i think there is going to be a lot of bad blood among people by lowering the critical damage stats effectiveness
on a completely seperate note, am i the only one that noticed an out of place 'tickbox' on the glove in the hero panel screenshot? does this mean gloves will be removable after the patch . i don't see the need but it's a fun little bit of info
The thing about investing money into armor is that if you buy a Knight's set and then graduate to Berserker's, you'll have wasted a ton of money. For fighting trash mobs and being surrounded, you have loads of Blinds (Virtue of Justice which refreshes when you kill a mob, Focus 4, Sword 2) so you won't really be getting hit that much. Your damage will also be reduced by Knight's armor like you've said, so that leads to a problem of killing things slower. If you can kill quickly due to high damage, you will be able to spam Blinds, Might stacks, and Vulnerability so fighting groups of enemies will actually become a lot easier. You also have Wall of Reflect, so if you are fighting mobs with ranged attacks (like half of the mobs in the open world) you can just stand behind it and AFK them for the most part.
thanks for the explanation, i didn't even think of the fact that spamming virtue justice also constantly applies aoe blinds, effectivly saving you from damage. Guess i'll be grinding CoF for the comings days