem in giving players that play a specific way extra stuff. There is a problem when playing just that specific way becomes the only way to obtain ANYTHING. This is one of the core issues that shows itself through everything that A.Net does: they have a specific understanding of what a bonus or extra reward is. The game is designed so that when players are given a reward, the reward only feels rewarding if there's a bonus attached to it because the bonus is the majority of the reward. You take away the bonus and the rewards become an insult because they simply do not justify the effort that is put into obtaining them.

So if we'd have a game where players are rewarded for doing their own thing or picking it up whenever they want to: we'd be looking at a game that has a very strong reward structure, with tiny bonuses. What we have, as I said above, is a game with non-existent rewards (in general) and massive bonuses (for select activities), which means that unless you are fine by completely giving up on the idea of rewards: you need to be doing VERY specific things and that just does not work very well with a "play your way" mentality.


#2221094 Sanctum Sprint and why the GW2 community is truly awesome

Posted Soki on 22 July 2013 - 12:54 AM

Whenever I see people organizing win-trading, I make it a point to get 1st.
What can they say, aside from "Stop being so good"?
:3


#2220147 Which of the available weapons should be added to a profession?

Posted ChuyDog08 on 17 July 2013 - 06:03 PM

I know this will open another can of worms, but here it goes...

I think they should allow all professions to wield any weapon in the game.  Any one-hand weapon should be able to be wielded in either hand and duel-wielded.  ANet has stretched the use of each professions as to not have a holy trinity.  They can all DPS, Melee, Range, Heal, Buff, etc.  Why not stretch it further to allow then to use any weapon?  Change the skills of the weapons to reflect the profession.  I haven't given it that much thought but here are some examples:

Guardian - Rifle:  Shoot a Symbol of Wrath to a targeted location.  Shoot an arch of healing and condition removal.

Warrior - Staff:  Treat like Spear and allow impale and bleeding.  Spinning attack like the great sword.

More have been mentioned in this forum already.  You get the idea.


#2218194 Why doesn't the elementalist have a reduce falling damage trait?

Posted hatchet on 09 July 2013 - 07:49 PM

View PostKyrgyz Manas, on 09 July 2013 - 07:07 PM, said:

so here's the point I really need a reduced falling demage skill for eles...
Arcane Abatement does that help ?

Also this thread is from july 2012, arcane abatement was since added around Dec source


#2217133 percentage of tpvp uselessness these days

Posted FoxBat on 06 July 2013 - 10:05 AM

Now that achievement points will actually be worth something, it doesn't surprise me if a number are there just to farm the monthly category.


#2215279 The New Ranger Meta (Crazy DPS and Support)

Posted BrazilTheHue on 29 June 2013 - 02:05 PM



Enjoy!


#2214147 Official Ranger Updates 25/6/2013

Posted Chicago Jack on 25 June 2013 - 11:27 PM

View Postbeadnbutter32, on 25 June 2013 - 07:47 PM, said:

This class has been an uphill struggle for me in WvW.  Sure it's adequate in vanilla PVE, but in groups its meh, and I rather doubt the minor buff to Longbow will make much difference.  I mean really, Barrage has an almost 2 second cast time.  Other classes will have closed the distance and burst you before the shot even gets off, I rather doubt the arrows flying faster or the shorter after cast will be much help when your dead.

Using Muddy Terrain -> Barrage in cases where you have people on top of you does help. Additionally, Frost trap (with 30 in the crit-line, but really traps are only good with 30 in crit-line) with point blank shot + Hunter's shot puts about 10 seconds of chill on a target. Plenty of time to throw down a barrage in the heat of battle.


#2211896 Why do people sell items on AH for less than they could by selling to an npc?

Posted velinos on 17 June 2013 - 11:16 AM

Because their bags are full and need to quickly make space and don't wan't to leave stuff on the ground.  And since blues and greens are so common they have no extra value.You still make more money putting in on the trading post then pulling it down later to vendor than you do leaving a high level blue or green on the ground.


#2196057 What's the highest total damage you've ever done with Hundred Blades?

Posted lmaonade on 27 April 2013 - 09:58 PM

View Postbeadnbutter32, on 26 April 2013 - 01:34 PM, said:

Look at your achievements under Weapon Master, Master of Overkill.

