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Member Since 02 Jun 2012
Offline Last Active Yesterday, 11:13 PM

Posts I've Made

In Topic: Thoughts on the September Feature Pack?

11 September 2014 - 08:55 PM

View Postdraxynnic, on 11 September 2014 - 04:41 AM, said:

Step 1: Undo what they did.

Slowing down the rate at which players get utility skills, downed state, and so on actually hurts more than it helps. These are the sorts of things that you want players to be able to acclimatise to while they're still in relatively gentle areas so they can move into the harder areas with those skills already developed. The harder the zone, the less you want to be asking players to be trying to assimilate a new mechanic while they're also learning to deal with stiffer opposition. (And that's without taking into account that players are now going into zones with proportionally less powerful characters until they do get those unlocks - combined with the trait changes, in fact, it takes until level 80 before a character becomes as powerful as it was under the old system.)

The better approach is removing things from the tutorial zones that new players can't handle. The Queensdale champ train was quite toxic to the new player experience, and putting a champ event (the neoss in Caledon, for instance) on a skill point in a newbie zone was just sadistic.

It's not only traits/skills. When I heard that they were going to gate nearly everything behind later levels I honestly choked a bit. What's wrong with them? How can ruin this game even further and how low is the lowest common denominator they are aiming for? No harvesting at the beginning? No diving goggles? No wardrobe? No dyes? What the heck anet.

In Topic: Thoughts on the September Feature Pack?

10 September 2014 - 01:52 PM

View PostI post stuff, on 10 September 2014 - 11:33 AM, said:

I hate this game now.

At least sometimes guru has a bit of good comedy left. :D

In Topic: Introducing the Collections Achievement Category

09 September 2014 - 07:39 PM

View PostKymeric, on 03 September 2014 - 05:44 PM, said:

Still can't tell if the people at ArenaNet buy their own PR.

Very underwhelming.  It feels like the dealership keeps repainting my car and hanging an air freshener from the rear view window before presenting it back to me with, "Look!  New!"

It's hard for me to understand how much life they seem to expect to re-inject into their game by adding achievement categories without anything new to achieve.  I guess there are more completionist achievement hunters than I imagine.

There are, believe me...

In Topic: Thoughts on the September Feature Pack?

08 September 2014 - 07:18 PM

View PostI post stuff, on 08 September 2014 - 07:14 PM, said:

I have no idea what you're trying to say here.

You tried to put all whiners in to one pot and I disagreed with that.

In Topic: Thoughts on the September Feature Pack?

08 September 2014 - 07:32 AM

View PostI post stuff, on 08 September 2014 - 01:10 AM, said:

From what I see people want more frequent updates for more things.

Like a ballsy update to majority of skills for each class, updates to dungeons that change the way they are being done, new fractals, the vague and ever ambiguous "moar content" delivered in one big juicy chunk.

For someone like me, an update to TP is pretty huge but I can say with certainty that lots of people will react with "WTF, still no mounts?!".

But then again, the thing about MMOs is that no matter what you do, nothing will please the vocal community of forum whiners. Some people just play to complain.

Have you ever thought about that the vocal community of forum whiners might be different people depending on the addition/problem/theme/whatever?