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SlappedYak

Member Since 11 Jun 2012
Offline Last Active May 02 2013 04:43 PM

Posts I've Made

In Topic: Rejoice fellow rangers

02 May 2013 - 04:41 PM

View PostNerfHerder, on 27 April 2013 - 03:33 PM, said:

I'm interested in the comments in the SotG about pet AI positioning itself behind the enemy. I picture this three stooges moment where the pet runs behind the enemy, then the enemy does a 180, then the pet runs behind again, and so on like a dog chasing its tail, then benny hill music starts playing and fast fowards. All the while the pet does no damage. I know the pet isnt suppose to if its not holding aggro, but I just cant get that visual out of my head. As long as it doesnt aggro a white moa, for no reason, while im running to jormag, ill call it a success.


I don't understand their logic at all... surely there are times when we WANT our pet to do some tanking (i.e. if we've sunk a load of points into BM, got some sexy shared buffs going on and using a tough pet like bear/drake/boar etc). This "flanking ability" could be really useful.. but not all the time. And like you correctly identified time spent moving = time NOT spent dealing damage...

I literally don't even know what they were thinking. A pet "dodge when we dodge" would be so much more helpful....

In Topic: Rejoice fellow rangers

26 April 2013 - 08:50 AM

I literally cannot believe it has taken them this long... rangers are the weakest class in pve, and NO it's not a l2p issue... it's a case of half our damage output is based on a pet with terrible AI, our spirits are auto targetted by every mob in aggro range, the sword auto attack rooting issues, the bleed stack caps, the quickness nerf. I mean, why did anet not just release a game with 7 professions?


As it stands atm, there is nothing we can bring to the game. Every single possible role for us can be done better by another class; melee dmg - warrior, thief. ranged dmg - warrior, thief, mesmer, ele. cond dmg - necro, engi, thief. party support - engi, guardian, mesmer, necro, ele, warrior

My "main character" is a ranger, and now she's gathering dust because I have no idea how to start enjoying this profession again :/ I get upset because, not only does this feel like we are very very far down on a list of priorities but the fact that some of those "priorities" include squeezing money out of people with gem store crap, the "living story" and the super bloody adventure box (I just... don't even.... *sigh*). SURELY balancing an entire profession is more important than all that stuff? #rantover, goesbacktoplayingconditionmancer

In Topic: Rangers and the "Berserker Stigma"

11 March 2013 - 12:32 AM

The best fractal teams I've ever seen play in full glass cannon gear in lvl 30+ runs - simply because; if you don't DPS you get out DOTted because of the sheer consistent dmg output of the mobs there. What is clear however is that if you're a bad player it really shows in zerker gear. Tough/vit set ups are much more forgiving and are fine for support or dot chars, but personally I think the ranger has terrible condition dmg (compared to other classes), and some of the worst support in game. Which kind of only leaves us with direct dmg.. I say this with a heavy heart because I love ranger...and anet hates them :P the class in need of the most love... anyway...

Personally, I really dislike being in zerker gear, I feel like tissue paper unless I'm playing a mesmer or longbow ranger with eagle eye and pets on passive (for f2 boons, fury SiO etc) in dungeons etc, I am usually the furthest away from the fight and so don't mind being so squishy (also sig of stone is pretty sexy...) because of your low toughness you probably wont ever be targeted anyway.


Also, p2 is now completely borked which might explain the high death rate >.< ghost eater used to be my favourite but thanks to that ridiculous turret mechanic (a cool idea...very badly executed... those tripple aoe rings + adds -.- yeh..thanks....) it's just not worth doing imho :/ qq and all that..

In Topic: [Answered] Guild bounties: requesting bottom line for REALLY small guilds.

11 March 2013 - 12:15 AM

Some background - we're very casual, but probably medium sized, we managed to gather several teams totally 20-30 members and we have succeeded 2/5 times. Personally, I cannot STAND guild bounties...the mechanics are awful, the time limit is awful, the huge spawning paths are awful. I just wanted t1 unlocked so we can start working on things that look actually fun...like puzzles/treks/rushes etc. I have NO idea why anet chose guild bounties as "starter" guild missions... they are not easy, and are very stressful for smaller guilds.

A few things I have found from our guild's (limited) experience of guild bounties which may help you;


a) organisation of teams is key - we found it initially really hard to organise so many members (we are not a "hardcore" guild so basically very rarely have to organise teams larger than 6 for fractals/arah etc :P)

B) communication is key - mumble/ts helped a lot

c) scouting vs luck - "scouting" here being, getting 15 people to individually track and follow all 15 possible bounties before starting... personally i find this impossible because Anet in their infinite wisdom have turned other guilds into the enemies - every time another guild killed a bounty we were tracking it ofc reset and respawned....

d) 15 mins is really not a long time... the champs are harder than average world champs, and took about 3-4 minutes to wear down even once we'd found them.


Long story short - anet hates small guilds. These bounties are expensive, stressful and badly designed. Your guild seems casual, nice and personal but casual none the less. I do not think realistically, the way they are set up atm, that it is worth your time investing in bounties with so few people. :/ I wish you and your guild good luck and fun with whatever you decide <3

In Topic: Where has everyone gone?

26 November 2012 - 03:51 PM

View PostDaesu, on 25 November 2012 - 07:22 PM, said:

GW2 forces you to be social as you can't do the group events/dungeons without having a group with you and you can't deal enough damage against a champion on your own.  To make matters worse, you often can't find enough people to help you so you have to give up certain content and guilds are dying out on my server.

There is also no party tools which is one thing GW1 has over GW2 so you have to spam LFG messages in GW2.  The message spamming in GW2 is extremely strict so often I can't LFG after one or two messages.

At least in GW1, you can choose to take heroes or LFG for a party.  In GW2, you often do NOT have the choice to join or form a party even when you want to as there are often not enough players in your map who are interested in doing the same thing as you.  Furthermore, the expensive WP cost deter others from traveling to help you.  At level 80, I have to spend about 1s33c just to warp to a WP right next to me.

Yes, the champion thing is annoying :( and it does frustrate me too in lower/mid level maps because they are pretty empty (don't people make alts these days? :P jeez!) The waypoint price gives me so much rage xDD they NEED to tone it down for lvl 80s... 80 does not equal rich xD

BUT I have to say one thing about your comparrison to gw1 and gw2 - a) the champs that you can't solo in gw2 are NOT compulsory for map clearing so it's not going to inhibit your progress that much - unlike gw1 there were certain missions you just couldn't do with henchmen! B) gw1's lfg party find tool appeared REALLY late...like 5 years in late - anyone remember old LA chat spams??  or the trade channel fiasco (at least that's been solved with BLTP). Personally, people who complain a game is "dead" two months after release are obviously the kind of people who traded in their copy of skyrim once they completed the main missions.... there is NO way people have done everything the game has to offer yet!!