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Miragee

Member Since 02 Jun 2012
Offline Last Active Jul 23 2016 03:22 PM

Posts I've Made

In Topic: Living World Season 3 - what will happen with Season 2 ?

23 July 2016 - 09:18 AM

It will stay, as said. For everyone who has unlocked the chapters on their accounts that is.

In Topic: Enter Spirit Vale on 11/17

19 November 2015 - 07:21 PM

[quote name='typographie' timestamp='1447792858' post='2361935']/snip[/quote]

Thanks a lot! I'm trying to adress your points.

1. The healing part sounds good. The question is whether "the struggle" still applies once people got better on the encounter.

As for CC, I will just quote myself from the other thread:

What I honestly don't like is the new breakbar mechanic. They should introduce something else for events with a set amount of players, such as dungeons, fractals and raids. Spamming random CCs upon appearance of the break bar is such a sloppy mechanic. In fact, everything involving spamming is. I wish they would introduce a system that allows for the requirement of different CCs for different encounters. For example that you need movement disabling/slowing abilities in order to prevent the boss/adds from reaching a point or a boss skill that has a cast time of 1 s or less that needs an instant interrupt to be dealt with.

2. I'm not a fan of telegraph-driven positioning. I think I can live with it but it surely doesn't lead to me being euphoric.

As for healing, that's more what I'm looking for. I'm not a hater of clicking health-bars to heal, like anet seems to think of all players, in fact I love doing it, but I like this aoe kind of healing as well.

3. Well, the perfect example would be Tequatl. That's kind of the epitope of a gimmicky boss fight and I don't like it at all. Things like killing walls and using updrafts, as described in Feathermore's post, also count in here but as long as they aren't overused in every boss fight I'm fine with this. I think gimmicks are more a thing for open world bosses.

4. No. The achievement is not to kill the boss but to kill the boss fast. Pretty similar to what we have now. People will strive to kill the boss as quickly as possible so the timer will be of no significance in the later stages. Kind of like Tequatl developed. In the beginning it was a hard fight to kill him within the time limit but nowadays it's a cakewalk.
I honestly have no problems with people playing 10 healing druids to kill the boss in 2 hours. It's kind of like Dungeons in GW. You could do a lot of things to complete them and some of them took an enourmous amount of time. That was fun from time to time but people wouldn't do that repeadetly. I mean if people want to kill in boss in 2 hours instead of 8 minutes, let them do it. I still think it takes a considerable amount of skill, maybe more, to do it in 2 hours because you have to keep your concentration up for that long to not die.
The challenge, imho, should come from actually wiping from the encounter. DPS is only a question of set-up and not about the execution of said set-up. Both should be important.

In Topic: First Hands-on Experience with Spirit Vale

19 November 2015 - 07:00 PM

Nice write up, thanks a lot. Well, it seems like they are going the standard-MMO-boss route. To position yourself in circles telegraphed on the ground to avoid fatal damage is not the "positioning" I was looking for. Was to be expected but oh well, I guess it could still be fun.

What I honestly don't like is the new breakbar mechanic. They should introduce something else for events with a set amount of players, such as dungeons, fractals and raids. Spamming random CCs upon appearance of the break bar is such a sloppy mechanic. In fact, everything involving spamming is. I wish they would introduce a system that allows for the requirement of different CCs for different encounters. For example that you need movement disabling/slowing abilities in order to prevent the boss/adds from reaching a point or a boss skill that has a cast time of 1 s or less that needs an instant interrupt to be dealt with.

Would also like to know how efficient the support was. Or if it was really needed. I mean you can clear everything in the game with supporters. It just takes longer and as you have mentioned, your problem was more on the DPS side, despite your awesome Reapers.

In Topic: Enter Spirit Vale on 11/17

11 November 2015 - 11:20 PM

[quote name='Feathermoore' timestamp='1447249711' post='2361662']
Woops.


Anyways, so what do you think you need from the raid? What about the combat (specifically) has gotten you bored? Are you looking for combat to be different? Faster? More chaotic?

Harder is going to be difficult for me to really look for. It's vague and I'm far from an expert in the game. What specifically are we looking for from the content?
[/quote]

Hum, I think it's actually going to be difficult for you to look for anything here because this might certainly change when people figure out things. I mean sure, Arah explorable was awesome in the beginning, when we used spirit shield against lupicus p2 and 100% uptime reflect walls/shields against lyssa boss. But that changed pretty quicky. Anyways, I will try to explain what I'm looking for and what I don't want to see.

1. Specific builds/roles needed. Definite need for 1-2 support roles. Optimally there would also be CC roles, like making interrupts effective. But I think that's not going to happen.

2. More strategic, less chaotic. Positioning being of more importance, pre-raid build preparation.

3. Actual character mechanics being used as a means to beat a boss. I don't know if the GW2 skillsystem is even capable of making this possible but this is what I want to see. I don't want gimmicky boss fights that require lots of environmental items, devices etc.

4. No or limited DPS-races. Anet seems to think that the timer on everything is also the solution for every question about difficulty. It's not. It's only adding the possibility of failure which wasn't there before.

This is what I can think of from the top of my head.

In Topic: Enter Spirit Vale on 11/17

11 November 2015 - 09:22 AM

[quote name='Feathermoore' timestamp='1447198094' post='2361638']
There is no mention of a walkthrough in my post.

A preview was mentioned, and I was asked what class I play. Meaning I will be playing a segment of a segment of an entire raid.

I am coming from a diverse background of raiding content, but I am looking to see what other people care about with respect to raids in GW2. Differences and similarities.


Edit: My initial interpretation of "wing" was in like the wings of a building. Much like the dungeons come with wings (paths). But who knows. maybe I'll be able to find that out. You never know what questions they are willing/able to answer.
[/quote]

Hey hey, that wasn't adressed against you.

Anyways, yeah not walk through but play through. In terms of what I was talking about it makes no real difference...

[quote name='typographie' timestamp='1447219936' post='2361644']
If the first boss available during the beta is anything to go by, I could easily see the three bosses ([url="https://www.guildwars2.com/en/news/raids-in-guild-wars-2/"]source[/url]) of the first wing being worth several weeks of effort to teach to a guild and to actually get some reliable loot out of. And it's not like there is a shortage of things to do in the game right now..
[/quote]

That's good to hear. Because for me I already reached the state of logging in, don't know what to do (that is fun) and log out again. It's not like I have nearly done everything in this game. I merely touched Tangled Depth, let alone the meta. I haven't fully explored any of the maps (most of my exploration was in AB). I haven't even played the story past chapter 8. I think it's because I'm bored by the combat already again. Fractals, Dungeons (the reward nerf, wow. I don't see the rewards being shifted to fractals, either.), map farming it's all stale because of the combat. WvW is pretty dead on my server (Riverside). I checked the rankings and RS is placed #5 in europe. So I guess there isn't anyways to go for WvW anymore. PvP looks as shit as it always did.

I'm seriously placing my hope into this raid to deliver.