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Miragee

Member Since 02 Jun 2012
Online Last Active Today, 04:02 PM

Posts I've Made

In Topic: Revenant Worries; GW2 Worries: The Good and the Bad

24 February 2015 - 09:31 AM

View PostI post stuff, on 24 February 2015 - 02:29 AM, said:

I still don't see how passive procs are a bad thing.  

In the end, with how chaotic the combat can be in this game, passive procs work quite well. That being said active abilties and dodges are equally important. I don't think you're thinking this through enough.

They clearly wanted to make a class that has a self sacrifice vibe to it, hence the passives.

Agreed, passive procs only become a bad idea (in competetive PvP) when they are going of by a chance. Everything that goes of by chance can't be used by the player as a direct measure. He can't rely on it because it's not a stable component. This means you rely on luck for a specific part of the outcome of a fight which is a bad thing.
There are games where passive procs that proc by chance are a fun idea such as PvE based hack'n'slays. But for competetive pvp it's just not a good idea. That being said, I don't see proc chances in the revenant's traits while other classes have them.

In Topic: Revenant Worries; GW2 Worries: The Good and the Bad

20 February 2015 - 04:59 PM

View PostI post stuff, on 20 February 2015 - 04:40 PM, said:

Basically you are falling in denial. Hence my point about talking to a brick wall.

"It is pure spank because I want to believe it's just spank."

No amount of examples taken from actual gameplay experience will convince you otherwise at this point.

Tradition MMO combat is one guy spamming taunt, a bunch of people spamming dps rotations while fully out of harm's way and the rest spamming heals in a whack-a-mole fasion. It's not bad, but game designers seem to be trying to make the line between these roles less apparent. GW2 merged all of it completely; the combat is about careful timing and good strategy because noone is safe from being killed in 2 hits.

This is great, but the problem is that some content is very accessible to the point where you can actually 1 spam through it, and profitable at the same time, giving people  the wrong idea about the game. They run AC, run CoF, join a WvW blob and start thinking that's how the game is everywhere.

Exciting stuff like Arah, CoE, full CM, Fractals and Aetherpath is reserved to guilds or very niche pug carrier builds that few people know about.

Someone raised a good point in another thread that GW2 actually does have a lot of end game content, both challenging and strategical. But there are a lot of player-made misconceptions.

See, you do the exact same thing with traditional MMOs that I do with GW2. But somehow I'm wrong and you are right. Maybe you should climb down from your high horse and think about your own actions before faulting others. Your problem is that you are convinced you are talking to brick walls while you are not. That's not a good starting point for a discussion.

And just fyi: I did Arah/CoE etc. before zerker was a thing. Back when it was played how Anet imagined it to be played. I did all these things you mentioned in both ways and saw the development as well as it was in other games.

In Topic: Revenant Worries; GW2 Worries: The Good and the Bad

20 February 2015 - 02:36 PM

View PostI post stuff, on 20 February 2015 - 01:45 PM, said:

No this isn't a bit exaggerated. It's completely exaggerated, glass half empty thinking.

Support, control and positioning play a vital role. It's not just pull then DPS. But then again, explaining this to forumites is like talking to a brick wall.

But like I said, they'll try to "fix" combat and we'll end up with the most idiotic combat system ever before the game dies.

If traditional MMO combat is tank & spank then GW2 combat is spank. I don't care if you insult me just because I responded to a post that contained this simplified description in a simplified way. But you can't seriously tell everyone that support, control and positioning is important in GW2 while in other MMOs it isn't. And that's just what I was talking about: a simple comparison of descriptors.

In Topic: Revenant Worries; GW2 Worries: The Good and the Bad

20 February 2015 - 01:25 PM

View PostI post stuff, on 20 February 2015 - 12:58 PM, said:

Because it's not just the spank.

Unless we're talking pub dream teams that fail 2 out of 3 runs, if not worse.

How is it not only spank. Yeah you pull but you do so in tank & spank, too, and still don't mention it in its description. All you do is bursting down your foes aka spanking. Of course this is a bit exaggerated but it hits main subject as much as Tank & Spank hits it in traditional MMO combat.

In Topic: Revenant Worries; GW2 Worries: The Good and the Bad

20 February 2015 - 12:56 PM

View PostHaggus, on 20 February 2015 - 11:24 AM, said:

My big worry is the devs are using the words "looking back to Guild Wars" and "Tank".  It's like they want to re-introduce tank and spank into the game...which is a step away from bringing back the Trinity, the most retarded mechanic in gaming.  I'd rather deal with berserker gear and DPS all day than go back to that shit.  They talk about buffing healing, and I'm getting out of this circus!

How is Tank/Heal/DPS worse than just DPS? It's not like the combat dynamics are in any way more interesting than just tank and spank if it's just the spank.