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#2352634 Mastery System = vertical progression?

Posted Snapalope on 06 March 2015 - 04:32 PM

At this rate the game will turn out something like this:
Posted Image

#2352193 Guild Wars 2 getting a first-person camera

Posted Neo Nugget on 26 February 2015 - 06:10 PM

This makes me unreasonably happy.

Finally, I won't have to /sleep and turn the camera at awkward positions to get a good screenshot.

#2348417 I’ve been playing GW2 wrong, and loving it.

Posted Feathermoore on 28 January 2015 - 02:50 PM

View PostKrazzar, on 27 January 2015 - 09:42 PM, said:

Anet does have a history of that, though.  2/2 on their games so far.  First we had build wars now we have DPS wars.  The reality seems to be the problem is too hard to fix (or just easier not to), or at least it's not feasible in business terms.

Except that build wars was the intent of the game. The specific builds? No. But the game was designed so players could create their own builds and counter them. It was designed off of deck building after all and that is exactly what deck building is about. It was build wars in PvP from day 1. Most people who talk about it don't remember that it was always how the game went and wasn't a side effect of future development. Build wars itself was never an actual issue; power creep was. Building a cohesive team was the entire point of GW PvP (and PvE).

It did get out of their control though. This is true.

#2349253 Was level 80 cap, and Ascended a mistake?

Posted rukia on 31 January 2015 - 08:03 PM

View PostI post stuff, on 31 January 2015 - 12:22 PM, said:

None of what you wrote matters.

Tomes take a few minutes, crafting a few hours, everything else will get you to max level within a day or two. Ascended weapons are cheap, trinkets are essentially free and armor doesn't matter. In fact the difference between pink and orange gear is so minimal that you would only get it if you have money to spare. Plus it's account bound which means it can be shared by several characters.

The bottom line is that "GW2 did/didn't have that" is not an argument. You have to compare GW2 with current games of this genre that enough people actually play.

I guess we should just ignore how long it takes to get 79 tomes or 59 and a lvl 20 scrolls, or gold it would take to get 80 off crafting alone. In GW1 you just quested a few hours.

#2348950 Was level 80 cap, and Ascended a mistake?

Posted Baron von Scrufflebutt on 30 January 2015 - 09:30 AM

Yeah, it was a mistake.
And it's not because I dislike the grind (although that isn't helping the situation), the big issue is that the game doesn't justify why it has all these levels and gear tiers. Their reason for existing is that they exist: they are grind for the sake of grind.
GW2 would have been a better game if it only had some 20 levels and the GW1 gear system:  that's how much gear and levels GW2 manages to justify.

Now, as much as I dislike the lvl 80 grind, on one hand, I am slightly disappointed that HoT isn't bringing a new level cap: for instance, lvl 70 was one of the best things that happened to D3. Blizzard saw that the gear situation at lvl 60 was a mess (which is similar to GW2 because ascended was just thrown on top of a game as a result of sheer panic) so instead of trying to fix the situation, they threw everything off the table and rebooted the whole thing. If A.Net had the balls to do that, a reboot would be my second favourite option (right after the deletion of the majority of levels and a few tiers fo gear).

#2349796 Mastery System = vertical progression?

Posted Hobbesqt on 05 February 2015 - 07:43 PM

View PostFeathermoore, on 05 February 2015 - 07:10 PM, said:

That... is a huge amount of grind.

"Player's don't want more levels, so let's make levels that are unique to specific areas in the game and remove the numbers from them."

lol they are even keeping the numbers. You grind mastery points to unlock the track, then the things you did before to get "experience" now push you along that mastery track.

I am just fine with grind, and I personally thing you have to have a carrot on a stick to get people to keep playing. I don't like how they think this isn't a grind though. It is clearly a grind by any definition...aside from one person's random definition in this thread lol.

