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Baron von Scrufflebutt

Member Since 02 Jun 2012
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In Topic: Gaming Sales & Deals - Now in six zesty flavors!

27 November 2014 - 08:10 AM

I am looking at the Steam sale and the new layout is warping my fragile little mind a bit: if I understand correctly, the first two graphics, the "Featured Deals" thingy, are now the new "Daily sales"? So if a game is there, I should pick it up and if it's not there. I am supposed to wait (at least until the last day)?

EDIT: I am looking at Broforce, Defense Grid (2), Kingdom Rush, Anomaly and Grim Dawn. None seem to be on the daily sale yet.


EDIT2: Ahh, Gaf to the rescue. Aye, it seems that the panels are the new daily sales. ^^

In Topic: In-game currencies other than gold and karma, soul-bound items

25 November 2014 - 01:40 PM

View Postraspberry jam, on 25 November 2014 - 11:05 AM, said:

I want to talk about a more expanded quote:
Well, consider an hypothetical MMO where the point was not to gather money, but stuff (well, actually, the point would be to play a game, but... ya). Unsellable stuff, or sellable stuff that you don't want to sell anyway. Stuff like armor that is customized to you, or unique weapons that you wouldn't want to sell simply because their value as a collectible, or as an item you use in the game, is far more than its selling value. An MMO that would be perilous, make you die often, and when you died, you lost your gold. In instances, the game would do the whole Dark Souls thing where you can reach your corpse and regain your gold, but in the open world you'd just lose it. Massive gold sink, yet one that rewards skilled players strongly (perhaps too strongly, maybe only losing half your gold or something would be better).

A reward structure, basically, that both draws people in and gives them excitement.

(yeah and you can't put gold in chests/bank, you have to carry it with you)

But isn't this the same as a new currency? If we apply your concept to the idea of introducing new rewards, wouldn't these new rewards need to be ground out the same way new currencies currently need to be? Or do you think that the increased rewards (along with the increased risks), would make the process feel different?

With that out of the way, I find your idea interesting and I can see it working, I just don't know if I'd be interested in it. It reminds me of Hardcore D3: I played a few characters through it, but ultimately I return to Softcore. It's also why I like GW1: you're not constantly chasing rewards, you gear up once and then you are set for years. As I said, I can appreciate your idea and would be fun to try out, I just don't know if it would appeal to the Guild Wars player.

In Topic: In-game currencies other than gold and karma, soul-bound items

25 November 2014 - 09:03 AM

From the article:

Quote

Commenters rightly pointed out that if modern devs did what old timey devs did, players would just rush in and buy everything on day one and not do the grind. But so what?


Does Brianna think GW2 is a game or something? The point of new currencies is to timegate the players: the currencies aren't there for the good of the players, they are there to force players to continue exposing themselves to the product.

In Topic: [Answered] Identical Bows?

24 November 2014 - 12:39 PM

Maybe Ascalonian or Bandit?
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In Topic: I just miss Guild Wars

21 November 2014 - 05:23 PM

View PostMiragee, on 21 November 2014 - 03:54 PM, said:

You are still playing in normal mode right? Hard Mode is almost on the level of the first and last Titan Quest HM imho. Allthough WoC got nerfed by quite a bit after it released. I remember how hard some missions were when I played them in hm during released. Had around 20 trials for the one marketplace mission, lol. Good times.
Have fun with it, the story and dialogues will get pretty good after while, it's my favourite story line in GW.

Doing NM and then immediately following with HM.
And yeah, JUST spent almost two hours doing the Marketplace quest in HM. <.< It didn't even hit me to try to hide and then pull them one by one: I figured you HAD to take them head on, so I was trying to come up with a way to take some 5 or 6 HM teams at once. Did quite well with a bonder (ran daggers on my rit and I simply tanked all the teams, until one slipped away and killed off my heroes). Then I wiki'ed it and saw that folks suggest you simply hide in a corner.
Managed to do it in the first try after that. <.<