There's lots of skills to build a tiny bar from, you can combine them however you want and respec effortlessly.
Also you can play all content completely alone just as easily as with a small group of friends.
That's basically where the similarities end... but admittedly this is pretty uncommon in online RPGs.
Aye, it's hard to disagree with that: and it does sound insane hearing that a vertical progression grinder is the successor to a horizontal progression grinder. Nonetheless, D3 is the first game that shares a lot of qualities with GW1 (mostly because of the way the genre is built, rather than because they'd both do things insanely differently and unique compared to every other game) and it does manage to evoke the same feeling.
I love the fact that both games are "story-driven": the story guides you through the game. And at the same time, the story itself can be reduces to a green pointer on the mini-map. I also find the most intriguing lore in the game in the form of side-quests (I still adore the Bog Beats of Bokku in GW1 and I have the same fuzzy feeling with D3's audiologs). Then you have the same hack&slash gameplay: aggro 3 million foes and mow them down. Instancing with a superb online-component. Even the grind has a similar feeling to it: the multiple difficulties of D3 really manage to lessen the impact of gear, which was something I loved in GW1. The games look stunning. ...
D3 feels like somebody understood what worked in GW1 and used that as the core in a different game. It's kind of what I hoped GW2 would be: "GW takes everything you love about GW1 and ...". It's a different game, and I am not disagreeing with that, but it manages to create the same kind of rush and that's why my mind instantly makes the connection to GW1 when I think of D3.
And yes, that does sound like a lot of rambling, but it does remind me of what Shan keeps saying about GW2: the game lacks a heart. GW2 is good in theory, but then it kind of feels lacking. Same reason why I make the D3-GW1 connection: while they are different in theory, they manage to both feel right. I am not saying that everyone that loved GW1 will enjoy D3, but I do feel that there's a decent chance that one might. And I feel that the chance that you'll love D3 (if you enjoyed GW1) is higher than the chance that you'll love GW2.
I know I keep going on about how amazing this patch is, but I haven't gushed about the change in difficulty yet!
Pre-patch, one had to constantly replay the whole game to get to 60: now with the automatically adjusting foe level and the new difficulty settings one can get tons of XP by simply going with a higher difficulty setting. I started a new wizzy on Master and the guy gained 3 levels before he was even told to seek out Leah in the Slaughtered Calf Inn. Here's the guy killing the Skeleton King for the first time and he's just a few XP shy of lvl 30!
It seems I'll reach 60 before my FIRST playthrough, especially since I just switched to Torment 1. I gained 5 levels just getting to Lyndon! Interestingly, this is starting to feel more like the spiritual successor to GW1 than GW2 ever did!
Brilliant, absolutely brilliant!
I figured I'd level some guys since I am still hunting down the achievements, namely the 2 characters of each class at 60. Got my barbie to 60, and then I decided to continue the wizzy. Attaching the +60 damage gems onto weapons that normally just some 50 damage made levelling a breeze, allowing me to switch to Expert. Experts double XP rate, along with the recent 50% increase in XP and Pools, made it possible that I got my guy to 60 before even having to complete a second run.
I think I now need 1 more of each class at 60 (if I am not mistaken, I already had 2 monk/WD at 60, but I decided I'd level them again) and then these guys will be ready for RoS.