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Baron von Scrufflebutt

Member Since 02 Jun 2012
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Posts I've Made

In Topic: Feature Patch Update Notes

Today, 07:18 AM

1. Megaserver is nice. Too bad it didn't launch.
2. Account-wide WXP is probably the single best addition because it improves on EotM, which is the best addition the game got in the last few months.
3. The final loss of UAX is a massive blow to PvP, something that even the deletion of Capricorn couldn't soften.
4. 5 laurels for a single un-ID dye is a slap in the face.
5. Instead of adding more progression options, A.Net opted to slow down progression instead. Traits taking longer to unlock, while also needing skill points to unlock will make levelling an even bigger pain than it was before the patch.
6. Wardrobe is nice.


All in all, a decent patch, but there's really nothing here that would make me want to play GW2 instead of D3. Maybe once A.Net actually decided to release an expansion-worth of content, this patch will start to shine.




EDIT:

View Postkonsta_hoptrop, on 16 April 2014 - 07:15 AM, said:

abyss dye dropped to 22 gold, may be its better to sell then unindeficated. Ofc if you have enough dyes accound wide

Cheers for the tip, logged in to grab the free TCharges and put up an order of 19g for Abyss. The order was fulfilled in 5 seconds. This makes Abyss the FIRST dye, besides the starter set, that I actually own. :D

In Topic: Diablo III

14 April 2014 - 03:24 PM

Since I've been having connection issues in the last few days, I put my hardcore WD on hold a bit and advanced my crusader a bit. Was happily playing the guy when a friend decides to join on his lvl lvl 70 character. He proceeds to one-shot everything, so I get the amazing idea of raising the difficulty level: and I went with T6. He still managed to one shot everything (since the guys were designed for my lvl 20 guy :P) and I got 1600% more XP/gold (+ the Strength in numbers bonus for grouping).

I went up 20 levels in an hour. :D

In Topic: What GW2 does right

01 April 2014 - 09:46 AM

Accessibility is done quite right. There are still issues (with new issues actually being introduced: getting rid of PvP UAX is one of the dumbest ideas A.Net ever had), but as far as I can see, accessibility is what puts GW2 on the map. (By accessibility I mean things like Wallet, deposit all collectibles, no racial restrictions, no factions, "UAX", guesting. ...)
Content is shit though. (And by content, I mean the things that accessibility allows you to do.)

In Topic: Diablo III

26 March 2014 - 09:03 AM

The starting area of RoS (the forest) is SO good! I am currently in Westmarch and I really hope we get to see the forest location again later: it very much reminds me of Dungeon Siege's starting levels and I absolutely adored those.

Also, the Mystic is better than GW2's wardrobe!

In Topic: Do you feel empowered?

26 March 2014 - 08:27 AM

View PostMCBiohazard, on 25 March 2014 - 10:59 PM, said:

Then again, I seem to remember people in the guru forums for GW1 complaining a whole lot that the PvE skills from EotN ruined everything. Ursan uber alles and all that jazz. I didn't necessarily agree with them but there were a lot of PvX meta builds that were basically just 'load half the bar with OP PvE-only skills'. Is that good or bad, who knows? It's definitely a YMMV thing.

GW2's problem isn't so much that Ursan exists, it's that Ursan is all there is.
GW1 gave us builds of various effectiveness and various difficulty. Sadly, the builds that were more difficult to play weren't always also the more effective ones. Thus, in GW2, A.Net thought to solve this problem by removing difficulty: you still have builds that are more effective than others, but all builds are brain-dead easy to play. (And of course, that's not all down to the fact that the skills are simpler, it's also down to mob design.)

That's why I keep saying that GW2 is the dervish made into a game. Sadly.