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Baron von ScrufflebuttMember Since 02 Jun 2012
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Posted Alleji on 13 July 2014 - 05:24 PM
Game has no replayability, so whatever content they put out is going to be played through quickly and left behind and it's impossible to produce content faster than players will go through it if there's no replayability. The worst part is that the content they already produced in the past isn't even there anymore for new players or players who took a break.
I don't think it's even possible to create content with high replayability value ("endless grind" doesn't qualify) in GW2 without overhauling the core of the game. It just wasn't designed that way and changing it now seems way too late. It needed to happen in 2012.
Posted Datenshi92 on 01 July 2014 - 01:13 AM
How much the world turns... I used to have that mindset as well, until I realized just how silly it is.
Technically speaking there's thousands of Geralts of Rivia, Shepards and silent heroes from KoA: Reckoning - do I feel like a tiny cog in those plots just because of the amount of people that play those games? No. In fact, why should that even matter? Why can't I be the chosen one in the canon story? Ins't that the point? If I want to be regular Mary after and make myself a part of the GW2 world, in a different light, then that's my choice as an RPer, but I don't want to be singled out by force from the main story just because of the excuse that there's more people playing this game... or rather, I don't want my efforts hindered by it. I don't want to get a cheap story just because the devs are afraid that someone people might feel left out - either make a game with everyone in mind or focus in treating every one of them as the "chosen one" in their own playthrough.
I consider the main story to be a separated thing from the social aspects of an MMO. An MMO, IMO, is just like a "single-player connected to the internet 24/7" and, metaphorically speaking, the other people are super-advanced AIs that serve a role somewhere in the game (the same could be said about me from their perspective). In fact, there's no better example than GW1 where there was tons of people in there but in no way they ever interfered in your story, ever. I wasn't shadowed by anyone, my efforts weren't hindered by thousands of other people and their choices and in return, they weren't shadowed by mine.
Posted Haggus on 06 July 2014 - 03:44 PM
The lore? Didn't really interest me in the slightest. This probably has something to do with hating LS1 so bad I boycotted the entire season since Southsun. I could care less about a new Dragon at this point, but whatevs. I keep getting the feeling that the "new" Dest. Edge group is one Scooby Snack away from solving crimes in their Mystery Machine. Good Lord, is this game made for tweenies?
I'd say the new group is even closer to Scooby Doo territory. You got Fred and Daphne, the couple(Marjorie and Kasmeer; You got Thelma the genius(Taimi); and you have Shaggy(Braham) and Scoobie(Rox. well, she's a cat; but it is an animal). In both LS 1 and LS2 they are wandering around Tyria, solving mysteries and getting into trouble.
Posted Cuyima on 21 April 2014 - 01:04 PM
Posted Haggus on 29 June 2014 - 10:11 PM
Don't get me wrong: I love the accessibility that comes from not being forced into a very specific lore (For instance, factions in other MMOs are one of the primary reasons why I don't play those games: I get that they create immersion, but I'd rather play with my friends, access all the gold I have on my account or play an engineer sylvari.), but if one is going to create a living world, then players need to feel a connection with said world. And, as I said, I think that this connection is way too optional in GW2.
Keep in mind that this connection doesn't have to mean just restrictions: for instance, I think that giving the players the chance to access the PS from anywhere in the world, by simply pressing a "Start mission"-button in the PS panel would be a decent addition. As would the ability to replay it. It would certainly have to mean certain restrictions, but there's a lot of room between GW2's take on lore and something like Baldur's Gate.
I think they didn't spread out the PS enough. They crammed too much into it too soon, which makes it feel meaningless by the time you hit level 50. I could give two steaming turds, at that point, what Trahearn thinks. It's all in the writing. If you're going to have the living story be such a big part of the game, you need to be willing to make it matter more than a few map changes. Maybe even change up parts of the original story. I think enough idiots have saved Orr that we can maybe make it start to green up, like after Trahearn stuck his sword in "the source"(talk about sexual imagery with a hammer!). Since Zhaitan is dead(yeah, spoiler whatever. anyone reading this should have done that by now. If not, get off your butt!), How about throwing another baddie into the mix? Who knows? Maybe that is where the game is headed. Unfortunately, they're taking their sweet time with it, which kills any desire to do more than maybe log on every so often.
Yes, there are many ways you can find to keep busy; but I want to be interested in the game, not just "keep busy." And guess what? the more interested I am...the more likely I might be to actually spend money in the cash shop. They can only sell so many games before they have to rely on their big bread winner.
Posted Mordakai on 17 June 2014 - 01:47 PM
This seems like a right answer.
I am sure that they ran numbers on which areas are completed least, which minidungeons and explorer achievements are undone, which world bosses/mobs see no action, which story steps are most postponed.
They are added bosses that will be harder to realiably do once megaserver is up (everything that is not on big timer).
If that was the problem, then they need to improve those maps and dungeons, not just add a new trait system to artificially inflate numbers in those areas.
Posted Bryant Again on 15 June 2014 - 03:58 PM
I had plenty reason to explore/kill stuff. Nevermind how good the game and all of its areas look, I had a pretty good time actually going around each area and talking to people. Some have different dialog depending on your order, even in low level areas. Some will have a dialog alluding to 'doing something' or taking a certain action then boom, they'll be the person who starts an event. Each heart quest giver always have a handful of things to say, and it's different once you've completed their quest (it also allows the letter you've received for them make sense: You've actually met them!).
Top it all off with what used to be a fairly open-ended means of progression. I used to be able to unlock all my abilities and reach 80 progressing through the PvE game world in any manner I chose. I don't really see how losing that is much of an improvement.