#2347766 Graphics Debate: GW1 Vs GW2

Posted InfiniteRetro on 26 January 2015 - 12:54 PM

hey everyone. I wasn't sure if I should split this up into two categories:
Characters and The World in regards to comparing the graphic engines. But for this I may just keep it all as one and I hope this topic is ok:)

I have been enjoying my GW2 time, but there is something im just finding a little hard to put my finger on. While its an upgraded engine from GW1, I often find that even now, loading up GW1 the engine still impresses me, while GW2 is just, well, the engine they've used.

Character models are the big thing I find. yes, the artistic style plays a huge role as the characters are vastly increased in polys and textures BUT I do find my GW2 characters to be almost plasticine like in comparison to GW1. there are more animations in the face and its a lot more expressive in GW2 but I do tend to stray towards the older engine for the model output.

The world itself while gorgeous also isn't as impressive compared to GW1. im not sure why. Both games have the glow filter on to give it that 'bold and the beautiful tv soap' feel. And its great that you can now jump and theres a lot of 'vertical' play which is challenging and fun.

But in the end, I do find the engine of GW1 to be absolutely wonderful despite obviously lacking in some textures and poly counts on characters.

Nostalgia? has the actual graphic and art team changed key programming leads since the first and second game?

hope its ok for this just very curious as to why the older game graphically still grabs me.

thanks guys:)

#2347417 [LIVE] The big, PAX round-up topic.

Posted Valmir on 24 January 2015 - 04:59 PM

For a lore addict like myself, it could be an awesome expansion.

Well, it was time for the damned precursors.

#2347256 What will need to be announced on Saturday...

Posted raspberry jam on 23 January 2015 - 09:04 AM

  • Level cap reduced
  • Monk (primary healer) class introduced
  • World is now fully instanced except cities/villages
  • Crafting skills replaced with crafter NPCs
  • Freely selectable skills for weapon instead of a locked bar
  • End of LS: we'll stop removing content from the game
Any of these might make me want to take a serious look at GW2 again. In general though I agree with above that regardless of what they announce it probably won't be as good as it sounds once they release it, if they even release it in the form that they talk about.

#2347244 What will need to be announced on Saturday...

Posted Shayne Hawke on 23 January 2015 - 02:01 AM

The studio, or their press team at the very least, is full of pathological liars with a knack for hyperbole.  No announcement they make is going to matter to me until they ship new content that I can judge by my own eyes and hands.

New weapons, new classes, new areas, new recipes, new PvP modes, new jumping puzzles, new races, new gear tiers, new stats, new skills, new traits... nothing matters until they ship it, and their opinion of how polished it is, how great the community will love it, and how much it shapes the game and its world can be taken with a grain of salt.

#2346339 Is GW2 dead now or is it just the forums?

Posted raspberry jam on 14 January 2015 - 03:19 PM

View PostI post stuff, on 14 January 2015 - 02:35 PM, said:

GW2 is different in a sense that even though there are things to grind, they are completely optional. It also highlights the biggest problem of the genre. When you remove grind, there is nothing left to keep the players happy. Odd stuff.
The irony of the genre is truly highlighted in GW2. In other MMOs for example WoW, you can do a lot of boring things, but you only really get large amounts of xp by grinding the killing fields. In GW2, you can get enough xp to max out your character by doing just about anything, but that doesn't make these things any more fun than they were in WoW.

When it comes to (most) MMOs, if you take away grind, you take away the entire game. The only fun part in an MMO is the cameraderie that comes from going through what you aptly recognize as boring shit together with someone. It doesn't have to be like that. If only some MMO designer would lift their head high enough to forget about the Everquest/WoW formula.

#2346318 Is GW2 dead now or is it just the forums?

Posted I post stuff on 14 January 2015 - 02:35 PM

View PostPhineas Poe, on 12 January 2015 - 12:17 PM, said:

All video games are a waste of time. It's disposable entertainment. So long as you're having fun, what does it matter?
MMORPG is the only genre where time spent doing boring shit is directly proportional to success. There is the ever present promise of fun once all the boring shit is done, except by the time you finish all the boring shit, the company that runs the game will release more boring shit for you to do. Even if you grind enough fast enough, chances are you will be too burnt out from it all to experience any real fun.

