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Member Since 02 Jun 2012
Offline Last Active Yesterday, 05:34 PM

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In Topic: What do you people think of the new Silverwastes map?

24 November 2014 - 10:08 PM

View Postkalendraf, on 24 November 2014 - 10:00 PM, said:

Too many new currencies, too much dragonite ore - My packs keep filling up with bandit crests.  I'm now up to about 12 stacks of those.

I can't understand why they don't add those currency things to the wallet on release. It would make things so much easier.

Related: I never played a game that loaded ones inventory with so much crap. And I never played a game with a wallet before, either.

In Topic: What do you people think of the new Silverwastes map?

22 November 2014 - 08:32 PM

View Postdavadude, on 22 November 2014 - 08:04 PM, said:

Think of it this way, it took them 6+ years to make GW2.  Take of 2 years for the engine and development of pre-concepts, meaning it took them 4 years to make the launch offering.  No surprise expansions are rarely large.

Funnily enough, around release they said that they build up the core and could now easily expand upon it in terms of new areas.

In Topic: Is GW2 dead now or is it just the forums?

22 November 2014 - 08:07 PM

View PostI post stuff, on 22 November 2014 - 06:33 PM, said:

I never liked the GW1 community, there was too much elitism everywhere.

It was so-so. It depended on where you went (and still depends). Back in the days I never used the wartower community (as a german player) nor guru for example. I chose onlinewelten for a reason. It was a bit smaller but still big enough but had a very nice lead admin and generally really nice people. I don't know, it reminded me a bit of the indiablo com back in 2006 (although nothing will ever reach that kind of awesome community that also is so big). Ingame it was the same. Mission outposts etc. usually had some elitists and but you would usually find nice people. You could find a nice ally with 500+ nice people: Really enough to play everything with. The problem was mostly pugging in elite areas or pvp. But that's always a problem in every game. Elite activities is the location where the elitists are. It's a bit annoying but you can circumvent them pretty effectively.

In Topic: What do you people think of the new Silverwastes map?

22 November 2014 - 03:50 PM

I think it's a nice "idea". But in the end it gets repetetive pretty fast. As almost always, Anet seems to have the right idea but doesn't think it to the end. Cycling the whole event chain in the same pattern every time is a huge mistake. It shouldn't reset but scale difficulty over time until it resets certain points because players can't hold to them anymore.
I also think that part of me finding it boring after such a short time is that I dislike the GW2 combat. It got more and more boring over time and since every encounter is the same in the combat system, a new map with new encounters doesn't hold anything new in that regard. Making a map focussed on combat is not a wise idea if nothing else speaks for it. But that's a rather personal problem I guess.

In Topic: I just miss Guild Wars

21 November 2014 - 09:21 PM

View PostBaron von Scrufflebutt, on 21 November 2014 - 05:23 PM, said:

Doing NM and then immediately following with HM.
And yeah, JUST spent almost two hours doing the Marketplace quest in HM. <.< It didn't even hit me to try to hide and then pull them one by one: I figured you HAD to take them head on, so I was trying to come up with a way to take some 5 or 6 HM teams at once. Did quite well with a bonder (ran daggers on my rit and I simply tanked all the teams, until one slipped away and killed off my heroes). Then I wiki'ed it and saw that folks suggest you simply hide in a corner.
Managed to do it in the first try after that. <.<

Haha, yeah. When I first did that I believe you couldn't hide because the spwn places were different. Also the AoE of their builds was even stronger than that now. Power of panic, constant flagging while healing pulled through for me in the end. I felt soooooo good afterwards. :D