I enjoy being challenged despite my gear, but ArenaNet still has to make the dungeon completable with that group of level 35 players in masterwork, however, or else the entire concept falls apart. This is the thing a lot of you whining about dungeons being too easy in ascended are failing to understand. Arah is designed for level 80 characters. TA Aetherpath is designed for level 80 characters. FOTM is designed for level 80 characters. Ascalon Catacombs is not designed for level 80 characters.
RE: what is "end game," it's content that's completable only by max-level characters. Hence being the "what do I do now?" after reaching level 80. FOTM, Tequatl, and Temple events are a good place to start if you're asking yourself that question. All of which are very well fail-able, referring back to the original post I made on this page.
Dungeons in GW2 for the most part are not end game content, despite what some stupid random article from Eurogamer published in 2011 made you think. ArenaNet is allowed to change their minds regarding development of PvE content. That doesn't mean they've somehow lost "direction" in the process.
Nono. You don't understand. Downscaling was supposed to make sure it's exactly like in your rabbit example. Lowlevel dungeons that way should be similar challenging with no matter of your level. But you have the option to join it with low level for leveling up/level gear. But now a level 80 full ascended is way stronger than a lvl 35.
I totally accept that people like getting stronger and want to have an advantage in lower level areas. I personally as well think that I don't need challenge in starter areas with a high level char. But dungeons that were supposed to be part of the end game - uhm no, they should be challenging on max level/gear.