GW2 is different in a sense that even though there are things to grind, they are completely optional. It also highlights the biggest problem of the genre. When you remove grind, there is nothing left to keep the players happy. Odd stuff.

#2344971 Guild Wars 1 play style carry over?

Posted Shayne Hawke on 24 December 2014 - 01:13 PM

Playing Thief will let you tap into shadowstepping like the Assassin.  One of the main mechanics of the Assassin was the Lead to Off-Hand to Dual attack chain, which doesn't exist anywhere in GW2.  Thieves get stealth mechanics instead, and these two changes result in a much different play style.

There is nothing comparable to the enchantment build-up and tear down of the Dervish in GW2.

Engineers have some similarity to Ritualists since turrets can be looked at like they're spirits, but in that sense, the only "spirits" carried over have been ones with direct attack effects.  There aren't really any turrets that have considerable, large radius, battle-changing effects like reducing damage per hit or increasing duration of knockdowns.  Skill synergy with turrets is also not nearly as strong as Ritualists had with their spirits, though there is minor compensation for this by letting Engineers have some minor control over what their turrets are doing via overcharge.  Bundle juggling is done by both professions but has fundamentally different effects.  Ritualists carry and drop ashes to make things happen and can still use all their skills while holding ashes while Engineers change out almost half of their skill bar when using a weapon kit.  On the whole, the two play very differently.

In any case, so much of the core gameplay is so different between the two titles that even if two professions had been made mechanically similar, they would still operate in completely different ways in each game.  If you're looking for any profession-specific play style to carry over from GW to GW2, I doubt you'll find it.

#2344722 Is GW2 dead now or is it just the forums?

Posted Captain Bulldozer on 19 December 2014 - 12:51 AM

I think some of you have missed the mark... by quite a bit in fact.  Why did GW never attain the popularity of WoW?  There are a few basic points that pretty much sum it up:

1)  No one had ever heard of Arena.net when GW1 was released.  On the other hand, Blizzard was a very well established company even back then due to it's massively popular RTS games.  GW1 was Arenanet's first game of note.

2)  Marketing.  GW1 had a very small marketing budget, most gamers who would have loved GW never heard about it, or heard about it AFTER they had already invested themselves in WoW.

3)  Playing GW1 was more challenging than playing WoW (or many other MMOs to this point).  Being successful often required synergy, teamwork and intelligence on a level that WoW has never really matched. While this is one of the things that made the game great, it's also something that turned off a lot of players.  PvP was difficult to enter because of this, and even PvE (at least for a while) could be massively challenging.

4)  Budget and business plan..  WoW's budget allowed for a real usable z-axis, something GW1 did not pay for. WoW was supported by a subscription model that isn't so different from a drug habit.  You don't have to sell the best quality coke to keep people coming back for more.  GW on the other hand required massive new content releases to make money, driving the quality of those releases up, but also making the game feel less accessible to new players (how many people said, "I can't get into it on an equal footing when there are already 2 expansions out there..." and din't buy it for that reason?)

I don't think GW2 is like Soviet Russian.  GW1 is basically Germany: tight, efficient, creative and well thought out.  Wow is like the USA: big, dumbed down and full of fat stupid people with more money than intelligence. I guess that makes GW2 something like the USA in the movie Idiocracy:  bigger, stupider and less likely to get better.

#2344476 Introducing the New Daily Achievement System

Posted raspberry jam on 15 December 2014 - 11:17 AM

On second thought, I feel that this update is a bit lacking. Yes, it's all good and well to get rewarded for logging in. But what about all those players that are making their very best effort at logging in, but can't click that icon? Maybe they have Parkinsons and when they try to move their mouse cursor to the Guild Wars 2 shortcut on the desktop their hand will be like shaking all over the place and they will fail to click the right thing and because of that accidentally start up some other interesting game such as The Binding of Isaac or Notepad instead. I know that happened to me several times and I don't even have Parkinsons. I feel that these people should at least get a silver reward for attempting to participate.

tl;dr: is reward for opening Notepad a good idea? y/n