Incendiary Powder is more pvp oriented where you want to stack another type of condition to make your damage harder to remove and add a little more front loaded damage in exchange for sustainable DPS.
Generally speaking, short fuse gives you about the same level of damage as explosive powder or enhanced performance.
I would typically suggest short fuse over the other two because you reduce the risk of capping your might stacks, and you'll add additional utility with the same level of damage.
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TheKnox
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In Topic: Guide to Grenades in PvE
19 May 2013 - 03:46 AM
In Topic: Guide to Grenades in PvE
16 May 2013 - 12:57 AM
Zerker is the potential highest damage in an ideal group setup with perma fury and maximum might stacks, and you can take the 10% improved explosion damage trait with that setup and you'll end up doing about the same damage as if you took short fuse. Generally speaking, the cooldown reduction is better because the majority of the damage comes from the #2 skill, which you'll be able to use more often, and also the added utility from the other skills.
The condition damage version is probably the more popular variety because even in full rabid gear, you will do 90-95% of the damage you can get in a full zerker setup, but with the added benefit of a ton of toughness.
The rampager setup is going to be your highest damage with minimal external buffs.
The condition damage version is probably the more popular variety because even in full rabid gear, you will do 90-95% of the damage you can get in a full zerker setup, but with the added benefit of a ton of toughness.
The rampager setup is going to be your highest damage with minimal external buffs.
In Topic: Guide to Grenades in PvE
19 April 2013 - 08:13 PM
ScootAbuser, on 19 April 2013 - 06:52 PM, said:
Just so you know, I calculated the DPS of this build with berzerkers and rampagers, and berzerkers still came out ahead by about 15%.
You might want to recheck your numbers before every god damn engineer pug I pick up thinks rampagers does good damage.
Also between explosions cause vuln, and vuln on crit, with berzerker gear, you easily cap over 25 vuln with just the 30% condition duration you get from traits.
Also, for runes if your looking for damage, the best are 5% damage and 5% crit chance. No other runes even come close to giving you as much damage.
You might want to recheck your numbers before every god damn engineer pug I pick up thinks rampagers does good damage.
Also between explosions cause vuln, and vuln on crit, with berzerker gear, you easily cap over 25 vuln with just the 30% condition duration you get from traits.
Also, for runes if your looking for damage, the best are 5% damage and 5% crit chance. No other runes even come close to giving you as much damage.
I'd like to see your math for the 15% gap.
In Topic: Guide to Grenades in PvE
17 April 2013 - 02:58 AM
With a veggie pizza, you'll typically be capped on vulnerability anyhow.
In Topic: Guide to Grenades in PvE
17 April 2013 - 12:47 AM
It was bugged, but was working correctly last time I checked.
For PvE, they are generally not worth using. They're most useful for stacking longer burns and confusion in WvW condition burst builds.
For PvE, they are generally not worth using. They're most useful for stacking longer burns and confusion in WvW condition burst builds.
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