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Member Since 13 Dec 2009
Offline Last Active Jan 27 2015 03:25 PM

#2151422 Disappointed with same skin for Corrupted Long and Short Bows

Posted Arewn on 26 January 2013 - 05:00 PM

I don't really understand why you would spend all that time and resources for such an expensive skin without even checking what it looks like first...

#2135432 New Years Sale: Day 1

Posted Flaming_Foxx on 04 January 2013 - 07:25 PM

Where are the character slots we were teased in their promo image for this!
I'm going to feel cheated if they don't put those on sale after using them to advertise it >.>

#2126283 Eternal Hylek Potions

Posted Lucas Ashrock on 23 December 2012 - 03:04 AM

No thanks, i wasn't planning to waste bank slots for something useless

#2113666 Shadowstep disappointing

Posted Vysander on 10 December 2012 - 01:46 PM

Are you sure you're not porting right into the trap?

I use the bow all the time to skip past traps in puzzles/dungeons/fractals. Only thing it has trouble with is like you mentioned, going across gaps in the floor.

What jumping puzzle are you talking about? Eternal Battlegrounds?

#2110798 So Youtube changed once again... (sort of a rant)

Posted Briar on 07 December 2012 - 01:22 PM

Some computer programers changing stuff to justify that they have a job... did I just say that? I mean they are making it better *cough*

#2110656 So Youtube changed once again... (sort of a rant)

Posted Milennin on 07 December 2012 - 09:44 AM

This time they removed the recommended videos section and replaced it with popular / recommended channels? Why the hell would I care about a channel I've never heard of? A channel doesn't deserve my attention unless I know what kind of videos it makes. I loved how I could go on the old Youtube home and find new videos by clicking on recommendations.
I wish they would just stop messing around with Youtube and leave it be. If they're gonna make changes don't remove stuff, but give us additional stuff instead. Let us choose what we want to see.[/rant]

Anyone else annoyed by the new Youtube change?

#2097363 Chris Whiteside "Ask Me Anything" Highlights

Posted Rerroll on 26 November 2012 - 10:52 PM

really? nothing about pvp? gg wp anet

#2097285 Chris Whiteside "Ask Me Anything" Highlights

Posted Eon Lilu on 26 November 2012 - 09:39 PM

They really have no idea what there doing, changing there minds every 5 seconds...flip flop design choices.

#2097271 Chris Whiteside "Ask Me Anything" Highlights

Posted Waar Kijk Je Naar on 26 November 2012 - 09:23 PM

I chuckled when he said they designed everything with minimal grind.

What a joke.


We do not believe we have gone against any of our principals

#2091022 Arah farm is back, just much worse.

Posted The_Tree_Branch on 21 November 2012 - 03:00 PM

View PostLucas Ashrock, on 21 November 2012 - 02:47 PM, said:

Fix would be easy. Remove the bag from arah loottable, available just on from lupicus going to the end
Easy fix isn't it? Will be implemented? Erm.. :zzz:

The whole point of adding Wondrous Loot gags to bosses was so people had some feeling of progression even if they can't complete a dungeon. Adding bag to Lupicus and beyond defeats the purpose. I like WvW. The people I play with don't like dungeons. I'm not a fan of getting a pug group that fails on Lupicus. I like this armor set. This gives me a way to get it.

If you want to show your "Elite" dungeon skills, go get the Dungeon Master title.

#2088296 Ascended items appear to require an insane grind...

Posted Kymeric on 19 November 2012 - 09:13 PM

They could have taken a better shot at satisfying both player types.

Ascended gear could have had infusions that increased Agony mitigation, with absolutely no increase in core stats over Exotic.

Then the dungeon runners who want a treadmill could happily grind out Agony mitigation while the rest of us went about the rest of the game without concern that we will need to hop on that treadmill or forever wonder if that Red Invader who flattened us did it through skill or better gear.

Why, ArenaNet?  Why?

#2078332 Is GW2 in trouble?

Posted caballo_oscuro on 14 November 2012 - 04:32 AM

The reason they're adding this gear treadmill is to appease the player base who claim they now have nothing to do, there's no incentive to play.

The original premise of the game was to provide level scaling to encourage players to wander back through the world of lower level content to experience new dynamic events they might have missed but as with any mmo the high level players would want equivalent loot which just didn't happen.

Players wanted to experience all the dynamic events on one run through so the turn over rate was increased to accommodate. This led to more rushing through content and less incentive to revisit earlier zones.

Thus for progression to be something tangible anet has decided, against their usual ethic to tweak the power numbers. The original gw theme of no need to grind for gear, cosmetic upgrade and content replay intentions matter less and less.
Now tiers of gear with even slightly better stats still matters because it differentiates the gear grinders from everyone else and creates a two tier population.

With less places to acquire it and the fact that the new dungeon allows the group decide what level they start at increases the amount of gear apartheid in the game because the high level long hours grinding groups will simply refuse to deal with people who haven't put in.the hundreds of hours in their little dungeon to date.

lfg will eventually not entertain the players who can't otherwise attain this level of loot scaling as quickly but i think this is inevitable.

There does have to be a differentiator but this sort of tiering does make certain content unavailable to certain demographics.

There are also always going to be some areas that require a certain level of capability and groups now have a physical differentiator to promote this, however how it us implemented could have a detrimental effect on how content could become unavailable to a huge swath of players.

A differentiator is inevitable but how large the gap will be depends hugely on how accessible the new content is and how attainable the new gear is... We will have to wait and see what the weekend brings.

#2074827 11/15 PATCH GET HYPE

Posted Zeratulz on 12 November 2012 - 08:14 PM

As a Thief, I do not approve this message! :qq: :qq: :qq:

#2068421 S/D Tutorial with tips and tricks for all builds

Posted lorschy on 08 November 2012 - 11:44 AM

bs nerf or not, S/D has its on niche right now.

It all depends on you setup, if your team needs someone who is able to burst / knockout single targets BS is the way to go, and most likely will also be after a possible nerf patch. ( perhaps we can play P/P too )

S/D is more of a support / harass build, but it makes tons of fun :D

I play it too sometimes, but i also like D/P with 10/30/30/0/0 or some variation of that.
It's great to outplay your opponents :D

With a class D/D build you normally cannot outplay anything , because you are to squish and teh fight is normally decided in the first 2 seconds.
You either have to backoff or you won.

#2070944 I'm just gonna leave this here. Share your thoughts.

Posted Emolesbian on 10 November 2012 - 12:09 AM

I don't want to argue about that. But you really should try to see further than numbers on a screen...like hmmm:

- conditions' on target
- target's current life
- shot position
- skill's effectiveness (damages, cooldown, constraints...)
- is target aware of my presence?
- etc etc...

  In this vid it's obvious that in each sequences, the player was at the right spot at the right time with all criterias to make a big shot (and we can't see the cut(losing) scenes huh?). It's clearly not about "OPness"...but just luck. (Seriously who the hell cannot counter a channeling KIll shot when he see it? XD).