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Posted Aldon_Vinetwig on 29 August 2014 - 04:05 AM
Tyria's Next Top Model
As you can probably guess from the title, it's a Guild Wars version of America's Next Top Model. You will basically submit an application as one of your in-game characters and if they are chosen to compete you will be required to send in screenshots each round to model that weeks theme or concept. Just like in the show.
If any of you were around back on Guild Wars Guru, you may even remember that this was done (with many spin-off and consecutive seasons) and was a huge success and delivered some really top notch screenshots that really inspire players and showcase the games sometimes overlooked beauty (although I think with GW2 it's hard to overlook that!).
How this season will run:
Casting will last 2-3 weeks, dependant on how many applications I receive. So a tentative date here will be 21st of September - but possibly closing sooner if we get a flood of applications. Fair warning will be given if this changes though.
Each week there will be a theme and the contestants will have 5 days to complete the job and send in THREE images that they think captures their model meeting the criteria of the theme.
The judges will pick the best of the 3 photos from each of the contestants and then score them. At the end of each week, one person will be eliminated.
Eliminations will hopefully be presented in the form of a video that can be viewed on Youtube.
Who can enter?:
I initially planned that this competition would be open solely to human characters. However I found it hard to justify this. I want this competition to celebrate diversity and showcase that ALL the races of Tyria are amazing and awesome. If your male charr secretly thinks he's got what it takes, then let him prove it to the world! So any race, and any gender can enter this competition. Hopefully we can get a nice mix.
Send applications to: [email protected]
To Apply Fill in the following Application:
Username on GW2Guru:
In game character's name: (this is the name of the character you wish to enter the competition).
Country you are from:
How many hours of GW2 you play on average per week:
Your character's profession:
How far through the game they are: (include their level, and map completion)
A bit of history about your character: (give your character some life - for the sake of fun)
Describe their personality: (again, just for fun - it will hopefully give the competition a bit of a role-play vibe - after all you may end up meeting a lot of contestants (or even viewers) in game).
Finally - send in THREE screenshots:
1) Photo One must be of your character wearing no armour. No costumes. Just a straightforward picture of them in their most basic form. Try not to be too zoomed out - this screenshot needs to showcase your character's appearance as best as possible.
2) Photo Two must be of your character posing as a model. For this they can be clothed. Remember that not all armour is a sensible choice for a model. Emotes will be your friend here, as will location and lighting etc.
3) Photo Three should be an action shot. Have your character performing some kind of action but remember to focus on your character, don't lose them to magical auras swirling round them or other in game effects that can be caused by the use of skills. This one will give us a true insight into your understanding of how to take an interesting screenshot but still capture your character as a model.
I will personally respond to each applicant to let them know we've received and judged their application. After the cast is revealed all successful applications will receive an email and in game message.
Additional Information: Cropping is allowed - but that is it. No photoshop or other enhancing programs. Guild Wars 2 is a beautiful game that doesn't need any of that in order to produce stunning screen captures. Especially if you put time and effort into finding the right locations etc. Cropping is an extremely important tool in ensuring you keep the focus on your model and not other part of the screen shot.
The Judges will most likely be in game friends/guildies who I will ask. HOWEVER, if you feel like being a judge as opposed to a contestant, feel free to email [email protected] and give a brief statement about who you are, why you think you would be good as a judge, and please ensure that you can prove you are active and available to potentially skype/teamspeak/whatever. Judges will be required to make public opinions (sometimes not overly positive critiques) of the screenshots and so as a judge you need to be ready to hear people disagree with your decision.
Similarly, as a contestant you are agreeing to, and understand that your work may not always receive positive feedback. You may think your picture is perfect but a judge may disagree. In the end this competition will hopefully be about positive critiquing in the hopes of seeing improvement along the way - but contestants must be mature enough to handle the good and the bad comments. Also note that non-judges will also view and comment as well and we cannot be responsible for what they might say.
Finally, good luck to everyone who applies. I hope that this will be a really exciting competition and also interesting for people to follow along.
- Aldon Vinetwig.
Posted draxynnic on 29 August 2014 - 01:16 AM
Now, balance changes are nice and all, and the new LS is a step up from the last (not that that really represents a high bar to clear) but at the moment it really feels like ArenaNet has no vision for actually further developing the game - just to keep it ticking over. Meanwhile, it's been haemorrhaging respected names from the staff. One of my guildmates was looking to the 'fresh start' title with some hope (or at least, a kind of suspension of pessimism?) and having been caught low gem-wise for the sale, I was considering putting some money in if the right sales came up and ArenaNet showed some sign of having found a direction. Instead, we get a revised levelling system. Well, that's nice and all, but... As Phineas says, it really doesn't do anything to address GW2's structural problems. I'm all for supporting companies that deliver the proverbial goods, but it's increasingly feeling like NCSoft nowadays is just looking for a quick buck at the expense of long-term sustainability, and I just don't feel like I can justify putting money on a game that's increasingly feeling abandoned by both players and, a few band-aid measures aside, the company.
