I know I keep going on about how amazing this patch is, but I haven't gushed about the change in difficulty yet!
Pre-patch, one had to constantly replay the whole game to get to 60: now with the automatically adjusting foe level and the new difficulty settings one can get tons of XP by simply going with a higher difficulty setting. I started a new wizzy on Master and the guy gained 3 levels before he was even told to seek out Leah in the Slaughtered Calf Inn. Here's the guy killing the Skeleton King for the first time and he's just a few XP shy of lvl 30!
It seems I'll reach 60 before my FIRST playthrough, especially since I just switched to Torment 1. I gained 5 levels just getting to Lyndon! Interestingly, this is starting to feel more like the spiritual successor to GW1 than GW2 ever did!
Brilliant, absolutely brilliant!
I figured I'd level some guys since I am still hunting down the achievements, namely the 2 characters of each class at 60. Got my barbie to 60, and then I decided to continue the wizzy. Attaching the +60 damage gems onto weapons that normally just some 50 damage made levelling a breeze, allowing me to switch to Expert. Experts double XP rate, along with the recent 50% increase in XP and Pools, made it possible that I got my guy to 60 before even having to complete a second run.
I think I now need 1 more of each class at 60 (if I am not mistaken, I already had 2 monk/WD at 60, but I decided I'd level them again) and then these guys will be ready for RoS.
Baron von Scrufflebutt, on 26 December 2013 - 07:16 PM, said:
The CE is 80€.
I think I might just wait for the SE to drop to 20 instead. I am perfectly willing to waste cash for stupid crap, but as soon as I get the feeling that I am being ripped off, my brain turns on and the wasting stops.
So, yeah ... I just pre-ordered the CE.
This is my absolutely favourite implementation of vertical progression I ever played: everything from rewards to the difficulty is on point. Pretty much the only thing that I would love to see are randomly generated dungeons: the game does lack a bit of content and I think that would be a super addition, especially if you could simply access them from the start menu.
I've also completely fallen in love with the Wizzy: it's the best ele I ever played.
If A.Net is going to continue putting emphasis on gear, they need to take a good look at D3 and if they want horizontal progression, they need to take a second look at GW1: these two games are my favourite implementations of progression in games and GW2 doesn't even come close to any of them.
Also, my new dagger:
(If I am not mistaken, I think I heard one of the merchants squeal whan talking to her. )
Holy smokes, I've been looking at 32€ (26 GBP) for the physical expansion, that's why it didn't seem too insane.
Also played my wizzy again a bit and I love the changes - plus I finally got to lvl 25ish, meaning I was able to unlock a bunch of passives (storm armour, familiar, circling balls that explode, +damage weapon thingy, hydra) so I just run around and spam my chain lighting thingy and the whole screen explodes.
It's my least favourite D3 class, but it's still miles above some of the best classes in other games. ^^