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Baron von Scrufflebutt

Member Since 02 Jun 2012
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Posts I've Made

In Topic: Meet the Chronomancer: Mesmer’s Elite Specialization

01 May 2015 - 05:53 PM

View PostSwoopeh, on 01 May 2015 - 10:45 AM, said:

With regards to the long cooldowns, maybe the alacrity buff will help with that, especially since with skilled play you can trigger that buff quite often (how I read it anyway). Guess we'll have to see how much it actually affects cooldowns.

Well, they did also point out that the new skills will come with long recharges, so I imagine the new recharge buffs will balance that out. As I said, I haven't seen anything that would suggest that we'll be seeing a return to the GW1-style builds rather than the MOBA-builds we have right now. (Of course, this is something all classes suffer from, I just particularly dislike it with the mesmer. Probably because it's a constant reminded of how much I enjoyed the GW1 mesmer and of how much I am not enjoying the GW2 guy.)

In Topic: Meet the Chronomancer: Mesmer’s Elite Specialization

01 May 2015 - 10:02 AM

It looks fun, but at the end of the day you are still stuck with the vanilla auto-attacks, illusions and the fun skills having massive recharges, which are the core reasons why I am not playing a mesmer right now. I still wish specializations would rework those elements instead of simply adding more flavour.

In Topic: Game Update Notes - March 16, 2015

17 March 2015 - 08:41 AM

[quote name='Arkham Creed' timestamp='1426568347' post='2353267']
And thus Arena Net's stated goal with Heart of Thorns comes one step closer to fruition; control having more of an impact in all content. Between the stability change, the upcoming change to defiance, the new taunt effect, and the addition of defiance to some player skills control is being set to become a very important part of the game. As it should be.[/quote]

I just hope that people aren't too invested into their builds, because this absolutely has the potential to widen the gap between optimal and sub-optimal.

In Topic: How you guys think the game ended up being?

11 March 2015 - 07:39 PM

I think that the last few years have really shown how much better the game could have been on launch, had it released in 2013 rather than 2012.

In Topic: Mastery System = vertical progression?

11 March 2015 - 12:38 PM

View PostI post stuff, on 08 March 2015 - 09:41 PM, said:

So whats the problem then?
The problem is that the argument you made then applies to linear progression and is completely worthless in a discussion about horizontal and vertical progression.



View PostI post stuff, on 10 March 2015 - 11:16 AM, said:

GW had horizontal progression but variety didn't really mean anything in the end.
Poor balance isn't an inherent property of horizontal progression.