Seriously, GW1 made it to nearly the release of GW2 without developing this feeling of staleless and abandonment, despite ArenaNet being explicitly focused on something else for much of that time. GW2 only just hit its second anniversary. It should NOT be feeling less fresh and supported than a five-year old game that was explicitly just marking time until the release of the sequel managed to.
Posted shanaeri rynale on 26 August 2014 - 10:39 AM
That's not what is says alas
It means the single guild shares upgrades across regional servers and that this feature applies to EU and US regions although I'm not sure splitting people into mutually exclusive regions can be called global. But anyway..
Having a guild that shared it's members across regions would be totally pointless if they couldn't actually play together. Mind you, there are so many pointless, missing or sub-par guild management features I'm not sure that would stop them
Posted Quaker on 30 July 2014 - 10:04 PM
In the end, I now use a Logitech G500s. It works well and fits my relatively large hand. Funny thing though, I bought it because my R.A.T.7 would occasionally just end up looking straight up in the air and/or spinning in circles, but the G500s also randomly looks straight up (but no spinning). (Btw, I found the RAT to be impossible to adjust to my hand, but it cost so much I was determined to use it anyway .... until the look-up/spin problem became just too annoying.)
Posted packotictacs on 30 July 2014 - 05:34 PM
Also you may want to keep an eye out on http://steelseries.c...es/guild-wars-2
It's 50% off right now but out of stock. Not sure if they'll restock or not.
Posted Alleji on 13 July 2014 - 05:24 PM
Game has no replayability, so whatever content they put out is going to be played through quickly and left behind and it's impossible to produce content faster than players will go through it if there's no replayability. The worst part is that the content they already produced in the past isn't even there anymore for new players or players who took a break.
I don't think it's even possible to create content with high replayability value ("endless grind" doesn't qualify) in GW2 without overhauling the core of the game. It just wasn't designed that way and changing it now seems way too late. It needed to happen in 2012.
Posted Datenshi92 on 01 July 2014 - 01:13 AM
How much the world turns... I used to have that mindset as well, until I realized just how silly it is.
Technically speaking there's thousands of Geralts of Rivia, Shepards and silent heroes from KoA: Reckoning - do I feel like a tiny cog in those plots just because of the amount of people that play those games? No. In fact, why should that even matter? Why can't I be the chosen one in the canon story? Ins't that the point? If I want to be regular Mary after and make myself a part of the GW2 world, in a different light, then that's my choice as an RPer, but I don't want to be singled out by force from the main story just because of the excuse that there's more people playing this game... or rather, I don't want my efforts hindered by it. I don't want to get a cheap story just because the devs are afraid that someone people might feel left out - either make a game with everyone in mind or focus in treating every one of them as the "chosen one" in their own playthrough.
I consider the main story to be a separated thing from the social aspects of an MMO. An MMO, IMO, is just like a "single-player connected to the internet 24/7" and, metaphorically speaking, the other people are super-advanced AIs that serve a role somewhere in the game (the same could be said about me from their perspective). In fact, there's no better example than GW1 where there was tons of people in there but in no way they ever interfered in your story, ever. I wasn't shadowed by anyone, my efforts weren't hindered by thousands of other people and their choices and in return, they weren't shadowed by mine.
Posted Haggus on 06 July 2014 - 03:44 PM
The lore? Didn't really interest me in the slightest. This probably has something to do with hating LS1 so bad I boycotted the entire season since Southsun. I could care less about a new Dragon at this point, but whatevs. I keep getting the feeling that the "new" Dest. Edge group is one Scooby Snack away from solving crimes in their Mystery Machine. Good Lord, is this game made for tweenies?
I'd say the new group is even closer to Scooby Doo territory. You got Fred and Daphne, the couple(Marjorie and Kasmeer; You got Thelma the genius(Taimi); and you have Shaggy(Braham) and Scoobie(Rox. well, she's a cat; but it is an animal). In both LS 1 and LS2 they are wandering around Tyria, solving mysteries and getting into trouble.
Posted Cuyima on 21 April 2014 - 01:04 PM
Posted Haggus on 29 June 2014 - 10:11 PM
Don't get me wrong: I love the accessibility that comes from not being forced into a very specific lore (For instance, factions in other MMOs are one of the primary reasons why I don't play those games: I get that they create immersion, but I'd rather play with my friends, access all the gold I have on my account or play an engineer sylvari.), but if one is going to create a living world, then players need to feel a connection with said world. And, as I said, I think that this connection is way too optional in GW2.
Keep in mind that this connection doesn't have to mean just restrictions: for instance, I think that giving the players the chance to access the PS from anywhere in the world, by simply pressing a "Start mission"-button in the PS panel would be a decent addition. As would the ability to replay it. It would certainly have to mean certain restrictions, but there's a lot of room between GW2's take on lore and something like Baldur's Gate.
