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beadnbutter32

Member Since 27 May 2012
Offline Last Active Today, 12:06 PM

#2200584 Why hasn't Anet addressed the current zerker or gtfo pve endgame?

Posted chullster on 10 May 2013 - 11:30 AM

Because I doubt it's costing them any money, for now.

Trying to think of a way to fix it? I can't, it seems to be too embedded in the game now.

So far in PvE:
DPS is everything
Healing is useless
CC is mostly useless
condition damage is useless
pets/minions pretty useless
hardly any interupts/shutdowns so mesmers are for gimicks and rangers are ultra useless

Good luck with that anet......


#2150662 So mesmers start to shine at level 40?

Posted TGIFrisbie on 25 January 2013 - 02:23 PM

I have levelled 8 different professions to 80.  Out of the 8 the Mesmer was the one that had the least boredom associated with it, for me. With my current stable of 80s Mesmer is not my favorite but it is a strong contender and I consider it's flexibility part of that reason.

When I say Flexibility I mean things like Utilities.  One of the least flexible for me is Ranger, I just feel to many of their utilities are either meh or just crap, atm.


#2201016 Why hasn't Anet addressed the current zerker or gtfo pve endgame?

Posted Bloodtau on 11 May 2013 - 04:41 PM

I find it funny that arenanet tried to get rid of the trinity to stop the "looking for only healer" spams etc, but in the end pretty much made it so players look for certain classes.

I also made a post addressing something like this a few months back, only to get flamed to hell by the white knight fan boi's.

Oh how times change....


#2200979 Why hasn't Anet addressed the current zerker or gtfo pve endgame?

Posted Red Intensity on 11 May 2013 - 02:27 PM

@question in the OP: Since it isn't affecting ANet's bottom line, zerker gear will remain unaddressed. In the off chance it *does*, they're gonna swing the nerf hammer so hard, and it's gonna hurt so many people I can't think of an appropriate joke. And on top of that, everything in dungeons would have its health and damage doubled while while any chance of getting any loot above green items or T4+ mats gets minimized.

Plus, ANet has yet to even figure out how to balance the classes so that anything that isn't the unofficial holy trinity of warrior/guardian/mesmer could get through the presented content.


#2200943 Why hasn't Anet addressed the current zerker or gtfo pve endgame?

Posted Snapalope on 11 May 2013 - 12:13 PM

The thing is, a well played full glass cannon berserker warrior will just never die in ALL dungeons and instances; yet he can also turn mobs into big red numbers such as 15k+ evicerates and 30k+ 100b.  Nothing really can output as much frontal burst damage as a warrior, and yet still have a decent chance of surviving.

Also to the people saying thieves can outdamage warriors in dungeons, I seriously hope you're joking.  I want to see a thief cleave an entire group of stuff for 30k+ frontal burst damage, and 15k+ damage from one attack to a a single enemy at full health.   Thieves are just gimped warriors that have a fancy gimick known as stealth.  When you compare the pure damage output, warriors just win.  Also warriors wear heavy armor and has the highest base health, which is another plus.

This is how to fix this:
1.  Buff utility and healing, and stop nerfing the crap out of them.
2.  Make stuns and crowd control skills actually useful.

Because they got rid of the trinity, the game turned out like this.  Think about it, support is almost not viable in this game because how nerfed and ineffective it is.  The only way of actually makig progress is turning mobs into giant red numbers.


#2200907 Why hasn't Anet addressed the current zerker or gtfo pve endgame?

Posted Rhomulos on 11 May 2013 - 07:28 AM

View PostKichwas, on 10 May 2013 - 04:09 PM, said:

This kind of team structure is really only good in CoF path 1.

That's only one dungeon out of a whole world of content.

All they need to do is patch CoF path 1.

Anywhere else you need a well balanced team to do things, made all the more obvious by the many threads posted by 'zerkers' on forums about how this or that area has too many vets or champions or mobs that hit too hard (such as assorted complaints after the last patch's changes to Cursed Shore). People on balanced builds / teams have no problems with that stuff - but zerker's can't glitch it, so complain its broken... :)

Patch CoF Path 1, watch the zerkes light up the forums in rage, but the rest of the game community will be better for it.

