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Member Since 02 Jun 2012
Offline Last Active Today, 10:22 AM

Posts I've Made

In Topic: 2-Part Specialization Blog Posting

24 April 2015 - 09:53 AM

Less choices, nice. How about reducing the amount of choices to 1? For all classes combined? At least the all mighty balance would benefit from that.

In Topic: Will you play again?

23 April 2015 - 10:37 PM

It does not. At least not for everyone. For it is the same as for you. Back when I still played my gamestyle allowed me to make enough money without going out of my way (except ignoring to gear alts or playing them at all, first game ever where I couldn't support many alts). But others might not be able to depending on what they are doing. Konza stated multiple times over the past couple of years that he isn't making money by playing WvW the way he does (aka not circle jerking in a zerg).

In Topic: Will you play again?

23 April 2015 - 09:13 PM

View PostArkham Creed, on 23 April 2015 - 06:55 PM, said:

You know I'm reminded of an old, old, old, old episode of the Twilight Zone wherein this bank robber was killed by the cops, and went to Heaven by mistake (or so he thought) and got the endless joy of forever being able to do his favorite things, and always be rewarded it. Eventually he got so bored that he was begging to be sent to Hell just to mix things up a bit. This resulted in the reveal that he was in Hell all along, and his personal torment was the inevitable boredom of endlessly repeating everything.

Point being; no matter what it is or how rewarding it is sooner or later you're going to get bored with it. For example I love Skyrim. Love it. And I get so lost in the game that I've never even finished the story. Yet I've also not touched it for months. Even the "greatest thing ever" gets boring after a while if you just endlessly repeat it. And that is the problem with MMOs. MMO content is designed to be repeated. It has to be. And even if you love something, you can't just endlessly repeat it. So no; you can't "break the law" of it or "design around it." These persistent worlds require repeatable content, there is no way around that.

The only thing you can do is keep adding new stuff like the Living World, but because different players complete content at different rates -to say nothing of the whole "impossible to please everyone" thing- you will inevitably have players hitting the boredom cap before the next batch of content is ready. This is especially true when you consider that games like World of Warcraft have effectively crippled the genre by training an entire generation of players to ignore content and focus on rewards, to skip quest text, and grind and farm endlessly for way longer than is healthy. Guild Wars 2 was designed from the ground up with the idea that the journey is the reward, not the loot at the end, and then sustained by a constant stream of new story content at a breakneck pace. But MMO players don't think that way, they disregard the journey, refuse to consider enjoying the actual content, and instead spend all their time figuring out how to blow through it as fast as possible for rewards that just aren't there. And then they blame the game instead of accepting that they're playing it wrong when they "run out of things to do" and get bored.

I get your point. But that's the reason why you make every activity rewarding. If one starts to bore you just switch over to another. Or mix them up all day. That's what I did in games where that was possible (I mean, even Diablo 2 delivered in that regard...).

Now eventually you still might get fed up with it and leave the game for the time being. Which is ok I think. Games should be there to have fun. It's your choice for your free time. It's not like work that needs to be done in order to stay alive. People have enough of this in the real world already.

I think Konza made a good point: Make everything as rewarding as it needs to be to cover your normal expanses and still pile up some money. There can still be grindy options that earn you a bit more. But don't make them the only options to earn any significant amount of money at all.

In Topic: Will you play again?

23 April 2015 - 06:28 PM

View PostArkham Creed, on 21 April 2015 - 04:00 PM, said:

Welcome to MMOs.

Seriously I've been playing them for years, played everything from the original Guild Wars to WoW, to Ever Quest, to DDO, to Secret World, to Neverwinter and so on and so on. And literally ALL of them are like that. If you want enough gold to more than just scown by on repair or travel fees you have to grind and farm for it. That isn't a fault of GW2; its a fault of the entire genre.

That does only emphasise the fact that MMOs are mostly poorly designed games. And I don't see the point why one can't break free from this. Didn't GW2 want to break the law and make everything you do in the game rewarding? I at least remember a certain MMO-Manifesto.

In Topic: Stronghold Public Beta

15 April 2015 - 11:33 PM

Since MOBAs aren't that much fun, this wasn't going to be great. I think the amount of creeps and the running for supplies/buys are pretty irritating for a pvp modus. Fighting was as bland as always. Also, a large amount of bad players played. It's disgnative if I go in with a random asigned build and kick ass after not touching the game seriously for over a year. I guess this is also the reason why my experience with it wasn't that great. I felt like this modus needs to have a lot more communication to yield fun, otherwise it's just a mess.

All in all it wasn't worse than general MOBAs but it's not what I wished for an GW pvp either. As said multiple times, GW2 dropped the ball with the combat and skill system. It's beyond repair. But adding tons of npc's doesn't help, in fact it's going to damage pvp further. Well, hopefully it will be fun at "high" niveau so that the small population of pvpers can have some satisfaction.