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Baron von Scrufflebutt

Member Since 02 Jun 2012
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In Topic: Dragon's Reach: Part 1

Yesterday, 08:08 AM

Short seasons mean there's potential for 3 seasons per year (4 seasons would mean no breaks and I doubt we'll see that). So if each season were to bring a new map (which is something I am fully expecting), that could mean 3 new maps per year.
Which would be pretty darn nice.

In Topic: Event Chains

15 July 2014 - 04:33 PM

I mostly do the things that help me maximize my XP gain.

In Topic: GW2 has a content, not a feature problem.

15 July 2014 - 04:31 PM

View PostPhineas Poe, on 15 July 2014 - 03:49 PM, said:

See my response above. I agree that fundamental elements of the game can be changed, namely in respect to the Living Story's development model.

I just think the ascended addition is a much smaller deal than the community makes it out to be. Exotics get the job done literally everywhere but fractals, which was entirely designed to be the grindy, vertical progression content that people asked the game to have.

Ascended armor, which is technically the hardest to compile, is actually the most hilarious complaint of the bunch. It's a difference of 18 Power between ascended Zojja's and exotic Berserker's. Staying with exotics is not going to visibly affect your ability to complete anything. Ascended gear is almost entirely about agony resistance. The stat bonuses are largely fluff.

That people place artificial weight behind having full ascended gear baffles me. We were completing all paths of CoE in under an hour back when everyone was in full exotics. Does ascended make a difference? Certainly. But it's not necessary.

The weight of power plateau gear wasn't created by the community: it was created by A.Net. The game was supposed to be a game where players were able to achieve power plateau easily; regardless if we needed or simply wanted that power plateau. So, the fact that the ascended power plateau is just slightly higher than exotics is fairly irrelevant: the fundamental rule was that power plateau gear would be easily obtainable, not that the NEEDED gear would be easily obtainable.
And that's the same idea behind PvP UAX: it didn't matter if you NEEDED all the unlocks, the fundamental rule was that you should have them.

In Topic: GW2 has a content, not a feature problem.

15 July 2014 - 03:01 PM

View PostPhineas Poe, on 15 July 2014 - 02:51 PM, said:

Well, ascended was just another tier added to the game. Armor/weapon tiers existed previously. The only thing that changed was the difficulty of its acquisition compared to exotic. But even then, the grind required to get ascended gear comes nothing close to crafting legendaries that have been in the game since launch. I don't think much "fundamentally" changed about the game so much as that exotics were no longer best-in-slot, which is not really a profound change when you consider it's still very, very, very good for everything outside of fractals.

We went into the game knowing that vanity will be something that will require grind: so the massive grind needed for legendaries with exotic stats wasn't a problem. The problem appeared when we got a new power plateau and this plateau required more grind than we were told the game will have.

Of course, the change isn't insanely bad, but nonetheless, it shows that fundamental elements can still be changed.

In Topic: GW2 has a content, not a feature problem.

15 July 2014 - 02:26 PM

View PostI post stuff, on 15 July 2014 - 10:37 AM, said:

I still don't understand what drives people to complain about the fundamental elements of the game. These elements are there to stay no matter how much you complain, you disliking them means that the game simply isn't your cup of tea.

Ascended gear grind?
The removal of PvP UAX?

Surely those elements could be considered as fairly fundamental and yet they were changed.