- Viewing Profile: Posts: Geralt Romalion
Geralt Romalion
Member Since 11 Jun 2012Online Last Active Today, 03:40 PM
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In Topic: Geralt in high level fractals : am I doing it right?
22 May 2013 - 03:55 PM
Updated main post with sections for my findings at fractals 50/60+ and added alternative tactics/forummer advice.
In Topic: Anyone having trouble conecting to the login server at this time?
16 May 2013 - 09:06 PM
Glad I did my daily already ( euro player ) but I am wondering if people unable to get their daily done will get compensated ( already thinking ahead in case the problem won't get solved before the daily reset, laurels are srs bsns in pve ).
In Topic: Anyone having trouble conecting to the login server at this time?
16 May 2013 - 09:03 PM
same issue, same error as stated in the post above me.
In Topic: The Secret of Southsun Update
15 May 2013 - 05:22 PM
Lordkrall, on 15 May 2013 - 03:44 PM, said:
You DON'T need to complete that sample in order to get the Stalwart achievement.
You need 25 in order to get that
There are 34 achievements that can be completed.
You need 25 in order to get that
There are 34 achievements that can be completed.
However, you DO need that sample for the new rare backpiece item ( not the karka one).
rare quality, a yellow flower with bees and everything.
Looks pretty nice.
Also, despite it being just rare, it has an infusion slot.
No JP sample = no flower backpiece.
As soon as more people have figured that out the rage will start..
In Topic: Why hasn't Anet addressed the current zerker or gtfo pve endgame?
13 May 2013 - 12:45 PM
Perhaps a different scaling for healing power, toughness and attack damage is in order?
Allow attack damage to be more effected in PvE by toughness.
As in: sure berserkers still do the most damage, but one hit and its bye bye.
People that bring more toughness will take less damage ( less then we do now).
In other words: make damage higher, but scale way better with toughness.
Healing power should also be scaled better so it might be worth investing in.
Make support viable.
And combofields need a complete revamp in my opinion.
their effects are barely noticable bar a few.
Allow attack damage to be more effected in PvE by toughness.
As in: sure berserkers still do the most damage, but one hit and its bye bye.
People that bring more toughness will take less damage ( less then we do now).
In other words: make damage higher, but scale way better with toughness.
Healing power should also be scaled better so it might be worth investing in.
Make support viable.
And combofields need a complete revamp in my opinion.
their effects are barely noticable bar a few.
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