With the New Player Experience (the NPE), A.Net set out to redistribute the game's progression, in hopes of making the game more appealing. My core issue with this idea is that they focused on a system that isn't poorly distributed, but rather a system that is simply lacking; the problem is that there's simply not enough progression to stretch it over 80 levels, regardless of how it's distributed. In terms of progression, the game simply fails to justify why it has 80 levels.
The game, on the other hand, does justify its 80 with the amount of content it has. Each time I level up a guy, I reach 80 with around 1/3 of the world explored. And its this system that I can see being improved on with a "simple" redistribution. The game currently cramps 10 to 15 levels worth of content into each map. What I would like to see is the game simply offering maps that span 5 levels. Players would then need to be forced to complete more maps, but we wouldn't be forced to complete almost every single element in a specific map. Not only does such playstlye offer more freedom to player (in terms of how said players want to tackle each map), it also leaves more options in terms of endgame content: maps that are currently used for levelling could include more elements that are important at endgame, because maps would offer much more content than a player actually needs to do, allowing A.Net to transform some of that optional content into endgame content (think of GW1's Rotscale: it was an endgame encounter in midgame, but because the game offered enough midgame content in other places, players could skip it and return to it later).
Content redistribution is something I would very approve of, whereas progression redistribution is simply a waste of everyone's time. If A.Net wants to focus on progression, then they need to add more of it: there's really no way around it. The progression system simply isn't rich enough.
But if they want to focus on redistribution instead, then redistributing content is the only way to go. The game has more than a sufficient amount of content, so any redistribution attempts should be focused on the systems that are rich enough and can afford to being stretched out.
Baron von ScrufflebuttMember Since 02 Jun 2012
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