That's not true, i run full zerker guard and engi alongside full zerker everyone else in just about every dungeon i play.  it's always the same thing; put up projectile defense and aoe everything down.  i've never needed a balanced team for anything, and I'm sure a lot of us here can say that we could probably even solo a lot of the group content if we truly wanted to.


#2200874 Why hasn't Anet addressed the current zerker or gtfo pve endgame?

Posted Dasryn on 11 May 2013 - 02:25 AM

View PostNatasMC, on 11 May 2013 - 02:20 AM, said:

so many problems with that game, tons of useless traits, useless utility spell, no diversity.

Thief Scorpion wire

nuff said

like, really?


#2200873 Why hasn't Anet addressed the current zerker or gtfo pve endgame?

Posted NatasMC on 11 May 2013 - 02:20 AM

Everyone complaining in that topic is right, so many problems with that game, tons of useless traits, useless utility spell, no diversity.
When something is interesting they nerf it instead of buffing everything else that suck.

And those boss that down you with one hit mechanic even if you stack all HP and toughness i gotta say that show how lazy and short sighted the anet devellopers are.

This game is dying anyway less and less peoples are playing everyday cause Anet is not fixing the true problems of that game.
Gw1 was a superior game in every aspect. The whole gw2 design is flawed the down mechanic is lame, the waypoint system every inch on the map is lame, the story line is beyond lame.


#2200871 Why hasn't Anet addressed the current zerker or gtfo pve endgame?

Posted draxynnic on 11 May 2013 - 02:17 AM

I don't think the problem is removing the DPS-heal-tank holy trinity. That, IMO, represented an equally stale mentality with all the problems that GW2 sought to fix.

ArenaNet's aim was to replace it with a new trinity - DPS/support/control. In principle, that should work (essentially, it's really a rebranding of the existing trinity - tanks are a form of control, healing is a form of support). The actual problem is that they've then gone and created a PvE endgame where in most combats where playing to your best really matters, one of those legs (support) is lamed and another (control) is pretty much disabled entirely.

What they need to do is rework how they do control protection on bosses so that it doesn't basically boil down to "it has defiant so don't bother", and rework how they do boss battles so that the best strategy in most of them is no longer "spread out so far that you can't support one another if you wanted to so that only one character can be nuked at a time". Essentially, while profession balance is an issue, what the devs really need to do is go back to the drawing board with their encounter design and start making combats that are challenging without effectively disabling support and control.


#2200861 Why hasn't Anet addressed the current zerker or gtfo pve endgame?

Posted Dasryn on 11 May 2013 - 01:30 AM

View PostEl Duderino, on 10 May 2013 - 01:34 PM, said:

You brought this up 3 months ago and pinned it on the players. You can't change player behavior without changing the game - so it is a developer problem. Sorry, but while you had the right idea that it is a problem, your insistence that the players need to change their behavior is not realistic or even the problem.

The problem is that this game is made largely for solo play. As such, every class must be able to survive on their own. Which means that in their limited skill bar, most of the skills are related to DPS and self healing. There isn't even enough space to add things that make teamwork and other interesting gameplay viable without nerfing the ability for each class to go through their personal story and open world solo.

Of course, it doesn't help that balance is so screwed up that things like conditions don't even work as well as straight up DPS.

If you step back and take a look at what ANet was trying to do, which is create a game without the negative effects of the trinity, they did a lousy job. Mostly because they fell into the same class stereotypes that are in trinity games, and kind of rely on the trinity. Why, for example, would you roll a class with a lower armor rating and DPS than a warrior for PvE except to take advantage of a couple of really great utility skills such as the mesmer has? There is no real reason as it relates to effectiveness in PvE.

i think finally for once we can agree that there is something indeed screwed up about GW2.  this whole system never sat well with me and i actually want the trinity back.  it gave everyone more to do than dps and self heal.  in my thread people defended GW2 by saying that there is more depth because you must dodgeand apply boons etc.  thats a load of crock


#2201453 Why hasn't Anet addressed the current zerker or gtfo pve endgame?

