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Member Since 02 Jun 2012
Offline Last Active May 24 2015 05:53 PM

#2355472 BBC: Hacker given in-game death sentence

Posted NerfHerder on 09 May 2015 - 06:57 AM

They should bring back the Dhumm ban scythe from GW1. Much classier and more fun to watch live.

#2355346 Will you play again?

Posted I post stuff on 07 May 2015 - 08:02 AM

The problem that gamers have is not understanding the concept of boredom.

If I play a game regularly for a year I will obviously find myself getting bored. There is nothing wrong with that. It's not a problem of the game itself.

#2355331 Will you play again?

Posted raspberry jam on 06 May 2015 - 06:49 PM

View PostKovalenko, on 23 April 2015 - 05:36 AM, said:

tl;dr: some parts of GW2 need to stay easy or else it's not fun to play anymore (it becomes a chore), some parts of GW2 are so casual that it has attracted many attention whores to the community and the overall quality of the playerbase (both social and gaming skill-wise) has declined, or at least changed to alienate some of GW1's and original GW2 players.

This is just my opinion.
My opinion is that your opinion is wrong. Something that is easy but yet requires you to go through the motions to get what you want is pretty much the definition of a chore. What you mean is that if something you expect to be able to cash in on easily actually requires effort/skill, then it's boring to you.

Now the question is whether it's due to the challenge presented, or if it is because of the expectations of being able to easily complete content. Seeing as a lot of well-loved games are quite challenging indeed, I'd say that it is the latter.
And who is really to blame for the expectations of players?

#2354758 Will you play again?

Posted Konzacelt on 21 April 2015 - 03:05 PM

View PostHaggus, on 20 April 2015 - 09:54 PM, said:

I used to gripe about the cash shop...till I remembered how easy it is to make gold in this game.  Seriously, I can pay for an extra character slot or inventory through a week of champ train and/or world boss running, if I feel the need.  That means... lemme spell it out...I don't even need to pay real money in the cash shop...ever!  Even if I want to(you know, to actually pay the salaries of those making the game), it's not like it's a ridiculous price for the items.

That's exactly my problem with it.  If anyone wants to have any chance at making money in this game, they have to do things that are mind-numbingly boring.  Chasing boss/champ timers all over the map in a never ending circuit of 1-spamming, screen-freezing, rainbow pyrotechnics should be no-ones idea of good gameplay.  Neither should staring at TP for hours like it's the stock ribbon on the bottom of your TV screen.  Dungeons are a little better, but even they still become grind-fests after a few runs.

All that stuff above should be for skins or rare items, not making basic money.  Anyone should be able to make a moderate amount of money just by basically doing anything in the game.  Want to spend 100 hours for map completion?  Or go through the entire storyline?  Make it worth more than a few nifty skins or a Legendary ingredient.  I've specifically stayed away from all of the world/boss/champ timers in every map, stayed away from dungeons and Fractals, and not touched the TP.  And I can tell you you don't make jack squat by doing so.

That's crappy gameplay design.  Most games make you spend hours doing those things you mentioned for a chance at a rare drop or cool skin or whatever, and you could earn good money along the way just by spending time playing the game.  Not GW2, these guys at ANet actually want you to do those things just to make ends meet.  It's not only asinine, but sad.  GW2 Tyria is one of the most beautiful digital worlds ever designed in an MMO.  Yet if you want to simply experience it at a truly intimate level, you better do it in between "money-making" times because there's simply no way to earn some cash having fun running around Tyria unless you are making pit stops at all the WB spawns along the way.  I guess it's a great time to make yourself a drink or have a smoke, you certainly don't need to be in your chair for group-killing any boss/champ less than Teq.

Or even better, roll a joint and let the pretty color show on your screen trip you out.

#2352634 Mastery System = vertical progression?

Posted Snapalope on 06 March 2015 - 04:32 PM

At this rate the game will turn out something like this:
Posted Image

#2352193 Guild Wars 2 getting a first-person camera

Posted Neo Nugget on 26 February 2015 - 06:10 PM

This makes me unreasonably happy.

Finally, I won't have to /sleep and turn the camera at awkward positions to get a good screenshot.

#2348417 I’ve been playing GW2 wrong, and loving it.

Posted Feathermoore on 28 January 2015 - 02:50 PM

View PostKrazzar, on 27 January 2015 - 09:42 PM, said:

Anet does have a history of that, though.  2/2 on their games so far.  First we had build wars now we have DPS wars.  The reality seems to be the problem is too hard to fix (or just easier not to), or at least it's not feasible in business terms.

Except that build wars was the intent of the game. The specific builds? No. But the game was designed so players could create their own builds and counter them. It was designed off of deck building after all and that is exactly what deck building is about. It was build wars in PvP from day 1. Most people who talk about it don't remember that it was always how the game went and wasn't a side effect of future development. Build wars itself was never an actual issue; power creep was. Building a cohesive team was the entire point of GW PvP (and PvE).

It did get out of their control though. This is true.

#2349253 Was level 80 cap, and Ascended a mistake?

Posted rukia on 31 January 2015 - 08:03 PM

View PostI post stuff, on 31 January 2015 - 12:22 PM, said:

None of what you wrote matters.

Tomes take a few minutes, crafting a few hours, everything else will get you to max level within a day or two. Ascended weapons are cheap, trinkets are essentially free and armor doesn't matter. In fact the difference between pink and orange gear is so minimal that you would only get it if you have money to spare. Plus it's account bound which means it can be shared by several characters.

The bottom line is that "GW2 did/didn't have that" is not an argument. You have to compare GW2 with current games of this genre that enough people actually play.