I think they didn't spread out the PS enough. They crammed too much into it too soon, which makes it feel meaningless by the time you hit level 50. I could give two steaming turds, at that point, what Trahearn thinks. It's all in the writing. If you're going to have the living story be such a big part of the game, you need to be willing to make it matter more than a few map changes. Maybe even change up parts of the original story. I think enough idiots have saved Orr that we can maybe make it start to green up, like after Trahearn stuck his sword in "the source"(talk about sexual imagery with a hammer!). Since Zhaitan is dead(yeah, spoiler whatever. anyone reading this should have done that by now. If not, get off your butt!), How about throwing another baddie into the mix? Who knows? Maybe that is where the game is headed. Unfortunately, they're taking their sweet time with it, which kills any desire to do more than maybe log on every so often.
Yes, there are many ways you can find to keep busy; but I want to be interested in the game, not just "keep busy." And guess what? the more interested I am...the more likely I might be to actually spend money in the cash shop. They can only sell so many games before they have to rely on their big bread winner.
Posted Mordakai on 17 June 2014 - 01:47 PM
This seems like a right answer.
I am sure that they ran numbers on which areas are completed least, which minidungeons and explorer achievements are undone, which world bosses/mobs see no action, which story steps are most postponed.
They are added bosses that will be harder to realiably do once megaserver is up (everything that is not on big timer).
If that was the problem, then they need to improve those maps and dungeons, not just add a new trait system to artificially inflate numbers in those areas.
Posted Bryant Again on 15 June 2014 - 03:58 PM
I had plenty reason to explore/kill stuff. Nevermind how good the game and all of its areas look, I had a pretty good time actually going around each area and talking to people. Some have different dialog depending on your order, even in low level areas. Some will have a dialog alluding to 'doing something' or taking a certain action then boom, they'll be the person who starts an event. Each heart quest giver always have a handful of things to say, and it's different once you've completed their quest (it also allows the letter you've received for them make sense: You've actually met them!).
Top it all off with what used to be a fairly open-ended means of progression. I used to be able to unlock all my abilities and reach 80 progressing through the PvE game world in any manner I chose. I don't really see how losing that is much of an improvement.
Posted Bryant Again on 15 June 2014 - 05:42 PM
That's because traits aren't elites, and GW2 isn't GW1. And I'd like to think that the main complaints weren't about already having everything unlocked so suddenly, it was about having a percent of the customization that GW1 had. If all of these mandatory trait unlocks were all for entirely new traits, this would be an entirely different story. I refer back to one of my previous posts: What could only be achieved through the current means of progression that couldn't be in addition to the original?
And you put more blame on the people with "bad ideas" as opposed to the people that develop and code those "bad ideas" into the game? I can understand the "we were just trying to help" mentality, but only partially.
That's great, and I'm really glad that the game has unveiled some neat and secret content for you. That's another big reason why I think the game, for all the "complainin'" I make about it, is still worth the box price.
I too agree that it's absolutely a work in progress, mainly because your experience could've been discovered through other means. But you still got to experience it, that's the important part. "Work in progress", as you said.
Posted fireflyry on 15 June 2014 - 12:43 AM
That link is pretty interesting.Even though I dislike the official forums for the generally elitist attitude it seems pretty clear how the new trait system went down for many.Like a warm glass of cat sick.
Not sure how Anet can fix it though.The lack of feedback on their part, to me at least, speaks volumes in terms of admitting they stuffed up but it would be pretty hard to say "sorry if you have been running around unlocking traits for the last 2 months but we are changing it back" to players unless they go down the path of only giving those with an 80 a free pass as mentioned in that thread.Even that would create havoc though.
They really have dug themselves a "dammed if we do, dammed if we don't" hole though.
At the end of the day it's a game.It should be fun.For me gaming is a switch off from all the mundane BS I have to put up with and cater too in my actual life.The thing that really worries me is the overall philosophical motivation and perception Anet is creating with changes like this.Much like GW1 I will walk away from any game the minute it feels like a work simulator which is all GWAMM ever was hence I didn't partake or even attempt to attain such a grindfest of a title.I get told what, where and how to do things all day long by my employer, or worse, my missus .I don't need that when playing a game.I still want challenging game play and goals to attain and strive for to be sure, but imposing retroactively restrictive changes like this really puts me off.
For the love of god Anet please don't make this Grindwars 2.
Outside sentimental recollections of how this worked well in GW1 what's the actual positive here?That's what irks me.I honestly can't think of anything.
NB/EDIT:On a side note/tangent I noticed, for the first time in this game *touches wood*, blatant and offensive abuse towards players tonight.It occurred in the The Crown Pavilion.Obviously the majority have gotten their festival meta and moved on hence team organization can be a struggle and I sympathize with those attempting to organize a gold run yet I had never seen such abuse towards other players who were up-scaled.The main reason they stated they were there...to power level either their first character or an alt to 30.