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#2347417 [LIVE] The big, PAX round-up topic.

Posted Valmir on 24 January 2015 - 04:59 PM

For a lore addict like myself, it could be an awesome expansion.

Well, it was time for the damned precursors.

#2347256 What will need to be announced on Saturday...

Posted raspberry jam on 23 January 2015 - 09:04 AM

  • Level cap reduced
  • Monk (primary healer) class introduced
  • World is now fully instanced except cities/villages
  • Crafting skills replaced with crafter NPCs
  • Freely selectable skills for weapon instead of a locked bar
  • End of LS: we'll stop removing content from the game
Any of these might make me want to take a serious look at GW2 again. In general though I agree with above that regardless of what they announce it probably won't be as good as it sounds once they release it, if they even release it in the form that they talk about.

#2347244 What will need to be announced on Saturday...

Posted Shayne Hawke on 23 January 2015 - 02:01 AM

The studio, or their press team at the very least, is full of pathological liars with a knack for hyperbole.  No announcement they make is going to matter to me until they ship new content that I can judge by my own eyes and hands.

New weapons, new classes, new areas, new recipes, new PvP modes, new jumping puzzles, new races, new gear tiers, new stats, new skills, new traits... nothing matters until they ship it, and their opinion of how polished it is, how great the community will love it, and how much it shapes the game and its world can be taken with a grain of salt.

#2346339 Is GW2 dead now or is it just the forums?

Posted raspberry jam on 14 January 2015 - 03:19 PM

View PostI post stuff, on 14 January 2015 - 02:35 PM, said:

GW2 is different in a sense that even though there are things to grind, they are completely optional. It also highlights the biggest problem of the genre. When you remove grind, there is nothing left to keep the players happy. Odd stuff.
The irony of the genre is truly highlighted in GW2. In other MMOs for example WoW, you can do a lot of boring things, but you only really get large amounts of xp by grinding the killing fields. In GW2, you can get enough xp to max out your character by doing just about anything, but that doesn't make these things any more fun than they were in WoW.

When it comes to (most) MMOs, if you take away grind, you take away the entire game. The only fun part in an MMO is the cameraderie that comes from going through what you aptly recognize as boring shit together with someone. It doesn't have to be like that. If only some MMO designer would lift their head high enough to forget about the Everquest/WoW formula.

#2346318 Is GW2 dead now or is it just the forums?

Posted I post stuff on 14 January 2015 - 02:35 PM

View PostPhineas Poe, on 12 January 2015 - 12:17 PM, said:

All video games are a waste of time. It's disposable entertainment. So long as you're having fun, what does it matter?
MMORPG is the only genre where time spent doing boring shit is directly proportional to success. There is the ever present promise of fun once all the boring shit is done, except by the time you finish all the boring shit, the company that runs the game will release more boring shit for you to do. Even if you grind enough fast enough, chances are you will be too burnt out from it all to experience any real fun.

GW2 is different in a sense that even though there are things to grind, they are completely optional. It also highlights the biggest problem of the genre. When you remove grind, there is nothing left to keep the players happy. Odd stuff.

#2344971 Guild Wars 1 play style carry over?

Posted Shayne Hawke on 24 December 2014 - 01:13 PM

Playing Thief will let you tap into shadowstepping like the Assassin.  One of the main mechanics of the Assassin was the Lead to Off-Hand to Dual attack chain, which doesn't exist anywhere in GW2.  Thieves get stealth mechanics instead, and these two changes result in a much different play style.

There is nothing comparable to the enchantment build-up and tear down of the Dervish in GW2.

Engineers have some similarity to Ritualists since turrets can be looked at like they're spirits, but in that sense, the only "spirits" carried over have been ones with direct attack effects.  There aren't really any turrets that have considerable, large radius, battle-changing effects like reducing damage per hit or increasing duration of knockdowns.  Skill synergy with turrets is also not nearly as strong as Ritualists had with their spirits, though there is minor compensation for this by letting Engineers have some minor control over what their turrets are doing via overcharge.  Bundle juggling is done by both professions but has fundamentally different effects.  Ritualists carry and drop ashes to make things happen and can still use all their skills while holding ashes while Engineers change out almost half of their skill bar when using a weapon kit.  On the whole, the two play very differently.

In any case, so much of the core gameplay is so different between the two titles that even if two professions had been made mechanically similar, they would still operate in completely different ways in each game.  If you're looking for any profession-specific play style to carry over from GW to GW2, I doubt you'll find it.

