Jump to content

  • Curse Sites
Help

Baron von Scrufflebutt

Member Since 02 Jun 2012
Offline Last Active Private

Topics I've Started

Unlocking traits.

19 April 2014 - 07:16 AM

Apatiksremark made a fantastic post on reddit, showcasing the "achievements" that need to be completed to unlock traits under the new system.
http://www.reddit.co...eds_to_be_done/
New characters (created after the patch) now need to unlock each and every trait individually, all (currently) 75 of them. You need to complete dungeon story modes, 100% area exploration, jumping puzzles, champs and story line steps among others.


Also included in the thread, the cost of simply buying the traits:
Posted Image

Quote

The picture shows that cost of traits in a SINGLE attribute line: meaning to unlock all the Guardian's Radiance traits, you need to pay 8,6g and 72 skill points. Thus, to unlock a class by buying all traits you currently need to pay 360 skill points and 43g.

GW2 has a content, not a feature problem.

17 April 2014 - 07:42 AM

I like the Feature patch. The PvP changes are atrocious, but since A.Net seems hell-bent on making GW2 into a PvE game, even that shit makes sense. It's not good, but it makes sense. Looking past that, as I said, I think there's a lot in this patch that one can like: A.Net is certainly continuing to push the envelope when it comes to making an MMO as accessible as possible. I've always considered GW2 to be the best MMO on the market when it comes to features and accessibility and this just further cements that position and leave the competition behind. GW2 set the bar and this is what I now expect to see from other MMOs. And sadly, those other MMOs are not achieving that bar.

The problem though, is that GW2's content isn't of the same quality as its features: while GW2 leads the MMO pack when it comes to features, when it comes to content, GW2, at best, manages to catch up, and at worst, trails way behind the competition. GW2 fails at incorporating those amazing features into a game worth playing: a superb dye system loses a lot of its shine, when the loot, that it's being used on, is utterly boring. Or the fact that you get to play with your friends from all over the EU (without being forced into servers), matters little when everything can be C+SPACE'd. We have an amazing foundation, now we need a game on top of that.

Once again, I like the changes and I can't imagine the game without them: but neither I, nor my friends, are playing the game. We see the game grow and it's amazing, but nobody wants to play it, because playing it isn't as amazing. And the reason why it's not amazing is because the game has a content, not a feature problem: thus, A.Net spending its limited resources on features is a mistake.

A single Minis 3-Pack (Set 2) currently available at no cost in the Gem Store.

20 February 2014 - 09:05 AM

In line with the recent gem store promotions, for a limited time, you can grab a SINGLE set of 3 minis at no cost in the store.

Jute/linen farm exploit and bans.

30 December 2013 - 07:59 AM

http://www.reddit.co...ans_last_night/

Quote

...
It seems there was a popular farming spot for linen. I don't think there's any point on hiding where, if you google "guild wars 2 linen farm", it's the only spot you'll find, all months-old entries. It was in Iron Marches, where some mobs spawned endlessly.

You killed them and they were supposed to give lots of linen. I've seen people claim 30g/h rates, I can't confirm anything. Most of them were farming it for personal use.

The second spot was for jute, in Queensdale, killing bandits. No idea about the benefits, and not sure if the ones banned for this participated in the other one above, too.

Lot of people from my server, many of them "important" people have been permanently banned for exploiting the game.

Dev response:
http://www.reddit.co...t_night/cecx7db

Quote

There seems to be a rather large misconception of what transpired here. I will clarify.

The Rules of Conduct clearly state the following: You will not exploit any bug in Guild Wars 2 and you will not communicate the existence of any such exploitable bug (bugs that grant the user unnatural or unintended benefits) either directly or through public posting, to any other user of Guild Wars 2.

The bug here was that there were 2 groups of monsters that were instantly respawning when they were killed. This bug was being abused by players in order to gain unintended benefit. These players were also communicating the existence of this bug to other players in their guild (and others), which in turn was luring those players to also abuse this bug.

While this bug may have existed since launch, the abuse of it was highly localized to a specific server and a specific timeframe. After our agents identified it as a problem, it was investigated. Our investigation showed that there were a high number of players abusing this issue, including a large percentage of users using automated macros and bots to farm these instantly respawning monsters.

This was abuse of an obvious bug, and action was taken against anyone caught exploiting this bug. The issue has since been fixed.

Please be aware that when a bug is identified, abusing it for gain is considered an exploit and may result in action being taken against your account. If you believe you have found a bug that can be exploited, please report it to [email protected]


And just to be perfectly clear: the bans of macro- and bot-users are not discussion worthy.



EDIT
Latest developments:
http://www.reddit.co...en_farmer_bans/

Quote

Now after many talks, with the Spanish community manager David Ortiz helping around a lot even if he was on holidays (you're awesome), seems most of the bans have been completely revoked.

Many people got the usual "compensation" (Heroic Edition goodies, the ones you get if you buy the game now, people on previous revoked bans got it too), and an apology letter. More still remain banned, and there's talk about one GM being faster/softer than others, in some sort of good cop/bad cop thing, but I hope it's just a matter of time for all the "wrong" bans to be revoked.

Deleting all characters and the wallet?

09 August 2013 - 07:46 AM

Does anyone have any information what happens with the wallet if one deletes all character's on one's account? And if the account is moved to a different server?

I imagine the wallet should keep the things that are in it, but I figured I'd ask.



Cheers!