My best hit is 142,236

I have no idea how that huge number happened.


hits on white critters count, my highest is a 360k hit on a bunny with Rush on Greatsword

View PostWarmaster Bacon, on 26 April 2013 - 08:46 PM, said:

what other buffs can I get? I can get 25 stacks of might, a few minutes of fury, what else?

have a guardian in the party, have him use SYG and HTL, 4 more buffs to play with, cast signet of rage, add swiftness, that's a total of 7 buffs, 14% more damage, and I heard next patch will buff up the % damage on Empowered to 3% per buff, so it'll be 21%
If you don't have a guardian available (a lot of speed runs in CoF take 4 warriors and 1 mesmer, so missing some boons there) mesmer can also apply some boons also.

I personally have a full set of Lyssa runes for all buffs upon cast of elite, that gives me all 9 boons for 5 seconds, so a 18% damage increase, I do not recommend using Lyssa runes if you're trying to optimize for damage, ruby orbs do a better job, but for funsies it's nice.


#2211154 ANet: King of irrelevant balance updates?

Posted Sheepski on 13 June 2013 - 11:19 AM

View PostFernling306, on 13 June 2013 - 04:00 AM, said:

Remember when the Collin fella was talking about dual wielding pistol mesmers like it was already in game.

One thing that was cringe worthy for me was the recent live stream showing off Dragon Bash where the dev was killing the hologram mobs... with a rifle on a warrior... taking forever, and struggling to kite and talk at the same time, when he had an axe on the other weapon set.


#2211131 ANet: King of irrelevant balance updates?

Posted Whiteone on 13 June 2013 - 09:35 AM

View Postben911993, on 13 June 2013 - 03:21 AM, said:

Or there were some videos a couple weeks ago of Izzy suggesting warriors looking for advice in build making, invest in toughness and condition damage, or to use balanced stats. They really are out of touch with their own game.

Saw this thread and was about to post the same thing.
God, that video with Izzy was so hard to watch. As soon as he started to talk about condition damage and when I saw his bank, filled with all those runes and useless armor I was like "wtf are you doing". His untransformed draconic armor alone made me suspicious.
Untransformed draconic and pearl weapon skins are the new five signet.


#2211107 ANet: King of irrelevant balance updates?

Posted NerfHerder on 13 June 2013 - 07:01 AM

Sometimes I cringe when I see nothing but underwater skills updated and buffed warrior traits, while my ranger still gets rooted with a sword. But, I wouldnt call them irrelevant. What Anet does have, is a different set of priorites than its playerbase. Instead of looking at each profession and comparing them to each other, I think they measure each one against itself. Because, right now, I see a growing disparity between professions.

Speaking from a PvE point of view, I do agree with the OP. Sure, pets got a small survivability boost, but that has nothing to do with how easily a warrior can bring support vs ranger and still maintain around the same damage. Meanwhile, just to compete dps wise, the ranger gets one weapon. And you have to disable the auto attack just to do that. Something no other profession is forced to deal with. If the warrior had this problem, it would have been fixed a long time ago.


#2211083 ANet: King of irrelevant balance updates?

Posted jollygood1 on 13 June 2013 - 04:00 AM

View Postben911993, on 13 June 2013 - 03:21 AM, said:

Yes, they are. I very much get the impression sometimes that the devs at ANet don't even play their own damn game. I remember somewhat recently talk of devs who said that it was possible to handle certain dungeons with just two rangers, so their answer was going to be to nerf pets.

Or there were some videos a couple weeks ago of Izzy suggesting warriors looking for advice in build making, invest in toughness and condition damage, or to use balanced stats. They really are out of touch with their own game.
Remember when the Collin fella was talking about dual wielding pistol mesmers like it was already in game.


#2211077 ANet: King of irrelevant balance updates?

Posted ben911993 on 13 June 2013 - 03:21 AM

View PostTranquility, on 13 June 2013 - 03:16 AM, said:

Or are they just so out of touch with their own game

Yes, they are. I very much get the impression sometimes that the devs at ANet don't even play their own damn game. I remember somewhat recently talk of devs who said that it was possible to handle certain dungeons with just two rangers, so their answer was going to be to nerf pets.

Or there were some videos a couple weeks ago of Izzy suggesting warriors looking for advice in build making, invest in toughness and condition damage, or to use balanced stats. They really are out of touch with their own game.