Posted Dasryn on 13 May 2013 - 07:45 AM

the problem is with this entire thread:

you dont really need everyone in zerker gear to complete content in GW2.  because there are no DPS counters i feel like ConD is just as effective as DD in GW2 but people favor the DD approach aka zerker because it provides reliable dmg.

you know you are going to see big numbers.

and dont tell me you can back it up with math because if that were the case then Guang would win his argumentthat Rangers out dps Warriors.


#2196755 [tPvP] State of the Game featuring Grouch, Symbolic, Caed, and devs Jonathan...

Posted Darkobra on 30 April 2013 - 08:59 AM

View PostRitualist, on 27 April 2013 - 10:58 AM, said:


Thanks for saving me over an hour. I'll never understand why it's in video form.


#2195962 [tPvP] State of the Game featuring Grouch, Symbolic, Caed, and devs Jonathan...

Posted Illein on 27 April 2013 - 03:36 PM

View Postbeadnbutter32, on 27 April 2013 - 01:47 PM, said:

The new pet archetype, boy what a bit of BS that term is.  Rangers have been asking forever that ranged pets get the smarts to stay at range and not commit suicide by running to withing the targets melee range. Instead, they hard code it so that ranged pets will run behind the target, which will usually put them in the midst of other foes and within melee range.  So now in WvW and a ranger targets an enemy at the edge of a large zerg, the pet will run around behind the target, and deep into the zerg, instant pet suicide.  Same thing in dungeons, target a boss minion at the edge of that group of minions and the boss, pet runs around behind the minion, to end up sitting right next to the boss and in the middle of the other minions.  It's obvious, this was never tested in WvW or PVE and only conceptualized in sPVP.

As usual Arenanet antagonizes players by doing the exact opposite of what is requested.

The two devs involved obviously show enthusiasm for certain classes in PVP and their demeanor gets sullen and bored when talking about other classes,

Try this little experiment, mark down the time codes for when they talk about thief, eles, warriors, rangers ,engineers etc.

The turn off the sound and make a note of the visual cues they send during those portions.  They get all animated and smile often when on the topic of thieves, eles, and warrors, and turn dour, frown, and take defensive body positions when on the topics of rangers.

They go on and on about adding more micromanagement to thieves as a good thing, while they pooh pooh a single additional improvement to Ranger pet control as too much micromanagement.  That's just plain bull. Seeing those two stances so close together just illustrates how biased they are against Rangers and PVE balancing in general.

If you listen to the stream backwards it repeats "WE HATE YOU, YES YOU!" nineteen times.


#2194675 Details on Upcoming Custom Arenas & Spectator Mode

Posted Thalrax on 23 April 2013 - 06:08 PM

LOL they are charging for custom Arena i cant even believe it. Normally i would be pissed but im just laughing my ass off they really want to kill PvP for good i will not play this game anymore i hate it and the only thing i can do to show them is stop playing and uninstaling. I dont care how much it cost they are charging and just that is enough for me to tell em to F*** OFF i already put more in this game then i would with a 15$ subscription and they are asking more when we all know this game is doing really well they are telling us the numbers are going up and next thing you know they want more money thats a greedy move and i hate greedy.


#2182941 Rifle-Greatsword Rotation question

Posted Ship Soo on 23 March 2013 - 10:14 AM

View Postcold2, on 22 March 2013 - 03:21 PM, said:

Like this above poster said, sticking with your greatsword in melee range will do more damage than swapping to your rifle every HB/whirlwind. Why not use an axe/mace swap?


This what I do. GS for the good attacks and swap to the alternate set for long cooldown use. Then back to GS


Orr is easy enough that you likely would not need rifle (or to trait for it). If you do want to run it, use it on approach.

bleeding Shot, then volley as you run in, rifle butt (swap), 1HB...most enemies are dead by the end of that


View Postbeadnbutter32, on 22 March 2013 - 04:34 PM, said:


This is a common noob behavior you see in the starter zones, players firing off thier skills in some mechanical order regardless of whether the benefit is needed at the moment (knockback, block, distance closer when your already face to face, etc.)


It's not a bad idea to practice your rotations on easy content. You don't want to be learning in P4 Arah