#2344722 Is GW2 dead now or is it just the forums?

Posted Captain Bulldozer on 19 December 2014 - 12:51 AM

I think some of you have missed the mark... by quite a bit in fact.  Why did GW never attain the popularity of WoW?  There are a few basic points that pretty much sum it up:

1)  No one had ever heard of Arena.net when GW1 was released.  On the other hand, Blizzard was a very well established company even back then due to it's massively popular RTS games.  GW1 was Arenanet's first game of note.

2)  Marketing.  GW1 had a very small marketing budget, most gamers who would have loved GW never heard about it, or heard about it AFTER they had already invested themselves in WoW.

3)  Playing GW1 was more challenging than playing WoW (or many other MMOs to this point).  Being successful often required synergy, teamwork and intelligence on a level that WoW has never really matched. While this is one of the things that made the game great, it's also something that turned off a lot of players.  PvP was difficult to enter because of this, and even PvE (at least for a while) could be massively challenging.

4)  Budget and business plan..  WoW's budget allowed for a real usable z-axis, something GW1 did not pay for. WoW was supported by a subscription model that isn't so different from a drug habit.  You don't have to sell the best quality coke to keep people coming back for more.  GW on the other hand required massive new content releases to make money, driving the quality of those releases up, but also making the game feel less accessible to new players (how many people said, "I can't get into it on an equal footing when there are already 2 expansions out there..." and din't buy it for that reason?)

I don't think GW2 is like Soviet Russian.  GW1 is basically Germany: tight, efficient, creative and well thought out.  Wow is like the USA: big, dumbed down and full of fat stupid people with more money than intelligence. I guess that makes GW2 something like the USA in the movie Idiocracy:  bigger, stupider and less likely to get better.

#2344476 Introducing the New Daily Achievement System

Posted raspberry jam on 15 December 2014 - 11:17 AM

On second thought, I feel that this update is a bit lacking. Yes, it's all good and well to get rewarded for logging in. But what about all those players that are making their very best effort at logging in, but can't click that icon? Maybe they have Parkinsons and when they try to move their mouse cursor to the Guild Wars 2 shortcut on the desktop their hand will be like shaking all over the place and they will fail to click the right thing and because of that accidentally start up some other interesting game such as The Binding of Isaac or Notepad instead. I know that happened to me several times and I don't even have Parkinsons. I feel that these people should at least get a silver reward for attempting to participate.

tl;dr: is reward for opening Notepad a good idea? y/n

#2341295 Is GW2 dead now or is it just the forums?

Posted Phineas Poe on 21 October 2014 - 07:55 PM

View PostVeji, on 21 October 2014 - 02:49 PM, said:

Maybe i'm wrong.  Maybe their demographic isn't just the "MMO player".  Maybe there is a more selective demographic that they are actually reaching, but i dunno.  WvW, from playing through the spring tourney, to playing through the fall tourney - i've noticed the population reduction and it sucks.

To put it simply, they've prioritized consumers over the community.

I don't mean consumers in the sense of people that buy things; we're all consumers in that regard. I mean the player-base that literally plays solely to burn through content and experience it, but isn't concerned with sticking around to talk about it or to repeat it. They're not simply casuals. These can be hardcore players too. People that play GW2 solely to obtain legendaries and ascended gear, to chase the carrot, fall under this group.

The group that plays the game to experience the lore, to come on websites like Guru and Reddit to discuss it, that share their experiences and enjoy reliving them---this is the community that sustains MMOs and keeps them around. These are the types of players that want things like guild halls, that don't really play solely to fill an objective but to build communities and participate with them.

The problem is that ArenaNet has been shirking us this entire time for the consumer base, probably because (1) it's more cost-effective creating cash shop items than creating community-driven content and (2) it's significantly more difficult overhauling GW2's theme park style content into something more sandbox-ish and player-controlled to support that community. This is in large part why we get bullshit like the Tournament of Legends and WvW seasons over real, genuine overhauls of this content.

It's the low-hanging fruit solution, but it's also the most immediately profitable. From a developer standpoint I understand why they do this, but from a gamer perspective it frustrates me to know that Guild Wars 2 could have been (and still can be) so much more.

#2340471 The game's content is poorly distributed, while its progression is simply...

Posted Baron von Scrufflebutt on 30 September 2014 - 10:13 AM

View PostMiragee, on 30 September 2014 - 08:24 AM, said:

Wouldn't you outlevel every area then?