Posted Bryant Again on 15 June 2014 - 05:42 PM
That's because traits aren't elites, and GW2 isn't GW1. And I'd like to think that the main complaints weren't about already having everything unlocked so suddenly, it was about having a percent of the customization that GW1 had. If all of these mandatory trait unlocks were all for entirely new traits, this would be an entirely different story. I refer back to one of my previous posts: What could only be achieved through the current means of progression that couldn't be in addition to the original?
And you put more blame on the people with "bad ideas" as opposed to the people that develop and code those "bad ideas" into the game? I can understand the "we were just trying to help" mentality, but only partially.
That's great, and I'm really glad that the game has unveiled some neat and secret content for you. That's another big reason why I think the game, for all the "complainin'" I make about it, is still worth the box price.
I too agree that it's absolutely a work in progress, mainly because your experience could've been discovered through other means. But you still got to experience it, that's the important part. "Work in progress", as you said.
Posted fireflyry on 15 June 2014 - 12:43 AM
That link is pretty interesting.Even though I dislike the official forums for the generally elitist attitude it seems pretty clear how the new trait system went down for many.Like a warm glass of cat sick.
Not sure how Anet can fix it though.The lack of feedback on their part, to me at least, speaks volumes in terms of admitting they stuffed up but it would be pretty hard to say "sorry if you have been running around unlocking traits for the last 2 months but we are changing it back" to players unless they go down the path of only giving those with an 80 a free pass as mentioned in that thread.Even that would create havoc though.
They really have dug themselves a "dammed if we do, dammed if we don't" hole though.
At the end of the day it's a game.It should be fun.For me gaming is a switch off from all the mundane BS I have to put up with and cater too in my actual life.The thing that really worries me is the overall philosophical motivation and perception Anet is creating with changes like this.Much like GW1 I will walk away from any game the minute it feels like a work simulator which is all GWAMM ever was hence I didn't partake or even attempt to attain such a grindfest of a title.I get told what, where and how to do things all day long by my employer, or worse, my missus .I don't need that when playing a game.I still want challenging game play and goals to attain and strive for to be sure, but imposing retroactively restrictive changes like this really puts me off.
For the love of god Anet please don't make this Grindwars 2.
Outside sentimental recollections of how this worked well in GW1 what's the actual positive here?That's what irks me.I honestly can't think of anything.
NB/EDIT:On a side note/tangent I noticed, for the first time in this game *touches wood*, blatant and offensive abuse towards players tonight.It occurred in the The Crown Pavilion.Obviously the majority have gotten their festival meta and moved on hence team organization can be a struggle and I sympathize with those attempting to organize a gold run yet I had never seen such abuse towards other players who were up-scaled.The main reason they stated they were there...to power level either their first character or an alt to 30.
Posted Gilles VI on 10 June 2014 - 09:37 AM
So then given that we can't predict the quality of the content about to be released, why is advocating for it to be locked behind a expansion paywall that affects the entire playerbase better than the proposed release plan where the majority of the playerbase that is still active will receive that content for free?
Indeed we can't predict the quality of expansion content, but we can predict that it should be alot more than the stupid little updates every 2 weeks. I payed 70 euros for the deluxe version of the game at launch, and I got almost 2000h enjoyment out of it.
If the living story season 2 resembles the season 1, I will need to pay 200 gems multiple times to have acces to all of it, while getting what? 30mins - 1 hour enjoyment out of it?
Free for everyone, erm, I'm sure people at Anet work to receive a paycheck.
Which games adds something for free to everyone 2 years after release?
I go on holliday with friends for a month to the middle of nowhere, then holliday with my girlfriend in summer, then going ski-ing for 14 days with friends, and twice per year I have big exams where I really need to focus every hour of my day on studying. So that happens quite alot. Not to mention the normal weeks in my year where I want to focus on following classes, join my fraternity activities, going out with my regular friends, spend time with my girlfriend, perhaps even study a bit already,...
I'm not complaining about getting free stuff, I'm complaining about locking certain parts of that free stuff behind a paywall for some people. And again, if Anet so desperately needs the cash, why don't they just make an expansion, something that alot of reviewers and the playerbase have been asking for for a long time.
Posted Bryant Again on 10 June 2014 - 04:06 AM
Because we're basing the assumption that payment model has no impact on gameplay. I don't think GW2 would be the same game if it was based on a subscription or expansion packs. A good example of going free-to-play to expansion based is D3.
Posted Miragee on 09 June 2014 - 07:12 AM
The majority within your targeted audience. You can build up core game mechanics, that cater to a certain audience, first. Then you listen to the community if you add something new within these boundaries. If you listen to the majority of all players then every game becomes the same And everyone not in the majority doesn't get a single game for their likings.
What Anet did for example was to cater to an audience that was against gear progression and then listened to the majority of players swapping in for the first month of play and added ascended gear. They switched from their original audience, even in GW2.
Posted Mordakai on 08 June 2014 - 10:03 PM
My only point has been now there is a price for the LS... and it should be worth the price ( whether you get it for "free" or not).
Posted Gilles VI on 07 June 2014 - 04:30 PM
People on travel for work can still log in. They can afford the 200 gems most likely as well.
Before they would just miss it.
New people would have missed all the previous content.
Additionally it is quite possible that promotions and freebies will exist.
It is simple, Anet creates free content to keep people logging in. If they aren't logging in, the free content has no purpose.
Being able to pay does not equal worth paying for, which again is not fair.
200 gems is nothing to me, I work enough to not think twice about that little expense, but it just makes me sick thinking that if I miss logging in every 15 days (which will happen because of going on holliday 3 weeks/studying for exams out of home/...) I will need to pay for some stuff, while other people got it for free. It's a cashgrab, and it's stuff like this that makes me sick of alot of current games..