Jump to content

  • Curse Sites
Help

Baron von Scrufflebutt

Member Since 02 Jun 2012
Offline Last Active Private

Posts I've Made

In Topic: I’ve been playing GW2 wrong, and loving it.

Today, 07:58 PM

View PostArkham Creed, on 26 January 2015 - 07:29 PM, said:

The entire meta is predicated on not just doing damage with no thought to defense, but also on standing in specific pre-determined areas wherein the boss’ AI has trouble targeting/attacking. Hence “stack on X!” being yelled out in every major world event or dungeon run.

Except that that's false.
There are certain locations where the things you describe take place and A.Net has defined them as exploits and they either fixed them or are in the process of fixing them. The massive majority of locations though, do not fit your description. A.Net allows them and that's why those tools are being used.

In Topic: I’ve been playing GW2 wrong, and loving it.

Today, 06:58 PM

View PostArkham Creed, on 26 January 2015 - 06:39 PM, said:

To blame Arena Net for not providing the right tools just because you refuse to use them is equally disingenuous. And saying “the tools are shit because they’re not as powerful as my cheating, game breaking exploit” is an unfair comparison.

You think that playing the game in this fashion is a "cheating, game breaking exploit".
A.Net disagrees.

You are free to have your opinion. You're just "wrong".



EDIT:
Also, the reason why players aren't using the "right" tools is because said tools are not effective.  And effectiveness is something only A.Net can influence, because players do not have the power to shape the tools that are given to us.

In Topic: I’ve been playing GW2 wrong, and loving it.

Today, 06:37 PM

View PostArkham Creed, on 26 January 2015 - 06:05 PM, said:

I blame the players for one primary reason; its their choice. Arena Net didn’t create the meta; the players did.

A.Net created challenges for players to overcome and they also gave us tools that help us overcome said challenges.
Players get to pick the tools that they feel are best suited to overcome the challenges in question. And the best players will pick the most efficient tools.

The meta is the players' response to A.Net's actions. If the meta is shit, it's because of how A.Net designed the game; if the challenges and the tools available were different, then said meta would not exist.



To blame players for the meta is a completely disingenuous take on the game.

In Topic: I’ve been playing GW2 wrong, and loving it.

Today, 10:51 AM

View PostArkham Creed, on 26 January 2015 - 06:36 AM, said:

Here is the thing; the GW2 content/gameplay problem isn’t an issue of design or mechanics.

The fact that A.Net is selling the game's main progression currency in the cash shop is a design mistake. The fact that A.Net implements content in the shape of JPs or narrow passages, when the game's engine still (it has has this exact problem since GW1!) is unable to play well in those situations (think of CM basement or the Wayfarer frozen lake skill point) is a design mistake. The fact that the game places massive emphasis on levels (as a lvl 10 you are not going to be killing lvl 20 foes) and then introduces the main source of XP in the form of dynamic content (meaning the content is not available on demand, yet the game requires you to do it) is a design mistake. The fact that the game requires you to stand in a very small location to reap the benefits of a number of skills (boon sharing, condition removal, heals, ...) is a design mistake if stacking isn't desired.

Now, playing the game "wrong" mean that players simply stop focusing on the game's flaws.  But that doesn't mean that those flaws do not exist; it just means you pretend that they do not exist. Now, I absolutely agree that players should play the game this way: if you are not having fun, it doesn't make sense to do something. But at the same time, this advice is completely and utterly useless on a discussion forum: because the "fun" of a discussion forum isn't in playing the game, it's in discussing it. Pretending that some issues don't exist is a good way to play the game, but a really shitty way to discuss it.

In Topic: What will need to be announced on Saturday...

23 January 2015 - 01:31 PM

View Postraspberry jam, on 23 January 2015 - 09:04 AM, said:

  • Level cap reduced
  • Monk (primary healer) class introduced
  • World is now fully instanced except cities/villages
  • Crafting skills replaced with crafter NPCs
  • Freely selectable skills for weapon instead of a locked bar
  • End of LS: we'll stop removing content from the game
Any of these might make me want to take a serious look at GW2 again. In general though I agree with above that regardless of what they announce it probably won't be as good as it sounds once they release it, if they even release it in the form that they talk about.




I'd probably just add heroes and "bring back quests" to the list.  Other than that ... perfect!