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Baron von Scrufflebutt

Member Since 02 Jun 2012
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In Topic: Gaming Sales & Deals - Now in six zesty flavors!

19 December 2014 - 10:17 AM

Thanks for the info and the link to reddit's Gamedeals! Found a coupon for BroForce though it, so that means it's another 25% off! Very nice! Plus DG1 is like 3€ for the whole collection! ^^

Well, hell. Dark Souls is STILL unavailable for purchase in my country. I think I've been bitching about it for more than a year now and it still isn't working. I wonder if they'll offer it once they completely get rid of LIVE.

Amazon to the rescue! I think Lemm already suggested I try amazon a few months ago: too bad I didn't listen to him then! :P
Got the code, added it to Steam and now I can finally start dying! :D

Yeah I am dying.

In Topic: I hate jumping puzzles.

18 December 2014 - 08:26 AM

Woot! So it seems that the new Tree-thingy is a reward for doing JPs!

Guess I won't be getting that.

In Topic: Introducing the New Daily Achievement System

17 December 2014 - 12:23 PM

View Postraspberry jam, on 17 December 2014 - 09:57 AM, said:

I think that a lot of players think exactly like this. Which is kind of even more sad. It's one thing that ANet is attempting to make players log in by dangling carrots in front of them, but it's another thing entirely that they do so badly.

I have to wonder if that's actually the case. Now, I am not disputing that it's done in a way that does not benefit the game, but I wonder if GW2's playerbase even cares. GW2 is seemingly in a position where its core players are either forced to suck it up or give up on the MMO genre. And as the declining profits show, there are people that are giving up, but as the profits themselves show, there seems to be a lot of people that aren't willing to give it up. (Heck, we probably wouldn't be discussing it here if we weren't still attached to it. ;))

In Topic: Introducing the New Daily Achievement System

16 December 2014 - 07:56 PM

View PostCaptain Bulldozer, on 16 December 2014 - 06:01 PM, said:

Well said.

For comparison purposes here, I'll walk in and add the following observation:

The original Guild Wars game did not add anything in the form of daily rewards until the daily Zaishen quests; something which happened more than 4 years AFTER GW1 launched, and more than 2 years after the last major purchasable content release.  Also, from my recollection, a significant portion of GW1's playerbase started playing the game (and contiuned to do so) somewhere around the 2 year in mark. Though I doubt it's anything new to say, how can anyone not acknowledge the difference in quality between those two games given these two striking difference?

Personally, I still consider ZQuests to be a pretty decent model of how to incorporate dailies. I always found them to be a way that promotes doing content, whereas GW2's dailies are about doing non-content, or filler. GW2's requirements such as  "salvage items", "apply conditions", "dodge", "craft items", "kill non hostile creatures", ...are nowhere near as intriguing as  "Do Vizunah". Even ZBounties were more intriguing because of the instanced nature of GW1: the boss was designed with a specific party(size) in mind, so the fight could push the player much more. In GW2, the fight in open-world basically need to be able to be played by 1 person or 30. It's simply impossible to design these encounters as tightly and precisely as you can an encounter where you know exactly how many people are going to go against it.

And it was that tight design that kept the content intriguing and allowed the dailies to be an extra incentive to do it, rather than the sole reason for doing it. In GW2, on the other hand, the reward is the sole reason to do something, because without it, you might as well not be doing it.

In Topic: I hate jumping puzzles.

13 December 2014 - 07:18 AM

One of A.Net's problems has always been that they design content without considering the limitations of their game engine: despite my insane love for GW1, one of the things I will always remember is playing through Sorrow's Furnace and the camera going mental in narrow corridors. It drove me nuts.
Same thing with GW2: any time I need to enter a cave, I can barely see what I am doing. Of course, the problem is made even worse because I always play max-sized norn or charr. So this is just a massive recipe for disaster with content that requires precision character and camera control.

Out of the 6 or 7 JP I did in GW2, the only one I liked was the Pig Quarry (the one in Fireheart Rise - I think it's PQ): there's nothing to obstruct your view. But JPs certainly aren't content I'd play GW2 for.