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Member Since 08 Dec 2009
Offline Last Active Jan 18 2013 05:51 PM

Posts I've Made

In Topic: Poll: Your most-played or "main" character

18 January 2013 - 04:21 PM

My most played and main are different characters.

My most played is a Norn Ranger that is level 80.  I played him a lot while on deployment and leveled to 80 in WvW.

My main is a Sylvari Thief that I play with my wife's Human Engineer.

I have a 3rd character that I typically play on Saturday afternoons or Friday nights with my wife and oldest (of 4 :P) son.  That one is a Charr Elementalist, my wife is a Charr Guardian, my son is a Charr Warrior.

I voted Norn Ranger since it is the one that I played the most, but the poll doesn't represent my play style to much.  I play to many alts.

In Topic: Wintersday Additions to WvW

11 December 2012 - 03:23 AM

View PostPusha, on 11 December 2012 - 02:47 AM, said:

Arenanet helping people out telling them the better time to siege and placement of siege equipment.  Lame.

A server needing a breakout event because their server isn't playing.  Lame.

aka dumbing it down and making it easier.  if you can't figure out the write time to siege, or can't watch the time on the map, then you're an idiot.  if your server needs a breakout event.  then that sucks for you and you should find a new pvp server or rally the troops on your own.

How is helping people learn the game in a limited fashion lame?  We should hope that new people join the game all the time.  A high learning curve for new people is not going to make WvW better.

Breakout events encourage people to go to the BLs.  I only fight on BLs, and when I go to an opponent BL it can be hard to create traction.  I can play for a couple of hours only flipping the 2 supply camps because we lack people.  Getting a bit of traction on the map means a few more people might show up and make the map interesting.  How is that lame?

The breakout events seem to be more aimed at helping attacking teams rather then defending teams on the BLs.   Right now in the TC, CD, FA fight the BLs tend to be the color of the team that owns them most of the time.  It was even worse when we played TD, YB, FA.

Complaining about a game just to complain is lame.  Complaining without good reasons backing it up is lame.  Going to forums for a game you hate is lame.

In Topic: Dev confirms no patch on WvW until Feb.

11 December 2012 - 02:14 AM

So much QQ over so little.

In Topic: Wintersday Additions to WvW

11 December 2012 - 02:01 AM

View PostPusha, on 11 December 2012 - 01:18 AM, said:

So, they are just going to dumb down WvW and make it easier?  What part of this am I supposed to be excited about?  I guess the wall thing is cool.  I guess.

I am curious why you feel this is dumbing down WvW?

In Topic: Wintersday Additions to WvW

10 December 2012 - 11:28 PM

View PostGoojilla, on 10 December 2012 - 08:40 PM, said:

Hopefully servers don't just leave one opposing tower for the enemy to prevent break out events. They sound like a lot of fun!

That accomplishes the same purpose as having the breakout event, and actually makes it worse for that server.  If they just leave that tower, eventually it will get upgraded and be hard to take.  If they take the tower, upgrade it and then defend it from the NPC/attackers then that will give more points.

Anet is attempting to give servers some ability to maneuver and fight on an enemy BL.  I like this change.