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Andemius

Member Since 09 Jun 2012
Offline Last Active Feb 25 2015 10:08 PM

Posts I've Made

In Topic: Damage in PvE - Dungeons

25 February 2015 - 10:10 PM

I predict this one getting locked too.

Where's the discussion point exactly?

In Topic: I’ve been playing GW2 wrong, and loving it.

18 February 2015 - 01:45 AM

I don't get your angle here. It's as if you think Zerker gear is a glitch in the game that anet haven't removed (obviously I am not saying you do).

Do you fancy linking some citation of Anet not wanting zerker meta? If they indeed don't, well it's still their fault it exists. There's been plenty of opportunity to make the newer content less in favor of bursting down targets. Lets take the proposed Might nerf for example. It's not a change. It's just making the most effective way a little less effective, but it also brings down every other party which uses Might along with it.

As for the shadow of the dragon? I can only laugh there. Zerker not effective? I used my zerker thief for that, not a single point into any vitality or toughness. As for forcing you to % the boss rather than time, it does go to 50%. So if I do that first 50% faster, I'm still doing what I planned on - killing it as fast as possible.

View PostArkham Creed, on 18 February 2015 - 12:01 AM, said:

And exploit doesn't mean underhanded or unfair; it means taking advantage of an error or feature in an unintended way to more easily achieve a goal than was intended by the content designer. That can mean exploiting pathing issues in Skyrim to snipe a boss from a place it can't reach you just as well as meaning stacking DPS higher than Izzy "Bad at his Job" Catwright realized you could.

I'm going to have to maintain my disagreement on this point. I would not group using glass cannon tactics into the same boat as:
  • Early Days Karma exchanging
  • Arah Jumping Puzzles
  • Broken useage of consumables
  • Mesmer's stupidly high dps fall damage trait in wvw
  • Geography exploitation (standing where something can't hit you)
  • (lesser) - Mob Pathing, Champ farming

In Topic: Account Bound Items, Armor Skins & Builds and Stats.

17 February 2015 - 11:46 PM

View PostCrystalline, on 17 February 2015 - 10:48 PM, said:

Hello, everyone. Even though I got Guild Wars 2 pretty much on release day, I've never delved deep into it up until this past weekend, so it's safe to say I'm quite new to the game. I did play the original Guild Wars, though--Still haven't completed the Cantha storyline.

I've got a couple of questions which I'll organize into sections for the purpose of ease of understanding, so let's get started:

1. Are armor skin sets purchased through the gem store bound on account? Case specific would be the Primeval Heavy Armor Skin (I loved it with the power of a thousand suns in GW1, and boy oh boy was I excited when I heard it was available in GW2). If I buy it and unlock it, will every other character that I create in my account have the skin available on his/her wardrobe? Can it be dyed?

Yes, it will bind to your account, and can be reskinned onto any other Heavy Armor at the penalty of Transmutation Charges. It is dyable (2-4 channels per piece).

2. How does the unlocking of dyes function? I remember that GW1 had vials, so what about GW2? Do you purchase a dye, unlock it, and that's it? Will you be able to use it whenever you want? What about other characters? Or will it unlock that specific dye for the character that first unlocked it only?

Dyes are account bound, all your chars have access to all the dyes you unlock.

3. Besides pieces of armor, and of course, weapons, what other items (purchasable or found through mobs) or game features can alter our stats?

Trinkets are not techincally armor, but you have 6 of those slots too which augment your stats (x2 earring, x2 ring, x1 amulet, x1 Back item). Additionally, there are various consumable buffs which you can acquire. The most common being "Nourishment" - which is  typically from a food and lasts 30mins - 1 hour. Traits are your Attribute Points, and will increase your effectiveness.

