As several threads have pointed out, it has become very apparent that there has been a major drop-off in the interest in s/tPvP.
Paid tournaments are seeing long queue times even during peak hours, and there seems to be a dwindling number of teams that are taking the game seriously anymore.
There are several reasons for this:
- Stagnant, uninteresting play (bunker guardian, tp mesmer in every comp, few viable builds overall)
- Limited options for solo players
- New or pickup teams have no consistent way to play against other evenly skilled opponents
- The ticket system is placing a barrier in front of people who may actually want to try to find consistent arranged opponents
- tPvP is missing many basic features that even GW1 released with 7 years ago
I elaborate on these points in the following video.
The actual combat mechanics and gameplay are very good, but this system currently in place is not fostering a healthy growing competitive community.
It is my hope that posts and videos like this will spur Anet to take immediate action to save the competitive side of their game as we are dangerously close to losing the critical mass of players that is necessary to sustain competitive sPvP.
QPs Post:
Based on the qualifier point post made yesterday there are ~70 players with 5 points or more which equals 14 teams that have had any sort of consistency if the list is accurate.
That isn’t enough to run 2 fully competitive tournaments at once. If you look at the number of people who have more than 20 points and probably win / farm newer teams consistently, it looks like around 4 teams which can even run 1.
These are Anets own numbers, and should in my view be a red flag for people who would like to see a healthy scene.
umbraticus
Member Since 29 May 2012Offline Last Active Today, 01:07 PM

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