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Xeviant

Member Since 10 Jun 2012
Offline Last Active Oct 22 2013 12:45 PM

Posts I've Made

In Topic: The New Mesmer Meta

17 October 2013 - 06:39 AM

Near as I can tell, the only real kicker from the patch for this build is that duelist combo finisher went from 100% chance with duelist's discipline to only 20%

In Topic: Updated World Rankings: March 15th

19 March 2013 - 05:49 AM

Amusing how little change there was in the NA bracket ^_^

In Topic: After playing GW2, I decided I'd prefer a sub fee over any cash shop

30 November 2012 - 06:42 PM

Again, this comes down to the fact that I enjoy playing the game.  Playing the game earns me an equivalent amount of gold (via clearing areas/running dungeons etc.)  So, if I'm earning gold by doing what I enjoy, I don't see the problem.  The gemstore provides an alternative to people who don't have the time/desire to earn the gold in game, but also cuts back on the gold farmer issues as well.  Personally, I'm glad there hasn't been the insane gold inflation that we see in other games.  I've never felt like the gem story was thrust upon me or even the slightest bit necessary for me to progress.

In Topic: After playing GW2, I decided I'd prefer a sub fee over any cash shop

30 November 2012 - 05:23 AM

Yeah, I forgot about agony, but, I thought you only needed that back item to negate it?  When I say negligible, I mean that I can be more than functional using a yellow vs. an exotic or an exotic vs. an ascended (for non-agony related stuff, PS: hello ony cloak/resis) as compared to the difference in Tiers in WoW, for example.  Trying to run a T13 raid in T11 equipment just wasn't doable (unless you started counting nerfs etc, but i mean for prog.)

In Topic: After playing GW2, I decided I'd prefer a sub fee over any cash shop

30 November 2012 - 04:34 AM

View PostNox_Aeterna, on 30 November 2012 - 03:22 AM, said:

Well ... that is one good post OP.

But i think this is more how Anet decided to implement the cash shop than the system itself being at fault.



What now? Did you lost the post where the devs literally said , they WILL add vertical progression and they dont care much about who is not playing , cause the game is focused on people playing it.

So ... this thing of going out and coming back to the same stats? That is not gonna happen.

Well, so far, the difference between exotic and ascended is negligible by personal ability.  Yes, they did say that there will be an amount of VP, but, thus far it's proven to be a matter of skill and teamwork, not a gear check.  That may change, based on player demand.  A lot of people complained that there wasn't enough VP, now there's people complaining that they are adding VP.  It's a treacherous road trying to make EVERYONE happy.  As the game stands, I'm happy with where it is.  It's not perfect, but, it's much more fun than the alternatives.

As for those who think it's pay to win I really don't see it.  Sure, there's karma boosters and crafting boosters...but, I do just fine without them.  I've never had the need to buy gold.  Furthermore, I'm able to do everything I need without resorting to just picking it up willy nilly.  That said, I dont mind working for what I need.  If I need to farm mats, I can do it while skating along an event chain or doing exploration.  To me, it feels more like pay for convenience, and I'm ok with that.  Sure, maybe they can just buy their exotics rather than make them...but, that's no skin off my nose.  Unlike other games, your gear wont dictate your ability to participate or progress.