4. GW1 had a tremendous emphasis on build creation and everything that comes with it. One would, after settling on a build for whatever task, have to acquire whatever items, armor and weapons were necessary in order to increase the stats that the build in question called for. This would usually involve adding certain items like runes and stuff to your armor in order to get the most out of the build, in order to perform well and maximize efficiency. Stats could also be changed on the fly by adding or subtracting points from them in order to better fit a build's requirements. How different is GW2 on build creation, management, and all of said related aspects?

Builds are very limited by comparison to Gw1. There's a much smaller skillpool, but you do get traits to work with them instead - similar to attribute points. Chances are, after you settle on one type of build, you'll over ever change out skills for very specific or situational fights.

5. If you apply an armor skin to an armor, then decide to reapply that same skin to a different armor, will you require a transmutation charge for the reapplication? Or both the removal AND re-applying it?

1 charge only, imagine the item has never been xmuted before - since it makes no difference (except if you mystic forge the item)

6. I heard that there are item rarity levels. I also know that Ascended is (most likely) the cream of the crop, but if one were to list all rarity types from either worse to best or vice-versa, what are they exactly?

Legendary = Ascended (Legendary simply looks fancier)
Exotic
Rare
Masterwork
Fine
Basic
(Junk) - not really a useable item - merch fodder.


As an example, an Ascended weapon is 75% better than a Basic wespon.

I reckon that's about it, for now. To those who decide to give out some advice, thank you!

Hope that helps.

In Topic: I’ve been playing GW2 wrong, and loving it.

17 February 2015 - 11:34 PM

View PostArkham Creed, on 17 February 2015 - 10:30 PM, said:

Please explain to me how exclusively using the same unintentionally powerful (as evidenced by it being nerfed) tactic that requires a very minimalist upfront investment of both preparation and active skill in all content while completely ignoring all of the intended and encouraged options is not an exploit. I'm not saying zerking isn't powerful, and I'm not saying it doesn't work for pretty much everything. But you can't deny it is an unintended tactic that the developers have repeatedly voiced discouragement for and/or attempted to nerf. And thus is objectively an unintended exploit.

Just because its the meta doesn't mean its not an exploit. Exploits get absorbed into metas all the time. Once again I reference why zerg is a common gaming term. The "zerg rush" was the Starcraft meta for a long time, yet it was still an unintended tactic, denounced by the developers, and eventually nerfed out of viability. Zerking is no different.

I disagree with you entirely. Glass Cannon is and always has been a tactic in a good deal of similar games.

Please clarify what you mean by "exploit", because it carries a connotation of unfairness or underhanded tactics. As far as I can tell, if you risk no defensive stats and it pays off, that's completely fair.

In Topic: I’ve been playing GW2 wrong, and loving it.

17 February 2015 - 03:12 PM

Well, I still get people joining my fractal teams who don't know how to dodge the majority of the big attacks. Then again, I usually run with at last one guildie, so we can carry if needed. Myself and said guildies normally run dps specs, because we can survive while doing that.

However, I rarely specify zerker only. Controversially, I tend to get better teams when I do. Everyone knows what to expect. I don't gearcheck, who can be bothered, but I hope everyone's read before joining.

I'd rather take a dps warr who I can banner up if necessary, than a bearbow (or whatever) who doesn't position well and doesn't do as much dps as a downed zerker.

I think the issue here is efficiency vs what I want to do. If you choose to play a naff build, you run that risk of taking far longer, and also struggling later on (fractals only) where extra toughness or whatever instead of dps will actually hinder you. People starting out in zerker, as I did, will have an initial steep learning curve, but later on will find themselves more effective - assuming they pass over said learning curve.


View PostI post stuff, on 17 February 2015 - 12:20 AM, said:

You have to consider that the majority of regulars on this forums either play really casually or havent played in years. They stick to views which arent exactly accurate or up to date, but nothing compells them to dig a bit deeper.

Basically dont trust the forums, they rarely reflect what happening in the game. Even in GW all of the fansites were filled with utter bullshit.

Hey, I still play actively :P