(Thought of plastering this into The Courtyard, but then I decided for TA because I'd love to also hear from the folks that do not observe it and I think placing it here might be a better way to reach them. Feel free to move it though, if you feel it's better suited for that place though.)
Spent a few moments watching watching Guru's tournament yesterday and I wondered who watches PvP and why? Do you watch it in-game with the observer mode or through streams/replays? Do you watch it to learn, pick up build ideas, to waste time, ...?
And if you don't watch it, why not?
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Ritualist
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Do you observe PvP?
Yesterday, 10:08 AM
New racial skill: signet which increases your movement speed by 25%.
15 May 2013 - 05:02 AM
It should be a tier 1 utility.
A bunch of classes (ranger, thief, ele and necro) already have a skill with this exact same effect so the main point is to just bring this functionality to the remaining 4 classes, without having to worry about PvP consequences. Hence making it into a racial skill.
The skill should be available to all races, preferably with the exact same active effect. The only question is the tool belt skill for the engineer.
The skill should grant a 25% IMS for you and all your controlled allies: minions, pets, spirit weapons, ...
A bunch of classes (ranger, thief, ele and necro) already have a skill with this exact same effect so the main point is to just bring this functionality to the remaining 4 classes, without having to worry about PvP consequences. Hence making it into a racial skill.
The skill should be available to all races, preferably with the exact same active effect. The only question is the tool belt skill for the engineer.
The skill should grant a 25% IMS for you and all your controlled allies: minions, pets, spirit weapons, ...
Internet safety for the computer illiterate?
07 May 2013 - 05:20 PM
My neighbour's PC knowledge is limited to understanding how to turn it on. To make it worse, his English is non-existent. And to top if off, he's using a non-genuine version on Windows XP and he's not willing to spend extra money on the PC.
Clearly, this is a recipe for disaster and I am then called in to solve it. Last time I visited, the new version of Spybot came up with 13k warnings: clearly he is a fan of those Double Ds.
Right now, he has the free Comodo Internet Security for the firewall and anti-virus (with the security cranked up so that basically anytime he's try to do anything, the pop-up should show and since he won't understand it, nothing should happen), the old version of Spybot (the new one locks up his PC) and he's using Firefox with Adblock Plus and private browsing turned on.
So, the question is, could we do anything better?
Thanks in advance for any ideas!
Clearly, this is a recipe for disaster and I am then called in to solve it. Last time I visited, the new version of Spybot came up with 13k warnings: clearly he is a fan of those Double Ds.
Right now, he has the free Comodo Internet Security for the firewall and anti-virus (with the security cranked up so that basically anytime he's try to do anything, the pop-up should show and since he won't understand it, nothing should happen), the old version of Spybot (the new one locks up his PC) and he's using Firefox with Adblock Plus and private browsing turned on.
So, the question is, could we do anything better?
Thanks in advance for any ideas!
[Answered] Omnomberry Bar & CoF.
24 April 2013 - 05:56 PM
I am curious, what do the effects apply to? Do they apply to the chest, the end reward, the bag of goods or just stuff you get directly from monsters?
Cheers!
Cheers!
What's the point?
19 April 2013 - 07:52 AM
I keep bringing up solo, repeatable on-demand content here and I figured I'd actually make a thread about. This probably won't be just about that, but with a title that's "slightly" open to interpretation, I figured I'd put this up here.
What I mean by that phrase is content that players can experience solo, it can be repeated and they can experience at any time they want - it's player started content. With dynamic events being the bread and butter of the open world game (which is where solo players should be), GW2 has a bit of a lack of such content - the players are expected to adjust to the world, instead of the world bending backwards to make the player feel welcome.
And it's this, that is creating problems for me - with content being either present or not, I am having issue seeing why should I be in a certain area. If I am in an area with no events happening, why should I be there? If I want to move to a different area, and I don't know if I'll have DEs to do, why should I go there? To kill trash? In a game in which the devs stated that they don't want you killing trash?
Clearly, DEs have some absolutely amazing features (compared to traditional quests) - the fact that you can join in on "someone else's" DE and the fact that you can repeat them goes a very long way to creating a point for the player to be in a certain location. In games with more traditional quests, after you complete all quests in an area, there's only killing trash left. There's no chance of something else happening, it's just trash that's left over. But to get there, you first need to complete certain on-demand content, and until you do, you know you will always have content waiting for you in an area. The switch to DEs creates a game where you go from certain content, followed by certainly no content (outside of trash), to a game where you just have potential content.
And it's the potential content that seems to just create a potential point. And I am not sure this is enough.
(Hearts clearly add a point, but they aren't repeatable, and, given the design of hearts, they are basically all just variations of killing ten rats. Not only that, they also force you to stay in a fairly small area - there's no heart that would send you looking for a young mesmer's remains a few maps away. They just represent the more boring type of on-demand content.)
What I mean by that phrase is content that players can experience solo, it can be repeated and they can experience at any time they want - it's player started content. With dynamic events being the bread and butter of the open world game (which is where solo players should be), GW2 has a bit of a lack of such content - the players are expected to adjust to the world, instead of the world bending backwards to make the player feel welcome.
And it's this, that is creating problems for me - with content being either present or not, I am having issue seeing why should I be in a certain area. If I am in an area with no events happening, why should I be there? If I want to move to a different area, and I don't know if I'll have DEs to do, why should I go there? To kill trash? In a game in which the devs stated that they don't want you killing trash?
Clearly, DEs have some absolutely amazing features (compared to traditional quests) - the fact that you can join in on "someone else's" DE and the fact that you can repeat them goes a very long way to creating a point for the player to be in a certain location. In games with more traditional quests, after you complete all quests in an area, there's only killing trash left. There's no chance of something else happening, it's just trash that's left over. But to get there, you first need to complete certain on-demand content, and until you do, you know you will always have content waiting for you in an area. The switch to DEs creates a game where you go from certain content, followed by certainly no content (outside of trash), to a game where you just have potential content.
And it's the potential content that seems to just create a potential point. And I am not sure this is enough.
(Hearts clearly add a point, but they aren't repeatable, and, given the design of hearts, they are basically all just variations of killing ten rats. Not only that, they also force you to stay in a fairly small area - there's no heart that would send you looking for a young mesmer's remains a few maps away. They just represent the more boring type of on-demand content.)
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