Jump to content

  • Curse Sites


Member Since 08 Jun 2012
Offline Last Active May 04 2013 01:52 PM

Posts I've Made

In Topic: quickness nerf

28 March 2013 - 04:07 PM

You all forgot that Warriors use Frenzy? Burst half as fast now but we still take +50% extra damage when we go into the stance.

In Topic: Frenzy

26 March 2013 - 07:30 PM

While the change may have been necessary, I think they should have done more to compensate. Nothing taken off the additional damage we take during the stance and no changes to the skill cooldown either.

My biggest issue with warrior and sPvP is the reliance on the greatsword. I was actually having fun playing a frenzied hammer KD chainer but that's going to have taken a big hit now in their efforts to tone down the 100b+frenzy combo. Unless there's a viable banner+hammer juggernaut point defender viable now, the update may have actually reduced our already limited options.

On a brighter note, endure pain is now properly stating a 4 second duration. I am right in thinking that they it was erroneously touted as 5 seconds but only lasted 3 previously?

In Topic: One sentence that defines GW2

26 March 2013 - 10:54 AM

Not yet fulfilling its potential.

In Topic: When will GW2 get real PvP?

19 March 2013 - 01:59 AM

Biggest reason I play GW2 is because I played GW1 PvP and loved it. But I'm no means a fan boy, I stopped playing GW1 about 2.5 years ago and played other MMOs like Lineage 2 and Aion before getting into GW2.

Looking at both games objectively and having had the chance to play GW2's WvW and sPvP for a fair period, I can honestly say that GvG in GW1 was paramount. I don't consider the 5 v 5 sPvP to come anywhere near to how good GvG was but then I have to concede that its not trying to - and here's why. It is basically a revised version of the 4 v 4 arenas that existed in GW1 with some new objectives added and stripped down mechanics. The reason they stripped down the mechanics was because GW1 had huge accessibility issues due to new players having a lot to learn before PvPing - especially Heroes Ascent and Guild vs Guild. But that learning curve was worth every second of the time invested in my opinion.

I wouldn't say that GW2's sPvP has failed, I believe that it has delivered what they set out to do. The only problem (in my opinion) is that the developers and players have this misguided conception that sPvP can somehow now be reconciled with adding elements from GvG (observer mode, ladder etc) from the first game. But this is a falicy, while the additions would indeed help the matter (considerably I might add), we're still going to be left with the same core PvP. It would be like adding a ladder and observer mode to GW1 arenas - yes, would be nice to have but ultimately don't change what it is.

I still have hope for sPvP but I have a nagging doubt that no matter how much extras they add or even when they fix balance issues (or simply the interaction between roles or the disparity between ranged and melee combat) that it still won't be as satisfying as the first game to PvP. I don't think anyone wants GW1 with new graphics or GW1 v2.0 as some have surmised from the various critisms, but some of us did have the hope that the same developers could make an alternative game that delivered as much satisfaction and depth of play that the first game did. So far they haven't achieved that and its disappointing - but we still hope.

In Topic: Little Project Of Mine

11 March 2013 - 08:36 PM

View PostDirame, on 11 March 2013 - 07:43 PM, said:

When you caught the thief with the stun in the first fight, you made the mistake of knocking him back then trying for the knockdown. You should've gone for the kd first THEN the knockback. The knockdown would've allowed you to get some hits in so your adrenal bar would reach the first stage then allowing you to stun him again after the knockback.

Yeah, Staggering onto Backbreaker is a bad habit I'm trying to get out of.