1. As I said, each map gives you around 3 levels worth of XP of on-demand content. That's 3 levels worth of XP in a 10 or 15 level map. Doubling the XP would push that to some 6 or 7 levels. That's 7 levels in a map that spans 10 or 15 levels. Add the PS, add events, gathering, ... and players could easily get the needed XP.
Heck, this would could lead to folks not needing to explore the full map before moving on: which, as mentioned, is something I am a massive fan of because it leaves content on maps that players can return to.

2. Downscaling. If players gain too much XP, the game downscales said players making sure that the content is still challenging.

Doubling the XP gains for the whole game is as close to being the best solution for this mess that I can see: the game is made more approachable while A.Net isn't forced to waste hours upon hours on fixing things.

Just double the XP for everything.

#2340402 Gone For 6 Months..

Posted Konzacelt on 28 September 2014 - 04:24 AM

View PostMCBiohazard, on 26 September 2014 - 07:23 PM, said:

They should really just put their heads down, decide on a clear design path to go forward and stick to it even if it alienates a part of their playerbase. If it ends up that the game you or I want gets put on the wayside, then we can both just let it ride (just like Phineas) and play something else. No reason to stay if it's not what you want. But at least for the rest of the playerbase, it will only give them more consistent results. Check based time sink play might be what they've been wanting all along. A-Net should either keep going that way or turn the boat around. No halfsies.

Historically, ANet had already set a precedent with that back in GW1 with the turn towards a solo-PvE game at the expense of the smaller PvP crowd.  GW2 can, in many ways, be seen as a persistent, logical evolution of that design focus.  In that light, what you say makes pretty good sense.

The problem 'though is that that philosophy makes for a monocultural game landscape.  Every company will want to make a game that caters to the biggest crowd with the fattest wallets and everything else gets tossed to the wayside.  Why do you think GW2 content is widely regarded as "rated G"?  Or why the gameplay is regarded as so easy?  Or why the LS seems to be more and more tied to the gemstore?  ANet did have some innovation with GW2 like the mobile/CPC combat, the DE's, and the gorgeous graphics, and I applaud them for that.  But are those few good things supposed give them a free pass to popular mediocrity?

These days, the only "innovations" companies need in a game culture like that is simply designing a game with juuuuust enough original mechanics so that it doesn't seem like every other game out there.  Or at least feel like one long enough for the consumer to contribute x amount of dollars before he/she catches on and moves on.  Perhaps the reason so many(especially GW1 vets) seem upset on the forums isn't so much because they are selfish pricks who like to hate on ANet, but rather because a lot of fans thought ANet was above that trite and trivial mass-appeal approach to MMO's that most companies use.  I know I did.

#2340330 Gone For 6 Months..

Posted Kymeric on 26 September 2014 - 03:39 PM

View PostMiragee, on 26 September 2014 - 02:57 PM, said:

I also refuse to believe that the grumpy GW1 players are still the majority of complainers/people that are dissatisfied with the game/devs.

I'll stand up and be counted there.  I only played GW1 because I got excited about GW2.  It was a way to connect with GW2 before betas started.  I played through all three campaigns, EotN, War in Kryta and love story thingy (name escapes me at the moment).  I had fun, but I definitely wouldn't consider it one of the best games I've ever played.

I'm a grumpy GW2 player, but I don't want it to be more like GW1.  I want it to be more like the vision that ArenaNet cast before launch and more like what it was for a few months after.  I want it to be more like that immersive, explore-y, organic MMORPG they described and I experienced early on than the checklist focused, timer drive, repetitive, carrot-chasing MMO-as-usual it has been gradually evolving into since then.

#2340033 Gone For 6 Months..

Posted Senatic on 22 September 2014 - 01:09 PM

View PostKatsumi Kei, on 22 September 2014 - 12:57 PM, said:

Nothing controversial in them. Delivered, for the most part, desired features and improved the game big time. It could seem a little too much seeing all that at once, but the changes are positive.
Weird is not necessarily bad.

Nothing controversial? What rock have you been living under. No, it did not for the most part deliver desired features. It delivered required features for the continued growth of the community, but there was nothing desirable about most of them. The community never asked for these changes, anet made them to increase player retention. And as to whether or not they were an improvement is completely subjective, which should go to show that it was a bad way to go in the first place.