I guess we should just ignore how long it takes to get 79 tomes or 59 and a lvl 20 scrolls, or gold it would take to get 80 off crafting alone. In GW1 you just quested a few hours.

#2348950 Was level 80 cap, and Ascended a mistake?

Posted Baron von Scrufflebutt on 30 January 2015 - 09:30 AM

Yeah, it was a mistake.
And it's not because I dislike the grind (although that isn't helping the situation), the big issue is that the game doesn't justify why it has all these levels and gear tiers. Their reason for existing is that they exist: they are grind for the sake of grind.
GW2 would have been a better game if it only had some 20 levels and the GW1 gear system:  that's how much gear and levels GW2 manages to justify.

Now, as much as I dislike the lvl 80 grind, on one hand, I am slightly disappointed that HoT isn't bringing a new level cap: for instance, lvl 70 was one of the best things that happened to D3. Blizzard saw that the gear situation at lvl 60 was a mess (which is similar to GW2 because ascended was just thrown on top of a game as a result of sheer panic) so instead of trying to fix the situation, they threw everything off the table and rebooted the whole thing. If A.Net had the balls to do that, a reboot would be my second favourite option (right after the deletion of the majority of levels and a few tiers fo gear).

#2349796 Mastery System = vertical progression?

Posted Hobbesqt on 05 February 2015 - 07:43 PM

View PostFeathermoore, on 05 February 2015 - 07:10 PM, said:

That... is a huge amount of grind.

"Player's don't want more levels, so let's make levels that are unique to specific areas in the game and remove the numbers from them."

lol they are even keeping the numbers. You grind mastery points to unlock the track, then the things you did before to get "experience" now push you along that mastery track.

I am just fine with grind, and I personally thing you have to have a carrot on a stick to get people to keep playing. I don't like how they think this isn't a grind though. It is clearly a grind by any definition...aside from one person's random definition in this thread lol.

#2347766 Graphics Debate: GW1 Vs GW2

Posted InfiniteRetro on 26 January 2015 - 12:54 PM

hey everyone. I wasn't sure if I should split this up into two categories:
Characters and The World in regards to comparing the graphic engines. But for this I may just keep it all as one and I hope this topic is ok:)

I have been enjoying my GW2 time, but there is something im just finding a little hard to put my finger on. While its an upgraded engine from GW1, I often find that even now, loading up GW1 the engine still impresses me, while GW2 is just, well, the engine they've used.

Character models are the big thing I find. yes, the artistic style plays a huge role as the characters are vastly increased in polys and textures BUT I do find my GW2 characters to be almost plasticine like in comparison to GW1. there are more animations in the face and its a lot more expressive in GW2 but I do tend to stray towards the older engine for the model output.

The world itself while gorgeous also isn't as impressive compared to GW1. im not sure why. Both games have the glow filter on to give it that 'bold and the beautiful tv soap' feel. And its great that you can now jump and theres a lot of 'vertical' play which is challenging and fun.

But in the end, I do find the engine of GW1 to be absolutely wonderful despite obviously lacking in some textures and poly counts on characters.

Nostalgia? has the actual graphic and art team changed key programming leads since the first and second game?

hope its ok for this just very curious as to why the older game graphically still grabs me.

thanks guys:)

#2347417 [LIVE] The big, PAX round-up topic.

Posted Valmir on 24 January 2015 - 04:59 PM

For a lore addict like myself, it could be an awesome expansion.

Well, it was time for the damned precursors.

#2347256 What will need to be announced on Saturday...

Posted raspberry jam on 23 January 2015 - 09:04 AM

  • Level cap reduced
  • Monk (primary healer) class introduced
  • World is now fully instanced except cities/villages
  • Crafting skills replaced with crafter NPCs
  • Freely selectable skills for weapon instead of a locked bar
  • End of LS: we'll stop removing content from the game
Any of these might make me want to take a serious look at GW2 again. In general though I agree with above that regardless of what they announce it probably won't be as good as it sounds once they release it, if they even release it in the form that they talk about.

#2347244 What will need to be announced on Saturday...

Posted Shayne Hawke on 23 January 2015 - 02:01 AM

The studio, or their press team at the very least, is full of pathological liars with a knack for hyperbole.  No announcement they make is going to matter to me until they ship new content that I can judge by my own eyes and hands.

New weapons, new classes, new areas, new recipes, new PvP modes, new jumping puzzles, new races, new gear tiers, new stats, new skills, new traits... nothing matters until they ship it, and their opinion of how polished it is, how great the community will love it, and how much it shapes the game and its world can be taken with a grain of salt.

#2346339 Is GW2 dead now or is it just the forums?

Posted raspberry jam on 14 January 2015 - 03:19 PM

View PostI post stuff, on 14 January 2015 - 02:35 PM, said:

GW2 is different in a sense that even though there are things to grind, they are completely optional. It also highlights the biggest problem of the genre. When you remove grind, there is nothing left to keep the players happy. Odd stuff.
The irony of the genre is truly highlighted in GW2. In other MMOs for example WoW, you can do a lot of boring things, but you only really get large amounts of xp by grinding the killing fields. In GW2, you can get enough xp to max out your character by doing just about anything, but that doesn't make these things any more fun than they were in WoW.

When it comes to (most) MMOs, if you take away grind, you take away the entire game. The only fun part in an MMO is the cameraderie that comes from going through what you aptly recognize as boring shit together with someone. It doesn't have to be like that. If only some MMO designer would lift their head high enough to forget about the Everquest/WoW formula.