If you like insistent hand holding like you're a baby and your parent is afraid to let you play with your toys than sure I guess you could enjoy them. Personally I am a grown man perfectly capable of figuring out things for myself without daddy anet controlling every little detail of my play experience.

#2337480 Thoughts on the September Feature Pack?

Posted draxynnic on 29 August 2014 - 03:26 PM

Something gives me the feeling that ArenaNet doesn't consider making life harder of key farmers to be a bad thing. In fact, I wouldn't be surprised if while they're changing up the PS rewards, they'll remove it altogether. (Possibly replacing it with a key further on in the PS - they want to give new players that free first taste, after all - but I'm pretty sure they'd prefer the only practical way to get them in decent numbers being through the gem store, not something that can be conveniently farmed.)

View PostShayne Hawke, on 29 August 2014 - 03:32 AM, said:

The timeline from the release of Prophecies to the release of EotN was only four months past two years.  The announcement of a sequel didn't even take two years.  One only needs compare GW2 to the growth of its predecessor in equal time to understand how it can feel so dead in relation.
For real embarrassment, compare the Living Story to Guild Wars Beyond in 2010-2012. The Live Team of about half a dozen with some assistance from art people working on their own time as a break from GW2 managed to do a pretty good job of making GW1 feel alive again. What they managed to do simply from reusing existing maps with new twists and storylines that were actually fairly compelling was amazing. It may be exaggerating the point and/or looking back with rose-tinted glasses to claim that Beyond achieved nearly as much as the Living Story has... but hey, it's close enough that the comparison can be made with a straight face, and when you're comparing a half-dozen people in a pod to a company of a couple of hundred, that's indictment enough.

On the guilds thing: Obviously, I can't speak for everyone. I do know, however, that Phineas' EG was and I think still is one of the bigger and more recognisable builds on Sanctum of Rall, and now on the megaservers that SoR players are likely to be fed into: if they're getting disillusioned and drifting into other games (or migrating en masse into Archeage: either way) this is a symptom of a problem. More personally, I have friends in Relics of Orr and occasionally join them to do various things - their leaders stopped scheduling guild missions because they found there were no longer enough members turning up to be worth it, and the average people online (representing or not) at any given time has dropped significantly since I joined. And I keep seeing and hearing similar problems in other guilds. I'm sure there are some guilds full of like-minded people that are all able to resist the growing ennui rather than dropping off one by one... but I'm pretty sure they're not representative of the majority.

Thing is, all this focus on the new-player experience really does feel like a bandaid approach to try to get more players and box sales. However, I'm not sure even that's going to work for them. People aren't likely to jump into a two-year old game, that hasn't had any serious expansions in that two years, without recommendations from current players... and I know I'd have reservations about recommending GW2 to anyone right now, however much I'd like to see the company succeed.

To stall the game's slow decline, ArenaNet really need to do something spectacular... but that's not something they seem to be willing to do. To draw an ironic analogy, ArenaNet now feels a lot like Adelbern after the Searing - too afraid of risking losing what he has left to take any action that might actually improve his position, and so by default his position steadily deteriorates until he's forced to pull the plug.

#2337183 GW2 has a content, not a feature problem.

Posted Baron von Scrufflebutt on 27 August 2014 - 08:47 AM

View PostI post stuff, on 27 August 2014 - 01:02 AM, said:

Being critical of the game doesn't always mean solely looking for more things to whine about.

If we are dealing with constructive criticism, does it matter if folks point out issues instead of pointing out positive elements? Why would folks need to spice up their posts with off-topic positive comments just for the sake of posting positive elements?

View PostMCBiohazard, on 27 August 2014 - 03:38 AM, said:

I'm pretty sure I know the difference between constructive and nonconstructive criticism. The latter is what I am tired of and there is a lot of it mixed in with the actual discussion of real issues with the game. Check every long thread in this subforum (there's probably at least one or two such posts in this one) and you will see random jerks chime in with statements that have no substance besides "this game sucks". No thought or critical weight behind the statements, just undisguised and often incoherent contempt for the subject. Doesn't that bum anybody else out at all? I mean, if you want your own criticism to be taken seriously, do you really want dudes like that bungling the delivery for you?

If the posts bring absolutely nothing constructive to the discussion, report them and get them removed. Or respond to them and showcase how shallow they are.
But it's utter bullshit to be running around and going "somebody posted something somewhere and now the whole thread/forum sucks". There's absolutely nothing productive about such comments.

With that in mind, there's probably nothing on-topic about this discussion either. :)